I see, in fact, it's pretty accurate. From the Top Ten... 9 games are the same in both lists.
I can give you a top 10 for this Wednesday and I'm pretty sure most of these will be included at MC/EB top 10. Who cares?
I see, in fact, it's pretty accurate. From the Top Ten... 9 games are the same in both lists.
I think NSMB2 would have been better served being this year's holiday 3DS title.
They planned out 2012 badly in terms of 3DS software so I guess they felt they needed something big for the back half of the year.
They actually planned this year out a little bit better though some big parts of that are localization delays (like Fire Emblem and Animal Crossing) so it's not exactly great. I think they blew their NSMB2 load at the wrong time, though.
Forgive my ignorance, and I'm actually being genuine here and not teasing, but how is Kirby any different than NSMB?Zelda + Kirby is probably going to be their holiday lineup, by the looks of it, and both are close to million sellers on handhelds in Japan and fairly big sellers here as well. (And personally, I'll take Kirby+Zelda over NSMB anyday).
Forgive my ignorance, and I'm actually being genuine here and not teasing, but how is Kirby any different than NSMB?
Forgive my ignorance, and I'm actually being genuine here and not teasing, but how is Kirby any different than NSMB?
First day sellthrough
[PSP] Fate/Extra CCC [without Limited Edition] - 60-70%
[PSV] Muramasa: The Demon Blade - 60-70%
[PSV] Sei Madou Monogatari [Limited Edition] - 50%
[PSP] Dungeon Travelers 2: Ouritsu Tokoshan to Mamono no Fuuin [without Limited Edition] - 40-50%
[WII] PreCure All-Stars: Zenin Shuugou Let's Dance! - 30%
[WIU] Game & Wario - zzzzz (20%)
Forgive my ignorance, and I'm actually being genuine here and not teasing, but how is Kirby any different than NSMB?
Ok, I guess I'm not too much into platforms to notice the different. Thanks!
First of all, he's a fucking badass. Second, his games vary a lot in terms of gameplay (Canvas Curse, Epic Yarn, and The Amazing Mirror are three completely different games). Third, I find Kirby's artstyle to be a lot more charming, and his platforming mechanics are deeper than Mario's. He's just a whole lot of fun.
If you're interested, find a copy of Kirby Superstar Ultra.
That's the best game in the series IMO.
Kirby 2, The Amazing Mirror, and Epic Yarn are my favorite entries.
I always felt that Superstar was too disjointed; I never liked the fact that I felt I was getting a whole bunch of games packed into one cartridge instead of one solid adventure.
Kirby 2, The Amazing Mirror, and Epic Yarn are my favorite entries.
I always felt that Superstar was too disjointed; I never liked the fact that I felt I was getting a whole bunch of games packed into one cartridge instead of one solid adventure.
Kirby 2, The Amazing Mirror, and Epic Yarn are my favorite entries.
Wario bomba confirmed?
Worldwide
Titles like Game & Wario rely on a large userbase to sell well.
People aren't going to buy the Wii U to play Game & Wario, so I have no clue why Nintendo even bothered to release it at this time or why they even bothered to develop it.
Again, Nintendo is showing more signs of incompetence with game and release management.
I really wonder what happened to this company in the last 3 years.
Read the Iwata Asks thread, it started out as a pre-installed game for Wii U (Shield Pose) and was only in dev as a Wario title for ~14 months. Also, the game is a better showcase of the Game Pad then Nintendo Land.
They could have sat on it for a while, maybe, and waited for sales to pick up.
I tend not to read Iwata asks for games I'm not interested in.
They should have kept it as a pre installed Game for Wii U, I can't believe they wasted 14 months of their developers time to make Game & Wario. Poor management.
328472]What would be an appropriate amount of time? Or should the game not exist at all? Should it be a boring take on the same WarioWare formula they've been using for 10 years?[/B]
April Fools?
since the game doesn't seem to be very meaty from the impressions.
Skyward Sword is also a poor game to judge the health of a fan base on as it's the only Zelda game to ever need a peripheral that didn't come with the system to play- I'm surprised it sold as well as it did considering players had to fork out for m+. The DS entries and OOT 3D are a better barometer until we get a 3DS or WiiU entry.
No, by this point many of the Japanese have jumped ship to more profitable waters (as you say on both handheld and iOS.) If the PS4 takes off in Japan moreso than the PS3 you might see somewhat of a resurgance but it's a catch 22. The PS4 could only really ever be more "successful" than the PS3 if it got the japanese niche support you speak but to get the japanese support it needs that level of success.to step away from the nintendo doom for a sec i would like to ask this question again as it was drowned in other posts last time
.
durring this generation we have seen many japanese developpers move on to handhelds and IOS because of the high development costs and also because the ps3 hardware was difficult too work with.
Seeing as it is confirmed that the ps4 is super easy to develop for . that removed already one barrier.
the thing i was wondering is now that sony allows for self publishing and is throwing its stupid rules out the window could this be the catalyst that removes the other barrier
and allow small japanese 3rd party devellopers to put their games back on playstation as
if they where small indi developers?
of course this all depends how well it sells in japan .
tl;dr
with this aproach could we see a resurgence of japanese 3rd party support?
Nope. I'm entirely serious. People want Nintendo's franchises to stay the same, except the ones that they want to change. WarioWare is 10 years old.
WarioWare is fine just the way its been, IMO. A collection of zany minigames that require instant reactions. No need to fix such a simple and successful formula.
You saw the moaning when G&W was revealed to not be focused on the microgames, people love them.
WarioWare is fine just the way its been, IMO. A collection of zany minigames that require instant reactions. No need to fix such a simple and successful formula.
You saw the moaning when G&W was revealed to not be focused on the microgames, people love them.
"People want Nintendo games to stay the same, except the ones they think should change".
I mean what I said.
Besides, it would have been poorer management, in my opinion, to green-light a collection of 220 micro-games in HD to sell at $50. In today's market such a title would have bombed harder than this.
"People want Nintendo games to stay the same, except the ones they think should change".
I mean what I said.
Besides, it would have been poorer management, in my opinion, to green-light a collection of 220 micro-games in HD to sell at $50. In today's market such a title would have bombed harder than this.
Eh I don't think it's limited to just Nintendo though, in fact I'm fairly certain there's more cries out for Nintendo to change than anyone else (albeit no nessecarily from Nintendo fans.)
I don't think a lot of people for example appreciated the DmC reboot, or the change in direction of the Resident Evil Franchise. I also don't see a lot of people calling out for uncharted as a series to change, for example.
What's poor management is releasing a glorified party game intended to attract casuals starring an off-hand Mario character in HD at $50.
It's not a wild guess to assume another straight up WarioWare would sell more than G&W is going to.
There is quite literally nothing like WarioWare, so I really don't think it needs to change. Game & Wario does look like fun though (but not for $50-60)
Hopefully the 3DS version is more true to it's roots. (Where is it, anyways?!)
Stuck down wherever Golden Sun/Advance Wars 3DS is, but not as deep into hell like StarTropics is.
Game and Wario just seemed like a stupid concept from the start.
"Hey guys, lets take away the crazy super fast mechanic which made the other Wario games so popular!"
Game and Wario just seemed like a stupid concept from the start.
"Hey guys, lets take away the crazy super fast mechanic which made the other Wario games so popular!"
Thank you.
Yes, your opinion was so maligned and unpopular, thank god someone came along to agree with you. I was worried.
Dude, why so aggressive? I respect what you had to say. I said thank you because I felt he said what I wanted to say, but better.
Nintendo has been making a lot of stupid decisions lately. I don't understand why they've been radically changing every franchise of theirs except the ones that actually need it, like NSMB and Zelda. Paper Mario Sticker Star is one of the worst first party titles they've ever released. An RPG where battling serves no purpose? Count me in!Game and Wario just seemed like a stupid concept from the start.
"Hey guys, lets take away the crazy super fast mechanic which made the other Wario games so popular!"
Was there any doubt Wario was going to bomb? lol
I predict a similar fate for Wii Fit U, unless they delay it like two years and wait until the Wii U has an actual user base. No one's buying a $350 system to play another fitness game.
Nintendo has been making a lot of stupid decisions lately. I don't understand why they've been radically changing every franchise of theirs except the ones that actually need it, like NSMB and Zelda. Paper Mario Sticker Star is one of the worst first party titles they've ever released. An RPG where battling serves no purpose? Count me in!
Didn't stick star sell better than the other Paper Mario Games in Japan.
Nope. I'm entirely serious. People want Nintendo's franchises to stay the same, except the ones that they want to change. WarioWare is 10 years old.
I don't think the problem was changing WarioWare but putting WarioWare-style branding on a minigame compilation.
Uh, this doesn't apply to WarioWare.
Inc, Twisted, and Touch have all of the microgames revolving around entirely different forms of input. I haven't played any of the others, but unless I am way off, the gamecube one is mostly a port of the gba game with multiplayer, so I wouldn't even count that one. The Wii one probably revolves around the Wiimote which probably makes it completely different as well, and D.I.Y. focuses around making your own games.
The theme here is staying in the genre that Nintendo created but coming up with creative new ways to play in that genre. Game & Wario is a different genre altogether. It's like jumping from the first two Banjos to N&B, whether it's fun or not people are going to complain like crazy, because with smaller franchises like these it may be an either or situation.