Cygnus X-1
Member
Maybe dengeki didn't count (all of?) The limited editions?
Dunno. That's why I'm asking.
Maybe dengeki didn't count (all of?) The limited editions?
Yes, its quite clear the Vita won't be a strong competitor to the 3DS, we're just talking hypothetical here on how the Vita could become one. There's not much else that could get it there. What do you mean by it'll never last that long? Is third parties going to completely stop supporting it, even with the average "on every platform" games? Sony will kill it off?So IF publishers decide to spend the resources on inter-generational downports to a struggling portable console, and IF the limited user base of that console decide to overlook the asset reduction, framerate issues, and other issues resulting from said downport (think dead rising wii), and IF enough of them decide to pay full price for this gimped experience because they prefer portability, THEN 3rd-parties might spend another year developing a unique game or two, and consequently MAYBE move the hardware sales needle a bit at some point down the line when that software releases.
And you're talking 2014 or later for this tenuous cycle of iffery to happen if it's going to begin with next gen downports. Vita will never last that long unless something else changes in the interim. As I said, it will sink or swim with its own library.
It does have single player modes, just not as many as people normally expect in this day and age of filler content rife fighting games.
If Sony could somehow get PS2 games working on the Vita, that could be a major ace in the hole. I didn't think they could on the PS3 without the hardware, but they did.
The other thing, maybe not so much in Japan, but elsewhere, is let the Vita run android apps. They were supposedly going to do this with the Playstation Suite stuff (selected apps, I think), but they don't seem to have followed that up.
Amazon and Barnes & Noble sold a heck of a lot of cheap 7" tablets at $200-250. They could position the Vita as a 5" tablet (with buttons). (There are 5" e-readers, so it's not a completely crazy idea)
To begin with, the PS2 dominated everything, no one had any complaints, a lack of competition is bad, but its not a bad thing to have one console dominating.
The only reason the PSP sold decently was because Japan became handheld land and support never really dried up, it accelerated after MH but it never ceased to have support. The PSP had third party support by default, due to a number of factors we've discussed already, including power and a decent userbase, similar to how the PS3 had early support due to being a successor to the PS2 and once again, power. It also always sold decently, compared to what the Vita is selling now. The PSP is about as dead as the Wii is now, only difference is it still has a bit of support and Japan is still handheld land. It also didn't steal any support from the Wii, when the Wii never really had any support to begin with.
Its more risky for third parties to split the userbase like they did last gen with Wii/PS3. You get into a situation where your franchises don't have room to grow, it either stayed the same or even loss fanbase. Sure a lack of competition is bad for everyone, but the competition is in the games, not the hardware. It doesn't benefit third parties one bit whether someone picks up a Vita or a 3DS, whether a copy is sold on either systems is still going to profit them. Its actually a bit more beneficial if the 3DS wins, since development can be cheaper than the Vita, and focusing on one platform is cheaper than developing multiplatform games. This is not 90s era Nintendo, they're not going to start having hard restrictions against third parties for no apparent reason.
I will agree that multiplatform support with nextbox/ps4 will be the Vita's saving grace. They need a couple of decent selling ports to have a chance of getting real exclusive third party games, being more powerful than the 3DS is once again could be its biggest asset. That and a "MH"-esque heavy hitter coming out of nowhere.
I think it would be a good idea if Sony can somehow develop a good MMO (not restricting to just MMORPGs here) thats built for a handheld. I think this is something they can exploit that can't be replicated on the 3DS if its a game that needs the full power of the Vita that the 3DS lacks.
They're emulated. They're just picking and choosing the titles where their current emulator tech works well enough.But aren't the ps2 games on ps3 just ports
They're emulated. They're just picking and choosing the titles where their current emulator tech works well enough.
http://andriasang.com/con03e/ps_vita_masters/
Has this been talked about? I just imagine a Sony rep trying to stop people from buying a 3ds, shoving a vita in their hands, and telling them why its so much better.
http://andriasang.com/con03e/ps_vita_masters/
Has this been talked about? I just imagine a Sony rep trying to stop people from buying a 3ds, shoving a vita in their hands, and telling them why its so much better.
http://andriasang.com/con03e/ps_vita_masters/
Has this been talked about? I just imagine a Sony rep trying to stop people from buying a 3ds, shoving a vita in their hands, and telling them why its so much better.
True, but that is kinda like saying that it is simple in theory for Nintendo to get a port of every 3rd party game on the Wii To create big name franchises can be very difficult with all the competition out there. And to secure 3rd party exclusive might not be a something that is possible, or that it isnt feasable economically.In theory, it's quite simple to make the Vita an awesome selling system.
Get Sony to not only create and develop big name franchises, but also have them secure them as exclusives from third parties.
However, we've seen in practice that it is something Sony likely isn't completely capable of.
Where does it say that they are aggressive?If they are that aggressive, I'm certain that would generate a lose in sales for both the 3DS and PSV at that store. I can't imagine store managers being happy about that.
http://andriasang.com/con03e/ps_vita_masters/
Has this been talked about? I just imagine a Sony rep trying to stop people from buying a 3ds, shoving a vita in their hands, and telling them why its so much better.
True, but that is kinda like saying that it is simple in theory for Nintendo to get a port of every 3rd party game on the Wii To create big name franchises can be very difficult with all the competition out there. And to secure 3rd party exclusive might not be a something that is possible, or that it isnt feasable economically.
I find that very hard to imagine in Japan, from any sales rep.artwalknoon said:I just imagine a Sony rep trying to stop people from buying a 3ds, shoving a vita in their hands, and telling them why its so much better.
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|System | This Week | Last Week | Last Year | YTD | Last YTD |
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| ALL | 771.000 | 643.000 | 871.546 | 6.540.000 | 6.835.594 |
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"Harvest Moon has a 4 or 5 million from the first day."However, no one has still translated the get6-2 report, I see. XD
"Harvest Moon has a 4 or 5 million from the first day."
"Harvest Moon has a 4 or 5 million from the first day."
I understand.Well, that's what I mean, yeah.
Easier said than done and all.
Still, it just really seems like Sony treats their handhelds as second class when it comes to in house productions.
And that could be a big reason why they'll never be neck and neck with Nintendo in mind share.
get6-2 says the same with other retailers.
Naruto>Harvest Moon-Tales, low sellthrough for Tales, low sales for Azura's Wrath.
He estimates Naruto at 50k and Harvest Moon at 40-50k.
"With all that considered, and the price of PS Vita, and the economy and everything, I totally believe the sales is not something we should be worried about," he continued. "Also, some people in Japan may not yet be aware of PS Vita and it has to be experienced. And while Uncharted is a great franchise globally, in Japan it's not that big. There are many big IPs from Japanese publishers that are still upcoming so some people are waiting."
Source: http://www.industrygamers.com/news/...es-not-to-make-same-mistake-it-made-with-psp/
I will agree that multiplatform support with nextbox/ps4 will be the Vita's saving grace. They need a couple of decent selling ports to have a chance of getting real exclusive third party games, being more powerful than the 3DS is once again could be its biggest asset. That and a "MH"-esque heavy hitter coming out of nowhere.
Almost every Sony franchise are on PSP, and it will be the same on Vita. Biggest highlight for the PSP is probably the two exclusive God of War games (later released on PS3 as well). For Vita, it is probably the exclusive Uncharted game so far. All the other Sony Vita games are not ports either.
With "second class" i understood it as not wanting to spend as much money on developing the games. And also producing far less games for the portable systems compared to how many console games that are produced.A lot of those games weren't direct ports, but they were experience equivalences. "Buy this game to feel like you're playing Uncharted - on a portable!" It's not a direct port, but it's trying to offer the same experience. Compare Resistance Retribution to Resistance 2 and 3. This is why the Sony handhelds can be interpreted as second class.
When it comes to sales, for sure. But what situation do you mean? The Mario and Mario Kart games are pretty much the same experience both on console and handheld in my opinion.The Vita is better than the PSP at this, due to power and control inputs, but the situation pales on comparison to Nintendo. Their Mario and Mario Kart games sell like mainline releases.
I understand.
Sony seems to have more big games on the PS3 indeed, but the handheld support is also pretty good in my opinion. Almost every Sony franchise are on PSP, and it will be the same on Vita. Biggest highlight for the PSP is probably the two exclusive God of War games (later released on PS3 as well). For Vita, it is probably the exclusive Uncharted game so far. All the other Sony Vita games are not ports either.
If you only think about Sony Japan, then they dont really have much on the PS3 to begin with. Only thing i can think of is Gran Turismo and Minna no Golf that are fairly big sellers. Those two franchises are also on PSP, and Minna no Golf is on Vita as well. I'm not sure that the Vita will get a GT game, i kinda doubt it.
With "second class" i understood it as not wanting to spend as much money on developing the games.
Isnt Resistance Retribution concidered to be a pretty good game by the way? I havnt tried it myself, but i've heard positive things about it.
When it comes to sales, for sure. But what situation do you mean? The Mario and Mario Kart games are pretty much the same experience both on console and handheld in my opinion.
The Vita is better than the PSP at this, due to power and control inputs, but the situation pales on comparison to Nintendo. Their Mario and Mario Kart games sell like mainline releases.
Mario and Mario Kart are mainline releases. Hell, Mario Kart 3DS is called Mario Kart 7.
The Vita is better than the PSP at this, due to power and control inputs, but the situation pales on comparison to Nintendo. Their Mario and Mario Kart games sell like mainline releases.
There really isn't such a thing as a "mainline" release for most of Nintendo's franchises, since the same team makes the game regardless of whether or not it's on a portable console. Mario Kart by the Mario Kart team. Mario 3D Land by the current 3D Mario team.
[NDS] Harvest Moon: Colobocle Station (Marvelous Entertainment) - 22.026
[NDS] Harvest Moon: Twin Villages (Marvelous Entertainment) 65.074
[NDS] Harvest Moon: Shining Sun and Friends (Marvelous Entertainment) - 36.134
[NDS] Harvest Moon: Welcome to the Wind Bazaar (Marvelous Entertainment) - 27.988
[NDS] Harvest Moon: Island of Happiness (Marvelous Entertainment) - 70.980
Whats the shipment?If 40-50 first day is reliable, could be the best start for an HM game in awhile and a bad start due to the shipment?
LOL
If 40-50 first day is reliable, could be the best start for an HM game in awhile and a bad start due to the shipment?
LOL
get6-2 only said that Tales sellthrough is bad, nothing has been said about HM shipment.
get6-2 only said that Tales sellthrough is bad, nothing has been said about HM shipment.
He's talking about Tales of Innocence R ? It couldn't sell out its first shipment... or are we talking about another entry launched this week ?get6-2 only said that Tales sellthrough is bad, nothing has been said about HM shipment.
He's talking about Tales of Innocence R ? It couldn't sell out its first shipment... or are we talking about another entry launched this week ?
Sorry for being dumb but there was a tales game released?
Yes, it's the crossover/fanservice title for PSP that has Musou style gameplay.
That is true, most (or maybe all?) of the handheld franchises from Sony are handled by different teams compared to the console games. Many of these teams are still very skilled thoughsony portables might have all big sony franchises, but, to my understanding, they are all made by their cheaper B-Teams, which makes it look like sony doesn't take its own portable serious.
Sure, but i ment as they deliberately cut down on the budgets. As in "here you have 1 million dollar, make the best of it".Well, the first would be true, but that's only because the PSP cost less development wise. But even then, Sony had a hard time convincing dev houses to put out anything similar. Few publishers wanted to make something just for the PSP, even if it was cheaper.
I tried Resistance Retribution, and it was okay. But it very much felt like an experience equivalence. It was trying to match a certain brand of gameplay that the PSP couldn't manage, so it tried to be as close as possible to translate the experience. (In my subjective experience, the lack of the second analog hampered a lot of experience equivalences, and that was one of them.)
As I said before, the Vita will be better at making these sorts of games, but they haven't had great market lives in the past. Some did okay, some didn't. But they didn't save the system.
I understand what you mean. When Sony says that it is like Uncharted, i'm pretty sure that they are referring to that it is the same experience. I havnt tried Uncharted Vita yet (i've been busy with other games), but from what i have read, many have said that it gives the same Uncharted feeling/experience that the console games give.That is exactly what I'm getting at, yes. Nintendo doesn't do experience equivalence. They make the next iteration and stick it on their portable - with portable tweaks and polish, of course. Their first party games are very different from Sony's.
EDIT: To rephrase, Sony says, "This is like Uncharted, and it's on a portable!" while Nintendo says "This is Mario next."
But they´d be aware whom they gave devkits, and maybe even what those 3rd parties are working on, right?