Kojima tells dumb stories that he thinks are smart. It's best to just accept it and enjoy the series for what it is.
Kojima tells dumb stories that he thinks are smart. It's best to just accept it and enjoy the series for what it is.
No, he tells smart stories in a dumb way, which is, oddly enough, kind of smart.
Phantom Pain seems like a necessary bandage in the wake of MGS4. There was too much of a gap between MGS3 and the Solid Snake games with regards to the Patriots. Yes it will retread the 'Big Boss creates an army' ground we have annoyingly already covered in Portable Ops and especially Peace Walker but being set in the 80s it's much closer to the actual events of Outer Heaven/Zanzibar not to mention Ocelot is finally a main character. Phantom Pain may very well retroactively make elements of MGS4 easier to digest. Or it may complicate things further, who knows.
I thought MGS2's story was pretty smart *shrugs*
It tells the story not just through cutscenes but in the gameplay itself and even transcending the game to player expectations. Some people might look at that as a gimmick but I thought it was cool.
Oh wow, this post is hilarious. But wait, it was all part of the "plan" or something.Every time I see a discussion of MGS2, I can't help but think of this post.
I mean, the game is wonderful thematically, but the story is so stupid that you basically need to say "the story is supposed to be nonsense" to accept it, as you did in your OP. I honestly had to rationalize the worst parts as self-parody.
He tells smart dumb in a story way.
Turn the game console off.
Kojima's boner for MGS 3 completely fucked MGS 4. Half the plot elements/reveals in MGS4 had MGS3 crow barred into it. When they wheeled out the leader/founder of the Patriots, I couldn't help but roll my eyes. A lot of elements in MGS 2 were seemingly forgotten or just never touched upon in MGS 4 (The Metal Gear Rex schematics being sold on the black market and being produced by many different armies, which prompted the creation of Metal Gear Ray which was dubbed the "Anti-Metal Gear").
The deflection/dampening field (used by Fortune and Ocelot) was never used at all in MGS 4, which isn't a big deal, but it could have made an appearance. The big reveal about the Rat-Patrol at the end was the most obvious fucking thing having played MGS 2 (The whole La-Li-Le-Lo bit being the Patriots being capable of censoring their names being heard) and them being the ONLY ones in MGS 4 who when hearing something about the Patriots, Merryl says "oh, the La-Li-Le-Lo?", biggest give away right there.
Yet he handles GZ and it's subject matter really well, I think. That closing cut scene was heart stopping.
I did not bother reading the post OP but I think what you're are saying is you fear of TPP direction, I do too. IMO GZ is the worse MGS game and not really a good game at all. Very average and everything I loved about MGS is missing. No good codec and conversation pieces, no good sound effects, no easter eggs, no quirkiness, no interesting story/cut scenes, and all you do is escort people. Yes, I understand it's only a small snippet but main elements on what makes MGS a MGS game are missing and it's a preview on what's to come.
The plot developments in GZ however sound like that kid is now an asshole in college who plays too much CoD and binge-watches re-runs of A 1000 Ways to Die.
Plus, Raiden was always meant to be there to appeal to japanese school girls. I have a very hard time imagining this was all done on purpose to fool people's expectation for the whole meta commentary thing. He was simply hidden because if was shown, it may have had a serious affect on the game's sales.
Play on easy and just shoot your way through.
You're not Batzi.
Yeah I don't agree with anything you said...
The first time I completed mgs2 I was like 8 or 9 so I basically took everything literally and had no sense of deeper meaning.
So for me it was nice having Kojima explain everything that ever happened, mgs4 was great for me.
The only thing I didn't like was the patriots being full AI by the end of the series. Would have been cooler for it be like a board of dudes.
It also would have been cooler if they just physically bring back liquid instead of having ocelot pretending to be him.
Also IMO, people are looking too deep into MGS2's story. What it really is, is a game that tells you it is a game.
OP's post just reminded me how fucking awful Kojima is when he thinks he's being smart, and how gifted he is when he's being outrageous. Also, how much I despise MGS2.
That's not exactly what the OP is saying. Even if TPP had all those codec conversations, sound effects, easter eggs, quirkiness, and whatnot, his/her main gripe is with the fact that it must deal with a ton of story precedent set by MGS4, with MGS4 being needlessly derived from 2 which arguably stood better in it's own little meta context bubble rather than have everything taken literally.
Funny you mention that because Call of Duty: Kevin Spacey PMC edition feels more in line as a proper MGS game right now in terms of sci-fi goofiness + dramatic socioeconomic monologues compared to TPP. But we'll see, hopefully new trailer tomorrow.
I don't like stealth either. I hate it. Just got into the series and it too good to pass up. Buy the HD Collection and play in chronological order and you will not regret it.It's threads like these that make me want to get into the Metal Gear series. But I don't like stealth gameplay :S
I always wanted an MGS to be extremely serious in nature. To have it be almost devoid of it's silly shenanigans and fourth wall breaking things.
That wouldn't be MGS. Kojima's shenanigans define the series as much as any other element of it.
I do agree that MGS2 was essentially a giant narrative mistake for a series that ended up continuing past it.
To me, anything after MGS3 is not canon. The consistency of the series has been destroyed after that amazing game (MGS4 plot contradicted with MGS2 plot, PW is not consistent with PO, GZ is the dark sequel of the cartoonish PW... etc)
Come to think of it, I notice a drop in the plot's quality after Tomokazu Fukushima disappearance ()coincidentally, his last game was MGS3!
Anyhow, that's just me. And btw OP, your thread is amazing! subscribed
I agree, he's gone down a rabbit hole that doesn't exist. I love me some Metaru Gia Soridu, and I just recently finished playing every single game in the series, including the GBC spin-off and Rising, but the stories are a mess especially when you try to connect them and so its important to take them at face value and not look to deep for something that really isn't there.I think you are trying to look way too much into this stuff.
I feel like a lot of MGS fans just try to hard to make all the game stuff seem meaninfull and with a really clear meaning that transcends the mere mortals like Kojima is tis incredible writer and if you don't understand is because Kojima is way too good and ahead of his time.I mean, nanomachines son.
I should edit this part. I'm mainly talking about Big Boss's story at this current point, the final fall from grace and his turn from anti-hero to full on villain.
I love the campy/shenanigans of MGS 1/2/3, but the backstory of Big Boss is disgusting and horrible, and I feel it should be treated devoid of having shenanigans while kids are blown up and Big Boss finances his company off blood diamonds. (That last part is conjecture based off what I've read and theorized on Diamond Dogs)
I mean, Ground Zeros was completely devoid of the normal MGS wackiness, so I think we are at that point already. I'm getting my wish it seems, but my argument is that my wish has been tarnished from past games canon and the tone of the previous games.
This is actually what I have personally done in my own head. It was kinda successful, up until I played Peace Walker and Ground Zeros, where they are constantly mentioning Zero and Cipher.
But before that I just pretended that MGS2 was the end of Solid Snakes story, and he probably died in that tanker. I still think that, but that doesn't change that they are still forcing that shit into The Phantom Pain.
I enjoyed the stories in MGS1 and 3 respectively because they felt pretty self-contained, I was hoping the phantom pain would be similar but after playing GZ i'm expecting the story to be as shit as 2 and 4, possibly worse.
I'm assuming you mean the main story and not the whole packaged game.
Basically, the tone and themes of The Phantom Pain and Ground Zeros are too extreme to include the usual shenanigans of MGS.
Does that include cardboard boxes and a possible (theorized, not confirmed) Johnny Sasaki cameo?
It's utterly ridiculous, insensitive, and completely unbelievable. Kojima's always written his fiction like a teenage military nut who reads too many comic books and it's always been charming.
The plot developments in GZ however sound like that kid is now an asshole in college who plays too much CoD and binge-watches re-runs of A 1000 Ways to Die.
Actually, kojima himself said raiden was made to appeal to japanese school girls in the documents of MGS2. Also, the ad campaign in Japan featured Gackt all the time, which is basically a very famous bishounen singer circa 2001.That's always come across to me as an excuse one tells to their publisher as a way to change your incredibly popular protagonist for a sequel. And the logic is completely counter-intuitive as well. "We're going to create this bishi character to appeal to Japanese schoolgirls. And then not show the character in any of our promotional material."
OP, please don't misunderstand what I said. I actually saw those two videos a long time ago, and MGS2 being a video game is what the VR theory is to some extent. The entire game is one gigantic VR because it is being experienced by you, the player.Just a thought, maybe you should replay it with a more open mind, instead of only relying on your original interpretation when you were a little kid. The first time I played MGS2, I was in second grade, telling all my class mates about the story that I didn't even understand.
To everyone else who are saying "I'm looking too deep into MGS2", I think you're really discrediting something that you probably haven't really read much about. I know that sounds condescending as all hell, but here are two sources that I highly recommend if you think I'm spewing fanboy garbage.
The first link is more of a complete deconstruction of the meta-themes of MGS2, and the second link is more of a complete tear down of the VR theory, which I personally believe is the best way to view MGS2.
And if you don't want to have your view point challenged.
Yup, this is basically my view point and argument for MGS2 and MGS4.
It's threads like these that make me want to get into the Metal Gear series. But I don't like stealth gameplay :S
As far as I remember, it was explained why fortune couldn't get hit by the bullets (Fortune device) and how Vamp could come back to life (Nanomachines).
To everyone else who are saying "I'm looking too deep into MGS2", I think you're really discrediting something that you probably haven't really read much about. I know that sounds condescending as all hell, but here are two sources that I highly recommend if you think I'm spewing fanboy garbage.
The first link is more of a complete deconstruction of the meta-themes of MGS2, and the second link is more of a complete tear down of the VR theory, which I personally believe is the best way to view MGS2.
Fortunes device was destroyed by Ocolot in the final scenes. She deflected those rockets without it.
And yes, the "official" explanation of Vamp's immortality was nanomachines, but that wasn't something I mentioned that was never explained in MGS4.
But my point still stands that the original plan was to have the player interpret their own ending and piece things together.
MGS2 is as close as a video game has ever come to being Art, as far as I'm concerned.