http://www.yodobashi.com/ec/product/stock/100000001001772491/index.html
MH4 sold out at every Yodobashi store.
Wow. It might be at 3 million by the time Pokemon hits.
http://www.yodobashi.com/ec/product/stock/100000001001772491/index.html
MH4 sold out at every Yodobashi store.
I would be interested in how they sold week to week, especially around the time they started to blow up.Holy shit, these games must have had monstrous legs.
And yea, I don't think they will be able to have as much carts available as BW.
Looks like a lot of people predicted a 100k+ FW for WW HD. (and I'm one of them :lol)
A simple question: if Puzzle & Dragons Z will be very successful (so far, Amazon + Comgnet charts are saying it'll certainly sell, but to seriously reach that 1 millions goal? We don't have enough infos for now), do you think we will see more Japanese smartphone franchises going to 3DS and/or Vita, with specific chapters for consoles, and not mere ports of the mobile titles?
I agree Nirolak. I expect it is option 2, and as this generation gets older we should start to see more option 4s being announced. However I do think that the MH approach is currently the best route for many franchises, unfortunately we are seeing "reduced" entries as part of the main series for some franchise i.e. BF6.
Though BF6 may end up profitable for Capcom, I do think it will diminish the overall franchise. If they had created two separate entries, the mobile version could have been advertisement for a console sequel and vise verse.
MH4 on the other hand seems to have done better than what most people predicted.
Right, my problem with BF6 is less the platform and more what the product seems to be.
duckroll once said something to me that I feel holds very true: "A franchise is only as useful as what people like about it."
If Breath of Fire 6 sounded like a high effort campaign focused game in the style of previous entries, at that point they're simply exploring a new platform and adding in multiplayer functionality to what you would otherwise expect. And if doing this was too risky on its own, they could amortize the risk the same way Level 5 did with Wonderflick by releasing it on a bunch of platforms at once while telegraphing that the phone game is the lead platform, but that this is still a game targeted at traditional audiences.
If this is instead some kind of touch MMO that only vaguely resembles the series, then this isn't offering the Breath of Fire fanbase the game they want, and is simply appealing to their nostalgia of the series in hopes of squeezing out a few bucks. In the process, as you said, they just end up killing the nostalgia that actually existed for a reason.
For MH4 I was expecting something like 3,5m LTD for full priced version but after first weeks I think I'll rise that number to 4m. Most of its fanbase has moved to 3DS in the end, 3G helped a lot.
Which begs the question.Does MH4 exceding our expectations mean that the fanbase has moved or that the fanbase has been expanded?Of course we will have to wait until after the next 3DS installment.
What happened to Marvelous ? They didn't show any new games at TGS and apart from 1 or 2 titles they have released everything annouced earlier.
What happened to Marvelous ? They didn't show any new games at TGS and apart from 1 or 2 titles they have released everything annouced earlier.
Which begs the question.Does MH4 exceding our expectations mean that the fanbase has moved or that the fanbase has been expanded?Of course we will have to wait until after the next 3DS installment.
I think Capcom's actually trying to position Gaist Crusher as the kid-friendly MH.I think it's safe to assume that the fanbase will only expand from here on out.
Kids that get into Pokemon or Animal Crossing now likely have a greater chance of picking up a Monster Hunter game when they're older.
Well considering only the responses to MH from the Nintendo fans here on GAF, it might as well be a Nintendo franchise at this stage so the overalap in audiences seems to certainly be there.Probably both. I'm sure a lot of psp owners have bought the 3ds for 3g and MH4, and it stands to reason that many Nintendo fans who did not own a psp last gen bought MH4 this time around.
Dragon Quest stuff
So we probably won't have a 3M press release tomorrow, I was hoping for one including digital copies.According to (whomever answers e-mail at) the Capcom IR contacts, the 2 million shipment for MH4 did not include download copies and their "Platinum Titles" page also does not include downloads.
Well, while the 360 wasn't popular in Japan, it did get tons of PS3 multiplats due to the West.Hadn't considered multiplatform. Has there ever been a point in the where there were two popular platforms that could support similarly-powered games? Perhaps the SNES and TG-16? I don't think it could be called true recently (DQ9 would look terrible on the PSP).
What I'm wondering is how valuable the localization deal for VI and IX has been for Square Enix. If XI goes 3DS/mobile they may not be able to get such a deal, but I don't think most of the games sell over here anyhow.
So we probably won't have a 3M press release tomorrow, I was hoping for one including digital copies.
http://www.yodobashi.com/ec/product/stock/100000001001772491/index.html
MH4 sold out at every Yodobashi store.
According to (whomever answers e-mail at) the Capcom IR contacts, the 2 million shipment for MH4 did not include download copies and their "Platinum Titles" page also does not include downloads.
I think what you're seeing here is actually a great example of what happens when you have a mega franchise.
Let's take Monster Hunter for example.
Monster Hunter is a huge series, and Capcom would like to keep experiencing growth. The main two ways to do this are:
1.) Reach more people.
2.) Have more products.
However, when doing these options, they want to satisfy the following conditions:
1.) The flagship product should never be hurt.
2.) A product that goes on a platform has to make sense for that platform. For example, playing a complicated to control third person action game on a touch screen is going to be very difficult.
3.) They don't want to develop products that will have bad margins. In the vast majority of cases, 5 products that sell 50,000 copies each is way worse than 1 product which sells 200,000 copies.
So, Capcom's solution to this was the following:
1.) Monster Hunter 4 on 3DS. Since this game is a retail title revolves around local co-op, it was critical to put it on the best selling handheld that could run it and then make sure the entire userbase could play together whenever they met someone else with the game.
2.) Monster Hunter Frontier G on PC/360/PS3/Vita/WiiU. People who play core games on dedicated game devices want a Monster Hunter experience that is as close to mainline Monster Hunter as possible, but Capcom doesn't want anyone who wants the local multiplayer experience to buy anything but Monster Hunter 4. As such, in Japan they offer anyone on these platforms the possibility to play Monster Hunter with others online, and ask for a subscription fee in order to extract extra revenue.
3.) Monster Hunter Smart on iOS/Android. Obviously Monster Hunter in its regular form is not going to work on a phone, and it's hard to reach the full extent of the phone audience while charging money up front. As such, they made a Monster Hunter game redesigned to work with phones while still offering a similar-ish experience and gave it an f2p business model.
4.) Three other Monster Hunter iOS/Android games. These are for people who like the franchise, but when on a phone are looking for something a bit different in the same universe. As such, they're popular phone genres (I think they're like card games and town building titles) with a Monster Hunter skin. Since they're so cheap to make, Capcom is okay with making a lot of products here.
5.) Monster Hunter's F2P MMO for China on PC. This is a Monster Hunter game built by a local company to reach out to the vast Chinese audience in a way directly targeted at them with a business model they would find more palatable. Since there are so many gamers in China, Capcom is willing to license out their game for another product that may seem decidedly similar to Monster Hunter Frontier G.
With Puzzle & Dragon, adding 13 million 3DS owners to their potential audience isn't going to do much relative to the size of audience they already have, and when people are playing handheld games, they may often be playing for 30-60+ minutes, so the stamina bar isn't going to be workable. As such, the best way to extract more revenue is to offer a product that fits the current nature of the market (a retail title) and sell a bunch of copies of that to both new audiences and potentially people who also play the phone game already.
For most franchises though, especially in Japan, approaching this level of SKUs doesn't make sense, as they don't have nearly enough pull to do so. For example, I don't think many people are frothing at the mouth to play Monster Tact on their 3DS, and thus no one is going to bother making a 3DS version of it, even though Silicon is usually a dedicated device developer.
In the case of smaller franchises, people do often still want to increase their revenue however. Since developing another product is hard as a smaller developer, it often makes the most sense to either develop a very small additional title (like a social card game for phones), or to go multiplatform with the same title you have already (like all the people going PS3/Vita, PS3/PS4, 3DS/Vita, etc).
Now, this discussion actually ties directly into what I think this is:
Yuji Horii and a DQX big wig showing up to unveil a phone game states that they see a large potential audience for Dragon Quest on phones and have decided to go after it. There are four main possibilities of what they could be doing.
1.) Hype their existing types of low effort phone games more.
2.) Make higher effort phone games in hopes of getting a larger audience.
3.) Make Dragon Quest XI exclusively for phones.
4.) Make Dragon Quest XI and have phones as one of multiple platform choices.
Historically speaking, we know that Horii generally only shows up for high effort projects, and that for recent entries, Square Enix releases a lot of smaller Dragon Quest products on a platform before releasing a mainline entry.
So far Square Enix has been really clearly telegraphing the 3DS as the platform for Dragon Quest XI via the number of DQ games on 3DS, and Horii is showing up at this event, so it seems very unlikely that 1 or 3 are correct.
Given that there hasn't been much teasing for this event however, it seems unlikely that it's 4 either, even if 4 comes to pass.
This would suggest option 2, and that Square Enix is going to start releasing higher effort DQ games on phones. Now, historically speaking this would suggest an eventually result of 3, but given that the phone market isn't an obvious choice for mainline DQ yet, and that Square Enix has been talking about how multiplatform makes sense for DQ, to me it's more likely that we would see either DQXI or DQXII eventually show up on phones in a multiplatform sense than an exclusive sense if we ever see the franchise head there. Because of the above however, I don't expect that they would be announcing such a thing on the 30th without first releasing a bevy of DQ phone games first in order to test and prepare the market.
Maybe this isn't the best place to ask this -- but I was under the impression that Monster Hunter 4 was fully online and not just local online. Is that not the case? I have a friend buying a 3DS soon that is on the other side of the U.S. and we were hoping to play in the future. Would be nice to know if we can't.