Woopah
Member
When its that long ago, yes it doesn't matter. What SF did on the SNES doesn't mean it can sell hardware today. When I think about what to expect the next Zelda to sell week 1, I will look at the week 1 sales for TOTK and not the week 1 sales of Link to the Past.Past history doesn't matter? So we shouldn't have any expectation that the next Zelda shouldn't at the absolute worst, sell at least 1 million in Japan given the past success in Japan? That it can perform as little as 1k or as high as 10 million because the strenght and recognition of IP now suddenly play no part in selling a game in a said franchise? What are we now, rewriting history? And if that was true, if what you said was factually true, then why did you argument earlier in the thread that SF VI performance is pkay due to it selling about as well as SF V, if you just said that past history of previous entries don't matter? You are contradicting yourself.
And SF doesn't simply have prestige in gaming forum. Even my sister, who hates gaming, knows who Chun Li is. Or that my friends who don't game knows who Ryu and Ken are. THAT was the impact Street Fighter, especially SF 2, had. So yes, prestige and being in peoples minds absolutely does matter. It makes marketing a game that much easier. SF isn't a Bayonetta level franchise in any metric, especially in its home turf. It shouldn't be, anyway. These sales are not because SF is irrelevant, these sales are because Capcom didn't release the game in the platform were 90% of ALL gamers game in.
Likewise when it comes to my expecations for SFVI, I looked at the sales for SFV, not SFII. Its so long ago that its not really relvent anymore.
Same with your ancedotes about people knowing Chun Li and Ryu. If those people didn't go and buy a PS5 the week SFVI came out, why would the name recognition be relevent to the game's abillity to move hardware?
To give other examples, Crash Bandicoot and Sonic are well known brands and I'm sure you know many people that know who they are. And there were previous games in those franchises which sold well in Japan. Does that mean we should expect a new Crash game or the new Sonic game to give a hardware boost to Switch or PS5 in Japan? Of course not.
TLDR: SF is not as impportant in Japan anymore as you think.
and I expected a bump. Be it a 2k bump, or a 12k bump, as I had written. Don't twist my words.
I'm not twisitng your words. PS5 sold 38k last week and you said "Was it really that much to expect the PS5 do 50k this week, or at least be a tiny bit higher than last week, like 40k?" Yes expecting it to get to 50k because a Street Fighter game comes out is too much.
And whether the PS5 went up 2k or down 2k is just the normal weekly fluctuations. If it did hit 40k this week, that shouldn't have been attributed to Street Fighter. Just like Switch's rise this week should not be attributed to Etrian Odyysey. Games need to be more popualr than Street Fighter to have a noticeable impact on hardware.
About the last part, I'll repeat the question I have asked you that you didn't respond to:
"And given that SF 6 is a better game by basically every metric, don't you find reasonable to believe that SF 6 sales numbers, at least the launch ones, to be dissapointing, as a higher quality product should have sold much better?And if they are going to sell broadly similar, isn't it reasonable to also assume that that is dissapointing?"
Yes I agree that the software sales pf SFVI in Japan are not that great and are below my expectaitons. But I never had any expectation that SFVI would move hardware, and neither should you.