ASH sold as expected, i.e. another SRPG selling to a niche group. It could end up ~150K, and should manage at least 100K, which, all things considered with the current buying climate, is good imo.
Old, traditional gaming continues to be stagnant or declining in Japan, and doesn't show signs of recovering. Things have changed, and those developers finding new ways to play old games and creating new games to play, i.e. Nintendo and a small number of 3rd parties, have a much better chance of reaping big financial rewards.
The Japanese market has become remarkably Nintendo-centric. It seems to need new games from EAD and SPD to grow and show health. If this is the case we will see clearly with the release of Wii Fit and SMG. SSBB could be interesting. While essentially an old game, it is one which is loved and is Nintendo renowned, unlike so many of these 3rd party titles like DBZ, and has Mario Kart type mass market appeal, again something only Nintendo seems to be able to pull off.
I'm beginning to wonder where the big home console profits in Japan are going to lie for 3rd parties reluctant, or unable, to change strategies. Dev costs and small installed bases for PS3, 360 make them hugely problematic, PS2 has a limited life and Wii doesn't seem to be taking the slack with shovelware ports or original B-Team content, which isn't surprising. Maybe if a title like DBZ was built from the ground up only for Wii, it would do well, but this kind of strategy is a long way off because 3rd parties are still frightened of putting all their eggs in the Nintendo basket.
As far as Japan is concerned, I see more trouble for 3rd parties. The HD old gaming salvation, or what there is of it, is abroad.