NintendosBooger said:
And all those sold exponentially greater than Wario with a smaller userbase. So why isn't Wario tracking higher? Some Nintendo IPs belong exclusively on handheld, while others deserve a home console counterpart. A big Zelda game belongs on the Wii; a big Mario game belongs on the Wii; hell, even a big Metroid game could squeeze a place on the Wii (although I think it could find a permanent home on the DS and find greater success if implemented correctly). However, titles like Nintendogs, Brain Age, Tingle, and Wario just won't find as much success on a home console, simply because their concepts can be captured sufficiently on a handheld.
Fair enough. Put into that way I couldn't agree more. Definitely there exists certains transition problems in developing a typical console franchise for an handheld.
But it's also true, that Wario suffers the effect of this transition combined with the characteristics of the population of Wii's audience.
A really bad combination. Tales of Symphonia 2's sales suffered because of this effect as well. In fact it dropped like a rock after the second week. Twilight Princess suffered the same problem as well, even if, obviously, a Zelda sells much more then a Wario. The comparison still is possible IMO.
farnham said:
Zelda sold well for a launch game.. they did not release the GC version which was a failure on their part
Mario Galaxy sold better then SMS
Wii Fit is a single player game... The only multiplayer part ist he jogging thing
Smash can be played alone
You failed to mention DQS and Mario Kart..
And let me ask you
How much does Xbox 360 software or PS3 software sell..
The biggest game ever to be released MGS 4 did pretty underwhelming numbers not even reaching 1 million units
Mario Galaxy sold better then Galaxy only slighty. And probably because it was the end of the year. Considering its stratospheric quality and the popularity of the Wii, it 's a SHAME that it dind't break the million.
Twilight Princess, considering its hype and the fact that it was a launch game was a really a disappointment for what concern sales in Japan. Even Miyamoto admitted it.
Mario Kart is mainly a multiplayer game. Smash can be played alone, but again, it's most of all a multiplayer game.
Dragon Quest Swords is a special case. I think that it has been commercialised decently in a period where there weren't other big games and where Wii wasn't really a console with a big choice of games. And most of all, it was (and still is) the only Dragon Quest for a home system after PS2's Dragon Quest VIII.
X360 in Japan is a closed argument. Few games, but these few sells quite good for its mini-installes base.
About PS3: MGS4 not bad at all if you consider the installed base in Japan. And consider that ANY MGS sold more then 1 million over there. Even on the mighty PS2. And in any case: PS3 and X360 have a different gaming population, so it's very difficult to compare
them with the Wii.
schuelma said:
I agree with your basic assertion that the absolute best sellers are "social" games that can be played by multiple people at the same time.
However, there are more than enough examples of single player games selling well to make the Wario Land sales look absolutely sickening.
Definitely. But considering that Wario wasn't so popular even on Nintendo DS or Gameboy (in comparison to a Mario, for example), the scale-down is heavy, but not unapplicable.