DXB-KNIGHT
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Okamidenking zell said:did capcom had any million shaped game for the DS?
I wish
Okamidenking zell said:did capcom had any million shaped game for the DS?
But how does this apply to the 3DS? Apart of the launch games (which apart of Street Fighter 4 were generally pretty lazy jobs) 3rd party developers don't have many heavy-hitters upcoming. There's Dead or Alive, there's Resident Evil Mercenaries. And what else? Metal Gear, Kingdom Hearts etc are still far away in the future (at that point of time they have to compete with Nintendo software anyway) and rather low-profile ports such as Tales of the Abyss or Devil Survivor aren't enough to define the hardware.sphinx said:My guess is that some people think that the lack of nintendo first party games leaves the door open for 3rd parties to release the defining software for the platform, instead of having the hardware being bought solely for the 1st party games like it has always been with nintendo.
the logic here is, nintendo waits, 3rd parties release the awesome software, said 3rd party software is so good and constant that they build up on their own a never before seen sequence of system selling software that defines the hardware..
so instead of having a "Nintendogs - Brain Age - Animal Crossing - NSMB - Pokemon" combo, we have a "Resident evil - Metal Gear - Kingdom Hearts - Final Fantasy - Dragon Quest " combo that defines the hardware.
don't ask me if that's going to work, though!
Nintendo has sold roughly half of the initial 3DS shipment. When sales don't meet expectations, they are an issue. This is the case here. Nintendo hoped that the 3DS would sell based on his name and some 3rd party efforts.BowieZ said:So sales -- period -- aren't an issue. People seem to be concerned over a slow 10 month opening. Firstly, ignoring the first couple holiday months for the original DS, that system experienced comparable sales.
Great in theory, lacking in reality. Which are those upcoming 3rd party games that will benefit from the lack of Nintendo software?Obviously, as we already knew, Nintendo has gone to great lengths to secure lots of third party titles for their new system (before sales were worrying) and presumably told third parties that they would -- for the first time -- be a priority in the first 10 months of launch (possibly upon their request).
Nintendogs is when it started doing better in japan. Although a lot of it's OMG sales came from the fact that no one expected it to happen. Things really heated up and went to "itprintsmoney" until Holiday 2005 with the increase in popularity for Brain Age, Mario Kart and Animal Crossing all occured. Then 2006 was pretty crazy especially with DS Lite and NSMB. The first year of the DS was slow with a few bumps such as Nintendogs and Kirby. The holiday season of 2005 is when its sales exploded and the DS lite+ NSMB= gameover for japan.HaRyu said:Everyone keeps saying that. When exactly did the quality, "itprintzmoney" DS games kick in, and how long was the initial glut for the DS?
apana said:What is this "compete" bullshit about? If they are meeting their sales target then why would they care how much NSMB 3DS sells? Nintendo doesn't make games similar to the third party games so there isn't much competition.
Cosmonaut X said:I know this may be toeing the party line a little, but the way Nintendo approached the 3DS launch in Japan - bringing just one title, positioning their big games well out of the launch window, pushing 3rd party games in promotional material (even down to the in-depth IA interviews) etc., really does suggest that they wanted to give up the launch window to third parties either as a gesture or because they believed it would be beneficial.
So, not lazy, but perhaps mistaken?
Lord_Byron28 said:Nintendogs is when it started doing better in japan. Although a lot of it's OMG sales came from the fact that no one expected it to happen. Things really heated up and went to "itprintsmoney" until Holiday 2005 with the increase in popularity for Brain Age, Mario Kart and Animal Crossing all occured. Then 2006 was pretty crazy especially with DS Lite and NSMB. The first year of the DS was slow with a few bumps such as Nintendogs and Kirby. The holiday season of 2005 is when its sales exploded and the DS lite+ NSMB= gameover for japan.
Epic Mickey sold extremely well despite being released on the same system with 3 mario platformers and even had to compete with DKCR that was released right around the same time.stilgar said:What? If I'm making a plateformer, I'd rather not having a fucking Mario Galaxy on the same system I'm working on. It's obvious that Nintendo games are a threat for others.
get2sammyb said:You're spot on, but I think it was very much a mistake. Though I'm sure things will pick up when the big titles start flowing. Do we think Sony needs the NGP in Japan this year? I'm sure it will be a different story by the end of the year, but surely America/Europe needs the new Sony platform this Christmas more than Japan.
get2sammyb said:You're spot on, but I think it was very much a mistake. Though I'm sure things will pick up when the big titles start flowing. Do we think Sony needs the NGP in Japan this year? I'm sure it will be a different story by the end of the year, but surely America/Europe needs the new Sony platform this Christmas more than Japan.
outunderthestars said:Holy crap! How long has the Wii been selling so poorly in Japan?
BowieZ said:Everyone here is bitching how there wasn't a big Nintendo title at launch like that was a mistake...?
FoneBone said:To be fair, they do seem to have done this with Street Fighter. Other games, probably not so much.
stilgar said:What? If I'm making a plateformer, I'd rather not having a fucking Mario Galaxy on the same system I'm working on.
charlequin said:It was a mistake. They are way off their projections in every territory. Their stockholders are going to eat them for lunch. Read the thread instead of responding to imaginary arguments no one is making.
charlequin said:And if I'm making a war FPS, I'd rather not have fucking Call of Duty on the same system I'm working on, right? Oh wait no, that's the total opposite of correct.
stilgar said:Do you know a lot of people who buy a system first and foremost because they love Activision games?
me said:And if I'm making a multiplayer FPS, I'd rather not have fucking Halo on the same system I'm working on, right? Oh wait no, that's the total opposite of correct.
charlequin said:Rather than explain to you how bad of a point this is, let's just go back in time and rephrase my point slightly so maybe you'll pay attention to it:
Better?
Well substitute CoD with Halo and you have the same argument. One of the problems that Nintendo have had on Wii is that they haven't shown with their own software that there is a market for games like FPS's.stilgar said:Do you know a lot of people who buy a system first and foremost because they love Activision games? Yeah, me neither.
Training genre has been dead for some years now. It won't come back, not at its original form.Orgen said:I wasn't the one who argued with you about BT3, but I'm curious about your "no one will care for it". Care to explain why please?
Personally I don't think it could match the BT & BT2 sales (4 & 5 million right?) but it could be a million/2 million seller.
charlequin said:It was a mistake. They are way off their projections in every territory. Their stockholders are going to eat them for lunch. Read the thread instead of responding to imaginary arguments no one is making..
poppabk said:Well substitute CoD with Halo and you have the same argument. One of the problems that Nintendo have had on Wii is that they haven't shown with their own software that there is a market for games like FPS's.
While they have an abundance of awesome AAA 2D and 3D 3rd party platformers since their own software showcased the market perfectly, yeah? Yeah, I don't think Nintendo not leading a genre is the problem here... Especially when 3rd parties showed there's a market to some degree, then didn't use it. Red Steel sold more than it had any right to, as did COD3 and a 2 year old MW port. A lot of that was be4 the 20 million sales boom of Modern Warfare so why weren't there more efforts at the time? Instead there was even more shit from Ubisoft like FarCry and some PSP port from EA with MOH: Heroes...poppabk said:Well substitute CoD with Halo and you have the same argument. One of the problems that Nintendo have had on Wii is that they haven't shown with their own software that there is a market for games like FPS's.
Last time I checked most 3rd party platformers sell better by far on Wii.stilgar said:What? If I'm making a plateformer, I'd rather not having a fucking Mario Galaxy on the same system I'm working on. It's obvious that Nintendo games are a threat for others.
MS has released 3 Halo FPS games and a Halo RTS. Releasing a party game on Wii makes sense even though Nintendo released party games on the system, releasing Epic Mickey on Wii made sense even with all the platformers that Nintendo has released. Releasing CoD on 360 made sense because of Halo not in spite of it.stilgar said:I never, ever heard a teenager saying to me that he's buying an Xbox because he loves Microsoft games. Because he wants to play Halo? That, sure. But it's one game, well 2 or 3 games by generation we're talking about here.
Nintendo develops sport, platform, rpg, even strategy (?Never played Batallion Wars) games...you've got enough to eat for a generation if you aren't a gaming junkie.
Skipping CoD 4 on Wii made no sense whatsoever though, after the performance of 3 across platforms. CoD 3 came before Halo 3, the franchise didn't advance due to Halo. People threw around the "it can't be ported" argument at the time, especially with 3 being a port of the shitty, different, PS2 version, but that was obviously proven wrong.poppabk said:Releasing CoD on 360 made sense because of Halo not in spite of it.
I think they have the only AAA 3rd party platformer released. 3rd parties just don't want to make AAA platformers. 3rd parties have been very shortsighted even with ample evidence, Rock Band 1 missing the Wii until a half assed port that deflated RB2 is the prime example. But this is getting off topic for a Japanese sales thread.Alextended said:While they have an abundance of awesome AAA 2D and 3D 3rd party platformers since their own software showcased the market perfectly, yeah? Yeah, I don't think Nintendo not leading a genre is the problem here... Especially when 3rd parties showed there's a market to some degree, then didn't use it. Red Steel sold more than it had any right to, as did COD3 and a 2 year old MW port. A lot of that was be4 the 20 million sales boom of Modern Warfare so why weren't there more efforts at the time? Instead there was even more shit from Ubisoft like FarCry and some PSP port from EA with MOH: Heroes...
Alextended said:Skipping CoD4 on Wii made no sense whatsoever though, after the performance of 3 across platforms. CoD3 came before Halo 3 anyway, the franchise didn't advance due to Halo.
So you're saying that on the 360 and PS3 gamers, buy CoD and then go out and buy more war FPS games but with Nintendo systems the audience just buys one from every genre and calls it good? Not quite seeing the logic.stilgar said:I've never, ever heard a teenager saying to me that he's buying an Xbox because he loves Microsoft games. Because he wants to play Halo? That, sure. But it's one game, well 2 or 3 games by generation we're talking about here.
Nintendo develops sport, platform, rpg, even strategy (?Never played Batallion Wars) games...you've got enough to eat for a generation if you aren't a gaming junkie.
Effort? Like 2 dudes from Treyarch ported the whole engine and game for WaW... They made the effort later after the ship had sailed anyway.Kyoufu said:wat
COD4's success came from PS3/360 60FPS with good graphics. Wii version would not have been worth their time.
Alextended said:Yet it was worth the effort 2 years later after the ship had sailed?
So it wasn't worth the effort yet they kept repeating said effort with WaW, MW, Blops? When will you start making sense instead of just speaking for your preferences?Kyoufu said:Well obviously not. Who would want the Wii version over PS360?
You realize that Modern Warfare 1 is available on the Wii right?Kyoufu said:Well obviously not. Who would want the Wii version over PS360?
poppabk said:You realize that Modern Warfare 1 is available on the Wii right?
Yeah, idk what he's doing, I'm just saying COD3 Wii sold on par with other platforms so it made no sense, at the time, to skip a Wii version of 4. Yet they did. 4 was when the series took off the way it did, so perhaps it would have taken off on Wii as well, even if not to the same degree. Obviously with current data based on this course of events rather than what may have happened, COD sells more elsewhere, but that's not proof that's how things would have developed had they not gone against the sensible thing and skipped 4 on Wii initially. And obviously it's been worth their effort with the comparatively tiny sales they get from it three years in a row so questioning that is silly also. Anyway, as you said, this is way off topic so I'm just gonna stop here, I don't think a reasonable discussion came out of it anyway. Oh well.poppabk said:You realize that Modern Warfare 1 is available on the Wii right?
Kyoufu said:COD4's success came from PS3/360 60FPS with good graphics. Wii version would not have been worth their time.
It was obviously worth their time because they went ahead and made a Wii version.Kyoufu said:Why does it matter if its on the Wii or not? I'm so confused here
stilgar said:Therefore, when they have to choose between two games they'll choose the one with the plumber on it.
Chris1964 said:It's a fact that many of the genres Nintendo dominates are the genres third parties have found the biggest success on Nintendo systems (except Just Dance).
Chris1964 said:It's a fact that many of the genres Nintendo dominates are the genres third parties have found the biggest success on Nintendo systems (except Just Dance).
stilgar said:But it doesn't change, for me, the fact that third parties have to game a bigger effort on Nintendo system to stand out, because they have to compete with Nintendo games.
charlequin said:There is nothing magical about Nintendo's properties that causes them alone out of all franchises in the industry to reverse this trend.
Dec 2010 NPDstilgar said:It's not about a magical thing : it's just the quantity of games added with the reputation of Nintendo as a developers which make, I think, the competition tougher. I know that people who love Halo will buy other FPS : but does this logic works with GC/Wii?
It works how they keep trying to tell you and you keep saying you disagree. They've been consistent with their responses.stilgar said:It's not about a magical thing : it's just the quantity of games added with the reputation of Nintendo as a developers which make, I think, the competition tougher. I know that people who love Halo will buy other FPS : but does this logic works with GC/Wii?
pretty much all the third-party success on Wii comes in genres aligned with, not opposed to, what Nintendo themselves have had success with.
It's a fact that many of the genres Nintendo dominates are the genres third parties have found the biggest success on Nintendo systems (except Just Dance).
Alextended said:It works how they keep trying to tell you and you keep saying you disagree.
The reason MW took off was purely due to word of mouth about its online component. It's the reason why it sold so steadily over a long period of time and built up the large fanbase which allowed MW2's launch to be so huge. Do you think online multiplayer on the Wii would've been anywhere near as popular (or even work as well, due to Nintendo's broken closed system)? A quick look at online numbers for any multiplatform PS360/Wii where sales were similar or greater, the rhythm-action games for example, shows you how it would've turned out.Alextended said:Yeah, idk what he's doing, I'm just saying COD3 Wii sold on par with other platforms so it made no sense, at the time, to skip a Wii version of 4. Yet they did. 4 was when the series took off the way it did, so perhaps it would have taken off on Wii as well, even if not to the same degree. Obviously with current data based on this course of events rather than what may have happened, COD sells more elsewhere, but that's not proof that's how things would have developed had they not gone against the sensible thing and skipped 4 on Wii initially. And obviously it's been worth their effort with the comparatively tiny sales they get from it three years in a row so questioning that is silly also. Anyway, as you said, this is way off topic so I'm just gonna stop here, I don't think a reasonable discussion came out of it anyway. Oh well.
All I said was skipping 4 after 3's performance made no sense at the time. You're just making assumptions of how it would or wouldn't have turned out based on the things you like about the game. The online component works alright on Wii and has a fanbase, despite the little resources Activision dedicated to the ports. Black ops is even patchable, though there's been no DLC. But that's not Wii's fault. Music games on Wii started with being crapped out with no features also, but the latest versions also have DLC and online modes etc. Guitar Hero certainly saw it worthwhile to give proper support to Wii, and was rewarded. Other franchises didn't and weren't. Or are you saying that because currently, after the genre's whoring and decline and all that, there are fewer online players on Wii, the effort put into making good versions of GH wasn't worth it?Sage00 said:The reason MW took off was purely due to word of mouth about its online component. It's the reason why it sold so steadily over a long period of time and built up the large fanbase which allowed MW2's launch to be so huge. Do you think online multiplayer on the Wii would've been anywhere near as popular (or even work as well, due to Nintendo's broken closed system)? A quick look at online numbers for any multiplatform PS360/Wii where sales were similar or greater, the rhythm-action games for example, shows you how it would've turned out.
Chris1964 said:Training genre has been dead for some years now. It won't come back, not at its original form.
Chris1964 said:Sometime we must make a serious conversation about that opinion that Nintendo has to hold back so that it gives air to third parties.
I doubt BT3 will sell even 500k.Orgen said:Yes, I share your opinion but "no one will care" is too strong to determine the sales of a possible Brain Training 3. Or are you telling me that despite not selling 4-5 million (like BT & BT2) because of the decline of the genre, BT3 could not be a million seller?
Chris1964 said:I doubt BT3 will sell even 500k.
Cooking Navi 2 showed the way.
Everything similar from IE Institute and Rocket Company bombed hard.