FINALLY got to play the game yesterday.
With a 57" 1080p DLP screen and a decent 6.1 surround setup, I can safely say that I've never, ever, ever seen or heard anything like this in videogames. The graphics are so well done, from models to the animation, but what really puts it over the top is the presentation itself. The way the camera gathers dust, the way light refracts on the screen, the way particles float around and everything sways in the wind. It's that attention to detail that makes this game so pleasant to look at. In terms of sound............WOW. I can't believe how ridiculously crisp everything sounded. From the loud explosions, to the dialog, to the surrounding environmental noises, everything sounded top notch and translated into a soundfield that you rarely get in games.
Ok, so now that the A/V impressions are out the way, I have to say that I'm really pleased with the game itself so far. After that thoroughly bizarre intro, I knew all bets were off. I wish there was more gameplay in between the massively long cutscense, but hey, this is Metal Gear. I thought about writing down every time I thought Kojima had drawn a scene out too long and could've cut down without sacrificing story. I'm early on (beginning of Act 2), but I already have about a half dozen instances noted. I wish some of the longer expository monologues would've been trimmed and presented in their entirety in an alternate manner instead for the hardcore story fans. Maybe in the theater menu.
My only other beef would be with the installs. This is the first Ps3 game I buy, and I've had the console for almost a year. I was pissed at the initial 8 minute install, and bewildered that I had to do a second (albeit shorter) install at the beginning of the second act.
That said, I don't want this post to give off negative vibes. I'm in awe of the sound and graphics of this game, I'm liking the story so far, I'm loving Kojima's direction of the action sequences so far, and I even tried out some of the bonus stuff like downloadable content to play during the game. This is what happens when you give a skilled team the time and resources (thank you Sony) to make what they really want to make without compromising. Sure, you can tell that this caused some excess that should've been trimmed, but I'll take excess over a crippled vision from Kojima.
I can't wait to get out of work so I can fire up my tv and receiver and be enveloped again by Kojima's unique vision.