LanceStern said:This is currently how the chess match is going:
http://img.photobucket.com/albums/v317/LanceStern/checkmate-realowsize.jpg[IMG]
I trust you know which one is which.[/QUOTE]
wait there are only two players in that picture
LanceStern said:This is currently how the chess match is going:
http://img.photobucket.com/albums/v317/LanceStern/checkmate-realowsize.jpg[IMG]
I trust you know which one is which.[/QUOTE]
wait there are only two players in that picture
jimbo said:Publishers care about software, not hardware....and if we're talking about the whole world the 360's software sales are smoking.
While I agree that MNG holding its spot two weeks in a row doesn't mean it has legs.....the amount a game drops in its second week, also doesn't show that it DOES NOT have legs.
A lot of major releases are very front loaded. Halo and Halo 2 were the same way. GTA too. So will Halo 3....no way will it sell MILLIONS in its second week, like it will in the first. But that didn't stop any of these games for continously selling for months, at a much lower rate than their first week, but for a very long period of time.
So it's actually length and amount....not place or percentage drops and rises....that determines "legs".
In stock! :OAnimeTheme said:I know most people don't give a shit to Amazon, but it's a fact that recently Amazon have been able to sell Wii at a regular price with enough stocks, a rare thing ever since Wii's launch in Japan.
50% drop in its second week != "calves" when you debut under 100000.LanceStern said:In the case of It's a Wonderful World,
I'm seeing some calves right now. It debuted at 83k, excellent for a brand new IP, and now during a slow week did over 40k, topping a 122 THOUSAND LTD. It's a good hint that it might do very well in the long run. 200k no problem, 300k just might be in reach as well.
It was a success from the get go
Jonnyram said:Wow, MinGol really tanked... I guess Clap Hanz will be the first studio Sony sells when they go third party
LanceStern said:In the case of It's a Wonderful World,
I'm seeing some calves right now. It debuted at 83k, excellent for a brand new IP, and now during a slow week did over 40k, topping a 122 THOUSAND LTD. It's a good hint that it might do very well in the long run. 200k no problem, 300k just might be in reach as well.
It was a success from the get go
LanceStern said:In the case of It's a Wonderful World,
I'm seeing some calves right now. It debuted at 83k, excellent for a brand new IP, and now during a slow week did over 40k, topping a 122 THOUSAND LTD. It's a good hint that it might do very well in the long run. 200k no problem, 300k just might be in reach as well.
It was a success from the get go
Sharp said:50% drop in its second week != "calves" when you debut under 100000.
justchris said:120k is what it should have sold the first week. That would have been 60% of it's shipment, and probably been classed as a success by S-E.
Also, it will be difficult for IAWW to sell more than 200k LTD, because that's what the initial shipment was. They'd have to sell all of that, and then pick up in popularity so that more retail orders would be made. It will likely make 200k LTD, but I doubt it'll exceed it by much.
Stumkapow said:You can look at it another way; at 122k LTD, the game managed to sell 60% of its order in two weeks. Assuming it sells another 40k per week (not dropping at all for the next two weeks), it will have taken one month to turn around the inventory. This is not a situation retailers like.
It's not nice to lie.Gahiggidy said:New charts are up at media-create.
LanceStern said:A lot of games should have sold something, but they don't, that's just what happens. SE has neither deemed it a success nor a failure, that's GAF and I believe someone from 1up.
Point well taken. And if it is that case, then a 200k LTD is just as good for a new IP on the DS. It is an exception to 300k and that's a (b^.^)b for this well-budgeted, time-tested product.
I obviously missed something that happened, but why does it seem so erratic when we get numbers now?Fuzzy said:
Stumpokapow said:It's not about whether the game made a profit or it's good for a new IP on the DS in general. It's about whether or not it's good for an in-house Square Enix IP (which based on previous IPs, it's not) developed by big names, and it's about whether or not retailers will gain confidence in experimental Square Enix IPs. Retailers are not going to be / are not currently happy about this game.
Jonnyram said:I'm not taking sides here, but IAWW is a successful game for what it is. It's highly stylized, based on modern youth culture, and set in a real-life location - all of these factors hugely limit the audience compared to an all out original RPG like Chrono Cross or Xenogears. I think the game's doing quite well for what it is, and I doubt the budget came close to the old PS1 games either.
LanceStern said:It's just like the Media Create forum "veterans" to always join together and attack the dissenting opinion everytime I think something is different or succeeds/fails and a few of the MC veterans disagree I get jumped on and no-one steps up and speaks out that the dissenting opinion might be right no not even right but that they share a similar opinion as the dissenter for once can't you guys get off the group think and....
Wait what?
The original source Cheese used doesn't do the Wednesday numbers anymore (they just post everything on Thursday now), so he switched sources for the Wednesday numbers. These guys just aren't as reliable as far as time goes.moku said:I obviously missed something that happened, but why does it seem so erratic when we get numbers now?
LanceStern said:Once again, all hypothetical. But your number list was wrong having DW at < 800k. Best seller is 1.2 million
:loljimbo said:Having not really paid attention to your argument, I can't back you up, but I do sympathize with you on the group think thing though. There is a lot of that going on. I think part of that comes from a lot of people's inability to argue properly, so it's easy to get together, squash an idea, laugh about it, and move on.....you know...keep things simple.
LanceStern said:And it's not for you to determine whether it's a success for Square Enix IPs, just what they say, which they haven't said yet and I doubt they ever will. There's no way I'm going to restate how the market was different back then with a different userbase and how they were RPGs and what not which justifies IAWW's first and second week sales.... it's redundant (the word I'm looking for)
Jonnyram said:I'm not taking sides here, but IAWW is a successful game for what it is. It's highly stylized, based on modern youth culture, and set in a real-life location - all of these factors hugely limit the audience compared to an all out original RPG like Chrono Cross or Xenogears. I think the game's doing quite well for what it is, and I doubt the budget came close to the old PS1 games either.
knkng said:The original source Cheese used doesn't do the Wednesday numbers anymore (they just post everything on Thursday now), so he switched sources for the Wednesday numbers. These guys just aren't as reliable as far as time goes.
Thanks.knkng said:The original source Cheese used doesn't do the Wednesday numbers anymore (they just post everything on Thursday now), so he switched sources for the Wednesday numbers. These guys just aren't as reliable as far as time goes.
Pureauthor said:Look, we have 2 crystal clear indications that IAWW is not performing to expectations.
1) It sold 40% of the initial order in the 1st week. Games that are considered to 'sell well' generally sell through 60+% of the order.
2) Prices have 'collapsed', and this occurred during the first week. You don't need to be a genius to know that prices falling so soon is not a good sign.
And Lance, by your logic of 'we must wait until they say it's a failure before deeming it one', by that logic, 99.9999% of all products released on the market are successful.
Jonnyram said:I don't think IAWW's price drop was as widespread as sinobi first hinted. He certainly seemed to take it back in this week's summary. But it's pretty obvious the game is not selling that well when the bundle is still in stock in lots of places... usually bundles sell out quickly because the DS hardware is so hard to get hold of too. Having said that, DSs are becoming slightly easier to get hold of these days - though they are mostly sold out, the restock times are becoming more predictable.
moku said::lol
Yeah, thats it.
Lance, you know where alot of this comes from though.LanceStern said:Having been quoted and responded to by so many people at one time, there's no way I can remember or respond to you all.
So did any of you say anything to me that you would like me to respond to? I think that would make things easier, and avoid me making myself look silly or starting a big argument.
I will make mention to jimbo that yes, the groupthink has been very prevalent in MC threads for so long it's crazy. From junior members to members you've never heard of will pop in and either INSULT you or laugh with this: :lol. They won't contribute to the argument, but just agree with the consensus and try to quash any dissent.
It's prevalent, but expected. Disgusting nontheless, but you get used to it.
:lolLanceStern said:Having been quoted and responded to by so many people at one time, there's no way I can remember or respond to you all.
So did any of you say anything to me that you would like me to respond to? I think that would make things easier, and avoid me making myself look silly or starting a big argument.
I will make mention to jimbo that yes, the groupthink has been very prevalent in MC threads for so long it's crazy. From junior members to members you've never heard of will pop in and either INSULT you or laugh with this: :lol. They won't contribute to the argument, but just agree with the consensus and try to quash any dissent.
It's prevalent, but expected. Disgusting nontheless, but you get used to it.
jimbo said:Having not really paid attention to your argument, I can't back you up, but I do sympathize with you on the group think thing though. There is a lot of that going on. I think part of that comes from a lot of people's inability to argue properly, so it's easy to get together, squash an idea, laugh about it, and move on.....you know...keep things simple.