ValiantTraveler
Member
That's interesting on paper, as it would close the gap between V and the original Metal Gear, but that would be like making two stories in one game, and that's asking for too much from devs these days lol. We couldn't even get a complete Big Boss / Venom's plot.MY version of Phantom Pain:
2 connected but divided parts in an open world setting. Zanzibarland and "jungle"
Big Boss aka "Venom"
Location: Zanzibarland
Plot: Big Boss must build his army in order to counteract Skullface's evil plans. With the help of Frank Yaegar, you will build a Motherbase fortress, get recruits, and develop Walker Gears. Watch your hero descend into evil as the pains of war cut deep.
5 years later -
Solid Snake "rookie"
Location: jungle.
Plot: Snake must survive the harsh jungle as he attempts to reach the Motherbase fortress of "Venom", find the missing Foxhound member "Gray Fox" and destroy Metal Gear.
The recruits and developed weapons and walker gears from part one become the enemies of part two. See old friends become bitter enemies.
Can you pull the trigger?
I think a final scene with gray-haired Big Boss as we know him in the original Metal Gear would have been a great way to tie in with the timeline.
Your "Watch your hero descend into evil as the pains of war cut deep" part is barely in MGS V lol. He gets his vengeance, an epidemic strikes and he mourns for the lost soldiers. Hardly evil if you ask me. Of course the actions of the player as a mercenary leader sending troops to wage endless wars can be interpreted as a descent to evil, but that's too abstract to have a real dramatic impact.
I guess there are many ways MGS V could have unfolded, and I don't think I'm satisfied with the way it actually did.