electroplankton
Banned
What is Tsutaya ranking? what does mean?
Chart from a Japanese chain of srtores. Almost nothing.
What is Tsutaya ranking? what does mean?
Chart from a Japanese chain of srtores. Almost nothing.
For sales-age? Yes.one of the biggest chain store in Japan is... nothing ?
rotfl
For sales-age? Yes.
The chain is heavily slanted towards Sony stuff, so its not a good preview for real sales data. COMGNET is even a better indication, since its not trying to emulate any sales charts.
Sure the Tsutaya rankings can be accurate now and then, but its kinda like relying on vgchartzzz for sales data.
I'm talking bout the preorder ranking that Mpl usually posts. It doesn't matter if its tracked by MC or Enterbrain, its a good indication of first week sales for many games.Comgnet shops are tracked by MC or Enterbrain ?
For sales-age? Yes.
The chain is heavily slanted towards Sony stuff, so its not a good preview for real sales data. COMGNET is even a better indication, since its not trying to emulate any sales charts.
Sure the Tsutaya rankings can be accurate now and then, but its kinda like relying on vgchartzzz for sales data.
Its also kinda like the PAL Charts since it has no numbers, its ok for a preview I guess, but without actual numbers, there's not much else to spur discussion.
Uh, big preorders means big sales, its not that hard to understand. I never said it was good for actual sales data, but its a good indication, we've seen it many times already.Comgnet shows pre orders iirc but preorders don't really give us too much information about the sales.
EDIT: Aren't the Tsutaya rankings somewhat representative of MC data or are they usually wrong?
one of the biggest chain store in Japan is... nothing ?
rotfl
Okay, let me explain why Tsutaya rankings are pretty much useless for Japanese Sales-age. Unlike say, the UK Chart threads, we actually get weekly numbers from the two biggest trackers in Japan. So there's no point in playing some guessing game using a single retailer chart which doesn't even have numbers. Something at #1 means practically nothing when there isn't any amount attached to it. Is it a big sales week? A slow sales week? Pretty much impossible to tell from the chart alone, plus it only applies to a single retail chain.
COMGnet is also practically useless for actually trying to calculate sales numbers, but what it does offer is a look at how hot consumer pre-orders are on upcoming titles at a single retail chain with actual numbers which can be compared to prior data sources in the same chain. So there's actually something to discuss.
Stop asking stupid questions when there's one reply just above you that explained it.
This is why Nintendo should never flop sales-wise, we get an influx of posters who have no clue regarding sales-age posting, its annoying having people cherry pick one single line from your post just to try to make you look wrong. So dumb.
Uh, big preorders means big sales, its not that hard to understand. I never said it was good for actual sales data, but its a good indication, we've seen it many times already.
Stop asking stupid questions when there's one reply just above you that explained it.
This is why Nintendo should never flop sales-wise, we get an influx of posters who have no clue regarding sales-age posting, its annoying having people cherry pick one single line from your post just to try to make you look wrong. So dumb.
Its annoying because you just explained it and he chose to ignore it. I guess I overreacted a bit, but its been happening quite a bit lately. I don't mean to call anyone stupid, just what they're doing is stupid I guess.I don't think there's any need to be rude about it though. As the forum grows we should expect that not everyone will be completely familiar with how every thread operates, and there's no harm in explaining basics to people who have an interest in the topic but might not be well informed about different information sources or what we usually talk about in here.
Well actually, when you compare the game's COMGNET numbers to its predecessors' numbers, 99% of the time it will reflect in the sales. eg. higher COMGNET numbers means higher first week sales. Its good in that its a per game basis, instead of a whole chart with no numbers.Oh shit sorry if I offended you bro. I was just going along the idea that just because a title has a higher comgnet rating it does not mean it will have higher week 1 sales. My bad if I was wrong.
Oh shit sorry if I offended you bro. I was just going along the idea that just because a title has a higher comgnet rating it does not mean it will have higher week 1 sales. My bad if I was wrong.
I'm talking bout the preorder ranking that Mpl usually posts. It doesn't matter if its tracked by MC or Enterbrain, its a good indication of first week sales for many games.
Sword Art Online
comgnet : 321pt
1st week : 129k (F) 128k (MC)
Soul Sacrifice
comgnet : 152pt
1st week : 105k (F) 114k (MC)
comgnet good indication ?
What is useful about COMGnet is that you can get a good idea of whether a sequel or a new title in a franchise is doing better or worse compared to a previous title, and by how much. If Man Shooter 3 has 500 points the week before it is released, while Man Shooter 2 had 1600 points, that is usually a good indication that there is less interest in the new title compared to the previous release.
Sword Art Online
comgnet : 321pt
1st week : 129k (F) 128k (MC)
Soul Sacrifice
comgnet : 152pt
1st week : 105k (F) 114k (MC)
comgnet good indication ?
Its useful for comparing the same games, eg. SS 1 vs SS2, FF1 vs FF2 etc. I already explained that in my other posts if you only bothered to read them, duckroll did too actually just one post above you!Sword Art Online
comgnet : 321pt
1st week : 129k (F) 128k (MC)
Soul Sacrifice
comgnet : 152pt
1st week : 105k (F) 114k (MC)
comgnet good indication ?
Its useful for comparing the same games, eg. SS 1 vs SS2, FF1 vs FF2 etc. I already explained that in my other posts if you only bothered to read them, duckroll did too actually just one post above you!
Reading and listening, seems like people these days don't know what that is, ironically, this is supposed to be a discussion forum, ha.
Yep, because someone in here really claimed anything like that right?i read duckroll post after posting mine, it took a while to search those data (if you notice there are 14 minutes from his post and mine, which was a reply to your post)
i understand what he meant, so it's ok, i won't bother you anymore and i will remember that a small group of shops in Niigata is more realiable than anything else in Japan
It wasn't useless, the DS just had many games with huge legs rather than being frontloaded due to the DS' audience, which is why using COMGNET for them didn't work too well. I'm sure games with a more dedicated following would have been consistent with COMGNET data though.Comgnet has been shit for predicting Vita sales since start of generation.
And in PSP/NDS generation it was mostly useless for predicting NDS sales.
Yep, because someone in here really claimed anything like that right?
Yep, because someone in here really claimed anything like that right?
It wasn't useless, the DS just had many games with huge legs rather than being frontloaded due to the DS' audience, which is why using COMGNET for them didn't work too well. I'm sure games with a more dedicated following would have been consistent with COMGNET data though.
No one claimed that, indeed.
The chain is heavily slanted towards Sony stuff, so its not a good preview for real sales data. COMGNET is even a better indication, since its not trying to emulate any sales charts.
Being a better indication = more reliable than anything else in Japan? OK then.
There's a lot of room for interpeting it as one being better than the other.Being a better indication = more reliable than anything else in Japan? OK then.
Interpret however you want, I don't really care.There's a lot of room for interpeting it as one being better than the other.
We're a bit snarky today, aren't we?Interpret however you want, I don't really care.
Fixed that for you.
Schuelma is correct, there are genuine data points to take away. The NSMB series can't buoy sales on its own and needs a pre-existing games roster for it to be a hardware mover, NintendoLand was marketed in a way that didn't sell on its redeeming qualities (much like the system itself) and people aren't buying it.
Economic times are different, as well. If you're selling steak, you can't give your customers the sizzle and expect them to line up anymore.
A price drop isn't needed, the content to get people lining up is, and that hasn't been there so far.
This is a semantic argument. It's not the consumer's fault that Sony was selling something it couldn't afford to sell you without a steep loss. Something being "overpriced" is less about costs and more about value on dollar.
Killer app, perhaps, is the better terminology then. (But if the term "system seller" is ascribed to essentially any game that sells some number of systems regardless of the magnitude of that effect, then it's a relatively meaningless term.To anyone who says this, if NSMBU isn't moving some systems, what game do you think is? Nintendo Land?
Basically, NSMBU may not be a single-game system seller for most, but it seems like it'd have to be for some or the Wii U wouldn't have started off the way it did. Also would go a fair way to explaining EU's results, since Mario has never been as big a draw there as in JPN/U.S. due to Nintendo not really having a strong presence there back in the NES/SNES days, if I recall previous posts on the matter correctly.
So, it's too high a price for the expanded audience and there aren't enough games aimed at that audience. While the expanded audience bought Wiis at ridiculous prices and the headlining games for this system launch were essentially a Wii Sports successor in intent, if not result, and a game that sold incredibly well to the expanded audience.How about include the part where I said the system is too expensive and that there's no games out for it yet? It'd make much more sense that way.
Comgnet is only good for predicting complete underperformances and bombs.
What about Tsutaya? http://livedoor.4.blogimg.jp/hatima/imgs/3/e/3eba79d1-s.png
And Famitsu / Media Create rankings: http://www.neogaf.com/forum/showthread.php?t=519792
A lot of discrepancies.
Aren't the Tsutaya rankings somewhat representative of MC data or are they usually wrong?
I think the games argument is valid (moreso than price at least). Nintendo Land really isn't a good substitute for Wii Sports, it's complex, it's lengthy, it's more linear, it has a stronger core gamer push and it's comparably unfocused. Intent I can see an argument for, but the results aren't really anywhere near the same in execution. Wii Sports wasn't the only casual 1st party launch offering either, it was butressed by Wii Play and Wario Ware day one, both of which also sold surprisingly well. Wii Sports wasn't single handedly moving Wii units in 06/07, it was just leading the pack.So, it's too high a price for the expanded audience and there aren't enough games aimed at that audience. While the expanded audience bought Wiis at ridiculous prices and the headlining games for this system launch were essentially a Wii Sports successor in intent, if not result, and a game that sold incredibly well to the expanded audience.
It's not just that the USP isn't appealing to the expanded audience and Nintendo's core IP in itself isn't enough to get them to buy the system.
You know there can be more than one reason a system doesn't sell. You're acting like no one knows Mario isn't enough to carry a system by himself, its quite obvious you know? Its just too bad NSMBU didn't manage to move more sales, and the major reason why is the outdated, boring look thats been done many times and the close release of NSMB2.Killer app, perhaps, is the better terminology then. (But if the term "system seller" is ascribed to essentially any game that sells some number of systems regardless of the magnitude of that effect, then it's a relatively meaningless term.
Yes, the core Nintendo faithful have jumped in at launch. And they're the ones still buying the system now.
But the sentiment prior to launch was very different with regard to NSMB and it's system selling potential towards people beyond this Nintendo core base.
So, it's too high a price for the expanded audience and there aren't enough games aimed at that audience. While the expanded audience bought Wiis at ridiculous prices and the headlining games for this system launch were essentially a Wii Sports successor in intent, if not result, and a game that sold incredibly well to the expanded audience.
It's not just that the USP isn't appealing to the expanded audience and Nintendo's core IP in itself isn't enough to get them to buy the system.
Wii Sports itself isn't even the reason people bought the Wii, they were sold on the motion gaming concept, Wii Sports is just the carrier.I think the games argument is valid (moreso than price at least). Nintendo Land really isn't a good substitute for Wii Sports, it's complex, it's lengthy, it's more linear, it has a stronger core gamer push and it's comparably unfocused. Intent I can see an argument for, but the results aren't really anywhere near the same in execution. Wii Sports wasn't the only casual 1st party launch offering either, it was butressed by Wii Play and Wario Ware day one, both of which also sold surprisingly well. Wii Sports wasn't single handedly moving Wii units in 06/07, it was just leading the pack.
As for NSMBU, I think the real problem there lies in NSMB2 launching so close to it. Had the 3DS game not been on the radar I think there'd be a lot more consumer interest in the U game, but as is people seem satiated just picking up the one for the system everyone already has for now. It was a strategic blunder on NCL's part, and as a result only the Nintendo "core" bought the system for it. It might as well have been Twilight Princess II.
The games argument I still think falls to "not enough" for Wii's casual mainstream base to upgrade, though unlike some western nations I do think this market still exists on consoles (as evidenced by sales of Rhythm Heaven Fever, Taiko Super DLX, Mario Party 9, Just Dance Wii/2, DQX, etc, in recent years). Just NLand and NSMBU isn't enough for them though, not right now.
I think the games argument is valid (moreso than price at least). Nintendo Land really isn't a good substitute for Wii Sports, it's complex, it's lengthy, it's more linear, it has a stronger core gamer push and it's comparably unfocused. Intent I can see an argument for, but the results aren't really anywhere near the same in execution. Wii Sports wasn't the only casual 1st party launch offering either, it was butressed by Wii Play and Wario Ware day one, both of which also sold surprisingly well. Wii Sports wasn't single handedly moving Wii units in 06/07, it was just leading the pack.
As for NSMBU, I think the real problem there lies in NSMB2 launching so close to it. Had the 3DS game not been on the radar I think there'd be a lot more consumer interest in the U game, but as is people seem satiated just picking up the one for the system everyone already has for now. It was a strategic blunder on NCL's part, and as a result only the Nintendo "core" bought the system for it. It might as well have been Twilight Princess II.
The games argument I still think falls to "not enough" for Wii's casual mainstream base to upgrade, though unlike some western nations I do think this market still exists on consoles (as evidenced by sales of Rhythm Heaven Fever, Taiko Super DLX, Mario Party 9, Just Dance Wii/2, DQX, etc, in recent years). Just NLand and NSMBU isn't enough for them though, not right now.
I don't get the argument that NSMB2 release was too close to NSMBU. I think people overestimate the impact a handheld game would have on early console adopters.
Sure, there is a small percentage of people who might pass on the Wii U and NSMBU becaue they played NSMB2 within the last year, but seriously, how big could that number be?
It's not just about the people who would buy both games. It's about the over saturation of the brand in general and how little there is to differentiate between them. There was one on the DS then on the wii and then 2 different releases within months of each other.
There are games that can get away with this (usually they are more MP orientated) but you don't want to rely on one as the sole reason to buy a brand new expensive console.
Yes, do we have someone who can ask to Enterbrain about it?
The chain is heavily slanted towards Sony stuff, so its not a good preview for real sales data. COMGNET is even a better indication, since its not trying to emulate any sales charts.
I feel NSMB's strength comes from a low price point for the DS and the Wii. The Wii U and 3DS are at much higher prices than the Wii and DS when both got their NSMBs.
3DS is cheaper than the DS lite back then - the games arent selling as much because they arent "new" anymore, which was the whole point after years of not having new 2D mario games those two revival titles pushed the IP as high a we saw saw. But its no Pokemon where they can just keep releasing the same formula and expect record sales. Especially when there are more interesting alternatives like 3D Land on 3DS.
The games are close enough where buying one for the system you already have is probably enough for the massmarket. That's the issue here, I don't think there's much doubt had it been the only NSMB game last year that U would've driven more sales (and possibly continued to do so). As is the massmarket gets their NSMB fix and can wait until Wii U gets some more games to bother with the other one.I don't get the argument that NSMB2 release was too close to NSMBU. I think people overestimate the impact a handheld game would have on early console adopters.
Sure, there is a small percentage of people who might pass on the Wii U and NSMBU becaue they played NSMB2 within the last year, but seriously, how big could that number be?
Were there any 1st day sellthrough info for the releases last week (Game & Wario, Muramasa Vita, Dragon Quest X WiiU etc.)?
Thanks
First day sellthrough
[PSP] Fate/Extra CCC [without Limited Edition] - 60-70%
[PSV] Muramasa: The Demon Blade - 60-70%
[PSV] Sei Madou Monogatari [Limited Edition] - 50%
[PSP] Dungeon Travelers 2: Ouritsu Tokoshan to Mamono no Fuuin [without Limited Edition] - 40-50%
[WII] PreCure All-Stars: Zenin Shuugou Let's Dance! - 30%
[WIU] Game & Wario - zzzzz (20%)