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Media Create Sales: Week 49, 2015 (Nov 30 - Dec 06)

Vena

Member
There we go, now everything is seeing the holiday bump. The PS4 also saw a new model bump like the Vita enjoyed not too long ago with the new color palette offerings.

So the Smash Direct in December is the final one.

In the last direct, there was also a statement that there'd be more Splatoon content "until at least January", implying that the content might stop (or get notably less significant) after that point.

I get the sense they're ramping production on the sequels around that time, and want anyone working on DLC to move over.

Nintendo doesn't have any other service games with outstanding DLC at that point either, right?

I honestly expect Smash 4 to get ported rather than a sequel any time soon. Sakurai is going to need a long vacation, and I don't know if they have anyone willing or capable of heading a project of that magnitude (and also one that the fans would accept). Whereas I think Splatoon will be seeing a sequel in a year or so, giving it a solid two year gap between release and buffed up sequel.

A definitive edition port would buy them a few years, and give Sakurai some time off while the engineers work on souping up the engine and generating assets.
 
How many Nintendo bombas this quarter ? Zelda underperformed, Poké Dungeon did as well and Amii Crossing did too. And now, M&L is also on the list.

None of Nintendo's asset reuse-heavy spinoffs have really worked out well for them, unless you count HHD. Splatoon continues to be their workhorse while those come and go.


Vena said:
I honestly expect Smash 4 to get ported rather than a sequel any time soon. Sakurai is going to need a long vacation, and I don't know if they have anyone willing or capable of heading a project of that magnitude (and also one that the fans would accept). Whereas I think Splatoon will be seeing a sequel in a year or so, giving it a solid two year gap between release and buffed up sequel.

A definitive edition port would buy them a few years, and give Sakurai some time off while the engineers work on souping up the engine and generating assets.

As mentioned in one of the Smash threads, he also likes to do games in-between Smash (Kirby Air Ride, Kid Icarus: Uprising, etc.). Unless Sakurai bucks his usual trend, that will probably be what his focus will go early on in the NX' life.

The last three Smash games were released six years apart. If the NX comes out next year, that puts Smash 5 towards the end of its life.
 

casiopao

Member
Really wonder where Vita would have been this year without Minecraft. It's pretty much keeping Vita alive.

Wii U Minecraft is coming soon though. It is going to be interesting whether that will cut short of Vita Minecraft leg there.

Nintendo really dominated this year.

Did they ever don't in Japan?o_O''

Huge Monster Hunter X numbers - and it's supply constrained as well. The game is gonna outsell Monster Hunter 4 Ultimate, and might approach Monster Hunter 4... The IP is really making bank on 3DS. Mario & Luigi bombed hard - worse debut ever for the sub-franchise - AlphaDream could start working on something else, after all.

Yo-Kai Watch Busters increase is crazy - the game might reach 2m units, which is pretty good considering the sales of the mainline series. Splatoon and Super Mario Maker are also showing nice increases.

3DS software showing some holiday legs: Disney Magic World 2, Animal Crossing: Happy Home Designer, Sumikko Gurashi 2, Rhythm Heaven: The Best+.

Amazed about the super-poor performance of Pokemon Super Mystery Dungeon - as already said, the game bombed hard during the first period but I thought it could have caught up a bit as holidays were approaching. Instead, it seems struggling to sell 300k.

Hw-wise, 3DS is keeping up with last year's pace, which wasn't that obvious given the N3DS launch. At this point, 20m units don't look as farfetched as they were in October.

Lol. Penny. I don't recognize you with that new Avatar pics there. But i agree almost with ur point there.

MHX is doing gangbusters there not counting digital too. All other evergreen title like Disney 2, Sumikko, HHD, and RHtB+ is all increasing in percentage too.

Mystery Dungeon sadly is coming to and end. The number never seems to be able to recover even after it enter holiday. So, now we can only for Gamefreak to look for other collab for Pokemon. Who knows, it will be able to bring more life and sales for the series except for the main title.^_^
 

Vena

Member
Wii U Minecraft is coming soon though. It is going to be interesting whether that will cut short of Vita Minecraft leg there.

It won't. The Vita is a better offer for a Minecraft machine.

None of Nintendo's asset reuse-heavy spinoffs have really worked out well for them, unless you count HHD. Splatoon continues to be their workhorse while those come and go.

Zelda:TFH is doing fine. It is entirely recycled outside of some costume/NPC assets.

More than anything, this has been a year of bad spin-offs of random properties and Mario spin-offs.
 

Chris1964

Sales-Age Genius
Next week will give a hint how far MHX will go. There are 4 big weeks remaining, Capcom had a 2,5m shipment target until the end of March and after 2 weeks boxed and digital sales are at 2,1m+. Shipment is guaranteed to exceed Capcom's original estimate before the end of the year (if it's not there already).
 

BriBri

Member
I think you kinda missed his point which was about FF and DQ being bigger than MH on home consoles (which is most likely true), not FF and DQ being bigger on home consoles than on handhelds.
Even if I did miss the point, I wouldn't rule out a PS4 exclusive Monster Hunter 5 (which will never happen anyway so a mute point really).
 

casiopao

Member
It won't. The Vita is a better offer for a Minecraft machine.



Zelda:TFH is doing fine. It is entirely recycled outside of some costume/NPC assets.

I am not really sure here. I feel Wii U owners would be more on the family friendly demographics vs Vita owners.

So i can see Minecraft doing really well on Wii U. But i do wonder whether they come out a bit too late already here.T_T
 

Vena

Member
I am not really sure here. I feel Wii U owners would be more on the family friendly demographics vs Vita owners.

So i can see Minecraft doing really well on Wii U. But i do wonder whether they come out a bit too late already here.T_T

Vita is mobile, and kids want the game on the go.
 
More than anything, this has been a year of bad spin-offs of random properties and Mario spin-offs.

Well, with Amiibo Festival, they were obviously hoping the Happy Home Designer lightning would strike twice. And it didn't pan out that way.

I wonder how Mario Tennis is going to do.
 

Vena

Member
Well, with Amiibo Festival, they were obviously hoping the Happy Home Designer lightning would strike twice. And it didn't pan out that way.

I don't think they did or were hoping for such a thing. They just wanted a vehicle to sell the amiibo with some game integration. The amiibo will probably go on to sell fine, the product they are packaged with is just going to piss off people for being a pile of shit latched onto to a popular IP. This kind of garbage will burn them in the long run. Obvious marketing vehicles are one of the fastest ways to disenfranchise fans. Whoever green-lit AC:AF is likely getting a stern finger waggle.

HHD was actually a fully-fledged product (although made with laser precision for a specific niche of the AC fanbase) and spin-off and was completely divorced from any need to use the cards (which still sold and did well). If anything, HHD is a sign of how they should handle the amiibo tie-in spin-offs while AC:AF is a sign of how they should NOT handle amiibo tie-in spin-offs.
 

Nirolak

Mrgrgr
I honestly expect Smash 4 to get ported rather than a sequel any time soon. Sakurai is going to need a long vacation, and I don't know if they have anyone willing or capable of heading a project of that magnitude (and also one that the fans would accept). Whereas I think Splatoon will be seeing a sequel in a year or so, giving it a solid two year gap between release and buffed up sequel.

A definitive edition port would buy them a few years, and give Sakurai some time off while the engineers work on souping up the engine and generating assets.

My assumption has been that they're just going to hand it off to someone else at some point.

Nintendo is at the point where succession planning is a big topic for most of their franchises.
 

sörine

Banned
Vita is mobile, and kids want the game on the go.
What do kids want more though, Minecraft on the go or Minecraft+Splatoon at home? :p

Mobile being more popular in Japan doesn't always gurantee better handheld versus console game sales. For another family friendly western brand look at how the Lego games do on Wii U and Vita. Not to say I think Minecraft will do better on Wii U, it won't for many reasons but I'm not sure it not being mobile is really one of them.
 

Vena

Member
My assumption has been that they're just going to hand it off to someone else at some point.

Nintendo is at the point where succession planning is a big topic for most of their franchises.

Oh no doubt. But prodigies like Koichi Hayashida (taking over Mario from Miyamoto/Tezuka, and doing a bang-up job with it) aren't exactly dime-a-dozen, and Smash is a hell of a project to hand over especially with how iron fisted Sakurai was with the whole thing.

I think the director transition for Smash will be a much more long-winded one, and in the mean time a porting of the rather feature-complete and feature-rich Smash 4 would do them well in the short and long term to transition the audience while buying them some time to transition internally if Sakurai retires or wishes to be done with Smash.

sörine;188563889 said:
What do kids want more though, Minecraft on the go or Minecraft+Splatoon at home? :p

Mobile being more popular in Japan doesn't always gurantee better handheld versus console game sales. For another family friendly western brand look at how the Lego games do on Wii U and Vita. Not to say I think Minecraft will do better on Wii U, it won't for many reasons but I'm not sure it not being mobile is really one of them.

I did make the point earlier that the WiiU has compelling other products that the Vita/PS4 don't offer, and in the latter case basically have nothing to offer at all, not even mobility. But I still think the price of a Vita + the mobile factor are the most weighed factors in a purchase of this type.
 

casiopao

Member
Vita is mobile, and kids want the game on the go.

Well in Japan, so i agree with your sentiment there but is there any difference between Wii U Mcraft vs Vita's? Who know the possible Amiibo integration is with like Splatoon is going to sway the kids?
 

ZSaberLink

Media Create Maven
Have you played either?

Everyone that I've listened to said they enjoyed the latter.

Exactly, Triforce Heroes performed similarly to Four Swords Adventures did in japan (it's done slightly better). It's also actually a pretty fun game, but clearly the appeal of multiplayer Zelda seems limited in JP.
 

Eolz

Member
Even if I did miss the point, I wouldn't rule out a PS4 exclusive Monster Hunter 5 (which will never happen anyway so a mute point really).

I'm really not sure where you want to go with that post. Will never happen but you wouldn't rule it out?
 

Oregano

Member
My assumption has been that they're just going to hand it off to someone else at some point.

Nintendo is at the point where succession planning is a big topic for most of their franchises.

What are the odds they let Namco take the reins in the future?

They obviously have fighting game expertise and Smash Bros 4 seems to have worked really well(not to mention other collabs like Pokken and Wii Sports Club).
 

Nirolak

Mrgrgr
What are the odds they let Namco take the reins in the future?

They obviously have fighting game expertise and Smash Bros 4 seems to have worked really well(not to mention other collabs like Pokken and Wii Sports Club).

Looking through the credits page, the vast, vast majority of the design staff for Super Smash Bros 4 was from Namco: http://www.mobygames.com/game/wii-u/super-smash-bros-for-wii-u/credits

If you click on their names, you can see what they worked on previously. There are several from Kid Icarus and the rest did stuff like Tales, Soul Caliber, Gundam, Ace Combat, and Tekken.

There are also a few random other people who either just joined (or worked on games that never got credits submitted to MobyGames, think niche Japanese titles that might not have been localized), and a couple others from Nintendo.

Director
Masahiro Sakurai

Planning
Yoshito Higuchi, Tetsuya Akatsuka, Norimasa Tanikawa, Makoto Kiyokawa, Tomohiro Kamiya, Shingo Matsumoto, Kenji Anabuki, Nobutaka Sakai, Yorio Kuramoto, Hidenori Yamauchi, Hiroshi Satori, Toshio Sato, Hajime Nagao, Yasuhito Kobayashi, Mitsuo Kashiwagi, Kotaro Yoshida, Asana Inoki, Ryo Yasaka, Hideyuki Shibamoto, Yoshiteru Shibuya, Akihiko Morishita, Jo Nakamura, Yuichi Nakamura, Hiroshi Miyagawa, Naoto Matsuzaka, Umi Kusaka, Hiroshi Osawa, Takanori Tamaki, Takeru Ishikawa, Satoshi Ito, Naotake Kanda, Takashi Hashimoto, Tsutomu Makioka, Kentaro Mashimo, Hiroki Tsukahara, Tadahiro Ito, Tetsuya Yokoo, Kazuma Tomizawa, Kazuki Fukuyo, Yusuke Narita, Fumihiro Suzuki, Tsubasa Fujikawa, Takayuki Kobayashi, Mayu Yamamuro, Tadashi Iguchi, Kyo Yahagi, Katsuo Suzuki, Takeshi Inoue, Kazutomo Negishi, Yohei Tamura, Akihito Saba, Kentaro Ikegami, Kazunori Kubota, Ryo Aizawa, Miki Yakabe, Yu Ito, Shintaro Kiyota
 
Wow at Mario and Weegee: Bomba Jam, Just Bomb: Youkai Flop edition, Animal Bombing: amiibo Flopstival doing bad....good. Thank the bundles Splatoon is that high, wouldn't be that way without them and will likely not have reached a million retail by the end of the year without them. But Mario Maker has a chance at being the holiday star if it keeps going up like that, wonder if it can beat Splatoon by selling most this holiday..... Wii U bump is meh, wonder if PS4 will move much next week. Those Wii U and 3DS discrepancies between trackers. Dengeki will provide us with the real answers. :p Big difference with Splatoon and Mario Maker between trackers too. Dengeki is...our only Hope!

Very interested in seeing how Genei Ibunroku sharp/hashtag/pound FE does.
 
So the Smash Direct in December is the final one.

In the last direct, there was also a statement that there'd be more Splatoon content "until at least January", implying that the content might stop (or get notably less significant) after that point.

I get the sense they're ramping production on the sequels around that time, and want anyone working on DLC to move over.

Nintendo doesn't have any other service games with outstanding DLC at that point either, right?
There were similar statements about Splatoon around the summer update. I think Nintendo will keep supporting the game as long as the playerbase is there. Activision has studios dedicated to Call of Duty DLC, it would not surprise me if Nintendo handled division of labor between Splatoon 1 DLC, Splatoon 2 core development, and Splatoon 2 DLC similarly.
 
Wow at Mario and Weegee: Bomba Jam, Just Bomb: Youkai Flop edition, Animal Bombing: amiibo Flopstival doing bad....good. Thank the bundles Splatoon is that high, wouldn't be that way without them and will likely not have reached a million retail by the end of the year without them. But Mario Maker has a chance at being the holiday star if it keeps going up like that, wonder if it can beat Splatoon by selling most this holiday..... Wii U bump is meh, wonder if PS4 will move much next week. Those Wii U and 3DS discrepancies between trackers. Dengeki will provide us with the real answers. :p Big difference with Splatoon and Mario Maker between trackers too. Dengeki is...our only Hope!

Very interested in seeing how Genei Ibunroku sharp/hashtag/pound FE does.

Splatoon was averaging around 20-15k units on a weekly basis after Obon and before the bundle was announced (September is typically a weak month sw-wise) therefore it's highly likely it would have sold similar numbers during holidays.
 

ZSaberLink

Media Create Maven
Is it a bit worrying that with the Wii U, that outside of Mario Maker & Splatoon everything else is floundering? Taking MC, we have 32K software sales at least outside of the two bundles for those two titles, which is good. However, Taiko, AC:AF, JD:YW are floundering (the latter two were just bad products/price propositions), but we aren't seeing like MK8 or something else jump back into the charts. Taiko is doing slightly better than last year's Taiko though, for what it's worth...
 

test_account

XP-39C²
I wouldn't really have hurt Koei to try though.
That might be, but it doesnt seem that they want to try, nor have anything coming soon. Porting old stuff probably wont sell well either. They did release Ken's Rage 2 for WiiU (also a Musou game), but it flopped big time.
 

Aostia

El Capitan Todd
I have got the impression that sakurai will break the Nintendo exclusivity with his next development. It id not an employee and his strict Bond with iwata has obviously lost its power now. I also think that I have read about his will of developing outside his nintendo environment in a past interview and that only his frendship with iwata convinced him is going still ahead with smash
 

QaaQer

Member
We've had multiple insiders saying it will including Verendus. So I'd say it's certainly a possibility.

And they kind of need to if they want a presence in the west. It'd probably bomb in jpn tho, although cross play might perk things up there. Man, we need some NX leaks.
 

sörine

Banned
And they kind of need to if they want a presence in the west. It'd probably bomb in jpn tho, although cross play might perk things up there. Man, we need some NX leaks.
4U sold a million in the west. MH already has a sizable presence here on 3DS, they don't really "need" consoles for that.
 

Aostia

El Capitan Todd
And they kind of need to if they want a presence in the west. It'd probably bomb in jpn tho, although cross play might perk things up there. Man, we need some NX leaks.

Actually the 3ds game sold more than one million in the west
 

Chris1964

Sales-Age Genius
new releases {2015.12.17}

[3DS] Monster Strike <RPG> (Mixi) (¥4.860)
[3DS] Shokuhoko no Soma: Yuujou to Kizuna no Hitosara <ADV> (FuRyu) (¥6.458)
[3DS] Downtown no Gaki no Tsukai Yaarahen de!! Zettai ni Tsukamatte Haikenai Gasu Kurobikari Land <ACT> (Alchemist) (¥5.184)
[3DS] Boku wa Koukuu Kanseikan: Airport Hero 3D - Kankuu All Stars <PZL> (Sonic Powered) (¥6.480)
[3DS] Dragon Ball: Extreme Heroes W Pack {Dragon Ball Heroes: Ultimate Mission \ Dragon Ball Heroes: Ultimate Mission 2} <TBL> (Bandai Namco Games) (¥11.102)

[PSV] Dengeki Bunko: Fighting Climax Ignition <FTG> (Sega) (¥7.549)
[PSV] Exist Archive: The Other Side of the Sky <RPG> (Spike Chunsoft) (¥7.344)
[PSV] MeiQ no Chika Ni Shisu: A Maze to Eradicate Them All # <RPG> (Compile Heart) (¥7.344)
[PSV] MeiQ no Chika Ni Shisu: A Maze to Eradicate Them All (1/1)(Limited Edtion) <RPG> (Compile Heart) (¥9.504)
[PSV] Miracle Girls Festival <ACT> (Sega) (¥7.549)
[PSV] Owari no Seraph: Unmei no Hajimari <ACT> (Bandai Namco Games) (¥7.344)
[PSV] SUPERBEAT: XONiC <ACT> (Arc System Works) (¥5.184)
[PSV] Angelique Retour # <SLG> (Koei Tecmo) (¥7.344)
[PSV] Angelique Retour (1/2)(Treasure Box) <SLG> (Koei Tecmo) (¥13.824)
[PSV] Angelique Retour (2/2)(20th Anniversary Box) <SLG> (Koei Tecmo) (¥32.400)
[PSV] Believer! <ADV> (D3 Publisher) (¥6.458)
[PSV] Gakuen K: Wonderful School Days - V Edition # <ADV> (Idea Factory) (¥6.804)
[PSV] Gakuen K: Wonderful School Days - V Edition (1/1)(Limited Edtion) <ADV> (Idea Factory) (¥8.964)
[PSV] Kono Aozora ni Yakusoku o # <ADV> (Technical Group Laboratory) (¥6.458)
[PSV] Kono Aozora ni Yakusoku o (1/1)(Limited Edtion) <ADV> (Technical Group Laboratory) (¥8.618)
[PSV] MeltyMoment # <ADV> (GN Software) (¥7.344)
[PSV] MeltyMoment (1/1)(Limited Edtion) <ADV> (GN Software) (¥9.504)

[PSP] Angelique Retour # <SLG> (Koei Tecmo) (¥7.344)
[PSP] Angelique Retour (1/2)(Treasure Box) <SLG> (Koei Tecmo) (¥13.824)
[PSP] Angelique Retour (2/2)(20th Anniversary Box) <SLG> (Koei Tecmo) (¥32.400)

[PS4] Fallout 4 # <RPG> (Bethesda Softworks) (¥8.618)
[PS4] Fallout 4 (1/1)(Pip-Boy Edition) <RPG> (Bethesda Softworks) (¥18.144)
[PS4] JoJo's Bizarre Adventure: Eyes of Heaven <FTG> (Bandai Namco Games) (¥8.856)
[PS4] Dengeki Bunko: Fighting Climax Ignition <FTG> (Sega) (¥7.549)
[PS4] Exist Archive: The Other Side of the Sky <RPG> (Spike Chunsoft) (¥7.776)
[PS4] Daisenryaku: Dai Toua Kouboushi 3 - Dainijisekaitaisen Boppatsu! Suujiku Sentai Rengougun Zensekaisen <SLG> (SystemSoft Alpha) (¥8.100)

[XB1] Fallout 4 # <RPG> (Bethesda Softworks) (¥8.618)
[XB1] Fallout 4 (1/1)(Pip-Boy Edition) <RPG> (Bethesda Softworks) (¥18.144)

[PS3] JoJo's Bizarre Adventure: Eyes of Heaven <FTG> (Bandai Namco Games) (¥7.549)
[PS3] Dengeki Bunko: Fighting Climax Ignition <FTG> (Sega) (¥7.549)
[PS3] Grand Theft Auto: San Andreas <ACT> (Take-Two Interactive Japan) (¥3.499)
 

Dystify

Member
Concerning the future of Smash on NX, I'm currently thinking they will at least port Sm4sh over to it.

How likely do you guys think is it that they're gonna:
A) Only port the game and not release a new Smash game later or
B) Port the game and release a successor 3-4 years down the line or
C) Not port Sm4sh and only release a successor?
 

Oregano

Member
Looking through the credits page, the vast, vast majority of the design staff for Super Smash Bros 4 was from Namco: http://www.mobygames.com/game/wii-u/super-smash-bros-for-wii-u/credits

If you click on their names, you can see what they worked on previously. There are several from Kid Icarus and the rest did stuff like Tales, Soul Caliber, Gundam, Ace Combat, and Tekken.

There are also a few random other people who either just joined (or worked on games that never got credits submitted to MobyGames, think niche Japanese titles that might not have been localized), and a couple others from Nintendo.

Just taking a quick look there's a lot of very experienced people on the team. Someone like Higuchi could possibly step up to lead development.

I do kind of wonder if Nintendo would have reservations with handing it off to someone completely external though. Then again a potential director could always follow Hidemaro Fujibiyashi's career trajectory and join Nintendo.
 
Animal Bombing: amiibo Flopstival

I feel like people always miss the best one. It should be Animal Flopping: amiibomb Floptival.

While we're on the subject, I'm not surprised HHD is the only asset-reusing spin-off doing well. It's the only one that makes sense with regards to what the franchise is about, with Triforce being a miss and Floptival a colossal misfire on every level.
 
So the Smash Direct in December is the final one.

In the last direct, there was also a statement that there'd be more Splatoon content "until at least January", implying that the content might stop (or get notably less significant) after that point.

I get the sense they're ramping production on the sequels around that time, and want anyone working on DLC to move over.

Nintendo doesn't have any other service games with outstanding DLC at that point either, right?

I certainly agree that it's full-speed ahead with Splatoon 2 at that point, but even if Sakurai is handing over it's going to be a fair while before a Smash sequel with hitting full production.

Barring the various F2P eShop games, I don't think they've got any other big DLC services ongoing.

None of Nintendo's asset reuse-heavy spinoffs have really worked out well for them, unless you count HHD. Splatoon continues to be their workhorse while those come and go.

Captain Toad did very well for what it was, and may well have opened the floodgates for some of these titles.

It's a shame. These asset-reusers seemed really nice when they were a budget extra for a wider lineup, rather than the entire lineup.
 

Exile20

Member
Well, with Amiibo Festival, they were obviously hoping the Happy Home Designer lightning would strike twice. And it didn't pan out that way.

I wonder how Mario Tennis is going to do.


Nintendo should be ashamed of themselves releasing those two games. Couldn't they have combined budget and teams to make a proper version of either game?

Boggles my mind that they would rather have two shitty games than one proper one. How ever much these games sold, I hope they sold far less. I want Nintendo to know how much they fucked with with these two games.
 

Sterok

Member
Amiibo Festival was an obvious amiibo cash grab from day 1. That was plainly obvious to everyone. It was also a badly designed game according to reviews. It was going to be bad no matter what. Mario Tennis on the other hand was apparently mechanically solid and fun to play. It was just completely barebones on content and lacked crucial online features. That was definitely rushed to meet the holiday deadline in the west.

Speaking of Nintendo services, the multitude of Pokemon F2P games have me thinking, do they have a purpose beyond making a quick buck using the Pokemon brand? We've spoken a lot about how important a favorable ecosystem is for these systems. Free to play is one thing that 3DS owners might be bullish about, as they're used to just paying once for a game, possibly with some DLC. It's also been speculated that Nintendo wants a bunch of mobile ports on NX, and while some can and have been converted to a buy once model, a lot more would probably prefer to keep their F2P monetization even on NX. So the Pokemon F2P games are there to get Nintendo users used to the idea of F2P on their devices so that mobile ports would be easier to get. Agree or disagree?
 

Aostia

El Capitan Todd
Nintendo should be ashamed of themselves releasing those two games. Couldn't they have combined budget and teams to make a proper version of either game?

Boggles my mind that they would rather have two shitty games than one proper one. How ever much these games sold, I hope they sold far less. I want Nintendo to know how much they fucked with with these two games.

Dont put tennis on the same level of festival because it isn't that bad. Could be compared to the wii animal crossinf episode imho, not to festival. Festival is really bad for so many reasons
 

Mory Dunz

Member
Nintendo struck gold with Splatoon.

Imagine a game of that caliber on a system that people want.
I'd randomly say around 15 million on a wii level system


When is the last time we saw Metroid, F Zero, Star Fox... :) (I honestly dont know about Star Fox or F Zero)

Star fox is coming out. Star fox has had a relatively steady release of titles throughout the years. Before this was 64 3d.

But my "joke" was moving away from traditional franchises would juat be killing the ones I mentioned and others
 
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