It probably started development before that SE meeting where they decided to start supporting the Vita for realz.Which makes the omission of the original all the more strange to me :S
So Street Fighter V is being ported to Linux.
I felt it was worth noting since we're seeing Capcom make a very unexpected and low sales volume port of one of their games, presumably due to Unreal Engine 4 making it easy by supporting Linux already.
Freedom Wars last year did 300k+, and they did nothing to follow up on that success. GG.
Maybe I should make a table lol
WiiU 2013 Hardware Sales Christmas Season
(Nov 18 - Nov 24) - 21.002
(Nov 25 - Dec 1) - 28.518
(Dec 2 - Dec 8) - 48.762
(Dec 9 - Dec 15) - 74.903
(Dec 16 - Dec 22) - 109.113
WiiU 2015 Hardware Sales Christmas Season
(Nov 23 - Nov 29) - 20.256
(Nov 30 - Dec 6) - 32.604
(Dec 7 - Dec 13) - 47.890
(Dec 14 - Dec 20) - ???
(Dec 21 - Dec 27) - ???
Anyone wants to predict the next two weeks? 8)
That could be the case for sure. I am really curious to see how the Vita version of DQH2 stacks against the PS3/PS4 version and how much it will sell compared to both, since it missed the original. I doubt it will do any better though.It probably started development before that SE meeting where they decided to start supporting the Vita for realz.
I really don't get the wiiu "hype", it's going to do 13-14M? worldwide while PS3 was considered a "failure" but managed to move 10M units in japan?
I really don't get the wiiu "hype", it's going to do 13-14M? worldwide while PS3 was considered a "failure" but managed to move 10M units in japan?
Atlus needs to treat their Persona fans on Vita with more games. Persona 3: Remake. When?
The PS3 was remarkably consistent without selling all that much year to year. The PS3 was a relative failure from the PS2. It wasn't "a failure". However, look at the PS4 & Wii U. The PS4 has yet to outsell the Wii U (sure the Wii U has been out a year longer, but that didn't stop it in other territories), but it looks like the PS4's fortunes are only now FINALLY picking up despite having a good bit of Japanese support. The Wii U hype is all relative. Wii U is a dead system, yet thanks to Splatoon & Mario Maker is actually going to have a better year than last year hardware-wise, which was inconceivable before.
It probably started development before that SE meeting where they decided to start supporting the Vita for realz.
We knew Persona 5 is a summer 2016 release. How early or late summer is what we don't know.
I'd say the major support still has yet to hit.despite having a good bit of Japanese support.
Any noticeable holidays during the summer period in Japan?
It took the barrier falling down to its level for it to even show up? lol#FE finally charting on COMG, 8 point.
Millions incoming.![]()
We knew Persona 5 is a summer 2016 release. How early or late summer is what we don't know.
They did follow up on it. They withdrew Vita support officially.
Is that it? Have they even got anything they personally can offer for PS4 now that Vita is dead from their perpective? Gravity Rush may be good and highly regarded, but I don't see it reaching anything more than a niche audience. Gran Turismo while worldwide may seem pretty stable, is heavily in decline in Japan I believe? As is that Golf game I think?
For being a pretty large company in Japan, why do they seem so inept in terms of software? They aren't anywhere near where they should be considering that size of the company and that they are also a platform holder. It's not as if they are new to the industry. It's no wonder Nintendo regularly dominates them.
I really don't get the wiiu "hype", it's going to do 13-14M? worldwide while PS3 was considered a "failure" but managed to move 10M units in japan?
Wiping out the profit of two successful consoles and plunging the entire division into crippling deficits year over year is nothing short of abject failure. Sony salvaged the brand and the name, and then turned things around by end of cycle leading into their ultra conservative but successful PS4. But the PS3 was nothing short of disastrous when you look past "We sold XY millions! Hurrah!".
New updated numbers from Famitsu until November 29th. Enjoy!
19. Idea Factory
1. [PSV] Hakuoki: Shinkai - Furi no Shou # <ADV> (Idea Factory) {2015.09.25} (¥6.804) - 19.800
2. [PSV] Diabolik Lovers: Dark Fate # <ADV> (Idea Factory) {2015.02.26} (¥6.264) - 19.594
3. [PSV] Reine des Fleurs # <ADV> (Idea Factory) {2015.08.20} (¥6.264) - 14.070
4. [PSV] Hakuoki: Zuisouroku - Omokagebana # <ADV> (Idea Factory) {2015.02.19} (¥6.264) - 11.764
5. [PSV] Diabolik Lovers: More, Blood - Limited V Edition # <ADV> (Idea Factory) {2015.01.15} (¥6.264) - 10.768
#FE finally charting on COMG, 8 point.
Millions incoming.![]()
Is that it? Have they even got anything they personally can offer for PS4 now that Vita is dead from their perpective? Gravity Rush may be good and highly regarded, but I don't see it reaching anything more than a niche audience. Gran Turismo while worldwide may seem pretty stable, is heavily in decline in Japan I believe? As is that Golf game I think?
For being a pretty large company in Japan, why do they seem so inept in terms of software? They aren't anywhere near where they should be considering that size of the company and that they are also a platform holder. It's not as if they are new to the industry. It's no wonder Nintendo regularly dominates them.
when is it releasing?
why are these guys here? did they make a thousand games that sold 10k units each or something? so out of place on the list.
This seems like a Steam OS play, no?
Splatoon is a cool game, and I'm glad it is doing well in Japan. Any idea how much it has sold in the US?
SteamOS is basically Linux, though. It's going to be a genuine Linux port. Although, as you later alluded to in that post, the use of UE4 means 80% of the donkey work for porting to Linux (and OSX) is already done for them.
If like the Wii U and Vita pulled 700k each in the Dec NPD, people would go crazy.
Wii U's gonna be down in NPD, November was propped up by that bundle but it's not there for December.Hemm, no. Not with Wii U At least.
Last hear it sold 580,000 in December NPD. While is unlucky a 20% YOY increase, this should't be THAT shocked if Will happen.
I personally expect 600,000 in December NPD.
With 700k, this would probabily be a good result, but People won't do crazy.
Vita, in other hends, well... That's Will be LITERALLY crazy... It sold 150,000 last year, 700k means a 370% YOY increase.
Wii U's gonna be down in NPD, November was propped up by that bundle but it's not there for December.
Hemm, no. Not with Wii U At least.
Last year it sold 580,000 in December NPD 2014. While is unlucky a 20% YOY increase, this should't be THAT shocked if Will happen.
I personally expect 600,000 in December NPD.
With 700k, this would probabily be a good result, but People won't do crazy.
Vita, in other hends, well... That's Will be LITERALLY crazy... It sold 150,000 last year, 700k means a 370% YOY increase.
my original post was gonna be 900k for wii u and 400k for vita given it's the us, but i thought it might be interpreted as sarcasm or an insult, so i did 700k both.
Precisely. Sony is working on a far larger scale worldwide. As such, the comparison isn't putting everything into perspective.SCE's studios are comfortably called "Sony Worldwide Studios" and that's probably why their workforce is dispersed throughout the world. SCE's structure is hardly comparable to Nintendo, where pretty much everything is coming from Japan. If Sony Japan is a dwarf compared to Nintendo Japan, the western part of Nintendo is non-existent compared to Sony, I don't think it's more complicated than that.
Believe me I'm the first who would like SCE Japan Studio to grow and deliver games on a more regular basis. But if Sony Japan alone was comparable to Nintendo, while having Naughty Dog, Guerrilla, Sucker Punch, Santa Monica etc... that would give us some kind of ultimate beast of a company![]()
Precisely. Sony is working on a far larger scale worldwide. As such, the comparison isn't putting everything into perspective.
I do think Sony Japan is still recovering from last generation and are preparing to turn things around this generation though.
Why should be an insult?![]()
Atlus needs to treat their Persona fans on Vita with more games. Persona 3: Remake. When?
Was there a new bundle released for Wii U in Japan? It's up yoy, 20k difference.
Was confused why IF was higher in the list than CH (aren't they the same company anyway?), and then remembered that IF practically releases an otome game every month.
why are these guys here? did they make a thousand games that sold 10k units each or something? so out of place on the list.
Specifically, checking VN sites says they released somewhere around 12 games in that time period. Heck, they batch announced 12 more games for 2016 too. I'm told that IF basically owns 80% of the otome market, as small as it may be.It is a list of publishers by overall sales for the year. If you sell 10k copies of a new game, and if you release a game a month, by the end of the year you've sold 120k copies which isn't bad. Bit weird that Compile Heart got broken out from Idea Factory as a whole, though: combined they probably have sold more than Warner Bros.
There was the existence of Splatoon (and a bit of Mario Maker) (which both technically have bundles), and the Japanese like these games a lot... enough to drive hardware somewhat...
Seems as horrible as expected.
Wasn't Exist Archive also a PS4 game?
Well, two years ago was still on the cusp of the PS3 generation. It will still take a while if anything is to come from them.I'm a little less optimistic about the whole recovering thing (I read that Kotaku story with Allan Becker and all). It looks to me that Japan Studio is less and less a dev house.
I mean if we are talking about in-house crafted games, I don't think they put anything else on PS4 than... Knack. In two years ! Bloodborne = From Software. The Tomorrow Children = Q-Games. Minna no Golf = Clap Hanz. Even on PS Vita, Soul Sacrifice, Freedom Wars and Oreshika 2 were not in-house games from Japan Studio. At least, two of them are coming in 2016 (The Last Guardian and Gravity Rush 2).