flaviusconstantius
Member
Type-0 HD sold well for what it was but SQEX expectations were notably higher - the same is true for FFXIV and FFX HD; perhaps, PS4 and X1 just don't have (yet?) a sizeable audience for the genre which is not surprising given the results of DQH and TOZ from last NPD.
Let me interrupt on TOZ. I think calling it anything short of a success in the West is quite unfair. The Steam sales likely directly cannibalized the console ones. Given a choice between a PS3 SKU with no forward compatibility, a PS4 one with limited enhancements, and a PC one that was likely to work indefinitely, I think many would have picked that one if it were a viable option. The only real advantage left for the PS4 SKU would have been remote play. I also suspect it led many, including myself, to wait for the inevitable Steam sale, which in a sense means it will have a tail, pardon the pun, which will likely be a whole lot longer than DQH. In fact, i would not be shocked to see it end well north of 250K on PC before it hits the basement price wise.
Also add in the fact it came out of Japan with generally bad word of mouth, something that likely matters to the niche tales fanbase, or at least could, and I would suggest Namco Bandai is likely quite pleased with 150K+ or so first month sales for the localized release.
None of this applies to DQH of course which is not on Steam, did not have the bad press behind it, but I suspect nothing about TOZ performence will make Namco reconsider its platform choices. First month sales are likely well over double Abyss 3DS' in the West, the tail will be longer due to digital distribution, and the preponderance of evidence is that the development process for that one went poorly. The loss of the Steam SKU at this point, which might well happen if the series went handheld would likely trump any possible gains.