YSO predictions
00. [WIU] Shin Megami Tensei x Fire Emblem < 35k (average 30k)
;~;
YSO predictions
00. [WIU] Shin Megami Tensei x Fire Emblem < 35k (average 30k)
YSO predictions
Week 52, 2015 (Dec 21 - Dec 27)
00. [PSV] Mobile Suit Gundam Extreme Vs-Force < 130k (average 90k)
Man, Genei Ibun Roku #FE's not gonna do good. What were the reasons behind its projected subpar performance? I was always aware of the sentiment it wasn't going to perform well, but never took note of the specific reasons.
But RPGs do well on Nintendo platform. Didn't you hear?The audience for this type of game is simply not there, plus Nintendo advertisement hasn't been stellar. This is, like, the second original jRPG on Wii U...?
But RPGs do well on Nintendo platform. Didn't you hear?
This is a good point for sure. But I am also curious that is there any historical data to suggest that Nintendo consoles can sell RPGs? If NX is getting DQXI and FFVII: Remake, can it even sell comparable to PS4? The Wii was super popular yet Tales of Grace on PS3 outsold the Wii version easily.I think this is a pretty good illustration of the issue with trying to lump the 3DS and the Wii U as Nintendo platforms.
The 3DS behaves like a dominant platform where there's an audience for most types of titles.
The Wii U behaves like a niche platform owned almost entirely by heavy Nintendo enthusiasts and families with younger children.
The Wii was super popular yet Tales of Grace on PS3 outsold the Wii version easily.
That won't work with games that I have listed and which are used as example for NX. FFVII: Remake and DQXI will be locked to consoles. They won't be able to run on the next Nintendo handheld. Unless SE decides to create multiple games in same frachises targeting handhed/console. I doubt the audience will be there to support two consoles that way.JRPGs are still something rare and special on Nintendo home consoles, ever since Sony took that market from them following the SNES.
The audience won't jump on board for that single interesting JRPGs per anno when the Playstation is getting 99% off the rest... Just not worth the effort. Especially when many publishers end up porting their games to handhelds or PS homesystems anyway.
I think the JRPGs audience could be easier established on NX if they indeed share libraries between handhelds and Homeconsole. Especially if SE, Level 5 and Monster Hun.. I mean Capcom are on board.
NX unveiling will be really interesting.
I can't say anything about XCX but #FE would have done well on a platform like Vita/PS4. It basically looks like a low-budget Persona that could have filled the void of Persona delay. I could see it opening with 100k atleast.PS. No excuse for the low sales but it's not like most of these Wii(U) rpgs bombastic would have been really big sellers on PS consoles. Outside of FF, DQ, Tales and Persona it's not like there are that many high selling console rpgs left.
But RPGs do well on Nintendo platform. Didn't you hear?
YSO predictions
Week 52, 2015 (Dec 21 - Dec 27)
01. [3DS] Monster Hunter X < 250k (average 185k)
02. [3DS] Monster Strike < 200k (average 160k)
03. [3DS] Yo-Kai Watch Busters < 150k (average 120k)
00. [PSV] Mobile Suit Gundam Extreme Vs-Force < 130k (average 90k)
00. [WIU] Shin Megami Tensei x Fire Emblem < 35k (average 30k)
I can't say anything about XCX but #FE would have done well on a platform like Vita/PS4. It basically looks like a low-budget Persona that could have filled the void of Persona delay. I could see it opening with 100k atleast.I am not port begging FYI.
SIGH.
1. The game was released 1 week prior to FF13 which was basically the most hyped thing ever at the time.
2. The game was BROKEN, so badly it had to be recalled from stores and owners had to send their copies for new ones.
Nothing to do with Wii in the slightest, honestly that launch could not have gone worse.
Is the Extreme Vs. arcade series not popular anymore? The game did 345k and 266k FW across the first two entries on PS3.
This is a good point for sure. But I am also curious that is there any historical data to suggest that Nintendo consoles can sell RPGs? If NX is getting DQXI and FFVII: Remake, can it even sell comparable to PS4? The Wii was super popular yet Tales of Grace on PS3 outsold the Wii version easily.
There is no doubt that these RPGs do well on Nintendo handhelds, but definitely not on their consoles. Wii had games like XBX, The Last Story, Tales of Grace etc and yet they didn't really do much better than Xbox 360.
Dragon Quest Monsters Joker 3 has a debut trailer? (no gameplay though...)
https://www.youtube.com/watch?v=1yOPUZm8iBU
This actually strikes me as Atlus' highest production value game released so far. I get the sense Nintendo funded them well and Atlus took the opportunity to try and really deliver.Maybe a low-budget Persona 5, but compared to what the Persona series has been up until this point, I would say a lot of resources have gone into Genei Ibun Roku #FE's development comparatively.
If we look back over the years since the SNES era, the games that have primarily sold on Nintendo home consoles have been "Nintendo Games" (as in titles that feel fundamentally like the flagship products of Nintendo's internal studios) and occasionally mass market titles.This is a good point for sure. But I am also curious that is there any historical data to suggest that Nintendo consoles can sell RPGs? If NX is getting DQXI and FFVII: Remake, can it even sell comparable to PS4? The Wii was super popular yet Tales of Grace on PS3 outsold the Wii version easily.
There is no doubt that these RPGs do well on Nintendo handhelds, but definitely not on their consoles. Wii had games like XBX, The Last Story, Tales of Grace etc and yet they didn't really do much better than Xbox 360.
Well it is their first released HD RPG after years of handheld development and Catherine... So it's not too surprising. Nintendo doesn't get an Atlus exclusive for their home system without funding it. I see it more as a longterm investment and Nintendo hoping to have a shot at future console titles from Atlus.This actually strikes me as Atlus' highest production value game released so far. I get the sense Nintendo funded them well and Atlus took the opportunity to try and really deliver.
I'm sure they're glad that they weren't footing the bill on this one given the result.
That won't work with games that I have listed and which are used as example for NX. FFVII: Remake and DQXI will be locked to consoles. They won't be able to run on the next Nintendo handheld. Unless SE decides to create multiple games in same frachises targeting handhed/console. I doubt the audience will be there to support two consoles that way.
Well it is their first released HD RPG after years of handheld development and Catherine... So it's not too surprising. Nintendo doesn't get an Atlus exclusive for their home system without funding it. I see it more as a longterm investment and Nintendo hoping to have a shot at future console titles from Atlus.
SMT V hitting NX and PS4 wouldn't surprise.
Ōkami;190006065 said:From what I remember the producers of the game want #FE to become a series, so maybe the idea was to reutilize assets on future entries.
They might not do that anymore, but if they were to the game wouldn't require as much manpower or budget, pretty sure Avex wouldn't return for a possible sequel, unless the game does very well outside Japan.
Keep in mind the game was announced almost 3 years ago, with development supposedly to have started 5 years ago (it's likely that was just basic concept but still) so it's likely a lot of money has been sunked in the game.
Yeah the clock will be ticking once the system is announced - the core audience will call them out on their BS real quick if stuff doesn't add up, after the Wii and WiiU experiences in the past.Yeah, overall, I think a lot of Nintendo's moves in terms of bringing "doomed" titles all the way to market is that they want to assure both their direct partners and other publishers that they will try and support their products if they're interested in showing up next time.
The PC finagles ports from Japanese publishers pretty easily these days by being easy to develop for and having a good distribution platform. There's a model displayed here for how things can work if Nintendo's willing to try and really step up and get it.
This needs to happen *early* though if they don't want the entire potential audience to write off the platform before things even start.
This is a good point for sure. But I am also curious that is there any historical data to suggest that Nintendo consoles can sell RPGs? If NX is getting DQXI and FFVII: Remake, can it even sell comparable to PS4? The Wii was super popular yet Tales of Grace on PS3 outsold the Wii version easily.
There is no doubt that these RPGs do well on Nintendo handhelds, but definitely not on their consoles. Wii had games like XBX, The Last Story, Tales of Grace etc and yet they didn't really do much better than Xbox 360.
JRPGs are still something rare and special on Nintendo home consoles, ever since Sony took that market from them following the SNES.
The audience won't jump on board for that single interesting JRPGs per anno when the Playstation is getting 99% off the rest... Just not worth the effort. Especially when many publishers end up porting their games to handhelds or PS homesystems anyway.
I think the JRPGs audience could be easier established on NX if they indeed share libraries between handhelds and Homeconsole. Especially if SE, Level 5 and Monster Hun.. I mean Capcom are on board.
NX unveiling will be really interesting.
PS. No excuse for the low sales but it's not like most of these Wii(U) rpgs bombastic would have been really big sellers on PS consoles. Outside of FF, DQ, Tales and Persona it's not like there are that many high selling console rpgs left.
I'm fully expecting that to happen to be honest.The game will probably get ported at some point like Xenoblade was.
It's an RPG on WiiU.Kinda disappointing for #FE, it seems like a great game.
I'm hoping Nintendo renews their partnership with Atlus for such games, but they need to do so early on and not at the end of the hardwares life-cycle.
Are we expecting any legs, or front loaded as per usual?
People have retroactively determined that it means RPGs can't sell on Nintendo hardware and that Tales of Symphonia doing even remotely well was some sort of fluke.
Ōkami;190005288 said:On pessimistic news, #FE is gone from the preorder chart.
- [3DS] Monster Strike - 810pts
- [3DS] Monster Hunter X - 352pts
- [PS4] Fallout 4 - 286pts
- [PSV] Miracle Girls Festival - 80pts
- [WIU] Super Mario Maker - 61pts
- [WIU] Splatoon - 61pts
- [3DS] Mario & Luigi: Paper Jam MIX - 60pts
- [3DS] Animal Crossing: Happy Home Designer - 57pts
- [3DS] Yokai Watch Busters: White Dog Squad - 57pts
- [3DS] Rhythm Heaven: The Best + - 52pts
- [3DS] Disney Magical Castle 2 - 44pts
- [PSV] Minecraft: PlayStation Vita Edition - 40pts
- [PS3] JoJo's Bizarre Adventure: Eyes of Heaven - 40pts
- [3DS] Yokai Watch Busters: Red Cat Team - 39pts
- [3DS] Dragon Ball Heroes: Ultimate Mission 2 - 34pts
- [PS4] JoJo's Bizarre Adventure: Eyes of Heaven - 29pts
- [3DS] Sumikko Gurashi: Omise Hajimerundesu - 29pts
- [PSV] Exist Archive: The Other Side of the Sky - 27pts
[*][PS3] Dengeki Bunko Fighting Climax - 27pts
[*][PSV] Dengeki Bunko Fighting Climax - 23pts
Ōkami;189087923 said:
- [3DS] Monster Hunter X: 534pts
- [PS4] Rainbow Six: Siege - 57pts
- [3DS] Mario & Luigi: Paper Jam Mix - 44pts
- [PSV] Steins;Gate 0 - 34pts
- [WIU] Splatoon - 31pts
- [PS4] Gravity Rush Remaster - 31pts
- [3DS] Yokai Watch Busters: White Dog Squad - 31pts
- [PSV] Valkyrie Drive - BHIKKHUNI - (Limited Edition) - 30pts
[*][PS4] Steins;Gate 0 - 28pts- [PSV] Minecraft: PlayStation Vita Edition - 26pts
- [3DS] Animal Crossing: Happy Home Designer - 26pts
- [WIU] Super Mario Maker - 23pts
- [3DS] Disney Magic World 2 - 23pts
- [PSV] The Legend of Heroes Sora no Kiseki SC Evolution (Limited Edition) - 21pts
[*][PSV] The IdolM@ster: Must Songs - Ao-Ban - 21pts- [3DS] Yokai Watch Busters: Red Cat Team - 19pts
- [PSV] The IdolM@ster: Must Songs - Aka-Ban - 18pts
- [PS4] Call of Duty: Black Ops III - 18pts
- [PS4] Star Wars: Battlefront - 18pts
- [3DS] Sumikko Gurashi: Omise Hajimerundesu - 17pts
I don't think that's what happened.Kinda disappointing for #FE, it seems like a great game.
I'm hoping Nintendo renews their partnership with Atlus for such games, but they need to do so early on and not at the end of the hardwares life-cycle.
Are we expecting any legs, or front loaded as per usual?
They already announced the game for Wii U in the west as a 2016 release so I'm not sure that happens.Ōkami;190007247 said:I'm fully expecting that to happen to be honest.
I'm expecting the game to be ported to the NX with enancements, something of a Genei Ibunroku #FE ENCORE or something like that, and I'm also execting for that version to be the one to hit west, really doubt they'll bother with the WiiU version at this point.
Could be a nice pick up for the new system, plus they can get to sell the game to the Japanese again.
It's an RPG on WiiU.
There's not much room for guessing.
That said I don't think there's anything fundamentally stopping an RPG from selling on Nintendo's systems as long as it was designed around the tastes of the audience that actually buys their home consoles, in the same way we had a third person shooter succeed with Splatoon whereas others would likely have done vastly worse.
With SMTIV:Final, I wonder if we're going to see SMTV on anything other than the NX. (Maybe #FEs money went into greasing the wheels/making people happy for SMTV.)
XCX should be evidence enough to the fact that it is possible for jRPGs to sell as the game is, seemingly by following the internal tracking, performing rather well in the markets outside of Japan (perhaps more to do with the fact that one market is starved for JRPGs while the other is flooded with them and wider variety). While not a smashing result like Splatoon, it should outsell most if not all JRPGs (??) released this year in the West (unless I am forgetting something, but it will lose WW since it wasn't released in extensive asian markets like Type-0HD) and all in all should end up growing from its predecessor (then they can port it again, and sell it a second time). Can someone refresh my memory in what FFType-0 HD did in NPD?
I don't think #FE is going to enjoy the same results in the west, though.
I don't think that's what happened.
XCX is a game that appeals more to the west though, which is the complete opposite of what #FE is![]()
XCX is a game that appeals more to the west though, which is the complete opposite of what #FE is![]()
? Production on the project didn't start until the Wii U launch.
Vena, on Type-0 I believe it did 100K if I'm not mistaken.
? Production on the project didn't start until the Wii U launch.
Vena, on Type-0 I believe it did 100K if I'm not mistaken.
With SMTIV:Final, I wonder if we're going to see SMTV on anything other than the NX. (Maybe #FEs money went into greasing the wheels/making people happy for SMTV.)
XCX should be evidence enough to the fact that it is possible for jRPGs to sell as the game is, seemingly by following the internal tracking, performing rather well in the markets outside of Japan (perhaps more to do with the fact that one market is starved for JRPGs while the other is flooded with them and wider variety). While not a smashing result like Splatoon, it should outsell most if not all JRPGs (??) released this year in the West (unless I am forgetting something, but it will lose WW since it wasn't released in extensive asian markets like Type-0HD) and all in all should end up growing from its predecessor (then they can port it again, and sell it a second time). Can someone refresh my memory in what FFType-0 HD did in NPD?
I don't think #FE is going to enjoy the same results in the west, though.
Oh. Well then, Volkampf tracking already has easily outpaced it. By like 60k and growing by 5-10k every other day or so.
For reference: Volkampf is the first boss in the game and Tyrant, so it is tracked by the beastiary of the game. It can only be killed once per save and gives us a good estimate of population. (Volkampf in Japan was about 10k shy of the LTD last I recall, so it seems reliable.)
Type 0 launched over 200k in the US. I don't think Xenoblade is going to hit that. Then there's Bloodborneif it counts as a JRPG.
- As you saw it yourself it's declining
- It's not a legit port from the arcades, more like a spin-off for Vita (with good production values though),, a good chunk of the audience may wait for Explosive Boost on PS4 instead
- It's on Vita, not PS3 there's a slight difference in install base
Oh. Well then, Volkampf tracking already has easily outpaced it. By like 60k and growing by 5-10k every other day or so.
For reference: Volkampf is the first boss in the game and Tyrant, so it is tracked by the beastiary of the game. It can only be killed once per save and gives us a good estimate of population. (Volkampf in Japan was about 10k shy of the LTD last I recall, so it seems reliable.)
I doubt either side expected this to be the end of Wii U's life.
Doing less than half of what Destiny 2 did one year earlier on PS2 isn't what I would call "doing well", it was a below average result considering the state of the Tales of series back then (which is most likely why the game was rereleased on PS2 1 year later).
But we are talking about japanese sales here, not worlwide, right ?
"It's an Atlus game with a budget of more than $5.73 for once!"I don't know, looks like Persona 3/4 taken to logical extremes. It kinda depends on how they market it out west.
lol Halo PR™ is great"It's an Atlus game with a budget of more than $5.73 for once!"
Easy milliondollars in revenue
I don't think so, how much of the sales of the Persona series are outside Japan? for XCX I could easily see this percentage getting pushed to 80%+I don't know, looks like Persona 3/4 taken to logical extremes. It kinda depends on how they market it out west.
Type 0 launched over 200k in the US. I don't think Xenoblade is going to hit that. Then there's Bloodborneif it counts as a JRPG.
Man, Genei Ibun Roku #FE's not gonna do good. What were the reasons behind its projected subpar performance? I was always aware of the sentiment it wasn't going to perform well, but never took note of the specific reasons.
Ōkami;190005288 said:
- [PSV] Miracle Girls Festival - 80pts
Yeah, let's compare sales between hardware that has a... what, 400% difference in unit sales, if I'm being generous. I already covered that part when I mentioned that success in the genre is dependent on success of hardware. Symphonia has been called a "relative" success at best, given how poorly Gamecube did in Japan at the time of its release. Worldwide does paint a slightly different picture, but not THAT different.