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Media Create Sales: Week 14, 2012 (Apr 02 - Apr 08)

Truth101

Banned
Yea, I make one safe assumption based on the technology market as a whole in Europe and that's stupid. Meanwhile every other stupid remark from from frankie_baby goes unchallenged because he's been bashing Sony for the whole thread?

I think it's time for me to... :p
ibjpJxfKIUlXF3.gif

Because it isn't a safe assumption to make at all.

I think it is time for you to bail out of this thread.

RIyGa.gif
 

donny2112

Member

What was the original post in reference to? Something along the lines of Chris1964's remark earlier?

Edit:
I think it's a safe assumption that Sony is ~ breaking even on the Vita, because they said they were about breaking even on the Vita. Don't know if that included launch advertising (my guess would be 'no'), but on the hardware, they've said they're about breaking even. Therefore, if they dropped the price $50, which is about the only way they're going to be selling 3m Vitas in the next few months, then they'd be losing ~$50 per Vita. *shrugs*
 

Truth101

Banned
What was the original post in reference to? Something along the lines of Chris1964's remark earlier?

Edit:
I think it's a safe assumption that Sony is ~ breaking even on the Vita, because they said they were about breaking even on the Vita. Don't know if that included launch advertising (my guess would be 'no'), but on the hardware, they've said they're about breaking even. Therefore, if they dropped the price $50, which is about the only way they're going to be selling 3m Vitas in the next few months, then they'd be losing ~$50 per Vita. *shrugs*

Hey donny, is it possible to look up launch day sales of software on garaph and also hardware LTDs at specific weeks?

I think it's a safe assumption that Sony is ~ breaking even on the Vita, because they said they were about breaking even on the Vita. Don't know if that included launch advertising (my guess would be 'no'), but on the hardware, they've said they're about breaking even. Therefore, if they dropped the price $50, which is about the only way they're going to be selling 3m Vitas in the next few months, then they'd be losing ~$50 per Vita. *shrugs*

If I remember right they made a single statement in regards to the breaking even or not, but the way it read was ambiguous. I'd say it is never certain to bet on a statement like that
 

Road

Member
What was the original post in reference to? Something along the lines of Chris1964's remark earlier?
No, I just had made the Garaph table launch aligned but that's not what stalker asked. I erased the post while I was making the right one.

Still on Garaph, JoshuaJSlone, as I did this, I noticed WonderSwan Color release date on HardwareInfo is wrong. It should be 2000-12-09.

Edit:

Hey donny, is it possible to look up launch day sales of software on garaph and also hardware LTDs at specific weeks?
Not donny, but Garaph doesn't have first day sales. You can look at the hardware LTD on the software pages, though: http://garaph.info/softwareindividual.php//gid/984 Just check: "View extended hardware/attach information."

You can also use this to generate a table with weekly LTD: http://garaph.info/linecompare.html

And you can still use SQL queries to get the hardware LTD information: http://garaph.info/sqldirect.php?queryid=2808
 

donny2112

Member
is it possible to look up launch day sales of software on garaph and also hardware LTDs at specific weeks?

You can use the weekly overview page and put in a certain date. Don't have to get it exactly right, as it'll go to the nearest one anyways.

http://garaph.info/weeklyoverview.php?week=YYYY-MM-DD
http://garaph.info/weeklyoverview.php?week=2011-03-12 -> Goes to March 7, 2011 week, for example

Edit:
If you meant actual launch day sales, then, no, there's not really a complete resource out there. Some people track what's put out, but the data is only released sporadically, anyways.

Edit2:
For completeness, Famitsu/Enterbrain does offer that to subscribers, but you'd have to be a subscriber. That's where the 1st day sales stuff we sometimes get usually comes from, anyways.
 

Truth101

Banned
Not donny, but Garaph doesn't have first day sales. You can look at the hardware LTD on the software pages, though: http://garaph.info/softwareindividual.php//gid/984 Just check: "View extended hardware/attach information."

You can also use this to generate a table with weekly LTD: http://garaph.info/linecompare.html

And you can still use SQL queries to get the hardware LTD information: http://garaph.info/sqldirect.php?queryid=2808

Thanks a bunch! For some reason I never though to click on the game ID hyperlink.

Edit:

I actually meant launch week sales, which is provided for in garaph again thanks a bunch you two.
 

Mandoric

Banned
Well, SRWZ2-2 did worse than Z2-1 first week, but I'm not sure that's a statistically significant drop.

What else? Oh, right. Vita.

Late reply, it's probably not all that significant. Z2-1 wasn't available on digital distro, and Z2-2 is basically a standalone xpac. Either one of those alone could probably explain a 15% drop.
 

Road

Member
As a suggestion to Garaph, since tables were changed, maybe the hardware LTD info could be added on the weeklyoverview, if it's not too resource intensive -- with a checkbox maybe, if it gets too crowded.
 

stalker

Member
Thnaks a lot for the data. A lot more than what I asked for. Actually from PSP LTD 3M to 4M is when the DS really took off.

What I would like to infer from this data is if we can determine an estimate scenario (or scenarios) of how much the PS Vita should sell in a set timeframe in its initial life (one year, two years maybe) to ensure it has enough critical mass so that it is not in real danger. Personally I think the Vita is well positioned in the long term; if there is a real risk of a failure (failure as in Gamecube terms or worse), it is in the short and mid-term (two-years).
 

LOCK

Member
Vita week 1: 324,859

Vita weeks 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 and 17: 326,562

This is amazing. At least it has a FW multiplier of 2. lol

Overall the market was very boring this week. Same games, same legs. Only thing shocking is KH3D but I feel it might have legs.
 

Nirolak

Mrgrgr
Overall the market was very boring this week. Same games, same legs. Only thing shocking is KH3D but I feel it might have legs.

So far its first week to second week decline percentage makes it the second worst in the franchise, which suggests it will have some of the worst legs.
 

Truth101

Banned
So far its first week to second week decline percentage makes it the second worst in the franchise, which suggests it will have some of the worst legs.

Yes, it's hard to tell whether it is because it being on a Nintendo system where KH games have a bad stigma attached to them, or if it is because of franchise fatigue.

The one thing we do know is that it is performing sub-par to other entries in the franchise.
 

LOCK

Member
So far its first week to second week decline percentage makes it the second worst in the franchise, which suggests it will have some of the worst legs.

I agree it seems that way, especially if next week we see another drastic drop. But I think that many of the franchises fans don't have a 3DS or won't buy the game because it is on the 3DS. If WOM is good for the game we should see it stabilize some, if not then SE really has a problem.
 

saichi

Member
But they sold more than Kiki Trick! ;) Seriously though, i think that this speaks more about how succesful Wii Party was rather than the other way around.

No. It speaks more about Sony's inability to create big hits/million sellers in Japan. While not all Nintendo's new IPs become big hits, Nintendo manages to create new million sellers in Japan time and time again. At the same time, Sony's new IPs fails to even break 500K.

Spiegel sums it up rather well.

Yep, that's Sony for you.

Publishers of all sizes found success on psp yet Sony couldn't take advantage of the huge userbase or create new IPs

19 million PSPs in Japan and yet Sony can not create a million seller on it. Most of its new IPs on PSP are under 200K in Japan and that's not enough to entice consumers to pay extra in order to play these games on VITA.
 
No. It speaks more about Sony's inability to create big hits/million sellers in Japan. While not all Nintendo's new IPs become big hits, Nintendo manages to create new million sellers in Japan time and time again. At the same time, Sony's new IPs fails to even break 500K.

Two things. One, the vast majority of Sony's first party studios are Western and make games that don't sell as well in the East. Two, even in the West Sony didn't with the PSP and aren't with the Vita having their AAA teams making software.

Nintendo treats all their hardware equally when devoting developer resources.
 
Two things. One, the vast majority of Sony's first party studios are Western and make games that don't sell as well in the East. Two, even in the West Sony didn't with the PSP and aren't with the Vita having their AAA teams making software.

Nintendo treats all their hardware equally when devoting developer resources.

It's not only that, but Nintendo generally makes there games with wide spread appeal east and west, Sony's first party titles seem like they're either targeted to do well in the east or the west.
 

Dalthien

Member
Two things. One, the vast majority of Sony's first party studios are Western and make games that don't sell as well in the East.
This is the part that is so bizarre about how they've managed their first party output (aside from largely ignoring their handhelds completely when it comes to their top teams). Of course there will be some properties which appeal to the west only, or to the east only. Nintendo does it as well with stuff like Tomodachi in the east and Metroid Prime in the west.

But where are the universal properties? It seems like that should be a major (if not predominant) focus for a 1st-party such as Sony. Where are the properties that can sell near a million in both the east and west? Stuff like Mario Galaxy, Animal Crossing, NSMB, Smash Bros., Pokemon, Nintendogs, Wii Sports, Mario Kart, Brain Age, Donkey Kong, Mario/Wii Party, Kirby, Yoshi, Zelda, Wii Fit?

Sony used to have Gran Turismo, but even that series is going back to 2004 since it last got close to a million in Japan. That's a hell of a long time to go without a major universal hit. Microsoft has an excuse - they really don't have a presence in Japan. But Sony has been a dominant force in Japan up until fairly recently, and is still a major player. It's kind of mind-boggling how they've so completely bungled their 1st-party efforts in their own back yard.

Edit - damnit, BassForever beat me to the point!
 

Truth101

Banned
This is the part that is so bizarre about how they've managed their first party output (aside from largely ignoring their handhelds completely when it comes to their top teams). Of course there will be some properties which appeal to the west only, or to the east only. Nintendo does it as well with stuff like Tomodachi in the east and Metroid Prime in the west.

But where are the universal properties? It seems like that should be a major (if not predominant) focus for a 1st-party such as Sony. Where are the properties that can sell a million in both the east and west? Stuff like Mario Galaxy, Animal Crossing, NSMB, Smash Bros., Pokemon, Nintendogs, Wii Sports, Mario Kart, Brain Age, Donkey Kong, Mario/Wii Party, Kirby, Yoshi, Zelda?

Sony used to have Gran Turismo, but even that series is going to back 2004 since it last got close to a million in Japan. That's a hell of a long time to go without a major universal hit. Microsoft has an excuse - they really don't have a presence in Japan. But Sony has been a dominant force in Japan up until fairly recently, and is still a major player. It's kind of mind-boggling how they've so completely bungled their 1st-party efforts in their own back yard.

It's simple.

Nintendo's goal is creating software, and their hardware mirrors their goals with said software.

Sony they just want to be a super power in anything again, their hardware really mirrors that mentality.
 

Auto_aim1

MeisaMcCaffrey
Is a price cut for the VITA even a possibility at this point in time? How does Sony go about making that feasible?

Sony made the fucking mistake of not building their first party IP's and now it is biting them in the ass. Why should Square Enix, CAPCOM, SEGA, Konami etc invest near PS3 level resources developing for the VITA when they could either develop for the 3DS or PS3? (platforms that have both sold more than the VITA) The VITA is a gaming unit that has no identity and until Sony does something drastic the status quo aint changing much.
I don't think they'll be dropping the price within a year on the market. It's kind of bewildering that they didn't create quality handheld franchises, or learn anything from the PSP fiasco. You just cannot take third-parties for granted, and now they're paying the price for it. I also can't believe their top-tier first-party studios refuse to develop for the Vita, I mean, wth?
 

BKK

Member
Sony First Party 2011 (Media Create):

[PSP] Patapon 3 (SCEJ) - 157,644 / NEW
[PSP] Ore no Shikabane o Koete Yuke (SCEJ) - 140,380 / NEW
[PSP] The ICO & Shadow of the Colossus Collection (SCEJ) - 108,468 / NEW
[PSV] Everybody's Golf 6 (SCEJ) - 92,993 / NEW
[PS3] Demon's Souls [Best] (SCEJ) - 87,292 / 193,424
[PSP] White Knight Chronicles: Origins (SCEJ) - 71,197 / NEW
[PS3] Everybody's Golf 5 [Best Reprint] (SCEJ) - 64,094 / NEW
[PS3] Gran Turismo 5 (SCEJ) - 59,198 / 622,577
[PS3] Bleach: Soul Resurreccion (SCEJ) - 52,891 / NEW
[PS3] Everybody's Golf 5 [Best] (SCEJ) - 33,726 / 201,924
[PS3] Beat Sketcher (SCEJ) - 31,338 / 93,873
[PS3] Shadow of the Colossus (SCEJ) - 31,263 / NEW
[PSP] My Summer Vacation 4 [Best] (SCEJ) - 30,500 / NEW
[PSP] Everybody's Golf Portable 2 [Best] (SCEJ) - 18,848 / 96,240
[PS3] ICO (SCEJ) - 18,233 / NEW

[PS3] Uncharted 3: Drake's Deception (SCEA) - 169,827 / NEW
[PS3] Uncharted: Golden Abyss (SCEA) - 77,023 / NEW
[PS3] inFAMOUS 2 (SCEA) - 56,566 / NEW
[PS3] Uncharted 2: Among Thieves [Best] (SCEA) - 40,029 / NEW
[PS3] SOCOM 4: U.S. Navy SEALs (SCEA) - 33,341 / NEW
[PS3] Resistance 3 (SCEA) - 33,309 / NEW
[PS3] Sports Champions (SCEA) - 31,983 / NEW
[PS3] inFAMOUS [Best] (SCEA) - 26,943 / NEW
[PS3] God of War III [Best] (SCEA) - 20,268 / NEW

[PS3] Killzone 3 (SCEE) - 51,616 / NEW
[PS3] LittleBigPlanet 2 (SCEE) - 49,674 / NEW
[PS3] Heavy Rain [Best] (SCEE) - 18,810 / NEW
 

magash

Member
Sony First Party 2011 (Media Create):

[PSP] Patapon 3 (SCEJ) - 157,644 / NEW
[PSP] Ore no Shikabane o Koete Yuke (SCEJ) - 140,380 / NEW
[PSP] The ICO & Shadow of the Colossus Collection (SCEJ) - 108,468 / NEW
[PSV] Everybody's Golf 6 (SCEJ) - 92,993 / NEW
[PS3] Demon's Souls [Best] (SCEJ) - 87,292 / 193,424
[PSP] White Knight Chronicles: Origins (SCEJ) - 71,197 / NEW
[PS3] Everybody's Golf 5 [Best Reprint] (SCEJ) - 64,094 / NEW
[PS3] Gran Turismo 5 (SCEJ) - 59,198 / 622,577
[PS3] Bleach: Soul Resurreccion (SCEJ) - 52,891 / NEW
[PS3] Everybody's Golf 5 [Best] (SCEJ) - 33,726 / 201,924
[PS3] Beat Sketcher (SCEJ) - 31,338 / 93,873
[PS3] Shadow of the Colossus (SCEJ) - 31,263 / NEW
[PSP] My Summer Vacation 4 [Best] (SCEJ) - 30,500 / NEW
[PSP] Everybody's Golf Portable 2 [Best] (SCEJ) - 18,848 / 96,240
[PS3] ICO (SCEJ) - 18,233 / NEW

[PS3] Uncharted 3: Drake's Deception (SCEA) - 169,827 / NEW
[PS3] Uncharted: Golden Abyss (SCEA) - 77,023 / NEW
[PS3] inFAMOUS 2 (SCEA) - 56,566 / NEW
[PS3] Uncharted 2: Among Thieves [Best] (SCEA) - 40,029 / NEW
[PS3] SOCOM 4: U.S. Navy SEALs (SCEA) - 33,341 / NEW
[PS3] Resistance 3 (SCEA) - 33,309 / NEW
[PS3] Sports Champions (SCEA) - 31,983 / NEW
[PS3] inFAMOUS [Best] (SCEA) - 26,943 / NEW
[PS3] God of War III [Best] (SCEA) - 20,268 / NEW

[PS3] Killzone 3 (SCEE) - 51,616 / NEW
[PS3] LittleBigPlanet 2 (SCEE) - 49,674 / NEW
[PS3] Heavy Rain [Best] (SCEE) - 18,810 / NEW

This is really bad. I truly believe that Sony does not have a strategy in place for the VITA.
 
Upcoming Vita releases in Japan said:
04/12 Nikoli no Sudoku V: Shugyoku no 12 Puzzle
Rayman Origins

04/19 Lumines: Electronic Symphony

04/26 Ciel Nosurge: Ushinawareta Hoshi e Sasagu Uta
NextRev: Eibunpou Tettei Tokkun

05/24 NextRev: Gyouseishoshi Shiken
Samurai & Dragons (Deluxe Package)

06/07 Hello Kitty to Issho: Block Crash V
Kidou Senshi Gundam Seed Battle Destiny

06/14 Persona 4: The Golden
Super Monkey Ball: Tokumori AsoVita!

06/28 Metal Gear Solid HD Edition
NextRev: IT Passport Shiken
NextRev: Kihonjouhou Gijutsusha Shiken
NextRev: Ouyou Jouhougijutsusha Shiken

got this schedule from Gamefaqs. Are there any games missing on the schedule? I don't really see a system seller until Persona 4 on June 14th which is after E3.

But Maybe Rayman Origins can boost Vita sales over 10,000 units next week....maybe
 

Chris1964

Sales-Age Genius
Real question: Is the Rayman origin franchise doing better in Japan than in the States? I know Origins flopped on almost all platforms here, but I haven't kept track of the franchise in Japan. I'm assuming it has to be doing better in Japan than it is here...

It can't do better in Japan when almost never it's localized.
 

Wazzim

Banned
This is really bad. I truly believe that Sony does not have a strategy in place for the VITA.

Of course they have, which corporation invests millions without having a clear plan? It's just that we don't what it is and how it's going for them.
 

BKK

Member
How many people will pay ¥25k to play a Persona 4 again, and how many more would pay ¥20k? A price cut won't do anything without games, and why would a third party choose to put any significant games on a system with such a low installed base which is increasing at such a low rate? Sony's first party is largely irrelevant in Japan, so there's unlikely to be any system sellers from them releasing anytime soon either.

Vita is fucked.
 

watershed

Banned
Is it possible Sony prematurely released the Vita in order to counter the 3ds and that's why its seeing such poor software support?
 

Bebpo

Banned
Well, SRWZ2-2 did worse than Z2-1 first week, but I'm not sure that's a statistically significant drop.


Worth noting that Z2-1 didn't have a digital copy. It's not going to be a huge amount of Z2-2 sales, but just looking at the ratings (which are already more than Gravity Daze which we figured did about 15-20k DD) I wouldn't be surprised if physical + DD is only a slight drop that doesn't matter much.
 

Dalthien

Member
Is it possible Sony prematurely released the Vita in order to counter the 3ds and that's why its seeing such poor software support?

No - prematurely launching Vita to counter the 3DS would have been like what Nintendo did rushing the DS Phat out the door to make sure the PSP didn't get a head-start. Launching a year after the 3DS is in no way, shape, or form rushing a launch to counter the 3DS.
 

magash

Member
Of course they have, which corporation invests millions without having a clear plan? It's just that we don't what it is and how it's going for them.

Obviously Sony.

Can you please explain the Japanese PSVITA Japanese launch then because from outside looking in it seems to me that Sony basically launched a brand new system with software that doesn't cater to the Japanese customers.
 
Oh I'm sure they had a plan. The question is whether or not the plan was ever any good, or if the plan fell through at some point.

Nobody plans on a failure.

For example, I'm sure they planned to retain the portable exclusive on Monster Hunter. Then, you know, life happens.
 
Yea, I make one safe assumption based on the technology market as a whole in Europe and that's stupid. Meanwhile every other stupid remark from from frankie_baby goes unchallenged because he's been bashing Sony for the whole thread?

I think it's time for me to...
ibjpJxfKIUlXF3.gif
:p

oh dear, looks like i went to bed 10 mins too early last night
 
Is it possible Sony prematurely released the Vita in order to counter the 3ds and that's why its seeing such poor software support?

How on earth do you sell a console without software? If one thing is a cornerstone of this industry for the last 25 years it's the fact that software sells hardware, not the other way around.

Sony are just dumb fucks, that's what happened. They try to hex the reality to what they want it to be. They managed that with PS2, tried with PS3, failed miserably. Tried with PSP, somehow managed in Japan, but for such a high-profile product success in only 1 out of 3 regions is sad.

Now they launch Vita, with the same design philosophy as they did with PSP more than 5 years ago, ignoring smartphone market completely, by delaying PSP Suite. Meanwhile for all the power Vita has, people will only see Vita: 249$ 3DS: 169$. Add to that fact that a lot of gamers are sitting and waiting for next HD consoles, and the last thing they want is spend money on another portable.


Let's face it, happens in every company - people earning millions can also be stupid and make stupid decisions.
 

m.i.s.

Banned
This is true, but let's think about this: is there any title in the Sony catalog that would actually move systems? The only potential candidate is Gran Turismo, and that is a big if, given that it might take ages to develop, and/or probably wouldn't sell on a handheld.

Third party exclusives? What incentive does any third party have to develop a game for a system that hasn't even reached 2 million units sold worldwide yet, when they can ALSO release it for a system that has sold about ten times as much? And if it does release on said system too, then again, what incentive would anyone have to pick up a Vita over that system?

A new Uncharted, a new Wipeout, a new God of War, a new Ratchet and Clank... all of these are titles that sell, but only to the core Sony customer. Unfortunately, the core Playstation audience is also quite small, and a big portion of this audience is alienated because the handheld editions of these games do nothing to differentiate themselves from the console versions (and yes, this matters as much as one would like to argue otherwise; Nintendo's first party games for their handhelds are always developed by their main teams and always differentiate themselves from the console entries). Again, what reason does one have to pick up an overpriced (from a consumer's perspective) handheld with no compelling games, no good future support at least as of this point, and grossly overpriced accessories?

There really is no better way of putting it than the poster above has done.

The only thing I'll add is that, between a software stagnant PSP and a struggling PS3, Sony chose to focus all their energies on the latter, releasing a slim model to allow the company to cut the price and doing a comprehensive rebranding of the system and releasing key first part titles.

I suspect, when push comes to shove, they'll focus on PS4 and Vita will probably just become an afterthought.
 

liger05

Member
For me personally low vita sales only are going to make me sit on the fence for longer as before I buy this I need to be convinced the support is going to be there long term and low sales only make me think otherwise.

Not to mention I see no noises from sony to suggest they have plan to stop the rot.
 

herod

Member
Real question: Is the Rayman origin franchise doing better in Japan than in the States? I know Origins flopped on almost all platforms here, but I haven't kept track of the franchise in Japan. I'm assuming it has to be doing better in Japan than it is here...

Why would it do better in Japan? I don't get it.
 

herod

Member
There really is no better way of putting it than the poster above has done.

Except that at one point, Sony were able to create those franchises that sold big right out of the gate. Looking to old franchises is in itself a reductive viewpoint imo.
 

m.i.s.

Banned
Except that at one point, Sony were able to create those franchises that sold big right out of the gate. Looking to old franchises is in itself a reductive viewpoint imo.

That's the operative phrase, at one point. In many ways, Sony also appears to be suffering, as Nintendo is, from relying too much on well worn sequels.

But I think that's neither here nor there. The success of PS and PS2, and even PSP to a lesser extent, was built on key third party franchises. Both Western and Japanese.
 
Real question: Is the Rayman origin franchise doing better in Japan than in the States? I know Origins flopped on almost all platforms here, but I haven't kept track of the franchise in Japan. I'm assuming it has to be doing better in Japan than it is here...
I'm surprised you are asking these silly questions. You should know better than this.
 
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