I'm gonna go ahead and say, after playing peace walker, I really hope There's a banana in Phantom pain.
If you've seen some big blue bags hanging up in the gc demo and screenshots of Africa, those are for growing bananas in. sooo hopefully!
Needs new function where you can eat the banana and use the skin as a throwable weapon.
Needs new function where you can eat the banana and use the skin as a throwable weapon.
I keep on clicking on that stupid ass spoiler thread on accident. I hate it.
In case anyone's curious: I need a lot more time before I write a full review, but we'll have a meaty impressions piece up on Kotaku tomorrow night, then maybe an AMA on Monday. Review will be closer to release day.
In case anyone's curious: I need a lot more time before I write a full review, but we'll have a meaty impressions piece up on Kotaku tomorrow night, then maybe an AMA on Monday. Review will be closer to release day.
When reviews start dropping, I'm foreseeing a lot of pitchforks coming out for any scores below 9/10. I already have my popcorn ready.
I obviously haven't played it, but based on the impressions I have seen, I could see it getting a fair few 8/10's. But, as you've said, I'm sure people will act irrationally regardless.
"They gave Kojima's last game an 8 out of 10? That's it, I'm never reading a ________ review again"
"Hey, look, they gave Assassin's Creed Unity an 8 out of 10 too. lol"
Ugh.
When reviews start dropping, I'm foreseeing a lot of pitchforks coming out for any scores below 9/10. I already have my popcorn ready.
It'll certainly be something. We already have examples from this thread.When reviews start dropping, I'm foreseeing a lot of pitchforks coming out for any scores below 9/10. I already have my popcorn ready.
What's the highest difficulty you can play on the 1st time through? I don't think I want to play on hard and get annoyed by how far enemies see you...
In case anyone's curious: I need a lot more time before I write a full review, but we'll have a meaty impressions piece up on Kotaku tomorrow night, then maybe an AMA on Monday. Review will be closer to release day.
Is it known what transfers from ground zeroes? Want to make sure I've got what I can/want to get
Heh heh, I can't wait for some reactions....I doubt this game will get anything below a 9 from serious reviewers. No other developer comes close to detail, presentation and gameplay
I doubt this game will get anything below a 9 from serious reviewers. No other developer comes close to detail, presentation and gameplay
I doubt this game will get anything below a 9 from serious reviewers. No other developer comes close to detail, presentation and gameplay
Is it known what transfers from ground zeroes? Want to make sure I've got what I can/want to get
Is it known what transfers from ground zeroes? Want to make sure I've got what I can/want to get
Source: Metal Gear InformerIn addition, anyone that purchases GROUND ZEROES will be able to unlock exclusive content within the game to carry-over to THE PHANTOM PAIN. Prisoners of war and VIPs rescued in GROUND ZEROS will be added to the Mother Base staff in THE PHANTOM PAIN, providing GROUND ZEROES players an early in-game advantage; character skins will also be able to be carried over.
When reviews start dropping, I'm foreseeing a lot of pitchforks coming out for any scores below 9/10. I already have my popcorn ready.
Oh Lordy.I doubt this game will get anything below a 9 from serious reviewers. No other developer comes close to detail, presentation and gameplay
This makes me happy. I didn't want 2 hours of gameplay followed by a 2 minute cutscene or something. Give me my ridiculously long monologues and action!Looks like theres enough cutscenes to balance the package !
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As an avid mgs fan, this opinion is so wrong.I doubt this game will get anything below a 9 from serious reviewers. No other developer comes close to detail, presentation and gameplay
This makes me happy. I didn't want 2 hours of gameplay followed by a 2 minute cutscene or something. Give me my ridiculously long monologues and action!
So from what we know there is a more "regular" number of cutscenes... but a lot of tape to listen to to understand the plot.
Looking at a static menu for long times to listen to stuff could really turn off people.
http://www.ign.com/wikis/metal-gear-solid-5-the-phantom-pain/Ground_Zeroes_Save_Transfers
I've already extracted as many prisoners in GZ as I can
Looks like theres enough cutscenes to balance the package !
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Anyone know if you'll be able to disable Kaz's constant support during missions? "Calling" him if I need help would be enough.
What time reviews drop?
That's what I mean. He doesn't have to say a word until I press L1, yet he talks as soon as you approach a new area or something happens, or if you spot the target or whatever. I want to disable him constantly giving me this feedback, that's what I'm trying to say.You press L1 for more information.
Its kind of a shame we will never get a full remake of the MSX games.
After so many Big Boss games, finally getting to see Solid Snake versus Big Boss would be rad. I bet they could make some real good trailers out of it.
You would really need to toss out a lot of the original script to make it work these days though. Like leaving the Big Boss reveal until the very end is a bit pointless since it would be a big selling point of the game. It would make sense to maybe put it earlier in the story just give more time for Big Boss and Snake beef.
Maybe you make it like Snake Eater and Operation Intrude N312 is a shorter tutorial like mission the Virtues mission and Zanzibarland is the real meat and potatos.
I dunno. Just idol thoughts. None of that is ever happening now unless its a pachinko machine.
That's what I mean. He doesn't have to say a word until I press L1, yet he talks as soon as you approach a new area or something happens, or if you spot the target or whatever. I want to disable him constantly giving me this feedback, that's what I'm trying to say.
There's been no word on if we'll be able to shut him up. Considering how many people complained about him in GZ, they be stupid not to allow it.That's what I mean. He doesn't have to say a word until I press L1, yet he talks as soon as you approach a new area or something happens, or if you spot the target or whatever. I want to disable him constantly giving me this feedback, that's what I'm trying to say.
That's what I mean. He doesn't have to say a word until I press L1, yet he talks as soon as you approach a new area or something happens, or if you spot the target or whatever. I want to disable him constantly giving me this feedback, that's what I'm trying to say.
You can listen to tapes during gameplay, too.
It depends on how the game presents the tapes to the player. If they prompt the player with the option to listen to specific at appropriate moments during the gameplay it could be a good alternative to the codec.
That's what I mean. He doesn't have to say a word until I press L1, yet he talks as soon as you approach a new area or something happens, or if you spot the target or whatever. I want to disable him constantly giving me this feedback, that's what I'm trying to say.
So, MGS1 Snake and Cyborg Ninja will be unlocked right away if you've earned them on Deja Vu? CN could definitely be an interesting approach early on with its run speed advantage.