darkside31337
Tomodachi wa Mahou
There's no other way to explain its success, especially with the current catalog of games.
Knack?
There's no other way to explain its success, especially with the current catalog of games.
lol wtfIt's quite an original logo, but I think the game's commercial is on a whole new plane of creativity.
new releases {2014.03.06}
[PSV] Soul Sacrifice Δ <ACT> (Sony Computer Entertainment) (¥4.980)
Digital Sales - January 2014 (2014.01.06 - 2014.02.02)
01. [PS3] Mobile Suit Gundam Extreme Vs. Full Boost - 10.369 (3,9%)
02. [3DS] Kirby Triple Deluxe - 9.487 (2.3%)
03. [PS3] Diablo III - 5.473 (14,2%)
04. [PSV] Disgaea 4 Return - 5.254 (17.6%)
05. [3DS] Puzzle & Dragons Z - 4.240 (3.8%)
06. [PS3] Sengoku Basara 4 - 3.678 (1.9%)
07. [PSV] Final Fantasy X/X-2 HD Remaster: Twin Pack - 3.616 (10.1%)
08. [3DS] Yo-kai Watch - 3.598 (5.0%)
09. [3DS] The Legend of Zelda: A Link Between Worlds - 3.296 (4.4%)
10. [PS3] Final Fantasy X/X-2 HD Remaster - 2.981 (6.7%)
Sure, there are indeed sales potential like this as you mentioned. But what i ment earlier is that i dont see why anyone would by a system early, then wait weeks or months, maybe even years, before they find the first game that they want to play. For example, why buy a PS4 at launch if the first game that someone wants to play is Metal Gear Solid V? I dont see any reason to do that unless there is some other interesting games on the PS4 right now.It depends on the kind of potential, though.
Remember the 3DS potential when it launched in Japan? It had already lots of first and third party titles announced already, and with many being dated for 2011, and others for 2012. And yet, the console started slowing fast after a great second week (I'd say the massive March '11 Japan disaster had an impact, though, but the sales right after continued dipping, even when the situation went back to normal). Still, it took some time to reach levels lower than good for a just launched console, even much lower in some cases.
What was Vita's potential when it launched? Not that much. It had some games launching after the launch, but low profile sales-wise. But it also had deep problems in mid/big support sales wise, evident problems. And no important first party titles at all, far from it. While 3DS was already getting a Monster Hunter, as well as big first party title. So, sales collapsing already during Holidays.
What was WiiU's potential when it launched? Nintendo first party titles, but, outside of MH and DQ, tragic empty Japanese third party schedule, with something like 10 or less titles for the first six months and nothing important being already known as incoming. Especially with 3DS reducing the borders between home and portable Nintendo environment as no other Nintendo device did before (i.e. ALSO big Nintendo releases, much more comparable to the home releases in kind and scope), that meant good launch, quite decent December, but then collapsing even harder than Vita did.
Now, what's PS4 potential at launch? 2015 (if things go well) should be the year with the three big titles: MGSV, KH3 and FFXV. They will help, for sure, unless sales this year are very, very, veeeeery bad (i.e. around Wii U levels, if not a little lower), but...outside of them? What's the current PS4 potential? First party titles? Sony's current output (outside of a possible Demon's Soul 2) can't have any kind of even minimal impact on hardware sales. Third parties? Again, 2015 has (in theory) 3 big titles, but...where is the rest? Where are the announcements? Since TGS, we've had two PS4 announcements, both from Tecmo Koei, both being late ports. March has MGSV: Ground Zeroes, which is on PS3 as well & it can't be considered so big (even if I have a feeling the PS4 will sell as much as the PS4 one, at launch + the special edition could do something, but it seems to be very limited, correct me if I'm wrong), then FFXIV, which will see a big part of its sales by digital channels, due to the free update programme (like DQX), but then? Basically NOTHING. It shouldn't go on for so much, something has to be announced, but the premises are very bad right now, almost Wii U-like. Again, based on the current announcements pace. Right now, it has the barrenness of Wii U's first year, more or less, and a bit of 3DS's future potential. Strangest mix ever :lol
It's possible it won't go down as fast as Vita, especially considering how stock is going and how Vita had problems in selling its stock since launch (it will go down faster than Wii U only because Wii U was released on December, and that helped in first month sales), but sales should go down soon, and I mean very down. Sony has to make whatever they can in order to have at least "respectable" first year sales (something like 10-15k weekly average outside of Holidays), otherwise there could be important ripercussions on 2015 as well.
Well on the indie/smaller scale front the Unity Shop is similar to what you're talking about, where people put up assets and anyone can buy them.
Some publishers share assets within their own projects where it makes sense. If you watch the main characters of Assassin's Creed and Watch Dogs run around it's obvious they're using many of the same animations, and Battlefield's art assets end up in a lot of EA games where they make sense (for example when they need realistic weapon models or gray/brown modern day buildings).
Art assets are a bit harder to share though than tech because art can be very art direction relevant. Sometimes what people will do instead is make proto-models that are like a semi-finished model that most of the other characters can be quickly created from, and those might be easier to move across projects.
That said, art assets are one of the things that are easier to farm out to very cheap locations, which is how a lot of publishers tackle the cost issue.
Thanks. Makes sense, I guess art styles aren't going to be as transferable as tech. For more "generic" things like brown building or random person on the street or car, it still seems like it would make a lot of sense for more sharing to occur. Or for there to even be a more central bank or store of such assets for "AAA" development. Although, I suppose it's true that such things can simply be outsourced to cheaper labour.Generally this is difficult to achieve. Even slight variance between artstyles can throw a scene into disorganized unpleasantness with ease. Not to mention the differences on the technical side. A car from a dedicated racer is going to have texture and model detail that's just not feasible in a GTA style title.
I mean most programs have a huge library of textures at your disposal, but that doesn't stop me from altering them until they fit what I'm wanting or just creating my own. It would take a company wide artistic focus for it to work out. At most it will have a small impact on dev budgets until a consistent company wide style has been achieved.
As already mentioned, Knack isn't a hugely desirable game for the sort of people who are early adopters. But I do think at least some of PS4's very low attach rate can be cleared up by the same type of explanation. That is, several consoles have had pack-ins, but there are an unusual number of non-traditional ways to acquire games on PS4 at launch.Probably, but to give it a fair comparison in my opinion, it has to be compared to other systems that also had a bundle game. I think its pretty safe to say that a bundled game will affect the intial tie ratio in some way (how much is anyone's guess though) because it gives something to play on the system without having to invest in any extra games.
http://www.neogaf.com/forum/showpost.php?p=102421685&postcount=572Does anyone know the first week sales for the 2 Fossil Fighters games? I have a feeling there'll be a bit of drop off.
Someone should keep an archive, I'm tired of favoriting posts.Digital Sales - January 2014 (2014.01.06 - 2014.02.02)
01. [PS3] Mobile Suit Gundam Extreme Vs. Full Boost - 10.369 (3,9%)
02. [3DS] Kirby Triple Deluxe - 9.487 (2,3%)
03. [PS3] Diablo III - 5.473 (14,2%)
04. [PSV] Disgaea 4 Return - 5.254 (17,6%)
05. [3DS] Puzzle & Dragons Z - 4.240 (3,8%)
06. [PS3] Sengoku Basara 4 - 3.678 (1,9%)
07. [PSV] Final Fantasy X/X-2 HD Remaster: Twin Pack - 3.616 (10,1%)
08. [3DS] Yo-kai Watch - 3.598 (5,0%)
09. [3DS] The Legend of Zelda: A Link Between Worlds - 3.296 (4,4%)
10. [PS3] Final Fantasy X/X-2 HD Remaster - 2.981 (6,7%)
Speaking of Comgnet:
pre-orders 14 days until release:
[PS3] Dark Souls: 250pt
[PS3] Dark Souls II: 148pt
I have a feeling 2014 could be like 2012: PSP exclusive releases underperforming one after the other with Vita sitting alone in a corner with nothing to play. Replace "PSP" for "PS3" and "Vita" for "PS4".
We already have Sengoku Bombara 4. Dark Souls II might be the next one.
I think Persona 5 is safe, but a PS4 version surely wouldn't hurt.
I don't really distinctly remember PSP games underperforming in 2012? Probably misremembering this, but I seem to remember people saying a lot of "The PSP has still got a lot of life in it, in terms of software." What games are you talking about specifically?
Yakuza 2, SD Gundam, Super Robot Wars Z2-II, AKB, Toriko, Little Battlers 2, Idolmaster...
They were all sequels that had a modest to big drops. Some of them were overshipped and ended with a more respectable LTD than they'll have gotten otherwise.
Franchise fatigue and fast sequels also played a part.
The PSP never dies.
We will never know what happened to God Eater 2.
I think Persona 5 is safe, but a PS4 version surely wouldn't hurt.
I suspect that if one shows up, it will probably be around the time of the Western release so they can get double dippers and also release on a platform people are still using in the West in 2015.I think Persona 5 is safe, but a PS4 version surely wouldn't hurt.
I suspect that if one shows up, it will probably be around the time of the Western release so they can get double dippers and also release on a platform people are still using in the West in 2015.
That said, they went way after the demise of PS2 with Persona 4, but if I were now part of a larger publisher and feeling more ambitious, that would probably be my next step.
I honestly wouldn't be surprised if we see Persona 5 portable land on the 3DS. I think Persona Q is testing the waters and I think it'll do well. It'll obviously be a scaled down port like the PSP version of 3, but I don't think it's out of the realm of possibility. From a personal stand point I'd like it on Vita ideally.
Darks Souls 2 will underperform. Should've been a cross-gen title, they would make millions in this case. Now they will have to be happy with hundreds of thousands.
At that point, shouldn't Nintendo already announced or hinted their new handheld? It's either Vita or Nintendo new handheld system (which I assume will be as good as Vita in tech power). Scaled down is understatement if Persona 5 ported to 3DS.
I assume you're talking WW because there's no way Japan would ever sell 1 mill copies of DS2. I think they'll still do decent numbers and if there is a late PS4/XB1 port then it'll probably do better than DS1 IMO.
lol this is gold.It's quite an original logo, but I think the game's commercial is on a whole new plane of creativity.
Speaking of Comgnet:
pre-orders 14 days until release:
[PS3] Dark Souls: 250pt
[PS3] Dark Souls II: 148pt
I have a feeling 2014 could be like 2012: PSP exclusive releases underperforming one after the other with Vita sitting alone in a corner with nothing to play. Replace "PSP" for "PS3" and "Vita" for "PS4".
We already have Sengoku Bombara 4. Dark Souls II might be the next one.
I think Persona 5 is safe, but a PS4 version surely wouldn't hurt.
Darks Souls 2 will underperform. Should've been a cross-gen title, they would make millions in this case. Now they will have to be happy with hundreds of thousands.
Considering how Persona 5 releases this Fall, and that a Portable version could be out in early 2016...yep, it sounds possible. Especially as a Vita / next Nintendo handheld release, though: there's a good Persona audience on Vita, given Golden's performance.
However, I feel next Nintendo handheld could be around Wii U, tech and graphics wise, with some things better just due to having more modern components and other worse, like polygon count. Honestly, I can't see it being just around Vita, especially seeing how fast mobile tech is going on, making far easier to have specific performances at reasonable prices.
Previous handheld entries had several years time gap from main release.
So i could see it going P3 way
P5 on PS3 then P5FES on PS3 and/or PS4 then P5something on next gen handheld
I honestly wouldn't be surprised if we see Persona 5 portable land on the 3DS. I think Persona Q is testing the waters and I think it'll do well. It'll obviously be a scaled down port like the PSP version of 3, but I don't think it's out of the realm of possibility. From a personal stand point I'd like it on Vita ideally.
I believe whenever Yodobashi updates. I think it's interesting, since it gives us another sliver of data to work with; generalizing from Yodobashi has got to be at least as accurate as talking about Comgnet preorders.Are you doing updates every hour or something...?
Considering how Persona 5 releases this Fall, and that a Portable version could be out in early 2016...yep, it sounds possible. Especially as a Vita / next Nintendo handheld release, though: there's a good Persona audience on Vita, given Golden's performance.
However, I feel next Nintendo handheld could be around Wii U, tech and graphics wise, with some things better just due to having more modern components and other worse, like polygon count. Honestly, I can't see it being just around Vita, especially seeing how fast mobile tech is going on, making far easier to have specific performances at reasonable prices.
Last gen sales are crumbling WW though. It will be interesting now to finally get some numbers on how last gen vs current gen sales stack up. Very different market, but it's better than digging for hours in NPD threads trying to find numbers that have leaked.Not WW, where the majority of Souls gets its sales from. They probably are going to do next gen versions later down the line to increase double dipping.
You do know Souls never sold a million in JP? Unless you talking WW in which case lol. Do you honestly think it won't sell in the millions?
Persona Q will do well, but I think Atlus will just expand on that spinoff instead of placing a mainline persona game on Nintendo hardware
Last gen sales are crumbling WW though. It will be interesting now to finally get some numbers on how last gen vs current gen sales stack up. Very different market, but it's better than digging for hours in NPD threads trying to find numbers that have leaked.
I'm not so sure about that. I would say Nintendo would want to release something at low price point. Call me crazy but I don't think it'll be that much better than Vita specwise. I wonder if they'll stick with 2 screens for BC or not, would make sense, since that they are not using anything exotic.
I think that if Atlus wanted to release next numbered Persona on 3DS they would port P3/4 first. It would be pretty challenging scaling PS3 game to a 3DS.
Last gen sales are crumbling WW though. It will be interesting now to finally get some numbers on how last gen vs current gen sales stack up. Very different market, but it's better than digging for hours in NPD threads trying to find numbers that have leaked.
Digital Sales - January 2014 (2014.01.06 - 2014.02.02)
01. [PS3] Mobile Suit Gundam Extreme Vs. Full Boost - 10.369 (3,9%)
02. [3DS] Kirby Triple Deluxe - 9.487 (2,3%)
03. [PS3] Diablo III - 5.473 (14,2%)
04. [PSV] Disgaea 4 Return - 5.254 (17,6%)
05. [3DS] Puzzle & Dragons Z - 4.240 (3,8%)
06. [PS3] Sengoku Basara 4 - 3.678 (1,9%)
07. [PSV] Final Fantasy X/X-2 HD Remaster: Twin Pack - 3.616 (10,1%)
08. [3DS] Yo-kai Watch - 3.598 (5,0%)
09. [3DS] The Legend of Zelda: A Link Between Worlds - 3.296 (4,4%)
10. [PS3] Final Fantasy X/X-2 HD Remaster - 2.981 (6,7%)
Well it's Nintendo - this means there is no limit on how cheap they can decide to go with their next design.
If they want to hit $130 or $150 pricepoint day one while being profitable then it might not even match Vita.
I don't see why people think a mainline Persona is ever going to be on the 3DS or heck even the Vita. Atlus knows where their fanbase is or the majority and P5 in all likelihood will be the best selling Persona to date. Its illogical to just abandon a platform thats providing such growth for the series.
Bold predication (not really): Persona 6 will be on PS3/4.
It only gets ugly if people choose to make it ugly.Let's not start the Persona on Nintendo platforms talk because it gets ugly pretty fast.