bcn-ron said:
To interpret the first release a year earlier as an aid, as free marketing for the second release, is surely in the more preposterous half of the claims made this week.
"Free marketing" is definitely pushing it, but I think you can legitimately say that in a case where a game that itself is quite desirable appears on a totally undesirable platform, you are much more likely to retain sales for the rerelease on a desirable platform.
Vesperia on the whole would've been more successful
in toto if they'd just done it for PS3 right upfront, because then they wouldn't have had to release and port the game twice to squeeze out, at most, maybe 100k extra sales, but I do think the specific crappiness of the 360 (and the fact that almost no one wanted to buy one just to play Vesperia) helped the port
compared to if it had been ported from a more successful system.
schuelma said:
Well, I think we are due for the next Tales game and I don't know what other team could possibly be ready, and a sequel to Vesperia seems more likely than another all new entry given the movie and all that.
The only time a team has done its own sequel to a Tales game is ToD2, and that was like five games after the first release. It just strikes me as unlikely that they'll do a sequel to anything as their next release.
schuelma said:
I'm sorry, but this seems awfully speculative. I don't know how you can say with any certainty that Monster Hunter would do better on the PS3 when out of all the high profile PS2 "male" franchises to have come to the PS3 nothing has even came close to matching what MH Tri has done on the Wii so far.
I think Opiate is severely overgeneralizing here, basically. I think the demographic point is
one important factor, but things like relative importance of computational power to making the franchise "work," similarity to things that are already successful on a given platform, narrowness of focus, "umbrellas" and "primers," etc. all contribute as well, often as much or more than the strict demographic measure.
It's obviously not something we can measure, but I think the computational weakness of the Wii really
is a significant element in pushing most teen-male demographic games off of the system -- these games are more likely than others to be computationally and graphically intensive and to be sold on the basis of these factors, which makes releasing them on the Wii in a form that this market "respects" difficult.
I actually think Madden is a very poor example. While it's heavily male-tilted, Madden also has a severe "non-enthusiast" bias compared to most series that sell at its level -- but much like WE, its developer bungled the game on Wii so frequently that it became impossible to build a meaningful audience there. Had a Wii Madden that was feature-complete to the HD versions shipped upfront and continued every year, I expect it would've taken a significantly larger chunk of the overall Madden pie (in a way comparable to how feature-complete Guitar Hero became a unique success on Wii.)
schuelma said:
When the install bases in question are somewhat equal I can agree. But as an absolute..not way- the DS has a very diverse userbase in Japan and is unquestionably the top choice for 3rd party software.
Yep. If I had to dictate why, I'd say that it's a combination of two factors: the DS focused on revitalizing moribund or declining genres, or bringing currently popular genres back to their "old school" roots, thereby avoiding competition with the neophilic HD systems, and the DS had the pump primed early on such that people of many demographics
including teen males became accustomed to buying games there, while many teen males may own or have access to the Wii but simply not habitually buy games for it.