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Metal Gear Solid 4 Guns of The Patriots 2.0 |OT| Kept you waiting, huh?

KAOz

Short bus special
Going for the Chicken Run now, and goddamn is it boring. Gnyargh. Over 35 hours is just silly really. I am so used to going through the whole game in about 3 hours.

Just got inside Advent Palace. Racked up around 300 kills, 100 Alerts and over 50 healing items used. Saving my continues until the Act 3 boss fight, or maybe Act 5 one.

This run goes against my whole philosophy of the Metal Gear games. Hah!
 
Ahhhhhgh I think I'll do one more play through today maybe but Darksiders II is coming out on Tuesday so this Plat is going to have to wait for a bit :(
 

KAOz

Short bus special
Regarding the Bee Emblem by the way. It works just as well on Militia soldiers, right? Or does it HAVE to be PMCs?

Stupid question, I know. But stuff makes me wonder sometimes.
 

Ein Bear

Member
Regarding the Bee Emblem by the way. It works just as well on Militia soldiers, right? Or does it HAVE to be PMCs?

Stupid question, I know. But stuff makes me wonder sometimes.

It works on both, yeah.

I dunno if you caught my post on the last page, but it doesn't have to be on 50 seperate guys either. If you find someone by themselves, you can syringe them, wake them up and syringe them again 50 times and you'll get the emblem. Can do the same for the hold-up/shake down emblems too.
 

Liquidus

Aggressively Stupid
Regarding the Bee Emblem by the way. It works just as well on Militia soldiers, right? Or does it HAVE to be PMCs?

Stupid question, I know. But stuff makes me wonder sometimes.

Best place for the Bee emblem is Act 3 on top of
Drebins APC
. Don't blow the gate and they'll keep climbing up.
 

KAOz

Short bus special
It works on both, yeah.

I dunno if you caught my post on the last page, but it doesn't have to be on 50 seperate guys either. If you find someone by themselves, you can syringe them, wake them up and syringe them again 50 times and you'll get the emblem. Can do the same for the hold-up/shake down emblems too.

Did see it. :p Did it on the same Militia guy over and over. And did the hold up and shake down on a sniper earlier.
But yeah, quite curious about the Ant one. I did hold up an enemy, and then searched him a little without stunning him. Then the "Search"-prompt showed up again, and I pressed it. Or do I need to hold knock them out everytime and repeat?

Best place for the Bee emblem is Act 3 on top of
Drebins APC
. Don't blow the gate and they'll keep climbing up.

I found the area RIGHT before Advent Palace to be super good for this. Just go over to the Militia side, run up to where they spawn, grab one, and just keep being there, shielded by a wall.
Impossible to get hit. And he can't die from a stray bullet either.
 

Ein Bear

Member
Did see it. :p Did it on the same Militia guy over and over. And did the hold up and shake down on a sniper earlier.
But yeah, quite curious about the Ant one. I did hold up an enemy, and then searched him a little without stunning him. Then the "Search"-prompt showed up again, and I pressed it. Or do I need to hold knock them out everytime and repeat?

I'm not 100% sure on what the game actually counts as a 'search'. To be safe, when I did it, I did the full shake down every time, ending in the crotch squeezing knock-out, before waking the guy up and starting again. That poor guy's crotch must have been pulverised by the end...
 

jimi_dini

Member
For example, grab a guy with a CQC hold, then knock him out with the syringe. This will count as one towards your Bee emblem. If you then wake him up (crouch down and press Triangle a few times), you can grab and syringe him again, and it will count a second time towards your emblem. Do this 50 times, then swap to holding him up and body searching him for Ant/Gibbon instead.

Best place for the Bee emblem is Act 3 on top of
Drebins APC
. Don't blow the gate and they'll keep climbing up.

Nah, just grab ANY enemy and inject the syringe 50 times in that one (just grab him, equip syringe and press triangle 50 times). It works.
 

KAOz

Short bus special
Nah, just grab ANY enemy and inject the syringe 50 times on that one (just grab him, equip syringe and press triangle 50 times). It works.

Wait, it does count that way?

Did try that at first. Just grabbed him, and kept pressing Triangle. Then I figured that probably didn't count and did it slowly.

Fuck. Well, I've got the Bee emblem at least twice now then. Hurrah. Just hoping for Ant and Gibbon then.
 
I remember here someone said for Bear you also just have to repeatedly get them into a chokehold?

For Bear the description often even says "killed in chokehold".

Does just the act of the grabbing already count or do you have to make them pass out, then wake up and repeat?

If it does, it would basically be the number of CQCs during the Briefing, assuming you didn't use throws etc. Matched with what I counted but I don't know if just CQC is enough for Bear emblem.




Man, if only they released the Snake Eater iPod song via password :p


edit: oh and for the body search:
I held up one of the sniper couples, they are kneeling and will lay down on the ground when you point your gun at them. I then killed one and repeatedly searched the other guy, there is no ball-grab during this so you don't have to wake them up in between.
 

Vossler

Member
Got the majority of the trophies out of the way, although I'm assuming I have missed some flashbacks. In Act 4 now, doing the crawling/rolling/chaff grenade mining. Speaking of, how do the grenades respawn on the Heliport? Do I have to quit out of the game? I've tried pretty much everything else....
 
I played through this game about eight times when it came out, and only now with this trophy patch is there a bunch of stuff I noticed for the first time. Thought I might list them for your interest, some are details that are easily missed, some are just things I view differently now.

-The MKIII can knock on specific walls in Act 4. Definitely the Scarab room before the Rex Hangar, there's two very specific walls it can knock on to lure the patrolling Scarab away. I also noticed for the first time all the Scarabs jump out of the trapdoor when there's alert, and they all leap back in when the alert ends.

- Blinding enemies with the flashlight. Not as useful as it could be, but I'm glad the flashlight add-on actually had some use. Also learnt about CQC disarms, but only managed to make it work once, might go back and try to master it.

- I properly went and found some of the camera ghosts in Act 4 for the trophy, and didn't even know about the girl posters!

- The gun under the truck in Act 4 is the SOCOM, with a different name. Pointing it makes Snake say 'just like old times', and the suppressor is in the same room as it was in MGS1.

- hearing MGS1 music behind a specific door in Act 3; just found out about that.

- Putting on Beauty camo in Act 3 and getting a comment from the resistance guy. Also holding up and robbing the guy.

- In Act 1, the bit when Meryl finds out about Campbell and has a hissy fit. After she throws the chair you hear the sound of SOP kicking in, and she sits down all calm. Emotion control.

- Meryl and her boys didn't have the slightest clue the Patriots exist, throughout the entire game. They're completely in the dark about what's really going on. Snake just stays calm and just takes all her bullshit in Act 3's opening.

- When Meryl and Johnny hook up, the way they fight becomes even more asynchronous then the team was when SOP was active. Kind of a comment on how teamwork can come naturally through comradeship, doesn't have to be forced by technology. Meryl ultimately learns that they're all better off without the system, something she swore by in Act 1.

- All the soldiers have emotions that they carry into battle, like the Cobra unit, as denoted by the colour when you analyse them. I think this dictates how they act when you rob them etc, correct me if I'm wrong.

- Escorting the tank in Act 1, you can ignore the conflict and take a path over the wire fence by climbing a ladder, or help win the battle and the rebels move the wire for you.

- I'd never before heard the "Snake, you're....THE SHIT" rant from Otacon in Act 4.

- You can hide from Vamp in the fight against him using octocamo. Hiding and then sniping him is pretty satisfying, feels like the way Snake would do it.

- You can try firing the railgun up at Vamp and Raiden when they're having their knife fight. Snake can't shoot though, in a callback to MGS1. "It's no good...I can't do it!"

- In the briefings, the MKII can flick the remote on the table to turn the channel from Campbell to some asian model. You can also try electrocuting the chickens.

- Didn't know about the Ocelot kiss in the final battle. :O

- In act 3's chase scene, the camera angles are all really cinematic and dynamic if you don't participate. Before I was in third or first person mode constantly, but if you almost go hands-free and just enjoy the default angles it's really, astonishingly well made.

- when you bust into the Vista Mansion in Act 2, I can no longer do it without turning the iPod to Solid Snake's Theme from MGII. Awesome theme, try it.

- if you get spotted by Scarab's in Act 4's Tank Hangar, the Gekko from the beginning part comes all the way into the base to hunt you.

- all the evasion music in the game is fucking awesome!

- Didn't know you could CQC with the syringe, amazingly.

- Never got the corpse camo until this playthrough.

- I realised only recently before the patch about the scarabs in the trench that follow you in Act 3, but didn't see them myself until this playthrough. Amazing. It doesn't always seem to happen though, I don't know what conditions affect it.
 

jimi_dini

Member
For Bear the description often even says "killed in chokehold".

Does just the act of the grabbing already count or do you have to make them pass out, then wake up and repeat?

it says killed in chokehold.

So of course you need to kill them. Which also means one kill per enemy ;)

And it also makes sense. A bear wouldn't just grab you and let go right afterwards.

Speaking of, how do the grenades respawn on the Heliport? Do I have to quit out of the game? I've tried pretty much everything else....

I think it works this way. Area A -> Area B -> Area C -> items will respawn in Area A.
Which means go through hangar, go down using the elevator. Then go up again, through hangar and chaff grenades should have respawned at heliport. Of course this is a huge waste of time, so doing it on BBE is not recommended (and you would also have to pass hangar twice).
 
it says killed in chokehold.

So of course you need to kill them. Which also means one kill per enemy ;)

And it also makes sense. A bear wouldn't just grab you and let go right afterwards.



I think it works this way. Area A -> Area B -> Area C -> items will respawn in Area A.
Which means go through hangar, go down using the elevator. Then go up again, through hangar and chaff grenades should have respawned at heliport. Of course this is a huge waste of time, so doing it on BBE is not recommended (and you would also have to pass hangar twice).

Surprisingly this isn't actually the case: http://www.neogaf.com/forum/showthread.php?p=40838175#post40838175

And that is kind of correct. Instead of going down the elevator you simply pass into the Snowfield and run back. It can be seen here from the original post: https://youtube.com/watch?v=PrXBMb1EGoU. Likewise from there, it is worth noting that The Boss Extreme has a limit of ten Chaff Grenades so if you're doing the Big Boss Emblem next it may be worth only getting 16 as opposed to a very large number.

Temporary Edit:

In order of release is the correct way to play them imo.

MGS1>MGS2>MGS3>MGS4>Peace Walker

I think it all carries over.

Yesterday, I only had 10 rations but needed to eat 15 for the Pig emblem, so I jumped off a high ledge to injure myself and ate one, 5 times; then C4'd myself, continued, and repeated twice more.

When I checked stats I had eaten 15 rations.

First, are you doing this exactly: https://www.youtube.com/watch?v=PGHQXW7iXVw&feature=plcp?

Secondly, are you exitting the area, re-entering the area, saving AND ONLY THEN going to check in the briefing?

If the answers to both of those are 100% yes:
Third, Synless had the same problem earlier and wasn't quite sure why it was not counting, if it was due to not saving right or due to not having a weapon out. Do you have a weapon out?

Doing the chicken run with your guide (thanks for that).

I wanted to add, that I had problems getting the Militia to cheer for me (Hawk emblem) in the area where you get the MkII. I killed some enemies, left the vehicle alone and moved to the militia hideout and returned into the area to start grinding.
Now the frontline moved away from that area entrance and I could only get recognition for blowing up the tank thing, no matter what else.

Never had that problem before, but the fix in that case was to use the tranquillizer gun on the enemies. With that I would get complimented for each single enemy and seemingly even from two Militia guys at once (though I counted per enemy to be on the save side).


Also, in that scenario the militia guys were killed very fast over and over again. While I was almost never hit (at least after taking out the truck?). I used that to grind for the Blue Bird emblem even w/o re-entering the area.
Just leave all the enemies alone and check the dead militia for rations while immediately giving the rations to the new arriving militia guys.


Oh and I think it's better to hold off all the stuff that can be checked via ingame stats until you are in Act 2 so that you check those stats of that save game at any time (via briefing option).

They do indeed carry over. As long as you use the same Save, you're all set. :D
 

BadWolf

Member
I played through this game about eight times when it came out, and only now with this trophy patch is there a bunch of stuff I noticed for the first time. Thought I might list them for your interest, some are details that are easily missed, some are just things I view differently now.

-The MKIII can knock on specific walls in Act 4. Definitely the Scarab room before the Rex Hangar, there's two very specific walls it can knock on to lure the patrolling Scarab away. I also noticed for the first time all the Scarabs jump out of the trapdoor when there's alert, and they all leap back in when the alert ends.

- Blinding enemies with the flashlight. Not as useful as it could be, but I'm glad the flashlight add-on actually had some use. Also learnt about CQC disarms, but only managed to make it work once, might go back and try to master it.

- I properly went and found some of the camera ghosts in Act 4 for the trophy, and didn't even know about the girl posters!

- The gun under the truck in Act 4 is the SOCOM, with a different name. Pointing it makes Snake say 'just like old times', and the suppressor is in the same room as it was in MGS1.

- hearing MGS1 music behind a specific door in Act 3; just found out about that.

- Putting on Beauty camo in Act 3 and getting a comment from the resistance guy. Also holding up and robbing the guy.

- In Act 1, the bit when Meryl finds out about Campbell and has a hissy fit. After she throws the chair you hear the sound of SOP kicking in, and she sits down all calm. Emotion control.

- Meryl and her boys didn't have the slightest clue the Patriots exist, throughout the entire game. They're completely in the dark about what's really going on. Snake just stays calm and just takes all her bullshit in Act 3's opening.

- When Meryl and Johnny hook up, the way they fight becomes even more asynchronous then the team was when SOP was active. Kind of a comment on how teamwork can come naturally through comradeship, doesn't have to be forced by technology. Meryl ultimately learns that they're all better off without the system, something she swore by in Act 1.

- All the soldiers have emotions that they carry into battle, like the Cobra unit, as denoted by the colour when you analyse them. I think this dictates how they act when you rob them etc, correct me if I'm wrong.

- Escorting the tank in Act 1, you can ignore the conflict and take a path over the wire fence by climbing a ladder, or help win the battle and the rebels move the wire for you.

- I'd never before heard the "Snake, you're....THE SHIT" rant from Otacon in Act 4.

- You can hide from Vamp in the fight against him using octocamo. Hiding and then sniping him is pretty satisfying, feels like the way Snake would do it.

- You can try firing the railgun up at Vamp and Raiden when they're having their knife fight. Snake can't shoot though, in a callback to MGS1. "It's no good...I can't do it!"

- In the briefings, the MKII can flick the remote on the table to turn the channel from Campbell to some asian model. You can also try electrocuting the chickens.

- Didn't know about the Ocelot kiss in the final battle. :O

- In act 3's chase scene, the camera angles are all really cinematic and dynamic if you don't participate. Before I was in third or first person mode constantly, but if you almost go hands-free and just enjoy the default angles it's really, astonishingly well made.

- when you bust into the Vista Mansion in Act 2, I can no longer do it without turning the iPod to Solid Snake's Theme from MGII. Awesome theme, try it.

- if you get spotted by Scarab's in Act 4's Tank Hangar, the Gekko from the beginning part comes all the way into the base to hunt you.

- all the evasion music in the game is fucking awesome!

- Didn't know you could CQC with the syringe, amazingly.

- Never got the corpse camo until this playthrough.

- I realised only recently before the patch about the scarabs in the trench that follow you in Act 3, but didn't see them myself until this playthrough. Amazing. It doesn't always seem to happen though, I don't know what conditions affect it.

Did not know Octocamo works on Vamp.

Lots of good stuff to keep in mind for my next playthrough, thanks :)
 

jimi_dini

Member

Ein Bear

Member
- In Act 1, the bit when Meryl finds out about Campbell and has a hissy fit. After she throws the chair you hear the sound of SOP kicking in, and she sits down all calm. Emotion control.

- Meryl and her boys didn't have the slightest clue the Patriots exist, throughout the entire game. They're completely in the dark about what's really going on. Snake just stays calm and just takes all her bullshit in Act 3's opening.

- When Meryl and Johnny hook up, the way they fight becomes even more asynchronous then the team was when SOP was active. Kind of a comment on how teamwork can come naturally through comradeship, doesn't have to be forced by technology. Meryl ultimately learns that they're all better off without the system, something she swore by in Act 1.

- All the soldiers have emotions that they carry into battle, like the Cobra unit, as denoted by the colour when you analyse them. I think this dictates how they act when you rob them etc, correct me if I'm wrong.

These are all seriously great. Had never noticed any of that before, the attention to detail in this game is amazing!
 
Really?
That's interesting.

Although google says "defeat using chokeholds". So this means CQC into chokehold and then letting them pass-out is enough? Still quite time consuming, because you will need to wake them up afterwards. Or does chokeholding and letting them go without them passing out is fine?

No idea. Based upon how the post is worded I have to assume simply grabbing them is fine but I cannot be certain since I had done it by killing the enemies with the chokehold.

Also, Snake's character model still looks absolutely incredible after all this time. Admittedly some of the animations could have been improved but I really like how good the characters look in both the gameplay and the cutscenes. Even after four years they still hold up incredibly well.
 
No idea. Based upon how the post is worded I have to assume simply grabbing them is fine but I cannot be certain since I had done it by killing the enemies with the chokehold.


Yeah that's what I was wondering. I googled some more and you can find some pre-trophy-patch posts saying you really just need successful CQC chokehold grabs for the Bear emblem.
Defeat as in defeating them in hand-to-hand-combat apparently.

Oh well, I'll report back if we won't have a confirmation by then.

Would be good because it's much faster but also as I said you can then track it roughly via the number of CQCs if you don't do throws etc.
 

Danny-Boy

Member
Just finished act 2 and was preparing myself for the cringe worthy scenes with otacon and naomi, but it wasn't that bad at all. Not sure what all the fuss is about.

Just started act 3, I'm falling in love with this game all over again. Game of the generation.
 
-The MKIII can knock on specific walls in Act 4. Definitely the Scarab room before the Rex Hangar, there's two very specific walls it can knock on to lure the patrolling Scarab away. I also noticed for the first time all the Scarabs jump out of the trapdoor when there's alert, and they all leap back in when the alert ends.

- I properly went and found some of the camera ghosts in Act 4 for the trophy, and didn't even know about the girl posters!

- I'd never before heard the "Snake, you're....THE SHIT" rant from Otacon in Act 4.

- You can hide from Vamp in the fight against him using octocamo. Hiding and then sniping him is pretty satisfying, feels like the way Snake would do it.

- You can try firing the railgun up at Vamp and Raiden when they're having their knife fight. Snake can't shoot though, in a callback to MGS1. "It's no good...I can't do it!"

- In the briefings, the MKII can flick the remote on the table to turn the channel from Campbell to some asian model. You can also try electrocuting the chickens.

- Didn't know about the Ocelot kiss in the final battle. :O
Didn't know Octocamo works on Vamp. I heard the Sunlight gun takes him out in 1 shot. Gonna do it on BBE.
I never heard of Otacon's rant until last playthrough either. I think he uses the word, "badass."
 

Ein Bear

Member
Otacon has some great dialogue throughout all of Act 4, you should try calling him a few times in pretty much every area to get some good stuff.
 
In case they haven't been mentioned already:

- you can wear the Laughing Octopus facecamo during Act 3, and the guards won't bother you/go on alert as long as you're not doing anything obviously suspicious.
- this only works on a New Game+, but if you equip the Sorrow Doll (or whichever one is the non-lethal doll) and the camera, you can see the ghosts in Act 4 without having to snap a picture first.
- In case it wasn't obvious, you can use the Mk.III to electrocute the floor when coming back from Otacon's lab to kill the Gekko there.
- If you manage to hold up a Frog soldier and search her...don't complete the search.
 

SamuraiX-

Member
So if you guys are following the guide for the "I am THE expert on weapons" trophy from PS3Trophies.org, I just thought I should mention something that'll save you some DP.

FGM-148 Javelin: Can only be bought off Drebin Store for 150,000 Points
FIM-92A Stinger: Can only be bought off Drebin Store for 100,000 Points

The "only" part is incorrect.

The FGM-148 Javelin can be found in Act 1 in the area where the militiamen bring in the tank. It's on the roof of the building that you can access by climbing the tall ladder in the back alley.

The FIM-92A Stinger can be found in Act 2 at the power station. You have to make your way to the back and climb the substation ladder and then shimmy across on a wire extending to the adjacent substation that is otherwise inaccessible from the ground.

Just a heads up. If anyone has an account on PS3Trophies.org, it would be great if you could inform ZOLANTON to update that section of his guide too. :)
 

iLLmAtlc

Member
Wow some of that stuff is amazing. I have like 10 playthroughs under my belt and I had no idea for most of those.

The one with the Meryl and the emotion control blew me away.
 

McNum

Member
Ah, my favorite boss fight completed again. I just wish it was a little bit harder. I am, of course, talking about REX vs. RAY. One you learn to just ram the heck out of RAY, though, it kind of becomes a pushover. (Pun not really intended at first, but now it is.) Still, fun fight, this is Metal Gear Solid boss fights when it's best. The trophy is amusing in the fight, too. Press Triangle to "LIQUID!" Just that final touch to make the fight a little more epic.

I really have no idea on how to get through the Scarab rooms undetected in Act 4, though. But on the plus side, +50 DP per Scarab. And I have a grenade launcher. Stealthy? No. Amusing? Yes.
 

jimi_dini

Member
- you can wear the Laughing Octopus facecamo during Act 3, and the guards won't bother you/go on alert as long as you're not doing anything obviously suspicious.

Yes, but you could also use any other beauty camo. You may even use otacon camo. Or campbell camo. All of them work. I used otacon camo.

Just a heads up. If anyone has an account on PS3Trophies.org, it would be great if you could inform ZOLANTON to update that section of his guide too. :)

Just wrote a private message.
 
Didn't know Octocamo works on Vamp. I heard the Sunlight gun takes him out in 1 shot. Gonna do it on BBE.
I never heard of Otacon's rant until last playthrough either. I think he uses the word, "badass."

He actually does say "You're... you're the shit!"

Also, here are the paintings shown in the Church. Snake in the MGS2 one looks insanely creepy. Also, EVA in the MGS3 ones.

Shadow_Moses_by_vellonce.jpg

MGS2.jpg

MGS2_by_vellonce.jpg

MGS3.jpg

MGS3_Snake_Eater_by_vellonce.jpg

MGS_PO_by_vellonce.jpg
 
I just equipped the Patriot, turned on auto aim, held down L1 and R1 and let the game play itself for the bike chase... lol. I didn't watch the thing, I read GAF while it was all happening.
 

jimi_dini

Member
I just equipped the Patriot, turned on auto aim, held down L1 and R1 and let the game play itself for the bike chase... lol. I didn't watch the thing, I read GAF while it was all happening.

On easiest mode, you can just do nothing and will still pass. I read GAF during those as well hah
 
On easiest mode, you can just do nothing and will still pass. I read GAF during those as well hah

Haha, I figured. If you need kills, though, it's a great way to get them.

I just have 3 more playthroughs to do: Jaguar, Panther, and Leopard. I've been doing them in order so far, but I think I'll save Panther for last, since I can just go nuts in that one and not farm anything.
 

rataplein

Member
ok, i reached the rat patrol rendevouz area. i will go for the plat, but i'm trying to enjoy this playthrough the most. searching every nook and cranny, just taking my time.

the only thing i will care is to watch all the flashbacks... and try to kill the few guys i can. till now it's pretty awesome.
 

Duffyside

Banned
I'm currently camped out, on a turret, in front of a spawn point in an effort to get the "you like all the killing" trophy. Good idea or bad idea?
 
I'm currently camped out, on a turret, in front of a spawn point in an effort to get the "you like all the killing" trophy. Good idea or bad idea?

Good idea except the "You enjoy all the killing... that's why!" flashback won't activate while you are on the turret. You'll have to get off the turret and get another kill to activate the flashback
 
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