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Media Create Sales: Week 36, 2017 (Sep 04 - Sep 10)

ggx2ac

Member
I don't disagree, and in overall support Capcom is certainly lagging..but just looking at this years November and December lineup its not like any 3rd party planned particularly well for this first holiday.

That is true, we knew for a while that Nintendo would have to prove to third parties (especially western third parties) that the install base is there for the Switch. That's why it was going to be unlikely to expect major third parties to greenlight projects for Switch until sales numbers for Switch hardware proved favourable.

Edit: But of course that meant less competition for Switch software which means more opportunities for those that take the risk.

And in this case, it was indies and smaller publishers that reaped the rewards.
 

fortunato

Banned
I don't disagree, and in overall support Capcom is certainly lagging..but just looking at this years November and December lineup its not like any 3rd party planned particularly well for this first holiday.

Capcom released Monster Hunter 3G on 3DS just a few weeks after Super Mario 3D Land and Mario Kart 7 during 2011 holidays. They did not have any problems in selling a lot, and way above expectations. Level-5 also released the new Inazuma Eleven in December, and the game went to sell almost 500k units. Namco Bandai released a SD Gundam, which sold 150k units. The only big third-party underperforming 3DS game in late 2011 was the third Dragon Quest Heroes: Rocket Slime.
 

Lonely1

Unconfirmed Member
I suppose those Capcom ports are skipping the Switch because they were not planned for it since the beginning and of course they didn't want to add another version during the development.

What of this "of course"? Even small western indies can add skus during development. Is not like porting Okami is a daunting task...

That is true, we knew for a while that Nintendo would have to prove to third parties (especially western third parties) that the install base is there for the Switch. That's why it was going to be unlikely to expect major third parties to greenlight projects for Switch until sales numbers for Switch hardware proved favourable.

Edit: But of course that meant less competition for Switch software which means more opportunities for those that take the risk.

And in this case, it was indies and smaller publishers that reaped the rewards.

The Afternoon collection is as risk free as you can get. And intern would do it in a couple of months for a eShop release. I will restate my opinion that Capcom put all their eggs on the Switch failing.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Capcom released Monster Hunter 3G on 3DS just a few weeks after Super Mario 3D Land and Mario Kart 7 during 2011 holidays. They did not have any problems in selling a lot, and way above expectations. Level-5 also released the new Inazuma Eleven in December, and the game went to sell almost 500k units. Namco Bandai released a SD Gundam, which sold 150k units. The only big third-party underperforming 3DS game in late 2011 was the third Dragon Quest Heroes: Rocket Slime.

yup
 

Chris1964

Sales-Age Genius
I don't disagree, and in overall support Capcom is certainly lagging..but just looking at this years November and December lineup its not like any 3rd party planned particularly well for this first holiday.
We knew long before that this will be a weak holiday season for third party software but still is a lost opportunity for everyone that doesn't try even with late ports on Switch. Yo-kai Watch Busters 2 could top half million if Level 5 didn't kill its sales entirely, almost everything else will have problem topping 200k. Yakuza and Call of Duty will be there, maybe Dynasty Warriors if somehow it's ready.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
We knew long before that this will be a weak holiday season for third party software but still is a lost opportunity for everyone that doesn't try even with late ports on Switch. Yo-kai Watch Busters 2 could top half million if Level 5 didn't kill its sales entirely, almost everything else will have problem topping 200k. Yakuza and Call of Duty will be there, maybe Dynasty Warriors if somehow it's ready.

Right. I can see why there are is not any huge, exclusive switch stuff for this December. But I'm surprised there are not more attempts at some ports of high profile franchises to take advantage of the holiday rush.

As it stands right now, western 3rd party holiday lineup is better than Japan, which is saying something.
 
Wouldn't be in Nintendos or SEs interest to have it out in December. Sales would be low because of the low userbase and most people interested picked it up for 3DS/PS4 already. XB2 will be out in December too.

Golden Week 2018 release for the Switch version with some unique/exclusive features is more likely. Don't see the Switch version launching before the system sold around 5m units in Japan.
I mean DQXI will be in a much better position than MHXX was.And by seeing BOTW has no problem legging six months straight,I think DQXI can do the same also
 
I mean DQXI will be in a much better position than MHXX was.And by seeing BOTW has no problem legging six months straight,I think DQXI can do the same also

Agreed. That's why there's no need for Square Enix to release it on Switch already. They can easily wait until Fall 2018 (or maybe even later).
 

Fiendcode

Member
Fire Emblem Warriors is published by Koei Tecmo in Japan, so technically a third party game. Lost Sphear in October, a few Musou games in November, and Sumikko Gurashi in December. Definitely not big games.
Capcom also has the Revelations ports in November but I can't imagine they'll do much. Would be a good time for Namco to squeeze out Taiko. The Wii and Wii U games were always holiday titles.

Wouldn't be in Nintendos or SEs interest to have it out in December. Sales would be low because of the low userbase and most people interested picked it up for 3DS/PS4 already. XB2 will be out in December too.

Golden Week 2018 release for the Switch version with some unique/exclusive features is more likely. Don't see the Switch version launching before the system sold around 5m units in Japan.
I'm expecting it a full year from PS4/3DS release. Downscaled UE4 version, additional story content (maybe even playable characters), high speed mode, orchestrated soundtrack, voice acting, etc. Basically think DQVIII PS2 to DQVIII 3DS. It might also align with the western release on PS4/Switch in terms of features and timing.
 

fortunato

Banned
Capcom also has the Revelations ports in November but I can't imagine they'll do much. Would be a good time for Namco to squeeze out Taiko. The Wii and Wii U games were always holiday titles.

Namco is already releasing Taiko Drum Master on PS4 this holidays; I think it is a quite baffling decision, given how little family- and kid-friendly PS4 is, and how well Taiko is well positioned on Nintendo hardware during holidays. I think many other companies bet the wrong horse for this type of games; see Square Enix with the new Itadaki game.
 
SS

ßig

Unconfirmed Member
Namco is already releasing Taiko Drum Master on PS4 this holidays; I think it is a quite baffling decision, given how little family- and kid-friendly PS4 is, and how well Taiko is well positioned on Nintendo hardware during holidays. I think many other companies bet the wrong horse for this type of games; see Square Enix with the new Itadaki game.

Itadaki Street makes sense when you think about it. It has FF and DQ characters and only the PS4 and PS Vita have had numbered FF games on them. Itadaki Street on Nintendo platforms is usually Dragon Quest + Nintendo.
 

Fiendcode

Member
Namco is already releasing Taiko Drum Master on PS4 this holidays; I think it is a quite baffling decision, given how little family- and kid-friendly PS4 is, and how well Taiko is well positioned on Nintendo hardware during holidays. I think many other companies bet the wrong horse for this type of games; see Square Enix with the new Itadaki game.
Taiko PS4 is October, not holidays. There's still time for the Switch game to make December unless it's Q1.

ßig;249096274 said:
Itadaki Street makes sense when you think about it. It has FF and DQ characters and only the PS4 and PS Vita have had numbered FF games on them. Itadaki Street on Nintendo platforms is usually Dragon Quest + Nintendo.
Yes, it's also part of Square Enix's larger DQ push on PlayStation. I don't doubt we'll see a DQ & Mario title on Switch eventually too.
 

fortunato

Banned
ßig;249096274 said:
Itadaki Street makes sense when you think about it. It has FF and DQ characters and only the PS4 and PS Vita have had numbered FF games on them. Itadaki Street on Nintendo platforms is usually Dragon Quest + Nintendo.

This did not prevent Square Enix to release Theatrhythm Final Fantasy on 3DS. It seems like a silly excuse on Square Enix if that would be the case ;) Itadaki is a family-friendly franchise, and a board game: not a good combination for PS4 and PSV.

Taiko PS4 is October, not holidays. There's still time for the Switch game to make December unless it's Q1.

True, but I do not see Namco Bandai releasing another Taiko game right after the PS4 one. Family games are also released well before holidays because they typically get a boost in December.
 
Random, but I just remembered that I had a dream that a WarioWare game was coming out on the Switch early next year.

So if that ends up happening, you heard it here first.
 

Fiendcode

Member
This did not prevent Square Enix to release Theatrhythm Final Fantasy on 3DS. It seems like a silly excuse on Square Enix if that would be the case ;) Itadaki is a family-friendly franchise, and a board game: not a good combination for PS4 and PSV.
I don't think it matters too much if the family market isn't on PS4/Vita, Itadaki Street has a wider appeal anyway and it helps SE continue cultivating an audience on PS for Dragon Quest. Sure it'd do better on 3DS but it's not that big a deal.

Speaking of Theathrythm though I think a conversion of the All-Star Carnival arcade game could make a nice Switch port for SE.

True, but I do not see Namco Bandai releasing another Taiko game right after the PS4 one. Family games are also released well before holidays because they typically get a boost in December.
Some of the PS2 and Wii Taiko games released in December actually. Some of the PS2, Wii and Wii U games were late November too.

What's really unusual for Taiko releases is Q1.
 

fortunato

Banned
I don't think it matters too much if the family market isn't on PS4/Vita, Itadaki Street has a wider appeal anyway and it helps SE continue cultivating an audience on PS for Dragon Quest. Sure it'd do better on 3DS but it's not that big a deal.

Speaking of Theathrythm though I think a conversion of the All-Star Carnival arcade game could make a nice Switch port for SE.

The fact that Square Enix wants to cultivate an audience on some platforms does not mean that every type of game is a good fit. See World of Final Fantasy that bombed quite badly on PS4/PSV, even though PS4 received a mainline entry and plenty of other projects. Indeed: Square Enix thought it was a good idea to develop an Itadaki game on Sony platforms, but I think it is not a good move. We will see how it will be received ;)

Some of the PS2 and Wii Taiko games released in December actually. Some of the PS2, Wii and Wii U games were late November too.

What's really unusual for Taiko releases is Q1.

Right, but they never released two Taiko games in the span of a couple of months with each other IIRC.
 
The handheld Taiko games usually release in June/July and the home console games in November/December. Since BNE is also making the special Taiko controller for PS4, I expect more games to be released on the system. It's very likely that the home console games will be on PS4 the coming years and that the Switch games will replace the handheld variants.

Taiko for Switch was on BNE's list for this financial year tho, so I guess that'll be March. Unlike Capcom, BNE isn't so stupid to announce the next game before the previous one is out. With that in mind, I think this calendar year is ruled out.

A nice overview of time between announcement and release of the last seven Taiko games:

Wii U Version (WiiU) - Announced 10 September 2013, released 21 November 2013 (72 days)
Don to Katsu no Jikuu Daibouken (3DS) - Announced 8 April 2014, released 26 June 2014 (79 days)
Tokumori (WiiU) - Announced 9 September 2014, released 20 November 2014 (72 days)
V Version (Vita) - Announced 14 April 2015, released 9 July 2015 (86 days)
Atsumete Tomodachi Daisakusen! (WiiU) - Announced 21 August 2015, released 26 November 2015 (97 days)
Dokodon! Mystery Adventure (3DS) - Announced 8 March 2016, released 16 June 2016 (100 days)
Session de Dodon ga Don! (PS4) - Announced 13 June 2017, released 26 October 2017 (135 days)


All these games have been released on a Thursday. Let's say (this is hypothetically ofc) that Taiko Switch releases the last Thursday of the financial year (which is 29 March 2018), based off the time periods shown above, that would mean that the full announcement of the game will likely be mid-January (~75 days) or mid-December (~100 days). I could see that happening tbh.
 

Square2015

Member
Famitsu Dragon Quest weekly Historical
- week 7
Code:
[U]	DQ1	 DQ2	  DQ3	      DQ4       DQ5	 DQ6	    DQ7	       DQ8	  DQ9	     DQ10     DQ11     
[/U]Week 1  ~80,000  ~440,000 ~1,370,000  159,000   684,000	 1,455,000  1,862,065  2,236,881  2,343,440  420,311  2,080,806
Week 2  ~80,000   ?	     ?	       81,000   685,000    449,000  1,072,286    559,524    602,856   70,352    426,189
Week 3	~17,000	  ?	     ?         81,000   477,000    308,000    329,317    200,033    271,206   45,470    188,250
Week 4	~17,000	  ?	   ~181,000    ?	?          134,500    154,797    116,731    172,728   20,616    154,130
Week 5    ?       ?        ~181,000    ?        178,000    134,500     83,918    118,119    106,514   13,616 	 53,251
Week 6    ?	  ?	    ~97,000    ?	178,000     80,154     64,351     95,879    121,139    9,560	 46,709
Week 7    ?       ?         ~97,000    ?	106,000	    51,881     43,717	  56,945     79,452    7,577	 34,652

7 wk tot: ?       ?          ?	       ?	?        2,614,675  3,610,451  3,384,112  3,697,335  587,502  2,983,987

Note: 1-2 day launch week not standardized until DQ4.
 
its only a tiny chain of a few shops (6 i think)

More, 14 shops:

map-img.png


http://www.comgnet.com/shop/
 
Bic Camera lotteries for Switch, sunday, september 17:

SWITCH SPLATOON 2 (6 stores)

TOKYO:


Ikebukuro Main Store: 200 switch ( ~ 950 people)

AKIBA Store: 100 ( ~ 740)

Shinjuku West Store: 100 ( ~ 650)

BICQLO Shinjuku East Store: 100 ( ~ 550)


KANAGAWA:

Fujisawa Store: 100 ( ~ 750)


HIROSHIMA:

Hiroshima Station Store: 100 ( ~ 280)


SWITCH NEON BLUE/NEON RED (5 stores)

TOKYO:

Yurakucho Store: 200 ( ~ 1030)

Tachikawa Store: 100 ( ~ 750)


SAITAMA:

Omiya West SOGO Store: 100 ( ~ 500)


CHIBA:

Kashiwa Store: 100 ( ~ 500)


HOKKAIDO:

Sapporo Store: 100 ( ~ 450)


SWITCH GRAY (4 stores)

KANAGAWA

Lazona Kawasaki Store: 100 ( ~ 1050)


AICHI:

Nagoya Station West Store: 100 ( ~ 450)

Nagoya JR GATE TOWER Store: 100 ( ~ 430)


OSAKA:

Namba Store: 100 ( ~ 680)





15 stores

1.700 Switch:
700 splatoon 2
600 red/blue
400 gray

~ 9.760 people:
~3.920 splatoon 2
~3.230 red/blue
~2.610 gray

Last week:

Media-create: 45.439
Famitsu: 47.801
Dengeki: 37.146

14 stores

2.300 Switch
1.900 splatoon 2
400 red/blue
0 gray

~ 9000 people:
~7.300 splatoon 2
~1.700 red/blue
0 gray

This week: more stores (+1), less Switch (-600), more people ( ~ + 760), ~ 5,74 x more people than Switch ( ~ 3,91 last week)
 

KtSlime

Member
Looks like the Shogun 2 Total War map. Is that an anachronism or are the prefecture borders generally that old?

I've never played Shogun 2 Total War, but you are probably thinking of Echigo

https://en.wikipedia.org/wiki/Echigo_Province

Present Day Niigata is a merger of the island of Sado and the Echigo land of Honshu.

Does anyone know how a chain of stores in Niigata became such a popular way to cite sample the interest in a particular game?
 

MoonFrog

Member
I've never played Shogun 2 Total War, but you are probably thinking of Echigo

https://en.wikipedia.org/wiki/Echigo_Province

Present Day Niigata is a merger of the island of Sado and the Echigo land of Honshu.

Does anyone know how a chain of stores in Niigata became such a popular way to cite sample the interest in a particular game?

Yep :). Was thinking it is just like Echigo except it has that island too, which is indeed separate in Total War 2.
 
All these excuses about third parties getting thier pants down is BS. We all know that a launch of *any* console is the perfect opportunity to start all over again and take advantage of the first mover advantage. We've had, what, over twenty years of data now? A lot of them show that new ips and other games tend to do better in the beginning because there is less competition. It's a BS excuse and a sign of incompetence on the publishers' part.
 
All these excuses about third parties getting thier pants down is BS. We all know that a launch of *any* console is the perfect opportunity to start all over again and take advantage of the first mover advantage. We've had, what, over twenty years of data now? A lot of them show that new ips and other games tend to do better in the beginning because there is less competition. It's a BS excuse and a sign of incompetence on the publishers' part.
This,this applies even on failing consoles
 
So we might be looking at a lower shipment for switch this week? The demand seems to be higher than ever and with Mario around the corner it's hard to see that changing. Unless Nintendo has a shitload of stock for the holidays things will get ugly.
 
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