SolarKnight
Member
? Why shouldn't players doing good get good things? High ranked players are the ones that need to restrict themselves in the first place anyways, the cyber elves are there for the others if they need help finishing.
No, it is actually extremely straight-forward in practice. It means that in order to get an A rank you just need to clear a stage in a single life while not messing up too badly. Since Zero 1 already encourages players to beat missions without dying due to its punishing continue system, the main gap between A rank play and low-rank play is whether or not you use Cyber-Elves.I can't help but think the scoring system sounds incredibly stupid.
For the most part, the EX Skills actually are not all that good. Some of them can be useful, but Cyber-Elves are much, much stronger in practice. They are mostly just fun to use, which makes them a pretty good "carrot-on-the-stick" to encourage players to try for higher scores. It isn't unlike how you could unlock stuff in Goldeneye 64 by clearing stages under certain time-limits.Plus, IIRC, good rewards are handed out to high-ranked players. Y'know, the ones who don't need the rewards.
Ah, that is a factor of Zero 1's continue system, where you get a finite number of continues. If you continue too much in that game early on, it becomes much harder down the road when you need those continues for the final areas.I just recall hearing horror stories at the time about how if you don't go out of your way to get good ranks, the game gets insanely hard far too quickly. Obviously good players should be rewarded to some extent, but there's a balancing act that, to my understanding, wasn't performed correctly.
Although later games were better about it than earlier ones.
Magnet Man is Storm Owl? Who knew.Mega Man X4 - Storm Owl (this is essential listening!)
Magnet Man is Storm Owl? Who knew.
You can impose the same play choices on the X series and it will start to challenge you much more. That is, avoiding anything not absolutely forced on you. It also toys with a ranking system later on but doesn't really do much with it.Thanks for the tips thus far, lots of good info to plod through. I'm on the final boss of Zero 1 right now (I assume) and getting my ass handed to me a bit, this is the first time i've ever been truly challenged in a Mega Man game. In my childhood people always talked about the original and X series being so difficult, but this is the only time I've actually been slapped around and had to really nut up. Not having any sub tanks and such is a real pain.
Edit: Just beat the last boss, cool enough ending, but I feel a tad exhausted from the experience lol.
I have a feeling this also has something to do with playing it on the 3DS, but the physics, the hit detection, the art direction, the level design, the punishing mechanics, the music... It all combines to form an almost surreal experience for me. I'm not used to this little guy (look at how tiny Mega Man is!) jumping twice his height, with no actual sense of momentum I can perceive, ever so floatily. On the other hand, whereas you land perfectly still from a jump, I'm still really not used to the ever so slight slide Mega Man does when he stops running. Working with these physics, memorizing the block patterns, choosing which block to jump to, timing it all correctly, whilst avoiding the stupid little spike thing (thinking ice level here).... Good god, it's just so different.
I can feel myself adjusting. I finally beat the ice dude. Damn those stupid helicopter things. And I never thought I'd ever hate penguins.
Wait, I think you got the names mixed up...Anyone else read Megaman #30?
Yardley needs to start being the regular in this book, Ben Bates can be on the Sonic comics.
Metalman does not fuck around, and I'm rather interested in Shadowman's hidden agenda
Just finished Mega Man X2 on Wii U virtual console.
I love me some Mega Man, but this game is actually pretty awful, which I find very surprising since I loved X1 and X3. Also, is it normal that this game has so much fps drops during boss fights and slightly busier moments? It's near unplayable at certain parts. I'm just wondering if it's due to the emulator or if it was originally like this on SNES.
Just finished Mega Man X2 on Wii U virtual console.
I love me some Mega Man, but this game is actually pretty awful, which I find very surprising since I loved X1 and X3. Also, is it normal that this game has so much fps drops during boss fights and slightly busier moments? It's near unplayable at certain parts. I'm just wondering if it's due to the emulator or if it was originally like this on SNES.
That's crazy. It's always been X2 > X1 > X3 for me. I do think I recall what you mean by slowdown in the original, but I'd hardly call it unplayable.
Wait, I think you got the names mixed up...
This is Yardley's work
This is Bate's work.
Unless though, you liked Yardley's interpretation of Mega man which alot were iffy on. I for one think that Bates is the best artistfor the job and his work on the MM2 arc was spectacular.Behind Spaziante
I personally prefer Yardley and the work he did during the Worlds Collide art on Megaman. Ben Bates' art on the Sonic comic has been good, I recall some pre-reboot stories he did were among my fav. of his works.
Not gonna lie, while Yardley does do a good job at drawing Sonic, his Mega man interpretation felt way off and it sparks a contrast between the first and the third act of the crossover. Don't get me wrong, I respect the artist (checked out a few of his works on his art blog too) but Mega man is not his style. Glad Archie did not go on with his concept art for the blue bomber:
http://www.capcom.co.jp/sound/en/discography/disc_xover-00001/
The soundtrack was updated and they added Arcade Man 8-bit version. I was actually fairly impressed when listening to it.
Just finished Mega Man X2 on Wii U virtual console.
I love me some Mega Man, but this game is actually pretty awful, which I find very surprising since I loved X1 and X3. Also, is it normal that this game has so much fps drops during boss fights and slightly busier moments? It's near unplayable at certain parts. I'm just wondering if it's due to the emulator or if it was originally like this on SNES.
So my son is a huge Mega Man fan. Recently, he saw some videos of some of the Mega Man Battle Network games on youtube. Now for his 9th birthday coming up, he pretty much put this on his list, and he knows it's a bit different then the other Mega Man games he's played.
Now I'm clueless when it comes to the Battle Network series, as I haven't played any of them. So any recommendations as to which one to get for him?
So my son is a huge Mega Man fan. Recently, he saw some videos of some of the Mega Man Battle Network games on youtube. Now for his 9th birthday coming up, he pretty much put this on his list, and he knows it's a bit different then the other Mega Man games he's played.
Now I'm clueless when it comes to the Battle Network series, as I haven't played any of them. So any recommendations as to which one to get for him?
Dunno how I got unsubscribed from this thread
Not sure how you can mention best MMX1 boss weapons without mentioning flame mammoths weapon. It does lose some of its usefulness once you can charge weapons but nothing shreds enemies faster.
That looks more like a doodle of sorts to me.Not gonna lie, while Yardley does do a good job at drawing Sonic, his Mega man interpretation felt way off and it sparks a contrast between the first and the third act of the crossover. Don't get me wrong, I respect the artist (checked out a few of his works on his art blog too) but Mega man is not his style. Glad Archie did not go on with his concept art for the blue bomber:
That looks more like a doodle of sorts to me.
Ah well different strokes for different people I guess
The Battle Network games run for cheap Used on Amazon's Marketplace. The marketplace can be a crapshoot but I've had more success than any sort of inconvenience.
Network Transmission, is a very nice looking game and has an amazing soundtrack. But the beginning, the first two stages (leading up to the Navi bosses) can be unnecessarily rough. Failing to complete a stage in one run is inconvenient, and if you get a Game Over, well screw you, you get a five second Game Over screen and that's it. In the beginning, you don't have many tools to farm Zenny or good battle chips without it being massive slog. While the Fireman segment isn't all that bad, the Gutsman segment is long, and the fight is notoriously fucked up because he does a lot of damage for your un-upgraded self at that point in the game, and Gutsman's hammer comes out fast as hell and his movements can be hard to predict if you don't stand next to him all of the time.basically with Gutsman, I think normally he only acts after about two seconds, so use that to your advantage and preemptively jump if you're not comfortable with fighting him.
The reason why the Gutsman fight being obnoxious was such a problem is because there aren't save points or checkpoints throughout progressing through the Internet or Comp Systems or whatever. So if you get all the way to Gutsman and get a Game Over, you have to redo that journey from Internet 2 to Internet 4 or whatever it is. Sure, there are checkpoints I think before a Boss Gate and at the start of a new Internet area, but if you Jack Out you can't restart at a checkpoint, and there's no quicksave-like feature.
I recommend it as an interesting experience, but it's got flaws, for sure.
I go from Chill Penguin, to Spark Mandrill, to Armored Armadillo, in order and ending with Flame Mammoth. So yeah, I don't get much opportunity to use it. Also helpful for minibosses if you're not inclined to use the rapid fire buster.
Just finished Mega Man X2 on Wii U virtual console.
I love me some Mega Man, but this game is actually pretty awful, which I find very surprising since I loved X1 and X3. Also, is it normal that this game has so much fps drops during boss fights and slightly busier moments? It's near unplayable at certain parts. I'm just wondering if it's due to the emulator or if it was originally like this on SNES.
Crossposting cuz I know you guys actually aren't going to drive-by post with "cancelled"
Capcom's celebrating X's 20th anniversary by releasing a pile of CDs, but what are any of you planning to do for it this year? Granted, despite the X series becoming more about Zero and less about Mega Man in terms of narrative, I still find the series synonymous with X, at least.
I might play something Mega Man X-related later today when I get home or maybe after VGCW. I have every X game now, so that shouldn't be a problem. Actually, I was thinking of replaying Command Mission earlier in the year and I didn't bother to do it. So maybe I should? I dunno. Maybe something short and sweet.
I don't know where my copy of Mega Man II GB went. ¯\_(ツ_/¯
I don't know where my copy of Mega Man II GB went. ¯\_(ツ_/¯
The Mega Man Legends 3 Prototype 8-bit! Released in celebration of Mega Man's 26th anniversary. The game is currently being developed by the GMOTM Japanese team, with the assistance of Hideki Ishikawa (artist for the MML series) and Makoto Tomozawa (music composer for the MML series), and is tentatively slated for release in February 2014.
Quite possibly the greatest romhack ever has been released.
http://www.romhacking.net/hacks/nes/images/titles/1704titlescreen.png[img]
[img]http://i.imgur.com/iv7jm.png[img]
Thread-worthy?
[img]http://www.romhacking.net/hacks/nes/images/1704screenshot3.png[img][/QUOTE]
As a MRA I am highly offended one would dirty the creator's vision with a girl-robot protagonist.
That title screen looks pretty well-done.
(Should probably rehost those images though)