EatinOlives
Member
The funny thing about them originally wanting to use X as the main villain in the Zero games is that X had very little character development in his own series. There wasn't a whole lot of dwelling on why X ever became a Marverick Hunter in the first place, let alone setting him up to become a bad guy. Inafune spent half of the X series developing Zero, and completely neglected giving X a personality. Honestly, Copy X actually had a better reason to be a bad guy than X would have.
As for all of the talk about how the games past X5 betrayed the original creator's vision, or whatever: since when was the plot of the X series ever that consistent in the first place? I mean look at some of the random plot direction changes used in the series:
-Zero was brought back in X2 because-In MMX4the X Hunters had collected his head, leg, and torso parts, despite the fact that Zero had died no less than 5 feet away from X, with legs that had been blown to bits. Why the Dr. Cain had his control chip, but not his head, is not explained.Sigma is back with no explanation, despite the fact that Dr. Doppler's anti-virus program had deleted him in the last game.
Really, the X series was already loaded with huge plot holes and inconsistencies. I don't really think that there was some grand plan that X6, X7, and X8 crushed; particularly since X6 and X8 still reference and set up the Zero games.
On the contrary, I think X6 and X8 actually had better writing and created better villains than most of the other X games (possibly X4 excluded).
edit: On the topic of X8, I really liked the game. It actually redeemed Axl quite a bit, by explaining who he actually was, giving him a unique gameplay style, and demoting him from X replacement to X and Zero's rookie sidekick. I also really liked the Neutral Armor's mix and match Armor effects. The game is crushingly hard though, and more or less requires farming Metals to buy up upgrades. Once you collect up enough stuff though, it isn't too bad. However, the two Ride Chaser stages are pretty bad, and the "midboss" of Gravity Antonion's stage is pretty much impossible. I have never survived that trap, and I don't even know how it can be done. If it wasn't for the fact that you can replace it with a certain alternate midboss if you go tackle the stages in the right order, I would have never beaten X8.
One thing you mentioning X6 and X8 together is that it reminded me of X7.
I never played the MMX series past X4, but I've heard rumblings that X7 was unbelievably horrible. Can anyone fill me in on just how shittastic that ended up being?