Spiegel said:
The Naruto game for psp should do better than that
PS2 Naruto Shippuden Narutimate Accel - 75k/196k
PS2 Naruto Shippuden Narutimate Accel 2 - 94k/196k
PSP Naruto Shippuden Narutimate Accel 3 - ?
Naruto in general has been on a downward slope for years, though. 2007 (when both of those PS2 games released), 3 of the 4 released Naruto games passed 100K. None have since. The biggest Naruto opening week in 2008 was 18K, and 46K this year. So it is a maybe.
Dragona Akehi said:
It sold 450K LTD on the GameCube, with the "ridiculous" restrictions of requiring GBAs and LINKCABLES to play multiplayer, ie, the way the game was designed to be played.
So if we take that formula, put it on the Wii and add online multiplayer for instance... even if there is a need to use the DS as a controller (like the GBA was for the GC game), I think you'd see a much different reaction from the public.
But that's just me, what do I know?
First, I don't know if you're using another tracker or misremembering, but Famitsu has it at about
350K. Second, just being on a more popular and less-constrained system doesn't necessarily mean much--I thought those things would lead to the first DS game doing more than just slightly better than the original.
Stumpokapow said:
In general online+local co-op combos are only hard in games where the local game is split-screen. Split-screening in games takes an enormous amount of rendering and processing power which is why typically framerates suffer.
But that just sounds like a problem for local split-screen in general, rather than having anything to do with causing extra problem for online play?
Dragona Akehi said:
If you've been reading the M-C threads, you'll have seen that a few of us (including myself) have suggested that after the Wii's drop to Hell, and DQIX being the best selling third party game ever, even compared to multiple sku games, that S-E quietly is shuffling DQX back to DS.
Over four million sold to customers. On its first release.
I know you tend to have a pretty good eye for these things, but there seems a lot less reason for some switch now than there ever was for the moku train, and we know that didn't pan out. Wii hardware isn't selling what it used to? DS is a very strong platform for Dragon Quest? A new Dragon Quest sells in the ballpark of 4 million? None of these things are significantly changed from when the platform announcement was made a year ago.
gerg said:
I thought the PS3 had already seen a Yakuza release, and that it sold pretty well. If so, was there a hardware boost to accompany it?
It's seen two, and without looking back at the specifics I do remember using the term "Yakubump", so they must've done something.
Dragona Akehi said:
As for DQVII remake... it's just too soon.
Do you mean too soon following the quick pace for IV, V, IX, VI? Because the original will be ten years old next year.