Media Create Sales: 7/14 - 7/20

Mithos Yggdrasill said:
Oh yeah. People don't want "embarassing spin-off", but epic IPs. That's why Zelda sold sooo much. And Galaxy sold soo much as well.

Seriously: the reality is that in Japan Wii is a family system, where people don't really buy games destined to be played alone. The best selling games on the console are in fact Smash, Wii Sports, Wii Play, Wii Fit, Mario Party. All multiplayer games. There are exceptions of course.

In addition, it is obvious that a Wario games has more problems to find its audience then a Mario game. Definitely. Anyway, seeing that Super Paper Mario sold quite well, I think that people here were expecting a little bit better performance.

A shame, because it's a quality title. Better then all Mario Party games combined.
Zelda sold well for a launch game.. they did not release the GC version which was a failure on their part

Mario Galaxy sold better then SMS

Wii Fit is a single player game... The only multiplayer part ist he jogging thing

Smash can be played alone

You failed to mention DQS and Mario Kart..

And let me ask you

How much does Xbox 360 software or PS3 software sell..

The biggest game ever to be released MGS 4 did pretty underwhelming numbers not even reaching 1 million units
 
Mithos Yggdrasill said:
Oh yeah. People don't want "embarassing spin-off", but epic IPs. That's why Zelda sold sooo much. And Galaxy sold soo much as well.

Seriously: the reality is that in Japan Wii is a family system, where people don't really buy games destined to be played alone. The best selling games on the console are in fact Smash, Wii Sports, Wii Play, Wii Fit, Mario Party. All multiplayer games. There are exceptions of course.

In addition, it is obvious that a Wario games has more problems to find its audience then a Mario game. Definitely. Anyway, seeing that Super Paper Mario sold quite well, I think that people here were expecting a little bit better performance.

A shame, because it's a quality title. Better then all Mario Party games combined.

I agree with your basic assertion that the absolute best sellers are "social" games that can be played by multiple people at the same time.

However, there are more than enough examples of single player games selling well to make the Wario Land sales look absolutely sickening.
 
JoshuaJSlone said:
Here we an see that the average time each system was owned didn't differ much for the first year. Then DS exploded in late 2005 causing a dip and slower growth than PSP for a while. However, it looks like PSP has been pretty flat for nearly two years now, and has actually regressed a bit since one year ago. Given that each PSP owner has had their system less time than the average PSP owner of a year ago, a lower tie ratio doesn't surprise me much.
Shouldn't new owners be more active for the first couple of months at least? Like, you buy a couple games to go along with the system, and while it's still new, you're more excited and think more about what to do next.
Certainly worked that way for me, especially with the handhelds.
 
Mithos Yggdrasill said:
Oh yeah. People don't want "embarassing spin-off", but epic IPs. That's why Zelda sold sooo much. And Galaxy sold soo much as well.

Seriously: the reality is that in Japan Wii is a family system, where people don't really buy games destined to be played alone. The best selling games on the console are in fact Smash, Wii Sports, Wii Play, Wii Fit, Mario Party. All multiplayer games. There are exceptions of course.

In addition, it is obvious that a Wario games has more problems to find its audience then a Mario game. Definitely. Anyway, seeing that Super Paper Mario sold quite well, I think that people here were expecting a little bit better performance.

A shame, because it's a quality title. Better then all Mario Party games combined.

And all those sold exponentially greater than Wario with a smaller userbase. So why isn't Wario tracking higher? Some Nintendo IPs belong exclusively on handheld, while others deserve a home console counterpart. A big Zelda game belongs on the Wii; a big Mario game belongs on the Wii; hell, even a big Metroid game could squeeze a place on the Wii (although I think it could find a permanent home on the DS and find greater success if implemented correctly). However, titles like Nintendogs, Brain Age, Tingle, and Wario just won't find as much success on a home console, simply because their concepts can be captured sufficiently on a handheld.
 
farnham said:
And let me ask you

How much does Xbox 360 software or PS3 software sell..

The biggest game ever to be released MGS 4 did pretty underwhelming numbers not even reaching 1 million units

WTF? Underwhelming? When did MGS ever hit 1M?
 
JoshuaJSlone said:
2007-12-31

Yeah, that's it. Thanks Joshua

bcn-ron said:
Shouldn't new owners be more active for the first couple of months at least? Like, you buy a couple games to go along with the system, and while it's still new, you're more excited and think more about what to do next.
Certainly worked that way for me, especially with the handhelds.

Well, 2nd hand psp games are cheap. Maybe they're buying those.

Maybe
 
Mithos Yggdrasill said:
Poor Wario.

It is 100% Nintendo's fault to have unveiled the game way too late.

So, 2D games on consoles are dead, right?
I don't think unveiling the game earlier would've achieved anything. They tried to take gaming back to its glorious days and it looks like it'll fail.

I just hope for sales picking up and PAL, US giving the title a bit more love. Otherwise we all lose. I'd love to see more games in this style.

Segata Sanshiro said:
They're charging too damn much, as usual. Wario Land would have been a hard sell at half the price, at full price it was sent to die, even with the heavy marketing behind it.

Oh look, there's another commercial for it. Seriously, 5800 yen?
Why not charge full price? It looks like a competent plattformer with some effort put in.

schuelma said:
Horrible sales.

Pawapro 15 Wii sales are just a huge disappointment- another full year on the market, a price reduction, and its still going to sell less than last year.

Can't wait for the Fatal Frame bomba next week.
What are your expectations it has to meet to not be a bomba? Did any title in the series ever put up big sales?
 
AnimeTheme said:
WTF? Underwhelming? When did MGS ever hit 1M?

Underwhelming generally speaking, that is, that the #1 selling PS3 game is under 1 million (as well the with 360). That it is MGS is of little consequence other than perhaps a valid excuse to cling to in it's defense, but still the fanboy-ish point remains, PS3/360 just can't compete against the sheer number of Wii software sales.
 
NintendosBooger said:
And all those sold exponentially greater than Wario with a smaller userbase. So why isn't Wario tracking higher? Some Nintendo IPs belong exclusively on handheld, while others deserve a home console counterpart. A big Zelda game belongs on the Wii; a big Mario game belongs on the Wii; hell, even a big Metroid game could squeeze a place on the Wii (although I think it could find a permanent home on the DS and find greater success if implemented correctly). However, titles like Nintendogs, Brain Age, Tingle, and Wario just won't find as much success on a home console, simply because their concepts can be captured sufficiently on a handheld.

Fair enough. Put into that way I couldn't agree more. Definitely there exists certains transition problems in developing a typical console franchise for an handheld.
But it's also true, that Wario suffers the effect of this transition combined with the characteristics of the population of Wii's audience.
A really bad combination. Tales of Symphonia 2's sales suffered because of this effect as well. In fact it dropped like a rock after the second week. Twilight Princess suffered the same problem as well, even if, obviously, a Zelda sells much more then a Wario. The comparison still is possible IMO.

farnham said:
Zelda sold well for a launch game.. they did not release the GC version which was a failure on their part

Mario Galaxy sold better then SMS

Wii Fit is a single player game... The only multiplayer part ist he jogging thing

Smash can be played alone

You failed to mention DQS and Mario Kart..

And let me ask you

How much does Xbox 360 software or PS3 software sell..

The biggest game ever to be released MGS 4 did pretty underwhelming numbers not even reaching 1 million units

Mario Galaxy sold better then Galaxy only slighty. And probably because it was the end of the year. Considering its stratospheric quality and the popularity of the Wii, it 's a SHAME that it dind't break the million.

Twilight Princess, considering its hype and the fact that it was a launch game was a really a disappointment for what concern sales in Japan. Even Miyamoto admitted it.

Mario Kart is mainly a multiplayer game. Smash can be played alone, but again, it's most of all a multiplayer game.

Dragon Quest Swords is a special case. I think that it has been commercialised decently in a period where there weren't other big games and where Wii wasn't really a console with a big choice of games. And most of all, it was (and still is) the only Dragon Quest for a home system after PS2's Dragon Quest VIII.

X360 in Japan is a closed argument. Few games, but these few sells quite good for its mini-installes base.

About PS3: MGS4 not bad at all if you consider the installed base in Japan. And consider that ANY MGS sold more then 1 million over there. Even on the mighty PS2. And in any case: PS3 and X360 have a different gaming population, so it's very difficult to compare
them with the Wii.

schuelma said:
I agree with your basic assertion that the absolute best sellers are "social" games that can be played by multiple people at the same time.

However, there are more than enough examples of single player games selling well to make the Wario Land sales look absolutely sickening.

Definitely. But considering that Wario wasn't so popular even on Nintendo DS or Gameboy (in comparison to a Mario, for example), the scale-down is heavy, but not unapplicable.
 
farnham said:
1. Konamis expectations were 1 M

2. MGS 1 did and MGS 2 did nearly 1 million..

Actually, MGS4 did so damn well it came as a surprise to even MGS fans. MGS4 did not "underwhelm". MGS4 was a critical success in Europe, North America, and Japan, and it hit 3 million worldwide a few weeks ago. Its just over one month since it released. Even the amount of systems it moved in Japan and the US, for example, was insane - especially in Japan where it was highest for the PS3 hardware in more than a year, and in the US where Grand Theft Auto IV (!) did not move PS3s OR 360s.

It seriously couldnt have been better - the game was perfect to most critics, most fans, and saleswise it did excellent.
 
Phife Dawg said:
What are your expectations it has to meet to not be a bomba? Did any title in the series ever put up big sales?
I'd say around 30k would be a decent number for FF4's first week, which falls between the debuts of the first and second/third games. It's no longer a new IP so it should improve upon the first game, but I don't count on the entire FF fanbase eating up the Wii to match the later games.
 
Phife Dawg said:
What are your expectations it has to meet to not be a bomba? Did any title in the series ever put up big sales?

The last 2 opened at around 45K or so.

Anything significantly less would be a disappointment IMO.
 
schuelma said:
Horrible sales.

Pawapro 15 Wii sales are just a huge disappointment- another full year on the market, a price reduction, and its still going to sell less than last year.

Can't wait for the Fatal Frame bomba next week.

If Fatal Frame 4 bombs, then Third Parties cannot be the only ones to blame to not bring more hardcore titles on Wii.
It's definitely the big difference between the DS and the Wii: the former has an installed base of both casual and hardcore gamers. An equilibrated mix.
Wii's balance is most of all directed to the casual audience. And it's not a good thing for Nintendo and neither for Third Parties. And even with these facts, Nintendo is more and more milking this type of audience, let hardcore gamers in a corner, but I'm convinced that it's not a move without bad second effects.
 
schuelma said:
The last 2 opened at around 45K or so.

Anything significantly less would be a disappointment IMO.

Thing is, I dont know if it would be fair to expect that much on the Wii as well - but given the userbase - why not, right?

Im expecting (and hoping) for at least 40 - 50k.
 
Fady K said:
Thing is, I dont know if it would be fair to expect that much on the Wii as well - but given the userbase - why not, right?

Im expecting (and hoping) for at least 40 - 50k.


That's why I said "significantly less"..if gets to like 30-35K first week, I think that's underperforming but not an absolute bomba (for absolute bomba, see Nights JoD, We Love Golf, Zack and Wiki, etc)
 
Mithos Yggdrasill said:
If Fatal Frame 4 bombs, then Third Parties cannot be the only ones to blame to not bring more hardcore titles on Wii.
It's definitely the big difference between the DS and the Wii: the former has an installed base of both casual and hardcore gamers. An equilibrated mix.
Wii's balance is most of all directed to the casual audience. And it's not a good thing for Nintendo and neither for Third Parties. And even with these facts, Nintendo is more and more milking this type of audience, let hardcore gamers in a corner, but I'm convinced that it's not a move without bad second effects.

Thats what bothers me honestly. I dont give a crap what Iwata said about hardcore gamers - doesnt change the fact that the presentation was about anything but hardcore gamers, heck, the fact that theyre treating Animal Crossing's announcement as one that is adequate for hardcore gamers scares me (A GTA logo didnt count much obviously).
 
schuelma said:
That's why I said "significantly less"..if gets to like 30-35K first week, I think that's underperforming but not an absolute bomba (for absolute bomba, see Nights JoD, We Love Golf, Zack and Wiki, etc)

The problem is, even with a debut like that, the Fatal Frame games dont linger around too much right? I wonder if that'll change on the Wii.

Btw, is FF4 another victim of Nintendo's under-marketing?
 
Mithos Yggdrasill said:
If Fatal Frame 4 bombs, then Third Parties cannot be the only ones to blame to not bring more hardcore titles on Wii.
It's definitely the big difference between the DS and the Wii: the former has an installed base of both casual and hardcore gamers. An equilibrated mix.
Wii's balance is most of all directed to the casual audience. And it's not a good thing for Nintendo and neither for Third Parties. And even with these facts, Nintendo is more and more milking this type of audience, let hardcore gamers in a corner, but I'm convinced that it's not a move without bad second effects.


I don't know man- Nintendo has released plenty of core games in Japan and most of them have sold extremely well.

I blame 3rd parties for being late to the game and Nintendo for not cultivating 3rd party exclusives better, but I can't blame Nintendo for their output.
 
bcn-ron said:
Shouldn't new owners be more active for the first couple of months at least? Like, you buy a couple games to go along with the system, and while it's still new, you're more excited and think more about what to do next.
Certainly worked that way for me, especially with the handhelds.
Certainly a person's buying habits over the time they own a console are not constant. However, whether or not the first few months is the biggest time of purchase, an audience of less average ownership is still going to end up with a lower tie ratio than an audience with more. If in an alternate universe we had PSP with the same current hardware total, but 200K of them came six months sooner in the other universe, we'd expect a higher tie ratio. Those 200K people would have had an equal "launch frenzy" effect as in this universe, plus extra months of "not launch frenzy" sales.
NintendosBooger said:
Some Nintendo IPs belong exclusively on handheld, while others deserve a home console counterpart. A big Zelda game belongs on the Wii; a big Mario game belongs on the Wii; hell, even a big Metroid game could squeeze a place on the Wii (although I think it could find a permanent home on the DS and find greater success if implemented correctly).
While its pretty inarguable some series will do better (or worse) on handhelds, considering the massive success of New Super Mario Bros. I'm not sure I'd include Mario as a console-leaning game, unless you don't count NSMB as a "big" Mario game.
Mithos Yggdrasil said:
Mario Galaxy sold better then Galaxy only slighty. And probably because it was the end of the year. Considering its stratospheric quality and the popularity of the Wii, it 's a SHAME that it dind't break the million.
DS and the "Wii X" series may have desensitized us, but a million is still a damn high goal for any game to reach. When PS2 had a userbase of 4 million like Wii did when SMG launched, it didn't have a single million seller, either, though it did have GT3 which went on to become one.
 
schuelma said:
The last 2 opened at around 45K or so.

Anything significantly less would be a disappointment IMO.
How so? Because the fanbase has or will naturally move to Wii? I think around 50k LTD would be quite decent. I'm with boticus but aim just a tad lower, around 25k for the first week.

Fady K said:
Thing is, I dont know if it would be fair to expect that much on the Wii as well - but given the userbase - why not, right?

Im expecting (and hoping) for at least 40 - 50k.
Uhm, PS2 userbase around FF3 release: Around 17m. Current Wii userbase: Around 7m.
 
Case said:
that doesnt explain the huge success of Resident Evil games in Wii


Big name established IP's and sports games that use the Wiimote/other accessories seem to be the 2 areas where 3rd parties are having some success.
 
Jokeropia said:
Aren't the retailer orders for Fatal Frame 20k? There was a rumor about that a while ago, anyway.

Yeah, and the Wario Land number was supposedly 150K :lol :lol

Hope both of those numbers were wrong!
 
schuelma said:
Big name established IP's and sports games that use the Wiimote/other accessories seem to be the 2 areas where 3rd parties are having some success.
the same (general) thing could be said of all systems
 
Case said:
the same (general) thing could be said of all systems

That's not true. They also have successful games that are AAA+ with a budget in excess of 20 million made by a major developer. So yeah, there's a difference.
 
Mithos Yggdrasill said:
If Fatal Frame 4 bombs, then Third Parties cannot be the only ones to blame to not bring more hardcore titles on Wii.
It's definitely the big difference between the DS and the Wii: the former has an installed base of both casual and hardcore gamers. An equilibrated mix.
Wii's balance is most of all directed to the casual audience. And it's not a good thing for Nintendo and neither for Third Parties. And even with these facts, Nintendo is more and more milking this type of audience, let hardcore gamers in a corner, but I'm convinced that it's not a move without bad second effects.
There is no obligation to release titles

its the question if third parties will take the opportunity to make titles and make money off the bigger userbase or just be satisfied with a guaranteed 300k or less on the PS3 or 360
 
Vinci said:
That's not true. They also have successful games that are AAA+ with a budget in excess of 20 million made by a major developer. So yeah, there's a difference.

I think you might be making this same point- those established IP's that have sold well on Wii haven't exactly been big budget affairs. We've yet to see what a built for the Wii major 3rd party exclusive can do. I suspect it would do very very well.
 
schuelma said:
I think you might be making this same point- those established IP's that have sold well on Wii haven't exactly been big budget affairs. We've yet to see what a built for the Wii major 3rd party exclusive can do. I suspect it would do very very well.

I was intending to make the same point. The games that sell well on the PS3 and 360 are either well-established IPs, from an extremely well-known developer, cost a fuckton, or receive a marketing campaign politicians could barely outdo. So yeah, I think there's no difference between what's selling on the Wii, PS3, or 360, with the exception that the Wii also sales lower budget games more effectively.
 
Vinci said:
I was intending to make the same point. The games that sell well on the PS3 and 360 are either well-established IPs, from an extremely well-known developer, cost a fuckton, or receive a marketing campaign politicians could barely outdo. So yeah, I think there's no difference between what's selling on the Wii, PS3, or 360, with the exception that the Wii also sales lower budget games more effectively.


Agreed
 
Vinci said:
I was intending to make the same point. The games that sell well on the PS3 and 360 are either well-established IPs, from an extremely well-known developer, cost a fuckton, or receive a marketing campaign politicians could barely outdo. So yeah, I think there's no difference between what's selling on the Wii, PS3, or 360, with the exception that the Wii also sales lower budget games more effectively.
true
 
Considering the active involvement of Nintendo on Fatal Frame 4, I think Nintendo do have some kind of positive expectation on this game. The opening week should have at least 40-50k, or I would consider it a bomba.
 
if those Wario sales stop in any way the development of a 2D Metroid, i'll get a seizure...

also, Nintendo's new policy about revealing games so close to launch sucks. it's the opposite of the old one where they unveil a game too early but it is bad for different reasons. games should be revealed 6 or more months before launch and have moderate ads to build the hype until release.

seeing Wario's sales, i expect captain rainbow to open at 2k.
 
Osuwari said:
also, Nintendo's new policy about revealing games so close to launch sucks. it's the opposite of the old one where they unveil a game too early but it is bad for different reasons. games should be revealed 6 or more months before launch and have moderate ads to build the hype until release.

That would be my preference as well. Six months is a good amount of time to build up hype and get notice.

I think if this game doesn't have legs, it's not about that though - and has more to do with the fact that Japan simply didn't want it. Because we're all hyped about it based on what videos we've seen, based on HUELEN's thread, etc. and so on, and I don't think Japanese games are spectacularly different from us. They knew about this game, knew what it looked like, and if it drops off the face of the earth forever, I think it says more about their choices now than it does Nintendo's new policy. Even though, as stated, I disagree with it.

For example:

Vinnk said:
Yes there have [been ads]. Fairly frequent too. That my friends is Japan totally rejecting a game.
 
Vinci said:
That would be my preference as well. Six months is a good amount of time to build up hype and get notice.
Their ultimate goal as far as I know is to avoid delays after announcements, which screw up any timed publicity you had. Six months is far enough away where something can fuck up development and require them to push it back another 6 months, which is where you run into problems.

In general, I don't think the average consumer needs months of build-up in order to be made aware of or interested in a game.
 
botticus said:
Their ultimate goal as far as I know is to avoid delays after announcements, which screw up any timed publicity you had. Six months is far enough away where something can fuck up development and require them to push it back another 6 months, which is where you run into problems.

If what Vinnk said is true and Japan simply rejected the game whilst knowing full-well what it was and offered, then it provides no evidence to show that Nintendo is right or wrong in adopting this system. So yeah, I can see the benefits you mentioned as being enough to keep them from using Wario Land's apparent sales to overturn it.

Fair enough.

Regarding this system though: I think it bothers me a bit less than the alternative. I cannot imagine being a PS3 owner and seeing video after video of some of these games and never knowing when they're ever going to be released. This isn't an attack on that platform. Hell, I plan to buy one once Ueda's game graces it, but it seems like being cockteased for such a lengthy period of time.
 
If retailers have many copies left, price will drop soon and Wario might have long legs, look at Mario Strikers, 32k on first week, after a couple of weeks it had a price drop and last LTD were above 200k

Some weeks ago i made a poll on J-GC, asking which game for Wii should have been the top seller for this summer.
Wario won by hands down, the funny thing is actually RE0 is above Wario...
FF4 will sell well imo, at least as well as FF3 did.
 
Moor-Angol said:
If retailers have many copies left, price will drop soon and Wario might have long legs, look at Mario Strikers, 32k on first week, after a couple of weeks it had a price drop and last LTD were above 200k
It doesn't make any sense to call a price collapse "long legs".

Anyway, I certainly didn't expect 10k from a (apparently good and advertised) Nintendo first party game in Japan.

Minsc said:
Underwhelming generally speaking, that is, that the #1 selling PS3 game is under 1 million (as well the with 360).
Well, it sold significantly more than any 3rd party game on Wii. Of course the budgets are hardly comparable.
 
Moor-Angol said:
If retailers have many copies left, price will drop soon and Wario might have long legs, look at Mario Strikers, 32k on first week, after a couple of weeks it had a price drop and last LTD were above 200k

Mario Sluggers didn't suffer price collapse even after a low opening week, did it? I remember them talking about how surprised they were. Maybe Wario Land will stick around the same price and have some legs despite it.
 
AnimeTheme said:
Considering the active involvement of Nintendo on Fatal Frame 4, I think Nintendo do have some kind of positive expectation on this game. The opening week should have at least 40-50k, or I would consider it a bomba.
Because Nintendo only publishes games that they expect to sell at least 40-50k first week?
 
Its obvious that Japanese third parties have lost touch with the Japanese audiance. I think its time for some game designers to move on and let young people take over.
 
ksamedi said:
Its obvious that Japanese third parties have lost touch with the Japanese audiance. I think its time for some game designers to move on and let young people take over.

Lost touch?

Then who are the young dogs then? The one doing Doki Doki Touch Witch (Sorry dont know the Moon Romaji off the the top of my head)

Those doing Idol Master (well there semi successful...)

The only dudes even close to being big next few years in Japan and the States are CyberConnect and the Creators/Desingners of Both LocoRoco and Patapon, and we already know Level 5 is up there...

Right now, there is a lack of leadership in the third parties. They not sure who they want to win and support!
 
Novid said:
Lost touch?

Then who are the young dogs then? The one doing Doki Doki Touch Witch (Sorry dont know the Moon Romaji off the the top of my head)

Those doing Idol Master (well there semi successful...)

The only dudes even close to being big next few years in Japan and the States are CyberConnect and the Creators/Desingners of Both LocoRoco and Patapon, and we already know Level 5 is up there...

Right now, there is a lack of leadership in the third parties. They not sure who they want to win and support!

Honestly third parties aren't going to determine any winners this gen.

It's all up to first and second parties.
 
Magicpaint said:
Honestly I think DQVI remake is a far better indicator for DQIX's potential opening week than DQIV and V DS since that hasn't been remade once (putting it on fair grounds with DQV PS2 and DQIV PS1). DQV DS beating DQIV DS numbers alone is impressive and no other DQ portable remakes have done nearly as well as the ones on DS.

Agreed. There's no real reason to believe that DQV will have a sharp dropoff like DQV PS2, rather than hanging out in the charts for a while like DQIV DS; if it does the latter, it should come close (on either the top or bottom end) to the PS2 version's sales, which is pretty remarkable given how recently the game was last released.
 
botticus said:
In general, I don't think the average consumer needs months of build-up in order to be made aware of or interested in a game.
I think in the same way. While it's nice to have some previews months before the release, it's definitely more a thing to please core gamers. The common consumer doesn't follow the discussion about previews, so it's way more efficient to show a game only a few weeks before its release.
 
charlequin said:
Agreed. There's no real reason to believe that DQV will have a sharp dropoff like DQV PS2, rather than hanging out in the charts for a while like DQIV DS; if it does the latter, it should come close (on either the top or bottom end) to the PS2 version's sales, which is pretty remarkable given how recently the game was last released.

What's the SRP difference (if any) between the DQ5 PS2 and DS? I've seen Square-Enix's price gouging stated as reasons for DQ8 and FF12 not out-performing their predecessors.
 
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