Why is it a problem, though? TLOU and GTA5 were the big games for the PS4's first year.
I'm not claiming it was a problem (I enjoyed TLOU on PS4 quite a bit), I'm just trying to give a reason as to why people view it as having a lot of ports.
Because it does, but that's sort of the appeal in the case of all the indie games.
I can appreciate that, but there was a point where I was reading posts about the merits of World of Goo and I sort had to take a step back from the computer. Is has nothing to do with World of Goo being a bad game, because it isn't, but when you're at a point where such a game is relevant, it says a lot.
+-------+------------+------------+------------+------------+------------+-------------+
|System | This Month | Last Month | Last Year | YTD | Last YTD | LTD |
+-------+------------+------------+------------+------------+------------+-------------+
| NSW | 168.810 | 254.489 | | 1.734.083 | | 1.734.083 |
| PS4 # | 114.630 | 157.139 | 147.676 | 1.356.732 | 1.030.338 | 5.278.348 |
| 3DS # | 86.934 | 176.314 | 112.210 | 1.363.217 | 996.992 | 23.274.630 |
| PSV # | 16.474 | 19.064 | 37.026 | 318.694 | 668.834 | 5.566.113 |
| WIU | 439 | 585 | 12.844 | 20.949 | 291.598 | 3.300.687 |
| XB1 # | 216 | 353 | 599 | 6.032 | 4.237 | 78.980 |
| PS3 | 181 | 307 | 3.337 | 15.949 | 43.639 | 10.273.668 |
+-------+------------+------------+------------+------------+------------+-------------+
| ALL | 387.684 | 608.251 | 313.692 | 4.815.656 | 3.035.638 | 49.506.509 |
+-------+------------+------------+------------+------------+------------+-------------+
| XB1 S | 216 | 353 | | 1.250 | | 6.978 |
|PS4 Pro| 27.504 | 25.472 | | 244.661 | | 361.711 |
| PS4 | 87.126 | 131.667 | 147.676 | 1.112.071 | 1.030.338 | 4.916.637 |
| PSV | 16.474 | 19.064 | 37.026 | 318.694 | 668.834 | 5.566.113 |
|n-2DSLL| 45.185 | 102.921 | | 300.858 | | 300.858 |
| 2DS | 6.233 | 10.788 | 37.057 | 243.600 | 37.057 | 540.747 |
| n-3DS | 35.516 | 62.605 | 73.781 | 818.759 | 911.487 | 5.512.748 |
+-------+------------+------------+------------+------------+------------+-------------+
So FIFA18 switch is about 10k FW. I think it's pretty good.
But Japan market is irrelevent to games like FIFA, right?
Last year:
[PS4] FIFA 17 57,012 (New)
So not completely irrelevant
Famitsu Sales: Sep 2017 (Aug 28 - Sep 24)
SOFTWARE
Nintendo - 398.000 / 5.736.000
With 3 months remaining Nintendo sold more software at retail this year than 2016 YTD (5,6m).
Last year:
[PS4] FIFA 17 57,012 (New)
So not completely irrelevant
Talk about an over-reaction. What do you mean by "such game"? I don't think there's anything wrong with having WoG being available during launch period, especially when it offers a (non-mobile) way to play a critically acclaimed game on a dedicated portable for the first time.
It also has a little bit of history with Nintendo as being a title that was launched on WiiWare's launch year. Funnily enough, the Switch version has the lowest MC score (84) while all the others are in the 90s.
[U] DQ11 DQ10 DQ9 DQ8 DQ7 DQ6 DQ5 DQ4 DQ3 DQ2 DQ1
[/U]Week 1 2,080,806 420,311 2,343,440 2,236,881 1,862,065 1,455,000 684,000 159,000 ~1,370,000 ~440,000 ~80,000
Week 2 426,189 70,352 602,856 559,524 1,072,286 449,000 685,000 81,000 ? ? ~80,000
Week 3 188,250 45,470 271,206 200,033 329,317 308,000 477,000 81,000 ? ? ~17,000
Week 4 154,130 20,616 172,728 116,731 154,797 134,500 ? ? ~181,000 ? ~17,000
Week 5 53,251 13,616 106,514 118,119 83,918 134,500 178,000 ? ~181,000 ? ?
Week 6 46,709 9,560 121,139 95,879 64,351 80,154 178,000 ? ~97,000 ? ?
Week 7 34,652 7,577 79,452 56,945 43,717 51,881 106,000 ? ~97,000 ? ?
Week 8 18,589 5,961 68,125 22,175 33,852 45,005 51,000 ? ? ? ?
Week 9 13,667 4,661 52,135 11,611 21,429 41,531 ? ? ? ? ?
LTD: 3,016,243 598,124 3,817,595 3,417,898 3,665,731 2,701,211 ? ? ? ? ?
With 3 months remaining Nintendo sold more software at retail this year than 2016 YTD (5,6m).
That's a huge difference. With SMO still to release and some back switch SW sales in the holidays it should clear that by a few million.
If it is on mobile maybe.Dumb Question:Can a Golf Story-style Minna No Golf game bring the series back to its prime?
Dragon Ball Xenoverse 2 Deluxe Edition includes the full game, all four Dragon Ball Super Pack add-ons, playable character Goku Black (included as a first-print bonus in the original release), and a product code to download a Future Trunks Arc PlayStation 4 custom theme.
LOL
Dragon Ball Xenoverse 2 Deluxe Edition for PS4 launches November 22 in Japan
http://gematsu.com/2017/10/dragon-ball-xenoverse-2-deluxe-edition-ps4-launches-november-22-japan
LOL
Dragon Ball Xenoverse 2 Deluxe Edition for PS4 launches November 22 in Japan
http://gematsu.com/2017/10/dragon-ball-xenoverse-2-deluxe-edition-ps4-launches-november-22-japan
It's also cheaper than the Switch version. The timing makes this seem a bit scummy, but eh.
LOL
Dragon Ball Xenoverse 2 Deluxe Edition for PS4 launches November 22 in Japan
http://gematsu.com/2017/10/dragon-ball-xenoverse-2-deluxe-edition-ps4-launches-november-22-japan
oh boy,those rabbid fans are going to eat them alive on twitter lolLOL
Dragon Ball Xenoverse 2 Deluxe Edition for PS4 launches November 22 in Japan
http://gematsu.com/2017/10/dragon-ball-xenoverse-2-deluxe-edition-ps4-launches-november-22-japan
It's also cheaper than the Switch version. The timing makes this seem a bit scummy, but eh.
It's not really a "surprise" when this comes a year after the original PS4 release. The only oddity is the Switch version being late and overpriced. Everything else is pretty much expected.
Dunno, would rather say EA levels.Yes
So, has Bandai-Namco reached Capcom levels of Switchiness?
By the same company that released Tales of Graces Wii in the state it was, and then later announce an expanded port for PS3, and only localize the latter?
This isn't unfamiliar territory for them.
Dunno, would rather say EA levels.
Dumb Question:Can a Golf Story-style Minna No Golf game bring the series back to its prime?
To sell over 500k then
I alwAys found namco's commitment to the switch rather suspect when they kept announcing more and more games and none of them had a switch version
To sell over 500k then
By the same company that released Tales of Graces Wii in the state it was, and then later announce an expanded port for PS3, and only localize the latter?
This isn't unfamiliar territory for them.
I alwAys found namco's commitment to the switch rather suspect when they kept announcing more and more games and none of them had a switch version
Thats because Tales of Graces bombed on the Wii.
Didn't it sell just a little under the PS3 version? I don't remember the PS3 version lighting up the charts, either.
Famitsu
Tales of Graces Wii - 212.769
Tales of Graces f PS3 - 338.628
Thats because Tales of Graces bombed on the Wii.
They told me it is the normal slowness of Japanese third party in adopting new hardwares
Famitsu
Tales of Graces Wii - 212.769
Tales of Graces f PS3 - 338.628
Not a huge difference. I think they could have easily done well in the west by releasing the game on the Wii and the PS3. The more people who would have purchased the game, the better.