However, rather conveniently, the full combined force of Capcom, Koei-Tecmo, Sega-Atlus, Namco Bandai, and Square-Enix will be on display on PS4 between now and the NX's launch, so we can see just how much these companies move hardware in 2016. Konami already contributed what they could, so that's baked in to the sales trajectory.
Well, we could also just look at how much they've failed so far and, I have to ask, do some of them even have anything left to offer? With Berseria out and its release having... no affect, what else do they have with much of any sway? Does KT have anything left? Nioh? But that feels like a title for the west and even then its targeting a pre-existing audience*.
Capcom completely crashed with their largest IP so far, but maybe we will see good things with RE7.
For SE, they initially had some successes with the DQ spin-offs but that's since largely petered out. World of FF is so low on the radar, it seems, that it has tunneled underground at this point.
All that's left is really Persona/Atlus, an event that happens once every decade, and FFXV, a game that is tracking right along with Lightning's Return to Clock Town (also I still don't think its smart to have this release anywhere near Pokemon). The Slim will do a lot, I imagine, as we've seen that price-cuts have *some* affect. Though if I missed any real big titles/tentpoles, let me know. I could very easily have forgotten some huge release other than those I mentioned.
*This is generally the problem I see with all of this. This is all the same sets of audiences and everything is converging on the same core. This is why Splatoon exploded as it did and did more on its own than, seemingly, the entire-at-the-time Japanese industry, it targeted an audience that hadn't been represented and catered to with much of anything.