I'm not saying it affects the Japanese market to a large degree. But you know what else doesn't affect the Japanese market to a large degree - whether or not a game had been ported to a different system before or not. Let's say FF3 had been ported to the GameBoy Color in 1999 - I don't think it would have had much of an effect on the sales of FF3 DS. A small effect, sure. But probably similar to the effect of people (a large number of gamers have played emulated NES Roms at some point in their life, by the way) playing FF3 on an emulator at some point.Again, this doesn't concern the mainstream. All those methods are also illegal and not at large important to the Japanese market.
It's not a ridiculous argument. You have to ask why even DQ declined on PS2, although it was so successful as a platform. PS3 is even worse in regards to being a multi purpose device, as it was even more expensive and much less successful. Install base does cap possible sales.
And your 2 million for a new mainline FF on DS or 3DS is pure speculation. You don't really have a strong argument to begin with.
How well does FFXV sell?Hey guys, do you think FFXVI could sell more or less than 500k on a next-generation Nintendo portable system (post-3DS) or would it sell more on the PS4?
Hey guys, do you think FFXVI could sell more or less than 500k on a next-generation Nintendo portable system (post-3DS) or would it sell more on the PS4?
is ffxv dreamcast-exclusive?
More on a portable.Hey guys, do you think FFXVI could sell more or less than 500k on a next-generation Nintendo portable system (post-3DS) or would it sell more on the PS4?
More on a portable.
probably not; the system is starved for good games, so people have to biteDo you guys think P4P would have sold the same number on 3DS?
Hey guys, do you think FFXVI could sell more or less than 500k on a next-generation Nintendo portable system (post-3DS) or would it sell more on the PS4?
But my argument is based on something. For this current home console generation, the two mainline home console entries are at 1.9M and 800k on the PS3. Within the same timeframe, FF3 DS is over a million and Dissidia PSP is at 900k. So handheld ports/remakes/spin-offs have already beat XIII-2, and are within a million of XIII. And it's safe to assume that a full-fledged mainline title would have performed significantly better than the ports/remakes/spin-offs that already topped XIII-2. Getting up near the total of XIII seems very plausible.
If your game needs to sell just below 250k-300k units, that's true. But if your game usually sells more than that, I cannot see why choosing PSVita over 3DS / PS3, at least until the installed base stays below one million units.
Dreamcast 2 exclusive. Sells 1.2 million lifetime. FFXV-2 does much worse because Sega pulls out of the hardware market again.
Is this your first time reading MC thread ?
Japan has a whole industry of companies who live on game releases which sell 50-100k copies regularly.
So an argument about how much FFXIII would have sold on the DS is rather nonsensical due to the fact that if it were on the DS it would be a totally different game with a totally different release and development schedule, and a different type of marketing, and hence when all those are taken into consideration it will be a totally different end product. Would people like this more, hence allowing it to sell more? Maybe? Who knows? We don't even know what such a product would be. So what's the point?
That's cool. And you think western sales of handheld FF would rival western sales of PS3 version ?
Can't argue with that.
By the way, it's cool to see you in the thread again. You've been absent lately (or maybe it just seems that way?)
I don't see how Persona is comparable to a mainline final fantasy though; they are not visual showcases.On a more serious note, I think that one major flaw in "would [x] sell better on [y]" discussion is that when a platform shift is so great that it would basically require the actual product to be a completely different thing to begin with, it is probably not a very worthwhile or meaningful discussion in the end.
Why? Because a game title is just a game title, and a brand is only worth as much as what it means to people who want to play it. A strong brand usually indicates that the brand is attached to products which people generally want, but once that brand stops offering what people liked about it, it no longer holds much value.
So an argument about how much FFXIII would have sold on the DS is rather nonsensical due to the fact that if it were on the DS it would be a totally different game with a totally different release and development schedule, and a different type of marketing, and hence when all those are taken into consideration it will be a totally different end product. Would people like this more, hence allowing it to sell more? Maybe? Who knows? We don't even know what such a product would be. So what's the point?
it was apperent once we had the lack luster pre-order datas honestly; but I think it may perform at least good in the west (like 800k LTD when all is said and done]Too depressed to post about sales after KH3D bombed. :/
Why? Because a game title is just a game title, and a brand is only worth as much as what it means to people who want to play it. A strong brand usually indicates that the brand is attached to products which people generally want, but once that brand stops offering what people liked about it, it no longer holds much value.
I don't see how Persona is comparable to a mainline final fantasy though; they are not visual showcases.
or are some people really saying FF mainlines shoould [or even is possible] to come to a handheld? I think they probably will not be even released on Wii U if they graphical leap of PS4 is huge [at least as long as it doesn't end up in a position such as Vita; that is, the support being still on Wii U and PS3 even after its release]
what old fans? Who played FF VII at the relase are probably in their 30's by now; of course they can't bring them back.ith FFIX, Square tried to reconcile old fans, yet it saw a decline (could have other reasons though). Crystal Chronicles is obviously an attempt to appeal to old fans, as was 4 Warriors of Light, but they keep trying new things with these games and only face declining sales. They obviously have no good concept to appeal to those old fans other than maybe the social games for mobile phones (not sure how well these actually do).
thanks for clarification; so there 'are' people who think mainline FF should move to handhelds? wow!I'm talking about the FF discussion. I think whether P4G could have done as well on the 3DS is a valid discussion, and possibly an interesting one, although I have no real input. Both platforms are capable of handling P4, and the game as it exists could be easily compared between platforms.
And how about hardware that have only games that sell just on that range? Strong IP and million sellers also help to build a fanbase that then purchases minor games. Without Monster Hunter on PSP, for example, I'm doubtful titles like God Eater and Phantasy Star Portable could manage to sell so much.
And if they want to sell that much to the new people, they should make something that is relatively that good comapred to the rest of the products in the market; which obviously they haven't been able to do at least since FF X.
Do you mean total or just in Western markets?it was apperent once we had the lack luster pre-order datas honestly; but I think it may perform at least good in the west (like 800k LTD when all is said and done]
Not necessirely - look at White Knight chronicles which Sony released to counter X360 getting all jrpgs - that sold around 300-400k despite being crap.
Being direct competitor to popular franchise exclusive to other system can also be beneficial position.
Do you mean total or just in Western markets?
Isn't that ~thrice it's Japanese sales?
Quick google tells me BBS had a first NPD month of 225K cf first week of 440K MC iirc.
Do you guys think P4P would have sold the same number on 3DS?
On a more serious note, I think that one major flaw in "would [x] sell better on [y]" discussion is that when a platform shift is so great that it would basically require the actual product to be a completely different thing to begin with, it is probably not a very worthwhile or meaningful discussion in the end.
Why? Because a game title is just a game title, and a brand is only worth as much as what it means to people who want to play it. A strong brand usually indicates that the brand is attached to products which people generally want, but once that brand stops offering what people liked about it, it no longer holds much value.
So an argument about how much FFXIII would have sold on the DS is rather nonsensical due to the fact that if it were on the DS it would be a totally different game with a totally different release and development schedule, and a different type of marketing, and hence when all those are taken into consideration it will be a totally different end product. Would people like this more, hence allowing it to sell more? Maybe? Who knows? We don't even know what such a product would be. So what's the point?
So an argument about how much FFXIII would have sold on the DS is rather nonsensical due to the fact that if it were on the DS it would be a totally different game with a totally different release and development schedule, and a different type of marketing, and hence when all those are taken into consideration it will be a totally different end product. Would people like this more, hence allowing it to sell more? Maybe? Who knows? We don't even know what such a product would be. So what's the point?
not if scott bakula has anything to say about it.
So *that's* why the VMU2 was codenamed 'Ziggy'.
We can actually cite a specific example: Xenosaga DS vs. PS2. I have to admit, while it's obviously visually very different, I have genuinely no clue if it's a vastly different game or not.
We can actually cite a specific example: Xenosaga DS vs. PS2. I have to admit, while it's obviously visually very different, I have genuinely no clue if it's a vastly different game or not.
what old fans? Who played FF VII at the relase are probably in their 30's by now; of course they can't bring them back.
And looking at XIII and XIII-2, I wouldn't rule out a handheld mainline entry even selling better than the home console entries of today.
With Versus, I think they probably already have wasted a lot of potential due to the very long development cycle, I think in the end it may end up being a situation like GT5.That's probably what's taking Versus so long tbh. I'm not saying they'll succeed at this point, but it seems they really do want to create a FF game which has a certain level of quality in it, and offering things which are relevant in the modern market with regards to both action and RPGs. If they're unable to deliver on that, then maybe they really need to relook at the value of their staff and consider finding fresh blood to inject more creativity into the company.
total.Do you mean total or just in Western markets?
Isn't that ~thrice it's Japanese sales?
Quick google tells me BBS had a first NPD month of 225K cf first week of 440K MC iirc.
aren't all of them are on Sony platform? IIRCNo. The persona franchise has always been associated more with Sony
It is difficult to prove such facotrs having a major influence over purchase of younger crowd.Even with fans getting older and not having enough time to play those games anymore, they represent general tastes in society that are inluenced among groups of people, members of which might pass on their opinion to younger players or buy games for them, if they are their kids for example.
With Versus, I think they probably already have wasted a lot of potential due to the very long development cycle, I think in the end it may end up being a situation like GT5.
For example regarding graphics, not certainly, but with a high probability, regardless of how good Versus would look in for example 2010, by the 2013 it'll will look nothing specially compared to all the games that have come since. Now if they still want it to look very good, at least they have to heavily modify a lot of what they have worked on already, which is really a waste.
Well, GT5 was still incredibly successful though. So I'm not sure if that's the best example. The series failed to sell in Japan because car racing games in general have fallen out of favor and none of them really sell anymore. Ridge Racer isn't worth anything in Japan either anymore. Only family friendly racing games like Mario Kart can survive in Japan.
Given that those are retail sales of Persona, I wonder how the SEN sales were.
GT4 and GT3 combined have sold over 26m[edit: wiki data] I don't see GT6 (if ever released on PS3) and GT5 combined even reaching one of them, let alone 26m.Well, GT5 was still incredibly successful though. So I'm not sure if that's the best example. The series failed to sell in Japan because car racing games in general have fallen out of favor and none of them really sell anymore. Ridge Racer isn't worth anything in Japan either anymore. Only family friendly racing games like Mario Kart can survive in Japan.
Yeah I don't really see how P4G could have done at least not as well as it did here. It had a lot of marketing and a popular anime, meaning there's most probably a fairly large proprtion of people that bought it that did not play the original. If you were to compare the amount of people that owned a 3DS and watched that anime to the amount that owned a Vita, the relative proportions would probably heavily weigh towards the 3DS.
I guess 3DS doesn't have a big enough userbase to support titles like that yetDid KH3D bomb due to little marketing or something?
I didn't imagine Kingdom Hearts 3D selling much less than KHBBS and yet it is one of the biggest bombas in S-E's recent history in Japan.
I guess 3DS doesn't have a big enough userbase to support titles like that yet
I really don't get why it bombed sincerely.
Franchise fatigue/too many spinoffs/too long since last mainline game