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Media Create Sales: Week 12, 2013 (Mar 18 - Mar 24)

How do you go from Game & Wario to Dragon's Dogma?

Here:

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Doesn't that now make EOIV the best seller in the series? We already knew RF4 was the best too. Also Persona 4 Golden did really well.

It really doesnt matter because publishers don't care. The Wii got a bunch of shitty spinoffs which "proved" it was a bad platform. Excuses generally dont fly with publishers even if there is a hint of truth.

It doesn't get worse that the first treatment the DS got with Tempest. Now that was a genuinely bad game.
 

Bruno MB

Member
How do you go from Game & Wario to Dragon's Dogma?

Here:

I blame lunchwithyuzo for misquoting :p

He quoted a message ("it did?") that was referring to another post that stated that Paper Mario: Sticker Star had bombed in the West.

So I thought he wanted to say that Monster Hunter Tri had sold more units than Paper Mario: Sticker Star. Hence my answer since global shipments for the latest entry in the Paper Mario series were 1.83 million (over 1.3 million in the West).

Of course, after reading the message again it was evident that it was a mistake because that comparison didn't make any sense.
 

Sandfox

Member
Its about time for RF5 to be announced and that could possible top the best selling game in the series that 4 has become.

Tales of the Abyss 3DS = 145k

I wonder how much another port or an original 3D tales would do on the current 3DS install base. It would really depend on whether fans like the way it looks though.

This year's Tales of Festival should be interesting given how many platform Bamco has to choose from. It would be cool to see every platform getting at least one game(though I wouldn't be surprised if the PS3 got a break this year unless they decide to go with Tales of Xillia 3 for some reason).
 
Wouldn't surprise me if the next Tales is cross gen. Sony probably wants that series very early in the PS4 lifecycle if not at launch in general.
 
No reason to put mainline Tales on anything other than PS3 at this moment. PS4 later, sure. But I guess cross gen is also a good idea in terms of transitioning the franchise to a new platform.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
No reason to put mainline Tales on anything other than PS3 at this moment. PS4 later, sure. But I guess cross gen is also a good idea in terms of transitioning the franchise to a new platform.

Right now, 3DS is another platform that could certainly see a brand new main Tales of entry. I agree with you about PS4: unless it bombs as hell, it'll get main Tales of in the future.
 
Right now, 3DS is another platform that could certainly see a brand new main Tales of entry. I agree with you about PS4: unless it bombs as hell, it'll get main Tales of in the future.

I don't think they'll do well as they would on PS3 which is pretty mature for the series. I think the mainline entries are best served on one platform. And maybe another for ports, spinoffs, remakes etc.
 
Right now, 3DS is another platform that could certainly see a brand new main Tales of entry. I agree with you about PS4: unless it bombs as hell, it'll get main Tales of in the future.
Delusional.

Hope for a Tales of Symphonia remake/port and that's it.
 

Sandfox

Member
Wouldn't surprise me if the next Tales is cross gen. Sony probably wants that series very early in the PS4 lifecycle if not at launch in general.
If they can get another game out that fast I guess. As long as it doesn't end up like Xillia(though I can get Xillia 1 and 2 for like $50 so it has its benefits I guess).
Delusional.

Hope for a Tales of Symphonia remake/port and that's it.

I wouldn't go as far as to call him delusional because its not impossible for a portable Tales title to be announced for release while they work on a console title.
 

Spiegel

Member
I don't think they'll do well as they would on PS3 which is pretty mature for the series. I think the mainline entries are best served on one platform. And maybe another for ports, spinoffs, remakes etc.

Yeah.

Namco already tried every platform last gen, except the PSP, and Sony home consoles are where the franchise does substantially better.

If they necessarily have to make spinoffs and ports, they should try putting them on 3DS. But that's about it.

And I hope they have abandoned the idea of remaking Tales of Tempest on Vita.
 

Nirolak

Mrgrgr
Delusional.

Hope for a Tales of Symphonia remake/port and that's it.

Well, it is Symphonia's 10th anniversary, so the timing would be right.

That said, if it comes out, given the size of the game, I'm going to go out on a limb and guess it's coming to PS3 to capitalize on the current size of the Tales audience there.
 

LayLa

Member
biggest launch weeks of 2012

1 DS Pokemon Black 2 816 576
2 DS Pokemon White 2 745 162
3 PS3 One Piece Pirate Musou 655 774
4 PS3 Resident Evil 6 634 933
5 3DS Animal Crossing 603 064
6 3DS Dragon Quest Monsters 513 183
7 3DS New Super Mario Bros 2 407 503
8 Wii Dragon Quest X 367 148
9 PS3 Tales of Xillia 2 364 439
10 PS3 Yakuza 5 356 757

bonus: best launch weeks for other platforms

PSP 2nd Super Robot Wars Z 265 439
WiiU New Super Mario Bros U 163 528
Vita Hatsune Miku 159 592
360 Halo 4 39 312
PS2 :(
 
NB should stop doing portable Tales. Just focus on console tales for the PS3/4 as they seem to make the most money there. Does anyone know why Xillia performed so well? If there was another mainline tales on PS3 would it do as well?
 

Soriku

Junior Member
I don't expect cross gen Tales. I think they'll make one more PS3 Tales, then move on to PS4 (and if they're smart, they'll stick to PS4 only for consoles the whole gen this time, barring a Symphonia Wii U remake or something).
 

Sandfox

Member
NB should stop doing portable Tales. Just focus on console tales for the PS3/4 as they seem to make the most money there. Does anyone know why Xillia performed so well? If there was another mainline tales on PS3 would it do as well?

Given the problems Xillia had and the huge drop between 1 and 2(as well as how fast the games could be found at bargain prices) I could see it going either way.
 

Spiegel

Member
Ports, spinoffs and remakes have a place on handhelds. Namco should just be releasing things like Tales of the World and easy ports like TotA and not ToIR/ToHR.

And if some of these overperform greatly on handhelds and there's not a clear home console situation they can try putting a mainline Tales in that handheld.
 

duckroll

Member
Well, it is Symphonia's 10th anniversary, so the timing would be right.

That said, if it comes out, given the size of the game, I'm going to go out on a limb and guess it's coming to PS3 to capitalize on the current size of the Tales audience there.

Maybe they can even remaster that crappy Wii sequel so they can have a two game remaster package!
 

donny2112

Member
Had no idea Dragon's Dogma sold so well.

Where did the general idea it bombed come from anyway?

Because it bombed relative to Capcom's investment into the game. Did great for just a new IP, though.


Total Software - MC 2012 Top 500
(system - # of sales - # of games)

1. 3DS - 16,457,553 - 107
2. PS3 - 10,764,162 - 139
3. PSP - 6,582,645 - 117
4. WII - 4,833,413 - 43
5. NDS - 4,447,503 - 37
6. PSV - 1,688,710 - 36
7. WIU - 776,580 - 5
8. 360 - 364,526 - 14
9. PS2 - 32,761 - 2


Total Software - MC 2012 Top 500 - First-Party
(system - # of sales - # of games)

1. 3DS - 8,413,709 - 24
2. NDS - 3,766,562 - 16
3. WII - 2,951,304 - 21
4. PS3 - 719,220 - 9
5. WIU - 578,439 - 2
6. PSV - 216,692 - 4
7. 360 - 66,383 - 2
8. PSP - 16,469 - 1
9. PS2 - 0 - 0


Total Software - MC 2012 Top 500 - Third-Party
(system - # of sales - # of games)

1. PS3 - 10,044,942 - 130
2. 3DS - 8,043,844 - 83
3. PSP - 6,566,176 - 116
4. WII - 1,882,109 - 22
5. PSV - 1,472,018 - 32
6. NDS - 680,941 - 21
7. 360 - 298,143 - 12
8. WIU - 198,141 - 3
9. PS2 - 32,761 - 2


Top Publishers - MC 2012 Top 500
(publisher - # of sales - # of games)

1. Nintendo - 11,749,841 - 51
2. Namco Bandai Games - 8,167,229 - 110
3. Capcom - 4,038,017 - 36
4. Nintendo/Pokemon Co. - 3,960,173 - 12
5. Square Enix - 3,695,657 - 34
6. Konami - 2,627,366 - 43
7. SEGA - 2,060,229 - 26
8. Level 5 - 1,582,743 - 20
9. Koei-Tecmo - 1,003,256 - 19
10. SCEI - 952,381 - 14
11. Atlus Co. - 793,035 - 7
12. Marvelous - 556,883 - 6
13. Spike - 468,020 - 12
14. Ubisoft - 362,813 - 7
15. From Software - 359,390 - 3

Others - 3,570,820 - 100
 
Total Software - MC Top 500 - Third-Party
(system - # of sales - # of games)

1. PS3 - 10,044,942 - 130
2. 3DS - 8,043,844 - 83

3. PSP - 6,566,176 - 116
4. WII - 1,882,109 - 22
5. PSV - 1,472,018 - 32
6. NDS - 680,941 - 21
7. 360 - 298,143 - 12
8. WIU - 198,141 - 3
9. PS2 - 32,761 - 2

Wow is anyone else surprised by that. Though I have to say the PS3 did get an extra 50 titles but it seems Japanese third parties are not jumping on handheld wagon yet.

Whats clear is that Sony need to sort out their first party output in Japan. For a Japanese company its pretty atrocious. You can't forever rely on third parties Sony.
 
Wow is anyone else surprised by that. Though I have to say the PS3 did get an extra 50 titles but it seems Japanese third parties are not jumping on handheld wagon yet.

Whats clear is that Sony need to sort out their first party output in Japan. For a Japanese company its pretty atrocious. You can't forever rely on third parties Sony.

Throw on top of that console games do a lot better out west conventionally than handheld games. So I don't see 3rd parties jumping out of the console space at all.

I do agree on the Sony first party stuff in Japan, need more output there.
 

QaaQer

Member
Yep, that Fitbit was a big deal this past holiday season and continues to do really well. That certainly has an effect. I just thought it was interesting that some seem to think that Wii Fit U is going to be a big release for the Wii U. Also it is a tall order to expect Nintendo to offer anything internet related to their products. Still think they missed the boat on online play with Nintendoland and NSMBWiiU. Especially Nintendoland. You know how many times my friend has got 5 of us together to play Nintendoland? None, Zero, Never. Would have been great to connect online and add the 3rd, 4th, and/or 5th person, and play the games to their fullest. Instead we never play it now.

Yeah, my wife has been using her fitbit daily for like i think 2 years now. She was really upset when she lost it in a snow bank and really, umm, appreciative when I found it, ;-). Her wii fit interest just kind of petered out around the time she bought a withings + fitbit.

Nintendo can still make wii u fit a killer product, but if they are thinking that a mere HD update of wii fit will pull big numbers, they are going to be disappointed.
 
NB should stop doing portable Tales. Just focus on console tales for the PS3/4 as they seem to make the most money there. Does anyone know why Xillia performed so well? If there was another mainline tales on PS3 would it do as well?

NB shouldn't stop doing portable Tales. On PSP, they were selling like crazy. They just have to find the right portable device. Vita doesn't seem to be able to sustain sales like in PSP hey-days, while 3DS could, given the huge installed base, Abyss sales and a quite different userbase with respect to DS.
 

Dalthien

Member
And a loss is still a loss, it's simply not at cost.

Well yeah - ha ha. But now you're just being silly for the purpose of being a word perfectionist. Of course nothing can only ever be sold exactly at cost all the time. You'd have to have official retail price drops of $2 every other week - now how ridiculous would that be?

So I was obviously referring to a net neutral strategy throughout the generation, where you end up selling the system basically at cost when averaged out across the system. So you time the price drops at certain inflection points, so that you're making some small losses in the periods after the price drops, and some small profits in the periods before the price drops.

For a company like Nintendo that can sell a lot of 1st-party software, that keeps the system itself in the black.

Companies have pursued a wide variety of strategies on hardware. Just in the past few cycles, MS and Sony took massive losses with XBox and PS3, Nintendo took massive profits with DS and Wii, and MS took massive losses in the first half of the gen with 360, and then finished the back half of the gen with big profits on the Kinect hardware.

I was just pointing out that I don't see any upside in Nintendo taking losses on the WiiU. Treat it as the Gamecube - keep it at cost (again - averaged out - I don't mean it has to be at cost every single day of the year) so that you're making some money off the software, and let the 3DS carry you for the next few years. That's what they did with the Gamecube, and they still earned ~400-500M per year in profits.

And hey, it's still very early, so the WiiU may get some breakout software and elevate itself beyond the Gamecube, but it seems pretty clear that the 3rd-parties have largely made their choices, and it's not with the WiiU. Taking big losses on the hardware to help move some systems won't help that. I mean, if the Wii's massive runaway success couldn't get 3rd-parties on board with their top teams and franchises, a big price cut on the WiiU certainly won't do it.
 

donny2112

Member
I was just pointing out that I don't see any upside in Nintendo taking losses on the WiiU. Treat it as the Gamecube - keep it at cost (again - averaged out - I don't mean it has to be at cost every single day of the year) so that you're making some money off the software, and let the 3DS carry you for the next few years. That's what they did with the Gamecube, and they still earned ~400-500M per year in profits.

And hey, it's still very early, so the WiiU may get some breakout software and elevate itself beyond the Gamecube, but it seems pretty clear that the 3rd-parties have largely made their choices, and it's not with the WiiU. Taking big losses on the hardware to help move some systems won't help that. I mean, if the Wii's massive runaway success couldn't get 3rd-parties on board with their top teams and franchises, a big price cut on the WiiU certainly won't do it.

My concern with that is that the system is selling so anemically, right now, that I'm not sure even Nintendo's big hitters will make much impact with the price so high. With GameCube, it launched at the $199 mass-market price and went down from there. With Wii U, it's effectively $150 above even the GameCube launch price, and that was dropped $50 6 months after launch, in the U.S., (which, by the way, was its by far best-selling territory). If the big hitters come out before a substantial price drop and barely move the sales needle, they'll have blown their load without much to show for it. A price drop after that isn't going to work as well without the new software to back it up and despite Nintendo's affinity to sell software long-term, it's still hard to sell software late when you don't sell much of it early.

What you say makes sense, but I just don't think it's a workable plan at the high price the Wii U is, right now. The software sales will be extremely damaged if the system itself isn't at a price people are willing to jump on board for with the right software. Therefore, I still think getting down to $250 with the "real" system (i.e. the Deluxe model) should be something heavy on Nintendo's minds ASAP.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
My concern with that is that the system is selling so anemically, right now, that I'm not sure even Nintendo's big hitters will make much impact with the price so high. With GameCube, it launched at the $199 mass-market price and went down from there. With Wii U, it's effectively $150 above even the GameCube launch price, and that was dropped $50 6 months after launch, in the U.S., (which, by the way, was its by far best-selling territory). If the big hitters come out before a substantial price drop and barely move the sales needle, they'll have blown their load without much to show for it. A price drop after that isn't going to work as well without the new software to back it up and despite Nintendo's affinity to sell software long-term, it's still hard to sell software late when you don't sell much of it early.

What you say makes sense, but I just don't think it's a workable plan at the high price the Wii U is, right now. The software sales will be extremely damaged if the system itself isn't at a price people are willing to jump on board for with the right software. Therefore, I still think getting down to $250 with the "real" system (i.e. the Deluxe model) should be something heavy on Nintendo's minds ASAP.

Agree, and I have a theory that they are preparing a price drop to coincide with Wii Fit U and Pikmin in June or July.

I'm sure they don't want to cut the price, but the situation is worse than 3DS and they acted quickly then..
 

Jamix012

Member
Well it turns out P4G isn't the best selling handheld Persona after all yet.

Persona 3 Portable (Best Price) - 109,832
Persona 3 Portable [From Garaph] - 208,877
Total - 318709

Persona 4 Golden - 232639

It will probably eventually pass it, especially when the price drops, but as of now P3P is the better selling handheld Persona
 

Nekki

Member
Top Publishers - MC 2012 Top 500
(publisher - # of sales - # of games)

1. Nintendo - 11,749,841 - 51
2. Namco Bandai Games - 8,167,229 - 110

3. Capcom - 4,038,017 - 36
4. Nintendo/Pokemon Co. - 3,960,173 - 12
5. Square Enix - 3,695,657 - 34
6. Konami - 2,627,366 - 43
7. SEGA - 2,060,229 - 26
8. Level 5 - 1,582,743 - 20
9. Koei-Tecmo - 1,003,256 - 19
10. SCEI - 952,381 - 14
11. Atlus Co. - 793,035 - 7
12. Marvelous - 556,883 - 6
13. Spike - 468,020 - 12
14. Ubisoft - 362,813 - 7
15. From Software - 359,390 - 3

Others - 3,570,820 - 100

Half the releases, 20% more sales!
 

Jamix012

Member
Konami released a lot more games than I thought they did.

Correct me if I'm wrong but they didn't have to have released them in 2012 to make the top 500, so it's probably cumulative with things like Metal Gear Solid 4 and Peace walker still on the list.

Bbzzzzt reaching back almost 15 years for comparisons usually makes them pretty shakey ;-)

I think his main point still stands though, that SS wasn't the first Zelda that required additional hardware.
 

redcrayon

Member
MM needed the RAM extension which came bundled like the M+. It's very similar to SS, even including selling less than the predessor on the same hardware.
.

OK, yeah, I was wrong guys, ya got me on the peripheral point- I always forget MM as its the only one I missed :)

So SS isn't the only Zelda to ever need a peripheral, but it is the only one within well over a decade, and if anything my main point still stands- neither MM or SS are a good guide to the health of the series as a whole at their respective release at the end of a console lifespan and requiring a pack-in, I still maintain the DS games are a better barometer than SS.

Having said that, a 3DS one will sell shedloads but I'm not sure even Zelda will do anything for the WiiU unless its part of a huge flood of decent software.
 

Dalthien

Member
What you say makes sense, but I just don't think it's a workable plan at the high price the Wii U is, right now. The software sales will be extremely damaged if the system itself isn't at a price people are willing to jump on board for with the right software. Therefore, I still think getting down to $250 with the "real" system (i.e. the Deluxe model) should be something heavy on Nintendo's minds ASAP.
I'm sure it is on their minds for the near future, although maybe not ASAP. A drop right now without any meaningful software to accompany it wouldn't accomplish much of anything. They have to know that there is software accompanying the drop, or coming very soon afterwards.

I'm guessing the WiiU launched with the basic model losing money and the premium model being much closer to break-even, if not at a small profit. So even with my rough numbers from before, the premium model may already be close enough to the $325 inflection point that would make dropping to $300 a no-brainer. Getting it to $250 by the fall would be a lot more difficult in the short term, but likely not impossible. First, kill the dual-SKU strategy. One SKU, but drop the Nintendo Land pack-in. Let's say that half of the people buying the premium SKU don't pick up a game with the console because it comes with a pack-in, and that those people will now grab a game (likely 1st-party) when they buy the new SKU. That gives the Nintendo Land pack-in a very rough value of ~$20 that can come off of each hardware unit cost (assuming Nintendo makes about $40 per software unit). So now we're getting closer to making $250 work. I'm thinking something along these lines probably equates to a drop more along the lines of $269 or $279 instead of $250, but yeah - Nintendo wants to get the price down as fast as possible. But they want to keep the financials from becoming a complete mess as well.

I'm sure they don't want to cut the price, but the situation is worse than 3DS and they acted quickly then..

Ever since Pokemon hit on the GameBoy, the handhelds have been far more important to Nintendo than the home consoles. The handhelds sustain Nintendo - the home consoles can provide some additional revenue streams (and some big ones when they hit a home-run like the Wii), but the handhelds keep Nintendo alive. That's why they cut the very successful GBA short and rushed out the DS to match Sony with the PSP. That's why they took the steps they did with the 3DS. And that's why they didn't cut the Gamecube short and rush out the Wii when it was clear the Gamecube was dead, even though the Wii was basically just a Gamecube with a new controller.

Also keep in mind, the 3DS launched at a healthy profit per unit. They had room to be aggressive on price without crippling themselves financially - that's not the case with the WiiU. And even with the 3DS price drop, they still had the 3DS hardware profitable again within a year. It was a drastic step, and an important one, but it wasn't the extremely dramatic bloodletting that a lot of people seem to ascribe it to be.
 
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