fernoca said:
You know, some sites were acting like the PSP Go was doomed because of selling 28k units in one day in Japan..
But seeing the (leaked) chart, and seeing the the DSi sold 8k more..with 6 additional days...is not as bad as some we making it..
This was posted by bttb in last week's thread:
1998.10.21 (Game Boy Color) - 155,774
2001.03.21 (Game Boy Advance) - 611,504
2003.02.14 (Game Boy Advance SP) - 117,859
2005.09.13 (Game Boy Micro) - 148,117
1998.10.28 (Neo Geo Pocket) - 21,471
1999.03.19 (Neo Geo Pocket Color) - 18,809
1999.03.04 (WonderSwan) - 102,655
2000.12.09 (WonderSwan Color) - 145,975
2002.07.12 (SwanCrystal) - 30,692
2004.11.21 (Nintendo DS) - 441,485
2006.03.02 (Nintendo DS Lite) - 67,653
2008.11.01 (Nintendo DSi) - 170,779
2009.11.21 (Nintendo DSi LL) - ?
2004.12.12 (PSP-1000) - 166,074
2007.09.20 (PSP-2000) - 263,538
2008.10.16 (PSP-3000) - 155,720
2009.11.01 (PSP go) - 28,275
The Game Boy micro had sold out at launch, and even surpassed the SP in a similar time frame. PSPgo gets to hang out with the Swan Crystal in the rankings.
WinFonda said:
Seems like a common misconception. Who do you think really gets hurt when a game gets a bad rep in regards to performance? It's not the PS3. Things like this make good console war pawns but at the end of the day the people who suffer are the end user (for not getting optimal product) and the developer/publisher when the user decides they're going to spend their money on other games because they're being told this particular one is a bad product. And there's plenty of fish in the sea my friend, but there's only so much disposable income to go around.
QFT, and my sentiments exactly.