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Metal Gear Solid V announced (PS360, open world)

Of course not. He said "I can't comment on nextgen". The PC version which is running inhouse will probably look the same on PS4, maybe 720. Why should they even show something which looks like that but never release it in the end? If this isn't the next gen version, this is probably the worst case of bullshootting we've ever seen.
What are you referring to? All the screens look like shit.

Of course it's a next-gen game, there will be next-gen SKUs, and internally, they could crank it to perfect IQ, run it at 60fps flawlessly, but they aren't doing that when they've been showing it, it's looked on-par with what a PS3 and 360 can output.

There is nothing close to 'bullshootting' here. In fact, they've gone out of their way to be as transparent as possible.

EDIT: Ducky said it better, yeah.
 
This isn't the next-gen version because the next-gen version will look much better. I don't see why you fail to understand that. The PC is not a static platform. Just because they are running this demo on a PC does not mean this is the best it can look on any PC. This ia deliberately scaled back PC build to show people what to roughly expect from the current-gen versions. It might not look exactly the same, but it'll be pretty close with regards to polycount, lighting, etc.

That's why people are telling you this is NOT the next-gen version.

I don't fail to understand what you are suggesting and I know fairly well how PCs are working. I just don't believe that you are right.

Obviously, there is different material we saw so far. We have screens and gameplay elements from the trailer which look way worse than the actual gameplay demonstration. The console version will look way worse than what we saw here (worse lighting + polycount, much more aliasing etc.) while the next gen version will look close to the PC gameplay demonstration, probably at higher res + hopefully 60FPS.
 
I don't fail to understand what you are suggesting and I know fairly well how PCs are working. I just don't believe that you are right.

I'm not suggesting anything that Kojima did not say himself. He specifically said the specs of the PC running the game is pretty close to a PS3, and not high end modern PCs. So if you think I am wrong, then you are also saying that Kojima is lying.
 
I'm not suggesting anything that Kojima did not say himself. He specifically said the specs of the PC running the game is pretty close to a PS3, and not high end modern PCs. So if you think I am wrong, then you are also saying that Kojima is lying.

No, I'm not, I'm just familiar what "pretty close" means in the world of videogame developers who wants to sell you shit. In the GT interview he stumbles a bit and says "of course it's running on PC and it may not 100% the same and it's targeted at console" and then quickly adds "it will be very close". This confirms that it will NOT look as good as the demo we saw. Imo, the demo at 1080p and 60FPS is probably firstgen nextgen material. And Kojima will definitly release MGS5 on PS4, why you guys even doubt that is beyond me.
 
My God, the dithering on the hair. Lol.

Well, hopefully thats only for PS3/360 versions (assuming there will be PC and next-gen versions as well). That being said after watching that engine presentation it seems like they made the right sacrifices on transparencies and shadows to get better lighting, surface reflections, and even cloth deformation (others have noted that Big Boss' hospital pants deform pretty realistically while hes crawling in the corridor).
 
No, I'm not, I'm just familiar what "pretty close" means in the world of videogame developers who wants to sell you shit. In the GT interview he stumbles a bit and says "of course it's running on PC and it may not 100% the same and it's targeted at console" and then quickly adds "it will be very close". This confirms that it will NOT look as good as the demo we saw. Imo, the demo at 1080p and 60FPS is probably firstgen nextgen material. And Kojima will definitly release MGS5 on PS4, why you guys even doubt that is beyond me.

Of course it won't look as good. The image quality and resolution will definitely suffer. But you're assuming that people who are discussing this don't have the same expectations. I don't think any reasonable person here thinks it will look EXACTLY like that. It'll look worse, but it's representative.

What people are saying is that it is NOT representative of what the next-gen version of the game will look. If that's how it looks, Konami will be laughed out of the door. The next-gen version should look much better than that.
 
It's not difficult to understand. They didn't take the English voices seriously in the past, which is why they just gave David Hayter the role of Snake every time. Since this is Kojima's last Metal Gear, he's going to be picky.

Yeah, it's not difficult to understand. Wait, what?

It's extremely difficult to understand, especially if this were going to be the final MG game (which it isn't), why he would reward the loyalty of the guy who embodied the main character in every voiced game for the last 15 years by throwing him to the curb without even talking to him about it beforehand. By letting him find out through news reports and questions from confused colleagues. Unless of course Kojima is a starfucker who will sell out anybody on his team if it means getting a Hollywood name to do something in one of his games. Then you're right, it would be easy to understand. Reminds me of how he threw Tappy under the bus to get Harry Gregson-Williams to toss some generic Michael Bay movie music into MGS2, 3, and 4.

He's very likely using Sutherland because of Jack Bauer. Never mind that Jack Bauer is the philosophical antithesis of every hackneyed point he's being trying to make about the nature of war and politics since the beginning of the series.

But, no, it's okay. He's "reimagining" Metal Gear now, by having the story continue exactly where it left off at the end of the eighth game in the main series, using the same likenesses and voices for all the other characters. The lack of loyalty is really galling, even if Hayter's performance has not been as good in recent games. Kojima should have at the very least made sure that Hayter knew what was up well before we did.
 
Since this is Kojima's last Metal Gear, he's going to be picky.

0279_0mna.gif
 
Of course it won't look as good. The image quality and resolution will definitely suffer. But you're assuming that people who are discussing this don't have the same expectations. I don't think any reasonable person here thinks it will look EXACTLY like that. It'll look worse, but it's representative.

What people are saying is that it is NOT representative of what the next-gen version of the game will look. If that's how it looks, Konami will be laughed out of the door. The next-gen version should look much better than that.

I don't agree on that. If the res is 1080p and the game runs at 60FPS and there is no aliasing to be seen, it would be fine for me - at least for first gen games. PS4 is about as capable as a good gaming PCs these days and the new XBOX is supposed to be even weaker. The shown material seems like a good compromise IF MGS5 is going nextgen on both platforms. It's hard to judge, it's just guessing, sure - but it's definitly far above the capabilities of PS360, that's for sure. It looks like half a generation better. Just talking about the gameplay demo, not the screens and the trailer.

Granted, it's a bit hard to judge it from just the small corridor scene. There isn't much room for fancy graphics stuff.
 
I don't fail to understand what you are suggesting and I know fairly well how PCs are working. I just don't believe that you are right.

Obviously, there is different material we saw so far. We have screens and gameplay elements from the trailer which look way worse than the actual gameplay demonstration. The console version will look way worse than what we saw here (worse lighting + polycount, much more aliasing etc.)

More aliasing? There's zero AA here. Lower resolution shadows are a possibility, I think some of the preview screens had jaggier shadows than the new demo showed.
 
I don't agree on that. If the res is 1080p and the game runs at 60FPS and there is no aliasing to be seen, it would be fine for me - at least for first gen games. PS4 is about as capable as a good gaming PCs these days and the new XBOX is supposed to be even weaker. The shown material seems like a good compromise IF MGS5 is going nextgen on both platforms. It's hard to judge, it's just guessing, sure - but it's definitly far above the capabilities of PS360, that's for sure. It looks like half a generation better. Just talking about the gameplay demo, not the screens and the trailer.

Granted, it's a bit hard to judge it from just the small corridor scene. There isn't much room for fancy graphics stuff.

If they do have next-gen versions, I'm sure we'll see the following differences immediately:

- No dithering
- Anti-Aliasing
- Tessellation (this is something Kojima mentioned in an interview about Ground Zeroes at some point if it were to be on next-gen)
- Better textures (Diamond Dogs on jacket is pretty low res)
 
Indeed, and just look at it:
iJQNhfN77X1vG.png

720p, aliasing everywhere, dithering everywhere.

It's not next-gen, it's not some high-end PC, it will look, more or less, like that on PS360.

There is a currentgen version, but if it runs on a PC then it can easily be done on next gen without much/any work.
 
AS i said when watching the Keynote and the GIFs resulting out of it, i was like "no way this is open world and on a ps3".. but the direct feed shows a terrible IQ and the assets being not that high poly, so it could very well be.

What people are saying is that it is NOT representative of what the next-gen version of the game will look. If that's how it looks, Konami will be laughed out of the door. The next-gen version should look much better than that.
During the final Q&A, didn't they kind of gloss over someone's question about scaling down the super high poly models that the cameras create? That's probably how they will do various level of assets, depending on the HW they're aiming for, and i wonder if they glossed over the question because they're preparing to crossgen the game.
 
Yeah, it's not difficult to understand. Wait, what?

It's extremely difficult to understand, especially if this were going to be the final MG game (which it isn't), why he would reward the loyalty of the guy who embodied the main character in every voiced game for the last 15 years by throwing him to the curb without even talking to him about it beforehand. By letting him find out through news reports and questions from confused colleagues. Unless of course Kojima is a starfucker who will sell out anybody on his team if it means getting a Hollywood name to do something in one of his games. Then you're right, it would be easy to understand. Reminds me of how he threw Tappy under the bus to get Harry Gregson-Williams to toss some generic Michael Bay movie music into MGS2, 3, and 4.

He's very likely using Sutherland because of Jack Bauer. Never mind that Jack Bauer is the philosophical antithesis of every hackneyed point he's being trying to make about the nature of war and politics since the beginning of the series.

But, no, it's okay. He's "reimagining" Metal Gear now, by having the story continue exactly where it left off at the end of the eighth game in the main series, using the same likenesses and voices for all the other characters. The lack of loyalty is really galling, even if Hayter's performance has not been as good in recent games. Kojima should have at the very least made sure that Hayter knew what was up well before we did.

You realise that Tappy only did the main theme, right? Norihiko Hibino and a few others did most of the ingame music up until 4, with Williams mainly doing the cutscene music.
 
You realise that Tappy only did the main theme, right? Norihiko Hibino and a few others did most of the ingame music up until 4, with Williams mainly doing the cutscene music.

You're right, it's wrong to leave Hibino and the others out, though I do think Tappy's theme is the most important piece of music in the series. But they didn't get their names trumpeted all over the place is my point. Gregson-Williams got a singular credit in the introduction to MGS2 and continued to be considered the composer in a lot of articles and interviews for later games. Even though most of the iconic themes from the series are by the Japanese composition team rather than Gregson-Williams.

Yeah, dude was a hack.

As far as the theme goes, yeah, it's too similar to be coincidence. But it was well done and well loved and it's hardly the first or last time somebody has lifted something from another context and made it more popular than the inspiration. I mean, John Williams, what a hack, right?

And Kojima had no right to be so angry about it since he's built his career on "Terminator + Blade Runner + Anime" and "Rambo+Escape From New York+Anime." They should have paid a fee to the Russian composer's family or acknowledged inspiration and kept using it since it was already permanently associated with the series.

But again, the point was to say he'll push aside longtime collaborators for a bigger name.
 
Eh, ok John Williams had some pieces of his entire soundtracks (and his body of work is huge) that sounded similar to other classic pieces.
The MGS main theme was almost a carbon copy from start to finish, and it was his only contribution to the soundtrack.

I don't think the two examples are really equal, and i'm saying this as someone who doesn't even like most of John Williams' stuff.
 
I don't fail to understand what you are suggesting and I know fairly well how PCs are working. I just don't believe that you are right.

Obviously, there is different material we saw so far. We have screens and gameplay elements from the trailer which look way worse than the actual gameplay demonstration. The console version will look way worse than what we saw here (worse lighting + polycount, much more aliasing etc.) while the next gen version will look close to the PC gameplay demonstration, probably at higher res + hopefully 60FPS.
Even more aliasing? IQ in this demo is already terrible. I believe the current-gen versions won't be much different. Maybe less consistent framerate-wise.
 
Eh, ok John Williams had some pieces of his entire soundtracks (and his body of work is huge) that sounded similar to other classic pieces.
The MGS main theme was almost a carbon copy from start to finish, and it was his only contribution to the soundtrack.

I don't think the two examples are really equal, and i'm saying this as someone who doesn't even like most of John Williams' stuff.

It was not almost a carbon copy. There are definitely passages where the melody is briefly quite similar, but the time signature, tempo, instrumentation, and counter melodies are all different. And there are a majority of places where the pieces are absolutely nothing alike. Observe. Sviridov's "The Snowstorm". Tappy's MGS Main Theme.
 
If they do have next-gen versions, I'm sure we'll see the following differences immediately:

- No dithering
- Anti-Aliasing
- Tessellation (this is something Kojima mentioned in an interview about Ground Zeroes at some point if it were to be on next-gen)
- Better textures (Diamond Dogs on jacket is pretty low res)
1080p as well hopefully.

Not sure if the games will scale up like Crysis 3 does on PC, but they should look very enhanced on next-generation consoles.

The Phantom Pain should release well after the next-generation consoles, so It's guaranteed it, and therefor also Ground Zeroes, will come out on those platforms. Ground Zeroes hopefully as a launch game.
 
So this game is probably 3 parts right? Or judging from the Kojima interview, multiple seperate episodic releases?

Ground Zeroes - Some mission directly after Peace Walker, ends with Big Boss in a Coma
Phantom Pain - Big Boss wakes up out of the coma, recovers, QWOPs
Diamond Dogs - Big Boss takes a holiday and visits the Moulin Rouge?
 
When they first showed the still of this I thought it was a reference photo, it has a very convincing look.

Yeah the 24-hour cycle was super impressive to me, there's something about the lighting that makes it seem very convincing.



I bought the album as well. Someone over at Garbage's record label is going to shit his pants when he suddenly sees sales numbers increase 800% over one day.
 
On the graphics: on first glance, my thoughts were, if this is current-gen, then why do I need a new console? On further looks, the graphics are quite variable in quality. My thinking now is that a lot of what we're seeing is in-engine cutscenes using higher poly models. The gameplay in the hospital room looks solidly current-gen although the lighting is very good.

I don't think I'll be picking this up for my 360; the PS4 version is the one for me.
 
So this game is probably 3 parts right? Or judging from the Kojima interview, multiple seperate episodic releases?

Ground Zeroes - Some mission directly after Peace Walker, ends with Big Boss in a Coma
Phantom Pain - Big Boss wakes up out of the coma, recovers, QWOPs
Diamond Dogs - Big Boss takes a holiday and visits the Moulin Rouge?
I doubt it will be split up into more than two releases. Kojima has stated several times that The Phantom Pain is the main game, with Ground Zeroes as the prologue.

However, that doesn't mean that TPP won't have its story broken into parts. In MGS4, the game was split into five different chapters, and all of them were pretty different. We can safely assume that something similar is going to be used for MGSV, perhaps with longer lapses of time in between chapters than the hours/days it took Solid Snake to travel in the Nomad in MGS4. Time has to have passed between the hospital escape sequence and the scene with the Diamond Dogs jacket - his muscle mass has returned, and that doesn't happen overnight.

But, again, it's safe to assume that even with multiple chapters that skip through time, TPP will be one game. Ground Zeroes is the only chapter that has a chance of being released separately.
 
Is the album as a whole any good or is it just that one song?

Garbage is not my cup of tea at all, but sometimes you just got to take the plunge, man. Put your faith and fate in KOJIMA-SAN's hands.


Enjoying it though. The entire album is on youtube, you might want to check it out over there.
 
Ready to bet that the guy I circled here is Ishmael

iwRUpE6Fixauk.JPG


Update -> Explanation: For what I could see in the video he is the one helping Kaz to enter in the helicopter and then he enters with Kaz while BB keep on shooting and others die. So maybe he is still with them when shit happens (the helicopter falls?) and then the three of them are in the hospital.
 
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