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Media Create Sales: Week 2, 2012 (Jan 09 - Jan 15)

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Which has really nothing to do with Walkman, unless you are suggesting that having a Walkman sticker next to PlayStation is part of the plan? Not mentioning that both the PSP and Vita can play MP3s and other audio files, so the Walkman bit wouldn't really add much more.

So yeah, in the end, the walkman thing is completely unrelated, otherwise you better suggest as well that the Vita camera should be advertised as a Cybershot, and while you are at it, that the screen is somehow related to Bravia, although it's not.
So you didn't read the rest of my post. Or you got nothing from it. Ok, let me try again:

The walkman was the cool gadget all the youth wanted back then. Part of it was the hip effect, another part - the fact that the walkman was this astounding medium for people's cheap entertainment. Everybody and their dog was producing mixed tapes. Which takes us to the current iPod Touch - hip effect + cheap entertainment. The device does not need to be cheap itself (iPod Touch and Vita are in the same ballpark), and yet Apple somehow manage to sell quite a few of those.

But I do agree, that the price might be the most important point for the possible buyers, or else it will share the same fate as the Xperia Play, which has most if not all of the above things, and happens to make calls too.
No, the price is not the most important thing, not in that range anyway (nor the ability to make calls, for that mater). $250 is not out of reach for many young people, but a few would shell out that much for Sony's handheld. And yet, that same demographic would gladly pay the same amount for an iPod Touch. Sony do need the Walkman's successor, they just don't seem to know how to do it. I say that an App Store -like ecosystem is part of the recipe. A major one, at that.
 

stilgar

Member
Apples to oranges. Wii is better at some things than 3DS, 3DS is better at some things than Wii. 3DS is, for example, far better at shaders.

Yes, but it doesn't invalidate what he said.

I think the gap between ds and psp is far more noticeable than 3ds/Vita will ever be for a simple reason: DS could not output a decent 3D (apart from a very few gems), PSP could. Now they both do 3D (sort of) flawlessly.
 

Chris1964

Sales-Age Genius
If anyone is interested in the prediction game, let me know. I'll try to carry on.

These are the obvious games:

[PS3] Armored Core V
[3DS] Resident Evil Revelations
[PSV] Tales of Innocence R

And then a wildcard:

[360] Armored Core V
[PSP] Mobile Suit Gundam: Mokuba no Kiseki
[PS3] The Idolmaster: Gravure 4 You! Vol. 4

There are slow weeks and all of them will make top 20.
 
Yes, but it doesn't invalidate what he said.

I think the gap between ds and psp is far more noticeable than 3ds/Vita will ever be for a simple reason: DS could not output a decent 3D (apart from a very few gems), PSP could. Now they both do 3D (sort of) flawlessly.

The screen difference (OLED vs LCD) will favor the Vita alot though.
 

The 3DS has basic shaders that make it look much better than Wii games, but it ever so slightly worse than Wii in most other regards. If you compare the very slow corridor style gameplay of the above with something like WipeOut on Vita, the difference is really quite big.

Sure, the difference should be slightly less than Wii/PS3, simply because the Vita is probably further off from the PS3 than the 3DS is from Wii. That said, the Vita actually has more memory than the PS3, though again I wouldn't be surprised if most games are recommended to use 256 + 128 MB only, as the resolution of the screen is lower than PS3 so that it shouldn't need quite as much data either.

But there's no mistake - the 3DS is really still a lot less powerful than the Vita. The difference isn't even close to negligible. The Vita will be able to run most multi-platform games that also target 360 and PS3 without too much work, thanks to the power of its quad core gpu and cpu. It has more memory than either HD console, and 5 times the memory of the 3DS. Even a 'subqHD' game like Uncharted runs at 3-4x the resolution of a native 3DS game (700x480 vs 400x240 or something like that).

In other words, not really a contest? No, not in terms of hardware really. This battle, content is king, and then price, and in those areas Nintendo is very comfortable in Japan. However for the West, Vita looks like it's lining up some really good stuff.

That said, the price is still well in favor of the 3DS, at almost $100 less if you take a similar memory card for Vita (which will then run out much quicker).
 

mclem

Member
Y'know, it's not fair to compare the two this way, and this probably isn't the thread for it either, but I just realized:

Uncharted: 720 x 408 = 293,760

Revelations: (800 x 240) + (320 x 240) = 268,800

With 3D turned on they're almost pushing the same number of pixels. :p

...I know you know it's not a fair comparison, but I did have to stop and think for a bit to lock down exactly what was bothering me about it.

Strictly speaking, you'd expect (it's not set in stone, but likely) one 3DS screen to be less graphically intensive than the other; generally the lower will only have basic informational readouts rather than 3D worlds. That sort of image ought to be less demanding on pixel fill-rate than a full 3D scene.
 
Of course important to realise that you still only get 400x240 if you play in 2D (only the framerate should be better, which it is for some games last time I heard, but not sure I've seen that happen on any Nintendo title so far), and yes, has there been a single game yet that uses the bottom screen for 3D graphics?
 
...I know you know it's not a fair comparison, but I did have to stop and think for a bit to lock down exactly what was bothering me about it.

Strictly speaking, you'd expect (it's not set in stone, but likely) one 3DS screen to be less graphically intensive than the other; generally the lower will only have basic informational readouts rather than 3D worlds. That sort of image ought to be less demanding on pixel fill-rate than a full 3D scene.

Right, that's the main reason it's entirely unfair. :p

You'd expect Vita games to have to show a little more UI over the "play area" than a 3DS game, but I'd guess they still render the full scene and then overlay those elements...meaning Vita's UI elements would still be much more expensive per pixel than 3DS's on the lower screen. You also wouldn't expect Vita to spend 320x240 worth of pixels on UI stuff.

That's probably enough of that tangent. I was being facetious anyway.

and yes, has there been a single game yet that uses the bottom screen for 3D graphics?

As a point of interest, Sims 3DS renders both a third person view on the top screen and a top down 3D view on the bottom screen. It's a shame that it sucks. There are probably other examples too, but they're few and far between.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
No, it really can't. There will not be a single 3DS game that will look better than say, Super Mario Galaxy 2 or Skyward Sword, sorry. Revelations doesn't even come close and that's the best looking game that we know of.

3DS is one year old where devs had like 10 years to master the GC/Wii architecture - not saying there are things were the Wii is performing better, but future titles like MH 4 will really show what the system is capable of.
 
No, it really can't. There will not be a single 3DS game that will look better than say, Super Mario Galaxy 2 or Skyward Sword, sorry. Revelations doesn't even come close and that's the best looking game that we know of.
Revelations looks a lot better than Skyward Sword, dood.
 

test_account

XP-39C²
Y'know, it's not fair to compare the two this way, and this probably isn't the thread for it either, but I just realized:

Uncharted: 720 x 408 = 293,760

Revelations: (800 x 240) + (320 x 240) = 268,800

With 3D turned on they're almost pushing the same number of pixels. :p
I'd actually say that it is a fair comparison, but just messuring pixel pushing alone doesnt really mean much. If you want to just messure pixel pushing, then you might just take a colored background and look at the native resolution, to see how many pixels the screen can push at one time. Then the Vita can push 522k pixels (960x544) while the 3DS can push 268k pixels.
 

mclem

Member
But there's no mistake - the 3DS is really still a lot less powerful than the Vita. The difference isn't even close to negligible. The Vita will be able to run most multi-platform games that also target 360 and PS3 without too much work, thanks to the power of its quad core gpu and cpu. It has more memory than either HD console, and 5 times the memory of the 3DS. Even a 'subqHD' game like Uncharted runs at 3-4x the resolution of a native 3DS game (700x480 vs 400x240 or something like that).

Then why hasn't it done so yet? Why haven't we seen a selection of those games at launch? The 3DS at launch got a more-than-passable port of Super Street Fighter IV, why doesn't the Vita have that already?

I think that's the elephant in the room, here. Why aren't there more home console ports on the Vita at launch - in Japan, where the PSP was arguably a successful system (much more than in the western regions)?

I'm sceptical about the power claims; I'm sure it's good, and significantly more powerful than the 3DS. But I'm also reminded of the many times I saw the PSP pitched as a 'portable PS2', and when actually developing for it I found the system wasn't *close* to that.
 

mclem

Member
3DS is one year old where devs had like 10 years to master the GC/Wii architecture - not saying there are things were the Wii is performing better, but future titles like MH 4 will really show what the system is capable of.

Many devs didn't actually *attempt* to, though...
 

mclem

Member
I'd actually say that it is a fair comparison, but just messuring pixel pushing alone doesnt really mean much. If you want to just messure pixel pushing, then you might just take a colored background and look at the native resolution, to see how many pixels the screen can push at one time. Then the Vita can push 522k pixels (960x544) while the 3DS can push 268k pixels.

That doesn't take into account the impact of overdrawing. In an average frame the hardware would probably have to render significantly more pixels than those quantities due to occluded polygons which aren't perfectly culled. That's why the fact that a significant proportion of the 3DS's pixel count is likely to have minimal occlusion due to being 2D is an important factor.

Random(ish) aside: I wonder what form the 3DS's framebuffer actually takes. I'm assuming the interleaving of pixel columns is done in hardware, not software, but I'm wondering if you can do some optimisations by flagging regions as identical for both eyes (i.e. planar with the screen) - that could *potentially* be handled in hardware and not have to be rendered twice.
 
So what kind of gap is it then?
Resident Evil Revelations looks amazing, possibly the best looking 3DS game shown so far, but from what I've seen it's still not even close to matching Uncharted on Vita.
But yeah, no game sell solely on graphics, it doesn't exactly hurt if it looks great though, especially if pics gets posted on boards.
Cannot believe this conversation.... PSP was way more high tech than DS, but did it help the PSP in the west?
It got GTA, Burnout, God of War, WipeOut, Daxter etc.. all hot IP and brilliant graphics.

Why didn't it destroy the DS then?

And yes, the current Vita games are almost all console games...... sitauation is the same, only less loading, finally touch and a bit more battery.

Graphics never matter, that's why we alle love tetris, mario and that's why the wii was such a succes.


Portable games are all about instant fun, Sony doesn't get this....
 
It was a pretty strong seller in the PS2 days. Like many other strong PS2 franchises though, time has not been kind to it in Japan.
Hot Shots 4 was a monster. I think in the "PS2 and on" period in Garaph, it's the top Sony game, ahead of Gran Turismo 3.
Gr15

Y'know, it's not fair to compare the two this way, and this probably isn't the thread for it either, but I just realized:

Uncharted: 720 x 408 = 293,760
The Vita game? I'd assumed all games would be made at its standard resolution, like all previous portables.
 
No, it actually adds something. Unlike OLED.

I think high PPI and a high resolution with the beautiful contrast and colors of the OLED screen adds as least as much as gimmicky 3D. To me, it adds alot more actually.

Revelations looks a lot better than Skyward Sword, dood.

Haha, no.

Then why hasn't it done so yet? Why haven't we seen a selection of those games at launch? The 3DS at launch got a more-than-passable port of Super Street Fighter IV, why doesn't the Vita have that already?

I think that's the elephant in the room, here. Why aren't there more home console ports on the Vita at launch - in Japan, where the PSP was arguably a successful system (much more than in the western regions)?

I'm sceptical about the power claims; I'm sure it's good, and significantly more powerful than the 3DS. But I'm also reminded of the many times I saw the PSP pitched as a 'portable PS2', and when actually developing for it I found the system wasn't *close* to that.

Marvel vs Capcom 3?
 
Then why hasn't it done so yet? Why haven't we seen a selection of those games at launch? The 3DS at launch got a more-than-passable port of Super Street Fighter IV, why doesn't the Vita have that already?

I think that's the elephant in the room, here. Why aren't there more home console ports on the Vita at launch - in Japan, where the PSP was arguably a successful system (much more than in the western regions)?

I'm sceptical about the power claims; I'm sure it's good, and significantly more powerful than the 3DS. But I'm also reminded of the many times I saw the PSP pitched as a 'portable PS2', and when actually developing for it I found the system wasn't *close* to that.

I'm going to go out on a limb a bit here and risk public GAF ridicule - I know that people on forums are very unreliable and the guy-who-knows-a-guy is never to be trusted. But I read something a while ago on the Penny Arcade forums that I still haven't forgotten about, and it's what gives me some pause whenever I think about the Vita's power:

Not that I'm deterred from my purchase, but some info I just learned is kinda scary.

Industry friend working on a Vita title told me that the Vita is not near as powerful as Sony is implying that it is, and can't even support simple things like alpha mapping. They said that the system can push poly's sure, but lacks some basic rendering techniques. I asked how Uncharted looks so damn good then, and they said (which makes sense) that Naughty Dog is a fairly core Sony dev house, and Sony is pretty much babysitting them and helping them out every step of the way with any issues they might have, showing them how to get the best out of the hardware. But for their team development was an insane carnival of daily finding ridiculous new things that the system could not do or do well.

I can't really call BS on this considering it's a person actually working on a Vita title, but I am hoping that some of this is just dev kit issues, or maybe one department misinforming another one. In the end the Vita might end up having to fake some rendering techniques a lot like they did with Shadow of the Colossus on the PS2.

I know that Spaniard has some industry ties as a journalist, at least. And it makes sense to me too, reminds me of the way Naughty Dog squeezed every ounce of power from the PS1 to make the first Crash (I know, different people involved etc.).

Feel free to dismiss as BS, I just find it interesting and could explain some things we're seeing if true.
 

test_account

XP-39C²
That doesn't take into account the impact of overdrawing. In an average frame the hardware would probably have to render significantly more pixels than those quantities due to occluded polygons which aren't perfectly culled. That's why the fact that a significant proportion of the 3DS's pixel count is likely to have minimal occlusion due to being 2D is an important factor.

Random(ish) aside: I wonder what form the 3DS's framebuffer actually takes. I'm assuming the interleaving of pixel columns is done in hardware, not software, but I'm wondering if you can do some optimisations by flagging regions as identical for both eyes (i.e. planar with the screen) - that could *potentially* be handled in hardware and not have to be rendered twice.
Yeah, there are a lot of things to concider. But at least it will show how many pixels the screen can show at once :)
 
The Vita game? I'd assumed all games would be made at its standard resolution, like all previous portables.

Yeah. I linked the info in a previous post:

http://www.eurogamer.net/articles/digitalfoundry-vs-playstation-vita?page=3

Of the launch line-up, Uncharted: Golden Abyss is rightly touted as showcase material.

...

The visuals are particularly striking, with some outstanding water effects and viewing distances being shown off in the earlier chapters as you pass waterfalls on cliff-sides, revealing seemingly miles of jungle terrain below. The overall quality of the character models holds up to close scrutiny too, and are highly reminiscent of the detail level used for those in the very first Uncharted. Alas, much of the good work put into the overall look of the game is impacted slightly by the use of a 'sub-qHD' native resolution. The whole game appears to be rendering with a native framebuffer somewhere in the region of 720x408 (which is 75 per cent of the Vita's maximum 960x544 resolution), meaning the game's image quality isn't quite as exemplary as we'd hoped it would be, and that scaling artifacts are evident.

f this is to benefit performance, it could well be the right call. The frame-rate rarely deviates from its target 30FPS, even in the most hectic shoot-outs or cut-scenes - and v-sync is engaged throughout.
 

wazoo

Member
Then why hasn't it done so yet? Why haven't we seen a selection of those games at launch? The 3DS at launch got a more-than-passable port of Super Street Fighter IV, why doesn't the Vita have that already?

Vita has Marvel vs Capcom.

anyway, it is not a 4 core CPU, only three ;)


what will limit the Vita is development time, budget, team skills.
 

Dragon

Banned
No, it actually adds something. Unlike OLED.

A childish response would be something snarky like: "yeah it adds a headache." But I'll give you the benefit of the doubt and think you legitimately believe this, no matter how wrong it is. So here are some advantages of OLED:

Thinner and lighter than comparable LCDs
Because it has no blacklight it can display better black levels than most competitors

There are a few more that I could paraphrase from Wikipedia but I'll just copy them here.

Wikipedia said:
Wider viewing angles & improved brightness
Better power efficiency
Response time

http://en.wikipedia.org/wiki/Oled#Advantages

Hope that helps!
 

wsippel

Banned
I think high PPI and a high resolution with the beautiful contrast and colors of the OLED screen adds as least as much as gimmicky 3D. To me, it adds alot more actually.
Spatial perception is a gimmick now? Try to climb a few stairs with one eye closed then. ;)
 

BorkBork

The Legend of BorkBork: BorkBorkity Borking
A childish response would be something snarky like: "yeah it adds a headache." But I'll give you the benefit of the doubt and think you legitimately believe this, no matter how wrong it is. So here are some advantages of OLED:

Thinner and lighter than comparable LCDs
Because it has no blacklight it can display better black levels than most competitors

There are a few more that I could paraphrase from Wikipedia but I'll just copy them here.



http://en.wikipedia.org/wiki/Oled#Advantages

Hope that helps!

IMO for the average consumer, the novelty of glassless 3D trumps an enhanced screen over a traditional LCD one. At worst, it's a wash between the two (aka different and not better). Again, it comes down more to the software when it comes to assessing a portable's attractiveness.
 

wrowa

Member
From all we know, the 3DS is really limited in terms of geometry, so I'd agree with the sentiment that we won't get to see something that looks as good as Wii's top games.

Revelation is the best-looking 3DS game, and from all we've seen (and get to play) so far it only has very small areas and corridors. After playing the demo I'd actually say that RE4 looks better :p
 

Dragon

Banned
IMO for the average consumer, the novelty of glassless 3D trumps an enhanced screen over a traditional LCD one. At worst, it's a wash between the two (aka different and not better). Again, it comes down more to the software when it comes to assessing a portable's attractiveness.

While I agree completely, the post I was responding to was not about a portable's attractiveness. It was a direct response to another post in which the user concluded that OLED has no advantages whatsoever. I was simply contradicting such a claim because it's ridiculous.
 
From all we know, the 3DS is really limited in terms of geometry, so I'd agree with the sentiment that we won't get to see something that looks as good as Wii's top games.

Revelation is the best-looking 3DS game, and from all we've seen (and get to play) so far it only has very small areas and corridors. After playing the demo I'd actually say that RE4 looks better :p

I don't get this logic. RE:R features corridor gameplay because that's the design. Like how REmake and RE0 were corridor based, and like every other RE game that's not RE4/5. RE:R pushes far more advanced effects than RE4 anyway. It has actual shadows and much superior lighting, so if geometry suffers, then it's made up for in other areas anyway.

RE:R is definitely, on a technical level, more than a match for any Wii game.
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
I'm guessing some of you haven't played Mario Land 3D or Pushmo. 3D adds a lot to the experiences, and both games wouldn't be nearly as intuitive without 3D.

With Pushmo if you get stuck, you basically have to use the far out angle of the puzzle to see your mistake or to try and make further progress. Without 3D, you cannot see how much depth you have created with the puzzle. But with 3D on, you can easily see which layers have been pulled out the furthest or haven't at all.

On Super Mario Land 3D, the pluses 3D add are pretty obvious. Not only does it add a certain living feeling to the world, but it also helps locating exactly how far or where a platform actually is, and it makes jumping on enemies in a 3D world a lot easier. Super Mario Land 3D also has you exploring a lot of levels on a 2D Plain that has depth and allows you to move froward and backwards along with left and right. Being able to see a profound depth in this situation makes gameplay like this much more intuitive and playable compared to past experiences. Not to mention the platform star rooms that literally make it to where you can not see a hidden location of a platform unless you have 3D turned on.

I believe that 3D not only provides a certain immersion to games that is not replicable by any 2D screen, but is also brings additions to gameplay and is more intuitive for the gamer, at least as much as an OLED screen would be.
 
The 3DS has basic shaders that make it look much better than Wii games, but it ever so slightly worse than Wii in most other regards. If you compare the very slow corridor style gameplay of the above with something like WipeOut on Vita, the difference is really quite big.

Sure, the difference should be slightly less than Wii/PS3, simply because the Vita is probably further off from the PS3 than the 3DS is from Wii. That said, the Vita actually has more memory than the PS3, though again I wouldn't be surprised if most games are recommended to use 256 + 128 MB only, as the resolution of the screen is lower than PS3 so that it shouldn't need quite as much data either.

But there's no mistake - the 3DS is really still a lot less powerful than the Vita. The difference isn't even close to negligible. The Vita will be able to run most multi-platform games that also target 360 and PS3 without too much work, thanks to the power of its quad core gpu and cpu. It has more memory than either HD console, and 5 times the memory of the 3DS. Even a 'subqHD' game like Uncharted runs at 3-4x the resolution of a native 3DS game (700x480 vs 400x240 or something like that).

In other words, not really a contest? No, not in terms of hardware really. This battle, content is king, and then price, and in those areas Nintendo is very comfortable in Japan. However for the West, Vita looks like it's lining up some really good stuff.

That said, the price is still well in favor of the 3DS, at almost $100 less if you take a similar memory card for Vita (which will then run out much quicker).

All agreed, but put me in the camp that thinks the gap between 3DS and Vita will be less of a factor than between DS and PSP. I think the gap is smaller.

Mainly I just look at RAM, 3DS has 128MB, Vita 640, 5X difference. DS had 4 MB vs 32 in PSP, or 8X.

Generally I often find RAM a pretty good proxy for the rest of the systems power. It's a pretty immutable spec.

Also this: http://www.youtube.com/watch?v=kmG0ciT_WQk Uncharted looks better, but not, just incredibly so.

But make no mistake Vita is much more powerful, not arguing that. Again I think the gap may be less of a factor in favor of the Sony product this time. But then again we need more time to see what both are capable of to be sure.
 

wsippel

Banned
While I agree completely, the post I was responding to was not about a portable's attractiveness. It was a direct response to another post in which the user concluded that OLED has no advantages whatsoever. I was simply contradicting such a claim because it's ridiculous.
No. I said it adds nothing, not that it had no advantages. Switching from TFT to OLED, you get the exact same visual information, just more vibrant and with better contrast. Stereoscopic 3D on the other hand adds additional visual information: spatial perception.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
http://ameblo.jp/chogameya

木曜日更新と言ったら新作状況でしょう
テーマ:ゲーム販売状況
まず先にお詫びいたします。
リズム怪盗売れんのかよwwwwwwばろしゅwwwwwとか言って申し訳ございませんでした。
あと、SEGAの営業さんが「リズム怪盗めちゃめちゃ予約来てまして、すぐに問屋さんに追加して頂いたほうが良いですよ。」って言ってる最中、"…まあ、営業が自社製品ススメないわけないし、心にも思ってない事を言うなんて大変だな"なんて思って申し訳ございませんでした。

こんばんは。




…1本も売れずに土曜日を迎えるかと思ったのに、購入者がポツポツ居たので慌てて追加しました。
土日分無くなりそうだったんだもん。
でも、初回の発注数が少ないので、分母が小さい分、多く売れたって思って貰えれば良いと思います。


某掲示板で、ジャギリンスの彼方とか言われていたラビリンスの彼方も良い感じの消化。
一応追加しました。


あと、発注時点ではあまり気にしなかったけど、実際入荷した時に「なんで僕は発注したんだろう…?」って思ったヒーローズファンタジアも、限定、通常ともに1本ずつ販売。
実は限定もう1本あるんだ!大丈夫かな?!

お姉チャンバラZカグラも売れまして、追加しようとしたら「掛高になりますが…」って言われたのでスルー。よほどの事が無い限りは入れない可能性大。


そんな初日。
新作より旧作のほうが売れてるので、今週は売り場は平和なのかなぁ。





ところで、営業さんが滅多に来ない当店ですが、セガ屋さんだけは来ます。あと何故か角川も来るけど…。
営業の人に進められると、なんかホントに売れるんじゃないかって思い始めて、ついついリピート分の発注を多めにしちゃうのは、僕が流されやすいだけ?

Some first day impressions. Jap-Gaf, please! XD
 
All agreed, but put me in the camp that thinks the gap between 3DS and Vita will be less of a factor than between DS and PSP. I think the gap is smaller.

Mainly I just look at RAM, 3DS has 128MB, Vita 640, 5X difference. DS had 4 MB vs 32 in PSP, or 8X.

Generally I often find RAM a pretty good proxy for the rest of the systems power. It's a pretty immutable spec.

Also this: http://www.youtube.com/watch?v=kmG0ciT_WQk Uncharted looks better, but not, just incredibly so.

But make no mistake Vita is much more powerful, not arguing that. Again I think the gap may be less of a factor in favor of the Sony product this time. But then again we need more time to see what both are capable of to be sure.
There's a much stronger reason behind the truth of your first paragraph:

DS was barely capable of 3D output; it was not a matter of how good it looked, it just couldn't run most recent 3D designs.

While PSP was capable of at least running games of PS2 level.


This is not the case with 3DS. It can run most modern game design, most probably not the grander design and not with high polygons, but most of games are now possible. However, I wonder if at some point 3DS will also hit a wall, such as if a grander and more open world design will be possible for MH4 to match the concept they showed.
 

Dragon

Banned
No. I said it adds nothing, not that it had no advantages. Switching from TFT to OLED, you get the exact same visual information, just more vibrant and with better contrast. Stereoscopic 3D on the other hand adds additional visual information: spatial perception.

Ah I misread it then. Thanks for clarifying!
 

test_account

XP-39C²
I don't get this logic. RE:R features corridor gameplay because that's the design. Like how REmake and RE0 were corridor based, and like every other RE game that's not RE4/5. RE:R pushes far more advanced effects than RE4 anyway. It has actual shadows and much superior lighting, so if geometry suffers, then it's made up for in other areas anyway.

RE:R is definitely, on a technical level, more than a match for any Wii game.
I guess he means for games in general. Not every game will be designed as walking through narrow corridors.
 
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