wrowa said:Well, has Nintendo marketed the price cut anywhere in the world? Don't know about America, but in Europe Nintendo hasn't advertised it at all. I was actually a little surprised to see the price cut already happened, since I haven't heard anything about it, except for that tiny PR.
markatisu said:The price drop is being heavily advertised in the US as part of the Wii Fit + commercials, kinda like killing two birds with one stone I guess
gkrykewy said:Regarding your initial salvo about being outsold in its price drop week, let's wait for the MC numbers.
Serenity said:I thought both trackers are considered to be right and people simply compare each tracker to itself. I don't think its fair to pick the tracker that favors your hopes. Like last week it seemed as if people were prone to go with media create's number for Ps3 since it was lower if they had predicted a drop in sales and others went with famistu if they wanted to try and show strong sustained sales. So even if media create shows wii higher or equal to Ps3 that doesn't negate the famistu data.
Don't compare New Super Mario Bros. Wii to Animal Crossing: City Folk. And it certainly doesn't look like a lazy effort. There is very much doubt about this title's sales in Japan and many people will get surprised by its high sales, as its seems.wrowa said:I'm really curious to see how NSMB Wii will do later this year. It is Mario game, so good sales should be granted. But will it sell as good as Nintendo hopes? The situation kinda reminds me of Animal Crossing last year. Nintendo is "porting" one of the most successful DS games to the Wii and hopes that it will be as huge a hit as on the DS.
Last year it didn't work out. Will it work out this year? For sure, even taking the enormous success of AC:WW into account, the Mario franchise is still far bigger than AC. But AC Wii and NSMB Wii have another thing in common: while AC Wii was a lazy effort, NSMB at least looks like a lazy effort, too. I wonder if people might end up not buying it, because it reminds them too much of the disappointment that AC Wii was. And anyway, we don't even know if people actually want a 2D Mario on consoles or if the success of a 2D Mario platformer is limited to a handheld. Again: just as the huge success of AC seems to be limited to handhelds.
onipex said:I don't know what to think about the Wii numbers. I don't believe that the cost was keeping people from buying system, but I still think the numbers should be higher.
The PS3 had a higher bump , but price was more of a factor for it. The PS3 also had the slim model released and history shows that slim models raise sales.
It will be interesting to see who comes out on top for YTD sales. Although I don't think it will matter much.
This.cvxfreak said:I see NSMB Wii being more like Mario Kart Wii than Animal Crossing City Folk.
cvxfreak said:So where the hell is that top 30?
Ooh! Who is going to make the Wii Chalkboard?!!!??gcubed said:wow, so the "wait for..." meme makes it out of the PS3 sales defenders hands
markatisu said:It is puzzling, I mean they are leading in the US by a healthy margin and last night I saw a bunch of commercials touting the new low price of the Wii and encouraging people to get Wii Fit + for $19
But in its worst region which needs the most help (at least the US has 3rd party support) they drop the price and do a press release?!?
No, it certainly looks like a lazy effort. It might very well be an ambitious project, but judging by the way it looks, it seems to be lazy. No one can argue that optically NSMB Wii doesn't look that much better than NSMB for DS. Just like AC Wii looked very similar to its DS predecessor. With the difference that AC Wii didn't only look like a lazy effort, but actually was a lazy effort. Now I can imagine that many potential buyers of NSMB Wii be reminded of AC Wii when they look at NSMB. Which can't be good.Chris1964 said:Don't compare New Super Mario Bros. Wii to Animal Crossing: City Folk. And it certainly doesn't look like a lazy effort. There is very much doubt about this title's sales in Japan and many people will get surprised by its high sales, as its seems.
I actually don't see why NSMB Wii is comparable to Mario Kart Wii. The Mario Kart franchise was always strong - not as strong as on DS and Wii but certainly strong - and it was always more of a console franchise than a handheld franchise.cvxfreak said:I see NSMB Wii being more like Mario Kart Wii than Animal Crossing City Folk.
wrowa said:No, it certainly looks like a lazy effort. It might very well be an ambitious project, but judging by the way it looks, it seems to be lazy. No one can argue that optically NSMB Wii doesn't look that much better than NSMB for DS. Just like AC Wii looked very similar to its DS predecessor. With the difference that AC Wii didn't only look like a lazy effort, but actually was a lazy effort. Now I can imagine that many potential buyers of NSMB Wii be reminded of AC Wii when they look at NSMB. Which can't be good.
Now we have NSMB. It's a 2D Mario plattformer. The last time Nintendo released a major 2D Mario game on a console was at the end of the SNES era? In contrast to Mario Kart we don't know if people really want to play a 2D Mario on a home console nowadays or if the success of NSMB was limited to the DS.
I actually think that AC Wii and NSMB Wii show some strong parallels. The only advantages for NSMB are the word "Mario" in the title and that it seems to become a great game, imo. But I don't see how it resembles Mario Kart.
wrowa said:I actually think that AC Wii and NSMB Wii show some strong parallels. The only advantages for NSMB are the word "Mario" in the title and that it seems to become a great game, imo. But I don't see how it resembles Mario Kart.
DMeisterJ said:Ooh! Who is going to make the Wii Chalkboard?!!!??
We've already waited for Wii Sports Resort, Monster Hunter 3, Black Wii, Price cut, and now NSMB Wii, Christmas, and a fucking vitality sensor. That's enough for one chalkboard.
The title should be ___ Will save the Wii in Japan!
:lol
cvxfreak said:I see NSMB Wii being more like Mario Kart Wii than Animal Crossing City Folk.
oatmeal said:Except Mario Kart Wii has online. NSMB Wii is a joke because they are too lazy to implement online (I don't buy the 'console is not powerful enough' bullshit).
oatmeal said:Except Mario Kart Wii has online. NSMB Wii is a joke because they are too lazy to implement online (I don't buy the 'console is not powerful enough' bullshit).
Nuclear Muffin said:This is why Nintendo need 3rd party support for the Wii, they can't keep it going just by themselves.
Well, you have to look closely at NSMB Wii in order to see those things I'm speaking about the first impression someone gets from the game. And that is more or less "Oh, it looks and sounds like the DS game".gerg said:I find it hard to believe that anyone can look at NSMB Wii and see a "lazy effort". The whole conception of Super Guide seems to indicate otherwise.
As I already said, it's easy to play a 2D plattformer for only a relatively short moment at a time. That is what it makes it as an ideal game for a handheld. But are people willing to turn on the Wii if they only want to play the game for ten minutes? If they only want to play one or two levels? I'm not sure of that. One could say, that Wario Land Shake Dimension - a game that sold worse than the mediocre DS games and only started to sell after the price already collapsed - has shown that the interest in 2D plattformers on consoles is far less than on a handheld. Comparing Wario to Mario would be a stretch, though.I don't see why the fact that NSMB was on the DS should someone alter its success. The game doesn't seem to have a structure especially unique to the Mario-platforming series that benefits by being on a handheld (and would not benefit from being on a console).
Okay, I actually haven't thought about the multiplayer of NSMB Wii. That could be the deciding factor why the Wii game is going to be hit. Though, I'm not sold on its success yet.Because it potentially plays on the same values that (may have) made Mario Kart Wii successful?
Fail to meet Nintendo's expectation. Don't forget, we're speaking about the company that was disappointed of Animal Crossing only selling a million copies.danielijohnson said:Wait, there are people who think NSMB Wii is going to fail??
wrowa said:Well, you have to look closely at NSMB Wii in order to see those things I'm speaking about the first impression someone gets from the game. And that is more or less "Oh, it looks and sounds like the DS game".
As I already said, it's easy to play a 2D plattformer for only a relatively short moment at a time. That is what it makes it as an ideal game for a handheld. But are people willing to turn on the Wii if they only want to play the game for ten minutes? If they only want to play one or two levels? I'm not sure of that. One could say, that Wario Land Shake Dimension - a game that sold worse than the mediocre DS games and only started to sell after the price already collapsed - has shown that the interest in 2D plattformers on consoles is far less than on a handheld. Comparing Wario to Mario would be a stretch, though.
oatmeal said:Except Mario Kart Wii has online. NSMB Wii is a joke because they are too lazy to implement online (I don't buy the 'console is not powerful enough' bullshit).
markatisu said:Interesting... but with a 4.5-5m unit lead what exactly is there to save. I do not think a gif like that would have the same meaning behind it. Though it would be funny to see, given everything Nintendo has half assed tried (price cut with no real push, releases announced a month before)
The thing about the PS3 chalkboard was because it was flailing in all countries regardless of what they tried to do. Finally the price drop seems to have worked for them.
Did you forget about Dragon Quest X?ilbambino said:Checking some numbers from Famitsu, PS2 was at a little more than 12 million before going from a JP¥25.000 price to JP¥19.800 on november 13th - 2003. Around 50% more when compared to Wii's 8,502,853.
Wii's chance to overcome the PS2 LTD number in Japan are almost non-existent in my opinion.
DMeisterJ said:Ooh! Who is going to make the Wii Chalkboard?!!!??
We've already waited for Wii Sports Resort, Monster Hunter 3, Black Wii, Price cut, and now NSMB Wii, Christmas, and a fucking vitality sensor. That's enough for one chalkboard.
The title should be ___ Will save the Wii in Japan!
:lol
markatisu said:Interesting... but with a 4.5-5m unit lead what exactly is there to save. I do not think a gif like that would have the same meaning behind it. Though it would be funny to see, given everything Nintendo has half assed tried (price cut with no real push, releases announced a month before)
The thing about the PS3 chalkboard was because it was flailing in all countries regardless of what they tried to do. Finally the price drop seems to have worked for them.
TheKingsCrown said:Did you forget about Dragon Quest X?
TheKingsCrown said:Did you forget about Dragon Quest X?
schuelma said:The danger is 3rd parties giving the platform even less support than it has been giving. Now, I tend to think the performance of the games coming this holiday are equally important to that equation, but if Wii keeps selling this low that can't help things.
oatmeal said:Except Mario Kart Wii has online. NSMB Wii is a joke because they are too lazy to implement online (I don't buy the 'console is not powerful enough' bullshit).
zigg said:Neither do I.
I blame the deadly combination of Mario physics and the intrinsic lag on any given Internet connection.
Basically, it's not possible to make netcode that can sync 60 frames per second when a typical and perfectly clean Internet connection realistically takes about 2 frames to make a round tripand Mario doesn't sit around doing wind-up animations when you press the jump button.
DMeisterJ said:Ooh! Who is going to make the Wii Chalkboard?!!!??
We've already waited for Wii Sports Resort, Monster Hunter 3, Black Wii, Price cut, and now NSMB Wii, Christmas, and a fucking vitality sensor. That's enough for one chalkboard.
The title should be ___ Will save the Wii in Japan!
:lol
DangerousDave said:Yeah, all we know that making a sidescrolling platform with physics, with online, is something technically impossible to do. LBP don't use internet connection, it uses magic.
It can't possibly be a good thinggerg said:And why is that a bad thing?
Well, little evidence is better than no evidence. Wario Land is the only 2D plattformer that was released on DS and on Wii. And in the end the interest in the Wii version was rather small. It's an evidence that people aren't as much interested in 2D plattformers on consoles as they are interested in the handheld counterparts. Still, a stretch is a stretch and I never said that this comparison is accurate by any means.Exactly. You're comparing a title starring one of Nintendo's lesser IPs that was barely marketed with a game that shares in one of the major values that has made the Wii successful, features a very strong thematic element (2D Mario), and will be marketed to hell and back. It's like using the sales of an Atlus RPG to gauge interest in a Final Fantasy.
It's the Animal Crossing scenario: People don't want to turn on the console in order to play only for some minutes. Playing a game on the Wii needs more effort than playing it on the DS - you have to switch on the console, you have to switch on the TV, you have to sit on the coach, you have to be in the same room as the TV connected with the Wii. With the DS, it doesn't matter where you are as long as you have the DS with you. The advantage of 2D plattformers like NSMB is their accessibility (probably the wrong word, but I can't think of a better one) which makes them a great fit for devices that you can take everywhere you want.Furthermore, why wouldn't Wii owners be interested in games that can be played in short bursts? And, if they aren't, why is that a bad thing for NSMB Wii?
Opiate said:Those sales after a price drop are terrible
gcubed said:wow, so the "wait for..." meme makes it out of the PS3 sales defenders hands
Opiate said:Nintendo has shown extreme resilience throughout their history, so I'm not worried about them long term. However, in regards to the near future (say, the next 1-2 years), it seems entirely plausible that Nintendo will rapidly run through all the "punches" they had held back on, and see very little result. In fact, that seems likely to me, as the punch which has historically been the most significant -- a price drop -- has done so little.
Parl said:What's important is to see the increases in short-term and long-term sales for Wii in NA and Europe first
Chris1964 said:Don't compare New Super Mario Bros. Wii to Animal Crossing: City Folk.
wrowa said:No, it certainly looks like a lazy effort.
gerg said:The PS3's numbers aren't surprising
schuelma said:The danger is 3rd parties giving the platform even less support than it has been giving.
wrowa said:It can't possibly be a good thing
You know, I'm speaking about the first impression and only about the technical aspect (that's why I said it looks like a lazy effort)chrlequin said:I don't see how this conclusion could be fairly drawn from anything but complete ignorance of the product. Like, maybe if you just heard the name and saw one screenshot you could somewhat reasonably come to this conclusion.
If a game looks technically like the DS predecessor no one is going to celebrate that. Animal Crossing has shown how well that worked out I'm not speaking about changing the style, I'm speaking about graphics that don't look like a DS game in the first moment.charlequin said:It can't possibly be a good thing for a game's first impression to be that it reminds people of the second-best selling game of the last five years? I'm not sure you're cut out for this sales-analysis stuff.
wrowa said:It can't possibly be a good thing
Well, little evidence is better than no evidence.
Wario Land is the only 2D plattformer that was released on DS and on Wii. And in the end the interest in the Wii version was rather small. It's an evidence that people aren't as much interested in 2D plattformers on consoles as they are interested in the handheld counterparts. Still, a stretch is a stretch and I never said that this comparison is accurate by any means.
It's the Animal Crossing scenario: People don't want to turn on the console in order to play only for some minutes.
Playing a game on the Wii needs more effort than playing it on the DS - you have to switch on the console,
you have to switch on the TV,
you have to sit on the coach,
you have to be in the same room as the TV connected with the Wii.
With the DS, it doesn't matter where you are as long as you have the DS with you. The advantage of 2D plattformers like NSMB is their accessibility (probably the wrong word, but I can't think of a better one) which makes them a great fit for devices that you can take everywhere you want.
I can't understand how anyone can say that a 2D plattformer on a console can be a sure success nowadays, since this genre was at best a niche on consoles in the last 10-15 years. Whether or not a major approach can still sell is uncertain.
And mind you, if I'm speaking about "successful" in regards to NSMB Wii I don't speak about selling a million copies. I don't think that Nintendo would be pleased with that number. NSMB Wii will be the hottest game this Winter (at least in Japan), but that does not mean that it's going to reach Nintendo's expectations.
zigg said:I've never played LBP, but I'm told it's very floaty, and player-player interaction is minimal. That'd be a side effect of coding it with Internet latency in mind.
Mario's 13 pixels in the air (original SMB) the same frame you press jump. He'll end up at a different height depending on how many frames you hold jump for.
Other dudes in NSMBW can step on your head. How do they figure that out if they don't even know how high you are till 2-3 frames later?
charlequin said:I disagree -- I continue to find them very surprising. Like cheating husbands everywhere, apparently all PS3 had to do was change out of his lipstick-stained collar and bring home some roses to be let back into the house.
I hope every single person who lectured me a year ago about how the inevitable strength of Nintendo's first-party lineup made both third-party software support and aggressive pricing/marketing unnecessary is reading this.
wrowa said:You know, I'm speaking about the first impression and only about the technical aspect (that's why I said it looks like a lazy effort)
If a game looks technically like the DS predecessor no one is going to celebrate that. Animal Crossing has shown how well that worked out I'm not speaking about changing the style, I'm speaking about graphics that don't look like a DS game in the first moment.
gkrykewy said:Let's not go crazy defending the lack of WiFi a la VF5. The fact is that the game should have it. That said, Japan doesn't give a shit about WiFi.
ivedoneyourmom said:Gerg: I think he means, that people are more likely to turn on their DS while they are on the train going to work/school rather than turn on their Wii and play a bit while their toast is cooking.
I've heard a mini-commercial on the radio (I'm from Italy) a couple of days ago, line was "Hey, Wii is 199 now!!!" or something like that.wrowa said:Well, has Nintendo marketed the price cut anywhere in the world? Don't know about America, but in Europe Nintendo hasn't advertised it at all. I was actually a little surprised to see the price cut already happened, since I haven't heard anything about it, except for that tiny PR.
charlequin said:I disagree -- I continue to find them very surprising. Like cheating husbands everywhere, apparently all PS3 had to do was change out of his lipstick-stained collar and bring home some roses to be let back into the house.
gkrykewy said:Let's not go crazy defending the lack of WiFi a la VF5. The fact is that the game should have it.
gkrykewy said:That said, Japan doesn't give a shit about WiFi.