Cosmonaut X
Member
Allan Holdsworth said:What's Rockman?
Japanese title for Megaman.
Allan Holdsworth said:What's Rockman?
Cosmonaut X said:Japanese title for Megaman.
A port of the first Mega Man Battle Network with new content featuring Starforce Mega Man.Allan Holdsworth said:What's Rockman?
Japanese title for Gitaroo Man.Allan Holdsworth said:What's Rockman?
Cosmonaut X said:Just want to chip in to note disappointment at the first day sales for FFCC:CB, and to agree with EDarkness - I think the Wii has got a fucking mountain to climb in terms of perception amongst the more "traditional" gaming crowd. I don't think it's insurmountable, but it will take a great deal of effort from Nintendo to rekindle the interest that was there in the first year - interest that has been squandered by pretty much everyone involved.
We better skip this week. I see only Taiko doing some respectable numbers. It's not worth predicting for 20-30K opening weeks. But after this week the real fun begins.Kurosaki Ichigo said:Oh, given the chance these extra posts give me, what should we do about next week releases predictions? See Christ1964 list and there's nothing really big other than Taiko 2 (and maybe its a slow seller so no big start either). I was thinking either skipping this week or using Taiko 2, Mario & Sonic DS, Dorabase 2 DS and Armored Core PSP. Opinions?
You were expecting 100K+ first week basing on what? And this year is the Wii's best holiday line-up. Look what the upcoming games are. Holidays don't begin from Nov 5.vicissitudes said:Don't mean to beat a dead horse, but FFCC's sales are seriously disappointing. I thought 100k+ first week for sure. Isn't this supposed to be the Wii's best holiday line-up? And FFCC was one of the big ones? First Mario and Sonic, now FFCC, is this trend going to continue? And all these games have done nothing for hardware so far. I still think December + NSMBWii will kick Wii sales into overdrive but now I'm not so sure...
Cosmonaut X said:Just to be clear, I'm not blaming the poor performance of FFCC:CB entirely on what I think is the poor perception of the Wii - there are other factors to consider here.
However, I do think that games are being overlooked on the platform by an audience who would usually be receptive to them because they perceive the system to be all about more casual games, or just a dumping ground for ill-thought-out, poorly produced schlock - thanks largely to third parties who produced exactly that, but also to Nintendo for not using their marketing muscle to promote the other side of the coin (their own and third parties more "traditional" titles) as heavily as they have their "expanded audience" titles.
Games like Monster Hunter Tri, with huge marketing campaigns, can do well, as can titles that have fanbases who will buy just about anything with the title on (RE, Tales etc.), but I think there's a big hole where titles that would have done well on something like the PS2 or DS are not doing as well as they could.
duckroll said:So tell me, why did Code Age Commanders sell 36k in the first week? Was it because it was overlooked on PS2 by an audience who would usually be receptive to it, because they perceived the PS2 to be for more casual games or just a dumping ground for ill-thought-out, poorly produced schlock?
Cosmonaut X said:Nah, probably because it was shit ;-)
I did say I wasn't blaming the poor sales of FFCC:CB entirely on what I think is the poor perception of the system, though, didn't I?
Cosmonaut X said:Just to be clear, I'm not blaming the poor performance of FFCC:CB entirely on what I think is the poor perception of the Wii - there are other factors to consider here.
However, I do think that games are being overlooked on the platform by an audience who would usually be receptive to them because they perceive the system to be all about more casual games, or just a dumping ground for ill-thought-out, poorly produced schlock - thanks largely to third parties who produced exactly that, but also to Nintendo for not using their marketing muscle to promote the other side of the coin (their own and third parties more "traditional" titles) as heavily as they have their "expanded audience" titles.
Games like Monster Hunter Tri, with huge marketing campaigns, can do well, as can titles that have fanbases who will buy just about anything with the title on (RE, Tales etc.), but I think there's a big hole where titles that would have done well on something like the PS2 or DS are not doing as well as they could.
Because the next game by the same team has the Final Fantasy name in it?duckroll said:So if people shunned Code Age Commanders because it was shit, why is it surprising at all that the next game by the same team does not sell well?
Chris1964 said:You were expecting 100K+ first week basing on what? And this year is the Wii's best holiday line-up. Look what the upcoming games are. Holidays don't begin from Nov 5.
duckroll said:So tell me, why did Code Age Commanders sell 36k in the first week? Was it because it was overlooked on PS2 by an audience who would usually be receptive to it, because they perceived the PS2 to be for more casual games or just a dumping ground for ill-thought-out, poorly produced schlock?
So if people shunned Code Age Commanders because it was shit, why is it surprising at all that the next game by the same team does not sell well?
I know what you mean and you aren´t really wrong but you are indeed blowing it up. Looking at the charts you´ll see that especially in Japan the audiences are sticking more and more to big franchises and its sequels, mainline games and not low budget spin-offs. Just look at the list of PS3 games that sold "decent" this year, Resident Evil, Street Fighter, Tekken, Tales of, Pro Evo, Musou, Gundam etc. all mainline games of big franchises and big dedicated fanbases. There was also Bayonetta but you know how anticipated and marketed it was, it also got awesome reviews and it´s obvious to everyone that it isn´t low budget like let´s say MadWorld and Co.. The real problem is that publishers are just doing a really bad job at delivering mass appealing software on Wii.
Kurosaki Ichigo said:· [NDS] Rockman - 25,000 (41%)
On DS, first day comparison: 42k -> 44k -> 34k -> 25k.
The last one on GBA did 148k first day...
EDarkness said:I understand what you're getting at, but having played Crystal Bearers, it's not a bad game. You seem to be implying that the game is bad so it sold bad. I've never played Code Age Commanders so I have no idea what kind of game it is, or even what kind of marketing push it had. The original reveal for this game had some hype. People I know who were big Wii gamers at the time were excited about it. The dead spell, and the new reveal as to what the game was going to be pretty much killed whatever hype they had going for it at the time. There are a lot of factors here, but I agree with Cosmo in that the current state of the Wii here in Japan puts it in a strange situation as people who might have tried it wouldn't even consider picking it up.
EDarkness said:You act like most people keep track of what studio made what. I'd be very surprised if that were the case. This game had Final Fantasy on it. I don't know anything about their first game, but the fact that it was part of the FF group, I was willing to see what it was about. I imagine that's the case for a lot of people. Trouble is, Square can't find a way to explain to people why they should be excited about this game. Maybe that's their biggest problem. <shrug>
EDarkness said:I understand what you're getting at, but having played Crystal Bearers, it's not a bad game. You seem to be implying that the game is bad so it sold bad. I've never played Code Age Commanders so I have no idea what kind of game it is, or even what kind of marketing push it had. The original reveal for this game had some hype. People I know who were big Wii gamers at the time were excited about it. The dead spell, and the new reveal as to what the game was going to be pretty much killed whatever hype they had going for it at the time. There are a lot of factors here, but I agree with Cosmo in that the current state of the Wii here in Japan puts it in a strange situation as people who might have tried it wouldn't even consider picking it up.
week 2007 2008 2009
40 20.704 25.330 35.392
41 20.575 22.877 30.741
42 24.932 26.024 29.965
43 27.502 24.292 25.917
44 37.617 23.123 28.888
45 34.546 24.726 31.810
46 36.230 26.787
47 54.362 35.298
48 74.764 49.848
49 115.057 56.702
50 170.558 91.641
51 232.907 131.054
52 152.209 134.958
duckroll said:No, you misunderstand me completely. I am not implying that the game is bad so it sold bad. I am implying that people don't care for what it is. I don't care if a game is bad or not, this is sales-age, not review-age. There are plenty of games which appeal to me in particular, which I have no problems analyzing has being total bombs even before release, because I know for a fact that to general audiences there will be a disconnect and general disinterest.
Code Age was a pretty massive push by Square at the time as a massive cross-media project. They had a manga, a mobile game, a PS2 game, etc. Code Age Commanders itself was the main dish, pushed as the next game by the FFCC team and the FFCC director, and being a unique and alternative action RPG experience. It completely fell flat on its face because the reality is that people don't give a crap about "alternative" experiences in general.
This is a very common trend in the industry, and I don't see why it's so hard to understand. People like things which are familiar and look to be of high quality. When you try something alternative or different, and it is something hard to explain easily, expect it to bomb. There are rare cases where something new and different is well marketed and connects with audiences such that they pick it up and it becomes the next new thing, but that's very rare and not something that is often equated to RPGs in particular because of the nature of the fanbase.
What I am saying has nothing to do with a game's actual quality, but everything to do with consumer perception. My example with Code Age Commanders is fitting because I am pretty sure Cosmonaut X has most likely never even PLAYED the game before he commented that it was probably because the game is shit. If he can make a comment like that, then that same perception can easily be extended to Crystal Bearers.
That is not what I meant. Maybe I am misunderstood because no one here seems to actually know WHAT Code Age Commanders is. It was a very similar sort of announcement and had similar media attention. The game is action based, but it was marketed as an alternate RPG experience, which simply looked weird and confusing, and it seems to be a style of design the team itself wants to pursue.
That is what I meant, that if the team failed to capture the attention of anyone the first time, why would anyone think they would have more success this time round when it seemed like the same sort of marketing engine?
Chris1964 said:So far it's outperforming both 2007 and 2008. Week 49 will be huge for Wii and the one that should give a clear advantage over PS3. New Super Mario Bros. Wii, PokePark Wii, Samurai Warriors 3 with hardware and controller bundles.
duckroll said:What I am saying has nothing to do with a game's actual quality, but everything to do with consumer perception. My example with Code Age Commanders is fitting because I am pretty sure Cosmonaut X has most likely never even PLAYED the game before he commented that it was probably because the game is shit. If he can make a comment like that, then that same perception can easily be extended to Crystal Bearers.
Cosmonaut X said:About an hour on a friend's import copy ;-)
duckroll said:PokePark isn't going to have much impact at all. It's not really a title people will really care that much about unless they're a hardcore Pokemon fan (ie: interested in things beyond the main series) and they also happen to have a Wii. It's more of a complimentary title than one which actually has any sort of push on its own imo.
For Sengoku Musou 3, I can't quite put a number to it just yet. But I have good reason to suspect it will do significantly worse than Sengoku Musou 2.
I look the games from the impact they will have on hardware. Graces also has a hardware bundle.Samurai Warriors 3 with hardware and controller bundles
duckroll said:PokePark isn't going to have much impact at all. It's not really a title people will really care that much about unless they're a hardcore Pokemon fan (ie: interested in things beyond the main series) and they also happen to have a Wii. It's more of a complimentary title than one which actually has any sort of push on its own imo.
For Sengoku Musou 3, I can't quite put a number to it just yet. But I have good reason to suspect it will do significantly worse than Sengoku Musou 2.
Chris1964 said:PokePark will have a small impact, but bigger than Crystal Bearers and other high-budget games. As for Sengoku Musou 3 of course it will sell significantly worse than 2 but:
I look the games from the impact they will have on hardware. Graces also has a hardware bundle.
duckroll said:II don't completely accept this either. If a game from Square Enix is called "Final Fantasy Crystal Chronicles: The Uncharted World" and features art direction from Akihiko Yoshida, game design and direction by Hiroyuki Ito, and is a tradition action RPG with a massive overworld, many great looking dungeons, lots of optional quests, summons, awesome equipment, and an interesting battle system, I am more than confident that it would have no problems selling very well.
Wrong word: higher budget games. I can put a ton of Wii games that came out this year in there. From the videos I saw it could some kind of appeal to the Pokemon fans. I don't think there are too many of them with a Wii. In three weeks we will know who is right.duckroll said:It depends on what "high budget games" you're talking about. Both Sengoku Musou 3 and Tales of Graces will have more impact than PokePark. I honestly don't think PokePark has any sort of real impact at all in terms of selling hardware, really.
Cosmonaut X said:Anyway, we're getting off what I hoped was the point I was making, so: duckroll, would you agree that there are a number of games on the system that are performing worse than they would if the system had a better perception amongst, say teen/young adult audiences? Or do you think I'm completely off-base?
Chris1964 said:Wrong word: higher budget games. I can put a ton of Wii games that came out this year in there. From the videos I saw it could some kind of appeal to the Pokemon fans. I don't think there are too many of them with a Wii. In three weeks we will know who is right.
EXGN said:Everything has already been said about FFCB.
Disappointing sales for Dragon Ball, though. This is the next entry into the Tenkaichi Budokai series, which traditionally sold gangbusters at launch, like 200K+. I think that number is even worse off than Burst Limit last year?
Hardware | This Week | Last Week | YTD | LTD
------------------------------------------------------------
NDS | 45,473 | 41,741 | 3,050,006 | 28,028,097
PSP | 50,250 | 58,951 | 1,787,832 | 12,937,150
Wii | 29,002 | 26,250 | 1,214,638 | 8,797,681
PS3 | 54,985 | 37,028 | 1,171,884 | 3,874,027
X360 | 4,998 | 5,121 | 314,896 | 1,166,079
PS2 | 1,975 | 1,910 | 1,939 |
------------------------------------------------------------
Total | 186,683 | 171,001 |
Road said:Dengeki numbers for Nov. 2 - 8:
Other software:
[PS3] World Soccer Winning Eleven 2009 (Konami) - (FW: 182,000 / LTD: 446,000)
Code:Hardware | This Week | Last Week | YTD | LTD ------------------------------------------------------------ NDS | 45,473 | 41,741 | 3,050,006 | 28,028,097 PSP | 50,250 | 58,951 | 1,787,832 | 12,937,150 Wii | 29,002 | 26,250 | 1,214,638 | 8,797,681 PS3 | 54,985 | 37,028 | 1,171,884 | 3,874,027 X360 | 4,998 | 5,121 | 314,896 | 1,166,079 PS2 | 1,975 | 1,910 | 1,939 | ------------------------------------------------------------ Total | 186,683 | 171,001 |
Random note: WE2010 has the 4th best opening week of a PS3 title.
Numbers by Famitsu:
01. MGS4 - 476,000
02. RGG3 - 357,000
03. RE5 - 322,000
04. WE2010 - 235,000 <------
05. TOV - 228,000
Sipowicz said:holy shit wii software is fucked in japan
it's not doing too good elsewhere either. wow
Road said:Dengeki numbers for Nov. 2 - 8:
06./01. [PS3] Bayonetta (Sega) - 32,863 / 169,800
17./06. [360] Bayonetta (Sega) - 13,165 / 74,965
Road said:Random note: WE2010 has the 4th best opening week of a PS3 title.
Numbers by Famitsu:
02. RGG3 - 357,000
Totobeni said:I believe RGG4 can do better than that for first week (and overall too ).
as for SEGA HD games , next year SEGA will have EoE first and before RGG4 , and I think EoE can do +200K first week
We can see she has more legs than Dante.Totobeni said:I know this will sound funny , but Bayonetta need legs.
dolemite said:So what's the next game on the list to save the Wii in Japan?
dolemite said:*marks Dec. 3rd on his calendar to visit the MC thread*
dolemite said:*marks Dec. 3rd on his calendar to visit the MC thread*
Cosmonaut X said:Visiting but not posting, it seems...
duckroll said:Ice cold!
Seriously though, why do people even bother trying to be trolls when a mod and an admin REGULARLY posts on MC threads? :lol
Dragona Akehi said:Stupidity.