Ōkami;246300310 said:
DQXI is available in Asia but only in Japanese, so its not like you'll see huge downloads apart from hardcore fans, the first official localized version of the game is the chinese one out on the winter.
For example, DQXI is on the Korean PSN, but its the game is in japanese.
Some international fans might've bought those versions, the Korean version of the game is like $30 cheaper, despite being the same exact thing as the japanese one.
Oh interesting, thanks. Indeed, only hardcore asian fans would buy the game now, but
it is indeed accessible to them then, that's the important thing here.
LordKano, if you dont like Dualshockers, the interpretation of Matsuda's quote is no different on
Gematsu or
Siliconera.
Another thing, the PS4 version wouldn't need 330K digital sales to debut higher. Before August 9th (the day when Matsuda was talking) Famitsu had a difference of 273,293 units. Now, trackers are only that : trackers. They can overestimate one version and underestimate another. I know also a lot of people here are working hard to emphasize that "the digital ratio is low in japan" even though no one has a fucking real idea about it. Only thing we know for sure is DQ11 has been the best selling PSN title since July 29th.
Now I'm just here to tease, I also think Matsuda is talking about revenue instead of units. Whether the PS4 version of DQ11 is a little above or a little below 3DS has absolutely no importance. The console version crushed all expectations from the experts around here (no need to dig up again the thread from last spring) and at the very least Matsuda's quote makes it impossible for anyone to downplay the response around the PS4 release.
I'm also sharing
this link just for fun. Maybe this is what those western CEO calls "stronger engagement" or something like that
