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Media Create Sales: Week 7, 2012 (Feb 13 - Feb 19)

So IF publishers decide to spend the resources on inter-generational downports to a struggling portable console, and IF the limited user base of that console decide to overlook the asset reduction, framerate issues, and other issues resulting from said downport (think dead rising wii), and IF enough of them decide to pay full price for this gimped experience because they prefer portability, THEN 3rd-parties might spend another year developing a unique game or two, and consequently MAYBE move the hardware sales needle a bit at some point down the line when that software releases.

And you're talking 2014 or later for this tenuous cycle of iffery to happen if it's going to begin with next gen downports. Vita will never last that long unless something else changes in the interim. As I said, it will sink or swim with its own library.
Yes, its quite clear the Vita won't be a strong competitor to the 3DS, we're just talking hypothetical here on how the Vita could become one. There's not much else that could get it there. What do you mean by it'll never last that long? Is third parties going to completely stop supporting it, even with the average "on every platform" games? Sony will kill it off?
 
In theory, it's quite simple to make the Vita an awesome selling system.

Get Sony to not only create and develop big name franchises, but also have them secure them as exclusives from third parties.

However, we've seen in practice that it is something Sony likely isn't completely capable of.
 

DiscoJer

Member
If Sony could somehow get PS2 games working on the Vita, that could be a major ace in the hole. I didn't think they could on the PS3 without the hardware, but they did.

The other thing, maybe not so much in Japan, but elsewhere, is let the Vita run android apps. They were supposedly going to do this with the Playstation Suite stuff (selected apps, I think), but they don't seem to have followed that up.

Amazon and Barnes & Noble sold a heck of a lot of cheap 7" tablets at $200-250. They could position the Vita as a 5" tablet (with buttons). (There are 5" e-readers, so it's not a completely crazy idea)
 

NeonZ

Member
It does have single player modes, just not as many as people normally expect in this day and age of filler content rife fighting games.

Tekken 3DS has quick play with no endings or anything else besides the battles themselves, survival and training. Even if we go back to the 90s, as soon as we step out of the games immediatelly following the original SF2, when they started inclusing survival and training modes, that'd be lacking - not even individual endings and cutscenes. Well, I guess there are those collectible images, but it's pretty clear no one cares much about them by themselves.
 
If Sony could somehow get PS2 games working on the Vita, that could be a major ace in the hole. I didn't think they could on the PS3 without the hardware, but they did.

The other thing, maybe not so much in Japan, but elsewhere, is let the Vita run android apps. They were supposedly going to do this with the Playstation Suite stuff (selected apps, I think), but they don't seem to have followed that up.

Amazon and Barnes & Noble sold a heck of a lot of cheap 7" tablets at $200-250. They could position the Vita as a 5" tablet (with buttons). (There are 5" e-readers, so it's not a completely crazy idea)

But aren't the ps2 games on ps3 just ports
 
I can't imagine any third party publisher actively developing any new early stage game as of now for the PSV. The very poor sales of software and hardware must have halted development on games that are early in construction or still in design/elaboration stages.

Personally, I think Sony had some trouble securing big exclusives prior to PSV launch. The only advantage they had was the slowing sales of 3DS, I think that convinced some companies to green light projects for the PSV. So the announced games do exist, but not many.

Depending on when those announced games come out, it might have little affect on sales since consumers may write off the handheld by then. Sony can't wait too long, 3DS sales will continue to dominate.

The position Sony is in now, it's going to be hard for them to convince companies to start new projects. Hopefully Sony is good at making hats made of money.
 

Aostia

El Capitan Todd
To begin with, the PS2 dominated everything, no one had any complaints, a lack of competition is bad, but its not a bad thing to have one console dominating.

The only reason the PSP sold decently was because Japan became handheld land and support never really dried up, it accelerated after MH but it never ceased to have support. The PSP had third party support by default, due to a number of factors we've discussed already, including power and a decent userbase, similar to how the PS3 had early support due to being a successor to the PS2 and once again, power. It also always sold decently, compared to what the Vita is selling now. The PSP is about as dead as the Wii is now, only difference is it still has a bit of support and Japan is still handheld land. It also didn't steal any support from the Wii, when the Wii never really had any support to begin with.

Its more risky for third parties to split the userbase like they did last gen with Wii/PS3. You get into a situation where your franchises don't have room to grow, it either stayed the same or even loss fanbase. Sure a lack of competition is bad for everyone, but the competition is in the games, not the hardware. It doesn't benefit third parties one bit whether someone picks up a Vita or a 3DS, whether a copy is sold on either systems is still going to profit them. Its actually a bit more beneficial if the 3DS wins, since development can be cheaper than the Vita, and focusing on one platform is cheaper than developing multiplatform games. This is not 90s era Nintendo, they're not going to start having hard restrictions against third parties for no apparent reason.

I will agree that multiplatform support with nextbox/ps4 will be the Vita's saving grace. They need a couple of decent selling ports to have a chance of getting real exclusive third party games, being more powerful than the 3DS is once again could be its biggest asset. That and a "MH"-esque heavy hitter coming out of nowhere.

I think it would be a good idea if Sony can somehow develop a good MMO (not restricting to just MMORPGs here) thats built for a handheld. I think this is something they can exploit that can't be replicated on the 3DS if its a game that needs the full power of the Vita that the 3DS lacks.


Well, first of all, I'm just writing my opinion, I don't have any truth to share :p
I don't know how the market will support Vita, I can just share my impressions.
That said, I think that none third party would like a dominance from a Nintendo system (both home or portable), and we know the reasons behind this concept.

That's for sure one key point that push me to think about Sony's chance to get support also for its "second place" consoles.

In an opposite position (Nintendo console behind Sony console in terms of market share) would mean no support at all, in my opinion.

I know that actual Nintendo is not so "self-related" as before, but they still have to improve a lot their relationship with third parties to annihilate the competition, in my opinion.

I think that we all know the reasons behind the gap between Nintendo and Sony way of approching third parties, so I'll not detail deeper (if requested I'll do!)

:)
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Vita situation right now is even worse than what was happening to PS3 in its first months.
PS3 was doing not even so abysmal, with 20k weeks for the first two months of the year, and a good seller like Gundam Musou coming shortly after the end of February. And the other good seller, Minna no Golf 5, in July. But there were still big games coming, such as Dynasty Warriors 6, MGS4, RE5, and FFXIII-2. But obviously, since after Gundam Musou there was literally nothing till MNG, sales collapsed and PS3 went under 10k after the Golden Week.

But Vita? It's already at 12k mark in February, and the first seller, a porting of a 2008 game which sold something like 300k, is coming in JUNE ( but probably Gundam will come earlier, and so the situation will be slightly better ). So, we could see Vita under 10k in two-three weeks, something absolutely BAD since it launched in mid December.

And what strikes me more is that I think it's the first time a console debuting with more than 300k goes so quickly downward. Probably the combination of Holiday and massive load of games available at launch helped. But the not so hot debut of some games, such as Hot Shots Golf, Dynasty Warriors and others was probably a signal of what would have been the imminent future of the platform.

Certainly, the other main factor influencing so much Vita's performance is that for now 3DS is being supported with games that, in the past, would have been released on PSP, alongside DS-like releases. And we already had great ( MH3G, Senran Kagura - especially with the 90k reported by MC- , One Piece UCSP, Theatrhythm I'd say even ) and good ( Revelations, Nicola which started with 7k and now it's almost at 70k , IEGo, Mercenaries ) success stories with a pretty good variety. Yes, we've had also some bad performing games ( Tekken and Ace Combat, Beyond the Labyrinth ), but the success stories are much more so far, and certainly we aren't looking at another Wii, which unfortunately since the first year showed bad signes for several genres.

So, Vita is in a bad situation now? At the moment, it could be considered in this way in Japan. But let's see...everything can happen. And maybe pretty soon we'll see the first real game for Vita with a good potential, Hatsune Miku Project Diva ( Spiegel posted a "particular" Coca Cola x HM contest ) so... let's see.

However, no one has still translated the get6-2 report, I see. XD
 

stilgar

Member
http://andriasang.com/con03e/ps_vita_masters/

Has this been talked about? I just imagine a Sony rep trying to stop people from buying a 3ds, shoving a vita in their hands, and telling them why its so much better.


So if you type "vita master" on google pic, here's what you get:

vitamaster-treadmill.jpg



Sums up pretty accurately Sony's efforts so far.
 

test_account

XP-39C²
In theory, it's quite simple to make the Vita an awesome selling system.

Get Sony to not only create and develop big name franchises, but also have them secure them as exclusives from third parties.

However, we've seen in practice that it is something Sony likely isn't completely capable of.
True, but that is kinda like saying that it is simple in theory for Nintendo to get a port of every 3rd party game on the Wii :) To create big name franchises can be very difficult with all the competition out there. And to secure 3rd party exclusive might not be a something that is possible, or that it isnt feasable economically.


If they are that aggressive, I'm certain that would generate a lose in sales for both the 3DS and PSV at that store. I can't imagine store managers being happy about that.
Where does it say that they are aggressive?
 
True, but that is kinda like saying that it is simple in theory for Nintendo to get a port of every 3rd party game on the Wii :) To create big name franchises can be very difficult with all the competition out there. And to secure 3rd party exclusive might not be a something that is possible, or that it isnt feasable economically.

Well, that's what I mean, yeah.
Easier said than done and all.
Still, it just really seems like Sony treats their handhelds as second class when it comes to in house productions.
And that could be a big reason why they'll never be neck and neck with Nintendo in mind share.
 

Fafalada

Fafracer forever
artwalknoon said:
I just imagine a Sony rep trying to stop people from buying a 3ds, shoving a vita in their hands, and telling them why its so much better.
I find that very hard to imagine in Japan, from any sales rep.
 

Chris1964

Sales-Age Genius
21./17. [WII] Mario Kart Wii <RCE> (Nintendo) {2008.04.10} (¥5.800)
22./09. [PSV] Ragnarok Odyssey <ACT> (GungHo Online Entertainment) {2012.02.02} (¥5.985)
23./20. [WII] Wii Party # <ETC> (Nintendo) {2010.07.08} (¥4.800)
24./21. [PS3] Final Fantasy XIII-2 # <RPG> (Square Enix) {2011.12.15} (¥7.980)
25./00. [360] Binary Domain <ACT> (Sega) {2012.02.16} (¥8.390) - 4.000 / NEW
26./12. [PSP] PhotoKano <SLG> (Kadokawa Games) {2012.02.02} (¥7.140)
27./23. [WII] Kirby's Return to Dream Land <ACT> (Nintendo) {2011.10.27} (¥5.800)
28./25. [NDS] Pokemon Black / White # <RPG> (Pokemon Co.) {2010.09.18} (¥4.800)
29./00. [PSP] Amatsumi Sora ni! Kumo no Hatate ni <ADV> (Prototype) {2012.02.16} (¥6.090)
30./27. [PS3] Resident Evil 5: Gold Edition (PlayStation 3 the Best) # <ADV> (Capcom) {2010.11.11} (¥2.990)
31./15. [3DS] Rhythm Thief & the Emperor's Treasure <ACT> (Sega) {2012.01.19} (¥6.090)
32./11. [PS3] Soul Calibur V <FTG> (Bandai Namco Games) {2012.02.02} (¥8.380)
33./32. [PS3] World Soccer Winning Eleven 2012 <SPT> (Konami) {2011.10.06} (¥7.980)
34./30. [PSP] World Soccer Winning Eleven 2012 <SPT> (Konami) {2011.11.03} (¥4.980)
35./28. [PS3] Call of Duty: Modern Warfare 3 - Dubbed Edition <ACT> (Square Enix) {2011.12.22} (¥7.980)
36./29. [WII] Taiko no Tatsujin Wii: Definitive Edition # <ACT> (Bandai Namco Games) {2011.11.23} (¥5.040)
37./33. [WII] New Super Mario Bros. Wii <ACT> (Nintendo) {2009.12.03} (¥5.800)
38./24. [PS3] Warriors Orochi 3 # <ACT> (Koei Tecmo) {2011.12.22} (¥7.800)
39./34. [WII] Go Vacation <ETC> (Bandai Namco Games) {2011.10.20} (¥5.800)
40./18. [PS3] Dragon Age II <RPG> (Spike) {2012.02.02} (¥8.379)
41./36. [3DS] Pokemon Rumble Blast <ACT> (Pokemon Co.) {2011.08.11} (¥4.800)
42./38. [3DS] The Legend of Zelda: Ocarina of Time 3D <ADV> (Nintendo) {2011.06.16} (¥4.800)
43./31. [PSP] Little Battlers eXperience: Boost <RPG> (Level 5) {2011.11.23} (¥4.980)
44./35. [WII] Inazuma Eleven Strikers 2012 Xtreme <SPT> (Level 5) {2011.12.22} (¥4.980)
45./00. [NDS] Magician's Quest: Oshare na Mahou Tsukai <ETC> (Konami) {2011.12.10} (¥4.980)
46./26. [PSV] Tales of Innocence R <RPG> (Bandai Namco Games) {2012.01.26} (¥5.980)
47./00. [WII] Mario & Sonic at the London 2012 Olympic Games <SPT> (Nintendo) {2011.12.08} (¥5.800)
48./37. [NDS] One Piece: Gigant Battle 2 - New World # <FTG> (Bandai Namco Games) {2011.11.17} (¥5.230)
49./41. [PS3] The Elder Scrolls V: Skyrim <RPG> (Bethesda Softworks) {2011.12.08} (¥7.980)
50./00. [PS3] Battlefield 3 <ACT> (Electronic Arts) {2011.11.02} (¥7.665)

Top 50

3DS - 13
PS3 - 12
WII - 10
PSP - 7
PSV - 4
NDS - 3
360 - 1

SOFTWARE
Code:
--------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
--------------------------------------------------------------------------
|  ALL  |    771.000 |    643.000 |    871.546 |  6.540.000 |  6.835.594 |
--------------------------------------------------------------------------

Media Create included the sales from Konami Style at Love Plus.
 

test_account

XP-39C²
Well, that's what I mean, yeah.
Easier said than done and all.
Still, it just really seems like Sony treats their handhelds as second class when it comes to in house productions.
And that could be a big reason why they'll never be neck and neck with Nintendo in mind share.
I understand.

Sony seems to have more big games on the PS3 indeed, but the handheld support is also pretty good in my opinion. Almost every Sony franchise are on PSP, and it will be the same on Vita. Biggest highlight for the PSP is probably the two exclusive God of War games (later released on PS3 as well). For Vita, it is probably the exclusive Uncharted game so far. All the other Sony Vita games are not ports either.

If you only think about Sony Japan, then they dont really have much on the PS3 to begin with. Only thing i can think of is Gran Turismo and Minna no Golf that are fairly big sellers. Those two franchises are also on PSP, and Minna no Golf is on Vita as well. I'm not sure that the Vita will get a GT game, i kinda doubt it.
 

Chris1964

Sales-Age Genius
get6-2 says the same with other retailers.

Naruto>Harvest Moon-Tales, low sellthrough for Tales, low sales for Azura's Wrath.

He estimates Naruto at 50k and Harvest Moon at 40-50k.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
get6-2 says the same with other retailers.

Naruto>Harvest Moon-Tales, low sellthrough for Tales, low sales for Azura's Wrath.

He estimates Naruto at 50k and Harvest Moon at 40-50k.

HM at 40-50k in its first day would be...sort of outstanding for the franchise.

[GBA] Harvest Moon: Friends of Mineral Town (Victor Interactive Software) - 20.050 / 161.430 / 12,42% 18/04/03
[GBA] Harvest Moon: More Friends of Mineral Town (Marvelous Entertainment) - 10.757 / 108.362 / 9,93% 12/12/03
[GCN] Harvest Moon: A Wonderful Life (Marvelous Entertainment) - 26.130 / 114.678 / 22,79% 12/09/03
[GCN] Harvest Moon: Poem of Happiness (Marvelous Entertainment) - 19.394 / 70.673 / 27,44% 03/03/05
[GCN] Harvest Moon: Another Wonderful Life (Marvelous Entertainment) - 13.301 / 51.772 / 25,69% 08/07/04
[GCN] Harvest Moon: Magical Melody (Marvelous Entertainment) - / 6.912 / 0,00% 10/11/05
[GCN] Harvest Moon: Poem of Heroes for World (Marvelous Entertainment) - 3.603 / 3.603 / 100,00% 10/11/05
[N64] Harvest Moon 64 (Victor Interactive Software) - 27.597 / 93.073 / 29,65% 05/02/99
[NDS] Harvest Moon: Island of Happiness (Marvelous Entertainment) - 70.980 / 304.348 / 23,32% 01/02/07
[NDS] Harvest Moon: Twin Villages (Marvelous Entertainment) 65.074 / 169.171 / 38,47% 08/07/10
[NDS] Harvest Moon: Shining Sun and Friends (Marvelous Entertainment) - 36.134 / 154.525 / 23,38% 21/02/08
[NDS] Harvest Moon: Welcome to the Wind Bazaar (Marvelous Entertainment) - 27.988 / 115.844 / 24,16% 18/12/08
[NDS] Harvest Moon: Colobocle Station for Girls (Marvelous Entertainment) - / 112.811 / 0,00% 08/12/05
[NDS] Harvest Moon: Colobocle Station (Marvelous Entertainment) - 22.026 / 107.136 / 20,56% 17/03/05
[NGB] Harvest Moon GB (Victor Interactive Software) - 27.421 / 137.207 / 19,99% 19/12/97
[NGB] Harvest Moon GB2 (Victor Interactive Software) - / 95.465 / 0,00% 06/08/99
[NGB] Harvest Moon GB3 (Victor Interactive Software) - 19.944 / 74.912 / 26,62% 29/09/00
[PS1] Harvest Moon: Back To Nature (Victor Interactive Software) - 31.244 / 115.881 / 26,96% 16/12/99
[PS1] Harvest Moon: A Story for Girls (Victor Interactive Software) - 6.139 / 6.139 / 100,00% 07/12/00
[PS2] Harvest Moon: Save the Homeland (Victor Interactive Software) - 15.338 / 44.888 / 34,17% 05/07/01
[PS2] Harvest Moon: A Wonderful Life [Playstation 2 the Best] (Marvelous Entertainment) - / 40.710 / 0,00% 02/11/05
[PS2] Harvest Moon: A Wonderful Life (Marvelous Entertainment) - 15.889 / 38.706 / 41,05% 11/11/04
[PS2] Harvest Moon: A Wonderful Life [Playstation 2 the Best] (Marvelous Entertainment) - 3.078 / 9.176 / 33,54% 02/11/05
[PS2] Harvest Moon: Save the Homeland [Playstation 2 the Best] (Victor Interactive Software) - 3.026 / 6.414 / 47,18% 17/10/02
[PSP] Harvest Moon: Boy & Girl (Marvelous Entertainment) - 5.450 / 39.574 / 13,77% 23/11/05
[PSP] Harvest Moon: Sugar Village and Everyone's Request (Marvelous Entertainment) - 20.394 / 36.422 / 55,99% 19/03/09
[PSP] Harvest Moon: New Ranch Story (Marvelous Entertainment) - / 24.655 / 0,00% 27/04/06
[WII] Harvest Moon: Tree of Peace (Marvelous Entertainment) - 18.733 / 69.879 / 26,81% 07/06/07
[WII] Harvest Moon: Exciting Animal March (Marvelous Entertainment) - 10.137 / 30.009 / 33,78% 30/10/08
 
"With all that considered, and the price of PS Vita, and the economy and everything, I totally believe the sales is not something we should be worried about," he continued. "Also, some people in Japan may not yet be aware of PS Vita and it has to be experienced. And while Uncharted is a great franchise globally, in Japan it's not that big. There are many big IPs from Japanese publishers that are still upcoming so some people are waiting."

Source: http://www.industrygamers.com/news/...es-not-to-make-same-mistake-it-made-with-psp/

The way I parsed the sentence indicated that the big IPs weren't the focus, but rather, "well, people are waiting for the big hits." And it sounds like he's simply expecting them. "I mean, this is Sony, we always get the big name IPs. They'll start developing for us. Just watch."

If the big name IPs were right around the corner, I don't think he'd spend such a long time shrugging the sales off, because then he could just smile and say, "we've got stuff up our sleeve" like Nintendo enjoys doing now and again. But no, his focus is on saying, "well, people are waiting, and that's okay, we'll make it, things are fine, no need to worry." And that what makes me think the statement is just an off the cuff assumption, not an actual foresight of things to come.

I will agree that multiplatform support with nextbox/ps4 will be the Vita's saving grace. They need a couple of decent selling ports to have a chance of getting real exclusive third party games, being more powerful than the 3DS is once again could be its biggest asset. That and a "MH"-esque heavy hitter coming out of nowhere.

The difference between the Wii and the HD Pair mattered a lot to developers, who would have had to redo a significant portion of their code and assets to port. This is why the PSP saw more Wii synergy than it did with the HD Pair, and when it got the latter, the results didn't set the market on fire (Assassin's Creed PSP, Resistance PSP, and so on). Usually downporting the experience was handled by B and C teams. The PSP got all of its success by taking games from the PS2 era and making them portable; games like Phantasy Star, Monster Hunter, and all of those other PS2 JRPG's.

If the next gen bunch comes knocking, the Vita might be in the same situation the PSP was in: ready and set to collect the console experiences, but in the middle of a vast movement toward a different type of console experience. The PSP couldn't keep up with the AAA game budget shift in 2006, and I fear the Vita might be in the same boat. It hinges on just how much more powerful the next gen is, and how quickly developers are willing to jump ship.

Almost every Sony franchise are on PSP, and it will be the same on Vita. Biggest highlight for the PSP is probably the two exclusive God of War games (later released on PS3 as well). For Vita, it is probably the exclusive Uncharted game so far. All the other Sony Vita games are not ports either.

A lot of those games weren't direct ports, but they were experience equivalences. "Buy this game to feel like you're playing Uncharted - on a portable!" It's not a direct port, but it's trying to offer the same experience. Compare Resistance Retribution to Resistance 2 and 3. This is why the Sony handhelds can be interpreted as second class.

The Vita is better than the PSP at this, due to power and control inputs, but the situation pales on comparison to Nintendo. Their Mario and Mario Kart games sell like mainline releases.

EDIT: Or to be more clear: Their Mario and Mario Kart games are or are very, very close to console releases.
 

test_account

XP-39C²
A lot of those games weren't direct ports, but they were experience equivalences. "Buy this game to feel like you're playing Uncharted - on a portable!" It's not a direct port, but it's trying to offer the same experience. Compare Resistance Retribution to Resistance 2 and 3. This is why the Sony handhelds can be interpreted as second class.
With "second class" i understood it as not wanting to spend as much money on developing the games. And also producing far less games for the portable systems compared to how many console games that are produced.

Isnt Resistance Retribution concidered to be a pretty good game by the way? I havnt tried it myself, but i've heard positive things about it.


The Vita is better than the PSP at this, due to power and control inputs, but the situation pales on comparison to Nintendo. Their Mario and Mario Kart games sell like mainline releases.
When it comes to sales, for sure. But what situation do you mean? The Mario and Mario Kart games are pretty much the same experience both on console and handheld in my opinion.
 

Zornica

Banned
I understand.

Sony seems to have more big games on the PS3 indeed, but the handheld support is also pretty good in my opinion. Almost every Sony franchise are on PSP, and it will be the same on Vita. Biggest highlight for the PSP is probably the two exclusive God of War games (later released on PS3 as well). For Vita, it is probably the exclusive Uncharted game so far. All the other Sony Vita games are not ports either.

If you only think about Sony Japan, then they dont really have much on the PS3 to begin with. Only thing i can think of is Gran Turismo and Minna no Golf that are fairly big sellers. Those two franchises are also on PSP, and Minna no Golf is on Vita as well. I'm not sure that the Vita will get a GT game, i kinda doubt it.

sony portables might have all big sony franchises, but, to my understanding, they are all made by their cheaper B-Teams, which makes it look like sony doesn't take its own portable serious.
 
With "second class" i understood it as not wanting to spend as much money on developing the games.

Isnt Resistance Retribution concidered to be a pretty good game by the way? I havnt tried it myself, but i've heard positive things about it.

Well, the first would be true, but that's only because the PSP cost less development wise. But even then, Sony had a hard time convincing dev houses to put out anything similar. Few publishers wanted to make something just for the PSP, even if it was cheaper.

I tried Resistance Retribution, and it was okay. But it very much felt like an experience equivalence. It was trying to match a certain brand of gameplay that the PSP couldn't manage, so it tried to be as close as possible to translate the experience. (In my subjective experience, the lack of the second analog hampered a lot of experience equivalences, and that was one of them.)

As I said before, the Vita will be better at making these sorts of games, but they haven't had great market lives in the past. Some did okay, some didn't. But they didn't save the system.

When it comes to sales, for sure. But what situation do you mean? The Mario and Mario Kart games are pretty much the same experience both on console and handheld in my opinion.

That is exactly what I'm getting at, yes. Nintendo doesn't do experience equivalence. They make the next iteration and stick it on their portable - with portable tweaks and polish, of course. Their first party games are very different from Sony's.

EDIT: To rephrase, Sony says, "This is like Uncharted, and it's on a portable!" while Nintendo says "This is Mario next."
 

ElFly

Member
The Vita is better than the PSP at this, due to power and control inputs, but the situation pales on comparison to Nintendo. Their Mario and Mario Kart games sell like mainline releases.

Mario and Mario Kart are mainline releases. Hell, Mario Kart 3DS is called Mario Kart 7.

On the other hand, most of Sony's handheld first party efforts are done by second rate studios, that didn't originally develop the IPs they work on.

And when the original dev works on it (say, GTPSP) the product arrives ultra late and incomplete.
 
Mario and Mario Kart are mainline releases. Hell, Mario Kart 3DS is called Mario Kart 7.

Yeah, when a company slaps a number at the end of a series that has lots of spinoffs and subtitles, it's a way of saying 'we're serious this time'.

Not to say it's always successful (See: Sonic 4), but naming in MK7 was definitely deliberate.
 
I can see a scenario where the Vita survives for the next year or so on PS3/360 ports regardless of if they're released after the original game (UMVC3) or are released at the same time as the console equivalents. I don't think many ports like that will sell incredibly well, just well enough to keep the system alive. Once the next gen roles out Vita would have to hope it's worldwide install base was enough for developers to start making original Vita titles.
 
The Vita is better than the PSP at this, due to power and control inputs, but the situation pales on comparison to Nintendo. Their Mario and Mario Kart games sell like mainline releases.

There really isn't such a thing as a "mainline" release for most of Nintendo's franchises, since the same team makes the game regardless of whether or not it's on a portable console. Mario Kart by the Mario Kart team. Mario 3D Land by the current 3D Mario team.
 
There really isn't such a thing as a "mainline" release for most of Nintendo's franchises, since the same team makes the game regardless of whether or not it's on a portable console. Mario Kart by the Mario Kart team. Mario 3D Land by the current 3D Mario team.

This is closer to what I've been trying to say. As I edited above,

Sony: "This is an experience like playing Uncharted, and it's on a portable!"
Nintendo: "This is Mario next."

The difference between the two is why Sony's first party output on the PSP and Vita are different to the market, aside from all the other obvious stuff like brand.
 

Aostia

El Capitan Todd
[NDS] Harvest Moon: Colobocle Station (Marvelous Entertainment) - 22.026
[NDS] Harvest Moon: Twin Villages (Marvelous Entertainment) 65.074
[NDS] Harvest Moon: Shining Sun and Friends (Marvelous Entertainment) - 36.134
[NDS] Harvest Moon: Welcome to the Wind Bazaar (Marvelous Entertainment) - 27.988
[NDS] Harvest Moon: Island of Happiness (Marvelous Entertainment) - 70.980

If 40-50 first day is reliable, could be the best start for an HM game in awhile and a bad start due to the shipment?

LOL
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
get6-2 only said that Tales sellthrough is bad, nothing has been said about HM shipment.
 

Kenka

Member
get6-2 only said that Tales sellthrough is bad, nothing has been said about HM shipment.
He's talking about Tales of Innocence R ? It couldn't sell out its first shipment... or are we talking about another entry launched this week ?
 

test_account

XP-39C²
sony portables might have all big sony franchises, but, to my understanding, they are all made by their cheaper B-Teams, which makes it look like sony doesn't take its own portable serious.
That is true, most (or maybe all?) of the handheld franchises from Sony are handled by different teams compared to the console games. Many of these teams are still very skilled though :)


Well, the first would be true, but that's only because the PSP cost less development wise. But even then, Sony had a hard time convincing dev houses to put out anything similar. Few publishers wanted to make something just for the PSP, even if it was cheaper.

I tried Resistance Retribution, and it was okay. But it very much felt like an experience equivalence. It was trying to match a certain brand of gameplay that the PSP couldn't manage, so it tried to be as close as possible to translate the experience. (In my subjective experience, the lack of the second analog hampered a lot of experience equivalences, and that was one of them.)

As I said before, the Vita will be better at making these sorts of games, but they haven't had great market lives in the past. Some did okay, some didn't. But they didn't save the system.
Sure, but i ment as they deliberately cut down on the budgets. As in "here you have 1 million dollar, make the best of it".

Doesnt the game feel quite different when it is a 3rd person shooter instead? Like Killzone Liberation for PSP, it feels like a very different game than Killzone 1-3.

By the way, Resistance Retribution does support a PS3 controller, so you can use a 2nd analog stick :) You need Resistance 2 and a PS3 to be able to do this though.


That is exactly what I'm getting at, yes. Nintendo doesn't do experience equivalence. They make the next iteration and stick it on their portable - with portable tweaks and polish, of course. Their first party games are very different from Sony's.

EDIT: To rephrase, Sony says, "This is like Uncharted, and it's on a portable!" while Nintendo says "This is Mario next."
I understand what you mean. When Sony says that it is like Uncharted, i'm pretty sure that they are referring to that it is the same experience. I havnt tried Uncharted Vita yet (i've been busy with other games), but from what i have read, many have said that it gives the same Uncharted feeling/experience that the console games give.

It would be the same with i.e Mario Kart, to say that Mario Kart 7 is like Mario Kart Wii, only that it is portable (thinking about the gameplay stuff then, not that the games are identical). So i dont think that there is much difference between Nintendo and Sony in this case. The only difference can be how good the games turn out to be. But sure, i wouldnt mind to see games from i.e Naughty Dog and Sony Santa Monica on Vita :)
 

DNF

Member
But they´d be aware whom they gave devkits, and maybe even what those 3rd parties are working on, right?

Meanwhile at the Sony HQ:

Sony:

Hi Take2 / Activision / Squenix this is Sony speaking.

You remember that we send you this big box with PSVita DevKits in it a year and a half ago and asked you to develop a GTA / Call of Duty / Final Fantasy for it ?
Because we do! Whatever happened to that ?

Answer from Rockstar / Activision / Squenix
 
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