charlequin said:It's obviously not something we can measure, but I think the computational weakness of the Wii really is a significant element in pushing most teen-male demographic games off of the system -- these games are more likely than others to be computationally and graphically intensive and to be sold on the basis of these factors, which makes releasing them on the Wii in a form that this market "respects" difficult.
I'm curious as to what series or licenses attract an audience because of their "graphically intensive" nature. I say this because the popularity of the DS, at first sight and especially in regards to RPGs, would suggest that the most major Japanese franchises do not sell on the basis of graphics. However, examining the DS's library more closely you see that Monster Hunter, Metal Gear, and a Gran Turismo-alike are yet to make an appearance, and that might suggest that these games do, indeed, attract a fanbase because of their graphics.
If this is true, then, the idea that a hypothetical Monster Hunter 3 on the PS3 would sell in similar numbers to the Wii version, if not more, doesn't seem so contentious. Of course, Monster Hunter is popular mainly of its multiplayer capabilities, but it wouldn't surprise me if the next priority down the ladder is its visuals.
Edit: Phantasy Star 0 also sold less well compared to its PSP counterpart, but I know less about those two titles. I also presumed that that was down to the audience for certain types of multiplayer games being on the PSP, although that audience might overlap quite a bit with an audience eager for higher-end graphics.