It changed.moku said:I must be behind the times, but dont the software numbers hit at 9:30pm EST, or is it 10:30PM now?
moku said:I must be behind the times, but dont the software numbers hit at 9:30pm EST, or is it 10:30PM now?
Thank you.titiklabingapat said:It changed.
It should come in any moment from 10:30 EDT up to 12mn.
Christopher said:was I or was I not informed that Zelda was never big in Japan?
The Friendly Monster said:Yup. There's a couple of my problems with it further up. I didn't say I wanted a direct sequel to the Wind Waker in the same style instead of Twilight Princess. I just feel that the negative feedback surrounding WW, particularly before it came out, was not only unwarranted, but also served to restrain the creativity allowed on Twilight Princess. I feel this is regrettable.
I don't really think it's possible, or useful to compare these titles in this way.
Segata Sanshiro said::lol It's an incredibly non-obvious reference, and scant hours later I'm not sure what I was thinking. Annnnyway, you were hoping for 400k sales of DQS, when the shipment was only 350k. Thus your hope was impossible, and you were "dreaming the impossible dream", which is the main song from "Man of La Mancha".
Man, I don't even know sometimes.
Too many factors, not enough data, perhaps unfair to simply classify the games into two distinct styles.Oblivion said:Why not?
Firesprite121984 said:I liked Wind Waker more. :S
For my bro though Twilight Princess was the first Zelda he's ever completed. The only thing that held WW back was the Triforce quest at the end. Everything else about the game was inspiring. The art style gave it a sense of soul that I think TP lacked.
I felt Links worry about leaving his grandmother alone. TP had some of the most expressive realistic faces I've seen in any game, but it still felt a hell of a lot more phoned in then it did in WW.
Both were great games, I just personally liked WW a hell of a lot more.
Midna was awesome.Christopher said:TP lacked emotion, memorable characters, and good music.
WW was awesome in all those mentioned above.
bmf said:Midna was awesome.
ethelred said:Here's kinda an interesting little thing I noticed.
Sometimes people write off Dragon Quest Swords -- "it's Dragon Quest, of course it's selling" (nevermind that it's selling well even within the context of being a Dragon Quest game, a point I've made far too frequently now).
But then it seems like they turn around and say "Of course the PS3's not selling yet -- wait for Final Fantasy XIII." The implication seems to be something along the lines of: it's okay for the PS3's success to hinge on a major franchise, but any major franchise that sees success on another platform is inconsequential, expected, and an irrelevancy to publishers and analysis.
It seems a little odd to me.
Xeke said:Mario Kart DS is still in the top 20 regularly and sometimes in the top 10 on slow weeks. It released over a year a half ago.
Christopher said:TP lacked emotion, memorable characters, and good music.
WW was awesome in all those mentioned above.
There is more to it than that tough. I'd have to think about it a bit and put my thoughts in order to really elaborate, but the only thing that I thought was missing was a real sense of awe and wonderment.Halycon said:The Midna/Link dynamic is the best part of TP and no other Zelda really comes close. The rest of the game... leaves something to be desired.
bmf said:There is more to it than that tough. I'd have to think about it a bit and put my thoughts in order to really elaborate, but the only thing that I thought was missing was a real sense of awe and wonderment.
Some people complain about the lack of orchestrated music, but I don't think they understand what the received instead. The music in TP was not just a loop, but a branching loop. There were very large numbers of loops available in the game, and they all had branching points that let them seamlessly transition into other loops depending on how the situation changed. It was an amazing musical and technical achievement, and not one that I think is even possible with an orchestrated soundtrack.
Well, Zelda 1 and 2 were both kind of rough at times.speedpop said:Zelda titles have never meant to go out of their way to frustrate you with difficulty. The only difficult areas that have ever happened are through puzzles alone, not monster/boss fights at all.
Not even Malo? Come on. You have to remember Malo.Christopher said:I really don't give a **** about orchestrated music, the composition sucked. ALTTP still has some of my favoirte tunes, and I even enjoyed some WW tunes. TP was just so bland - yuck.
I agree Midna was awesome...but other characters didn't give it that spark either, I can't remember anyone outside of the Snow Yetti. While I can remember some great memorable characters from OoT, WW, MM ect...
Maybe you're just getting old. Maybe I'm just getting old. Maybe the sense of awe and wonderment was there, but I just can't experience it anymore.Christopher said:I really don't give a **** about orchestrated music, the composition sucked. ALTTP still has some of my favoirte tunes, and I even enjoyed some WW tunes. TP was just so bland - yuck.
I agree Midna was awesome...but other characters didn't give it that spark either, I can't remember anyone outside of the Snow Yetti. While I can remember some great memorable characters from OoT, WW, MM ect...
In recent years? Maybe you missed Kameo, SotC, Civ IV, Age of Empires III, Viva Pinata and a few other brilliant OSTs done right.vanguardian1 said:I thought Twilight Princess had some fantastic scores myself. Midna's Theme, Don't Want You No More, Hyrule Field (@ Night), and Midna's Desperate Hour were some of my favorites.
I'd go so far as to say I thought it had some of the best musical scores I've heard in recent years.
AniHawk said:Don't mind Christopher. He enjoyed Sonic PS360.
super funk said:And I bet hes one of them peoples that like that Wii Fit game!
Well, I guess that explains just about everything.AniHawk said:Don't mind Christopher. He enjoyed Sonic PS360.
Christopher said:I agree Midna was awesome...but other characters didn't give it that spark either, I can't remember anyone outside of the Snow Yetti. While I can remember some great memorable characters from OoT, WW, MM ect...
Christopher said:TP lacked emotion, memorable characters, and good music.
WW was awesome in all those mentioned above.
AniHawk said:Don't mind Christopher. He enjoyed Sonic PS360.
And I bet hes one of them peoples that like that Wii Fit game!
After a night with her, I'm certain just about anybody would be sore in the morning.Farore said:
evilromero said:In recent years? Maybe you missed Kameo, SotC, Civ IV, Age of Empires III, Viva Pinata and a few other brilliant OSTs done right.
WW didnt have a single memorable character (except maybe tetra and in the second half she was non-existant), WW music is about as good as TP (pretty bad). WW did have more charm than TP but then again, WW had crappy dungeons while TP has some of the best level design I've ever seen in a Zelda game.Christopher said:TP lacked emotion, memorable characters, and good music.
WW was awesome in all those mentioned above.
Sounds very similar to WW. I can hear my girl playing it sometimes and I noticed the sailing theme is very similar to that of WW's.vanguardian1 said:For some reason I grew sick of Civ4's music, but that's more likely because I played it too much.
I can't recall any music from AOE3 though. Never played any of the others, they never appealed to me.
Anyways, can anyone who's played Phantom Hourglass tell us how the music fares?
Error said:I dont get the sudden hate for TP I thought it was an extremely good game and the best 3d Zelda imo (note not my favorite but I reckon the level design is ACE so that puts it on top in my list). I guess some people were expecting jesus or something, thankfully I wasnt. I was expecting a good Zelda game and I got a great one.
Christopher said:Case in point, you have horrible taste Error.
Yeah, it was "technical limitations" that made navigating a room of 10 blue iron knucles difficult. :lolTheGreatDave said:I blame the NES game's difficulties on technical limitations. Doing simple things was more difficult in those games.
I can't agree with this much.Christopher said:I really don't give a **** about orchestrated music, the composition sucked. ALTTP still has some of my favoirte tunes, and I even enjoyed some WW tunes. TP was just so bland - yuck.
I agree Midna was awesome...but other characters didn't give it that spark either, I can't remember anyone outside of the Snow Yetti. While I can remember some great memorable characters from OoT, WW, MM ect...