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Metal Gear Solid V: Gamescom Gameplay Demo

Hope the base management doesn't become tedious. Peace Walker was novel, but even just skirting about the menus to organize troops and manage upkeep got really tiring, especially in the second half when you have all slots occupied and are just sifting around promoting best efficiency for your different groups, and that was a very simplified version of what MGSV brings.

FOB could end up infuriating when maxed out players discover obvious loopholes by bringing OP equipment into an invasion making attempts to disrupt their plans feel futile. I doubt any real invasions will play out as progressively cat-and-mouse as this trailer supposes. At least beyond the brief launch window.

Just not really all that thrilled by this demonstration overall. Or maybe reading too deeply into the kinks where it could go all wrong.
 
The microtransaction options i could imagine for this are nightmarish...

- paying for additional fultons, where the game actually provides you with very little
- paying a premium for those wormhole fultons
 
The microtransaction options i could imagine for this are nightmarish...

- paying for fultons, where the game actually provides you with very little
- paying a premium for those wormhole fultons
They clarified mt are only for unlocking content fast without needing to play and gather them naturally. So like timesaver-dlc.

All content is there for everyone I believe.
 
The microtransaction options i could imagine for this are nightmarish...

- paying for additional fultons, where the game actually provides you with very little
- paying a premium for those wormhole fultons

Nothing is locked under paying / you can unlock everything.

However, you can bet you'll be able to buy GMP as you please, and perhap even unlock items / platforms without having to wait...
 
The microtransaction options i could imagine for this are nightmarish...

- paying for additional fultons, where the game actually provides you with very little
- paying a premium for those wormhole fultons

As is my understanding it won't be any of that. You'll be buying something which can be used to speed up the development time for weapons, items, and MB struts. It's nothing you can't get inside the game with a little bit of patience.
 
Also, MGS isn't NBA 2K. You won't be dunking on people or hitting ridiculous three-pointers if you use microtransactions. Your success ultimately depends on your skill, if MGO2 is anything to go by (given people would top the leaderboards with a CQC-only play style).
 
If the microtransactions turn out to be "Wait an hour for this weapon to be developed or pay to have it right now" I think that'd be thoroughly gross. Straight up Farmville style F2P design in a $60 retail game. If it's just buying GMP, that wouldn't be so bad.

Thinking about FOBs, I think I'll probably skip developing one until I'm done with the main story missions for the first time. I don't want to get the call to deal with an invasion while I'm in the middle of a pivotal mission. But once I'm done I'll probably start dabbling in them, maybe use them as a way of getting rid of my less useful soldiers as I start recruiting better dudes.
 
If the microtransactions turn out to be "Wait an hour for this weapon to be developed or pay to have it right now" I think that'd be thoroughly gross. Straight up Farmville style F2P design in a $60 retail game. If it's just buying GMP, that wouldn't be so bad.

Thinking about FOBs, I think I'll probably skip developing one until I'm done with the main story missions for the first time. I don't want to get the call to deal with an invasion while I'm in the middle of a pivotal mission. But once I'm done I'll probably start dabbling in them, maybe use them as a way of getting rid of my less useful soldiers as I start recruiting better dudes.

Konami schemin
 
If the microtransactions turn out to be "Wait an hour for this weapon to be developed or pay to have it right now" I think that'd be thoroughly gross. Straight up Farmville style F2P design in a $60 retail game. If it's just buying GMP, that wouldn't be so bad.

Thinking about FOBs, I think I'll probably skip developing one until I'm done with the main story missions for the first time. I don't want to get the call to deal with an invasion while I'm in the middle of a pivotal mission. But once I'm done I'll probably start dabbling in them, maybe use them as a way of getting rid of my less useful soldiers as I start recruiting better dudes.

But what if that was the design intention from the start. What if MGSV didn't have DLC time savers and the game simply made you wait as a game design choice, is it disgusting then.

The reason I say that is because peace Walker has no DLC and it uses the exact same mechanic, I don't think this game was designed to take money from impatient players.

It's a weird dynamic where a totally optional DLC could vastly effect the way you interpret a gameplay system. Remove the DLC and we are having a totally different conversation.
 
But what if that was the design intention from the start. What if MGSV didn't have DLC time savers and the game simply made you wait as a game design choice, is it disgusting then.

The reason I say that is because peace Walker has no DLC and it uses the exact same mechanic, I don't think this game was designed to take money from impatient players.

I agree. I personally would like to think that this game is going to be freaking huge, and Konami saw an opportunity to make money off of people who don't have a lot of time to play and would be willing to pay to speed up certain parts.
 
Yes the micro-transactions suck a fat one. but look at it like this: those peeps who pay for development of items and such would still be behind those who have played the game for hours on end. Then go invade their FOB and rob them blind while they're still figuring out how to play. ;)
 
t's a weird dynamic where a totally optional DLC could vastly effect the way you interpret a gameplay system. Remove the DLC and we are having a totally different conversation.

Personally, I think PW's unlocking system was really bad game design. I liked Fultoning, managing my base, hunting new soldiers, basically everything about the base building except the wait times for developing weapons and items. I think if you've done the hard work to get your R&D level up and acquire the necessary GMP, you should just develop the weapon straight away; having to do all that and then grind anywhere from 1-50 missions to actually craft the thing just felt like a needless waste of my time.

If they're attaching microtransactions to that exact mechanic in MGSV I honestly do think it makes a bad gameplay mechanic even worse. To me it's a tacit admission from the developer that, "yeah, we know this isn't enjoyable, but slip us a few bucks and we'll let you skip it". Like, if the developers recognise that a mechanic is tedious, you'd hope they would redesign it to not be tedious, not leave it as it is and slap a pricetag on it.
 
IGN demo looks slightly different to the one on the Sony Germany livestream from earlier in the thread. Same mission, but they're using the Sneaking Suit and DD this time, rather than D.Walker.
 
IGN demo looks slightly different to the one on the Sony Germany livestream from earlier in the thread. Same mission, but they're using the Sneaking Suit and DD this time, rather than D.Walker.

I love that they changed it up. Sucks that they couldn't do a live FOB mission cause of network issues. :(
 
If the microtransactions turn out to be "Wait an hour for this weapon to be developed or pay to have it right now" I think that'd be thoroughly gross. Straight up Farmville style F2P design in a $60 retail game.

It's already confirmed to be that. To help people who don't have time to play much was their excuse.
 
That IGN guy makes a good point. Forward Operating Bases are the beginning of Big Boss' propensity for being a villain designing Machiavellian bases for invaders to sneak through. Especially poignant that this particular invader is wearing a Solid Snake style sneaking suit :P
 
That IGN guy makes a good point. Forward Operating Bases are the beginning of Big Boss' propensity for being a villain designing Machiavellian bases for invaders to sneak through. Especially poignant that this particular invader is wearing a Solid Snake style sneaking suit :P

IGN Guy = Max Scoville. And that was a great observation.
 
That IGN guy makes a good point. Forward Operating Bases are the beginning of Big Boss' propensity for being a villain designing Machiavellian bases for invaders to sneak through. Especially poignant that this particular invader is wearing a Solid Snake style sneaking suit :P

I wonder what they could be hinting at.
 
Eyestone pointed out that the demo on the show floor is closer to a representation of our first playthrough of A Hero's Way, whereas the E3 and Post-E3 demonstrations of the mission took place at a more advanced stage of the game. Guards not as prepared nor well-equipped.
 
Eyestone pointed out that the demo on the show floor is closer to a representation of our first playthrough of A Hero's Way, whereas the E3 and Post-E3 demonstrations of the mission took place at a more advanced stage of the game. Guards not as prepared nor well-equipped.

yeah, but there's no way we'd have DD and D-Walker, or other advanced items that early in the game. I'd like to see a demo without all that stuff. Or I'll just wait to try it myself. ;)
 
Sorry I'm really late to the party on this game. Is it full-on open world design or is there a structured campaign in there somewhere ala the first few? It sounds overwhelmingly involved from the few things I just read and I'm worried I won't have the time to sink into this (but love MGS)
 
Amazing how much mileage they're getting out of that one simple mission. What is it, seven different playthroughs they've shown now? I imagine they could probably think up dozens of different ways to go about it with all the tools and abilities at your disposal in this game.

Those secondary objectives are quite interesting, too. Fultoning the Spetsnaz dude is the main objective, but it seems like the alternate ones (like neutralizing him from long distance) might kind of represent the 'canonical' playthrough of the mission. Sort of like the Full Synchronization objectives in Assassin's Creed missions. Should give you a clear idea of what to do for an S-rank, too, beyond just being quick and quiet (it looked like each secondary objective was worth another 5000 points).
 
If the microtransactions turn out to be "Wait an hour for this weapon to be developed or pay to have it right now" I think that'd be thoroughly gross. Straight up Farmville style F2P design in a $60 retail game. If it's just buying GMP, that wouldn't be so bad.

Thinking about FOBs, I think I'll probably skip developing one until I'm done with the main story missions for the first time. I don't want to get the call to deal with an invasion while I'm in the middle of a pivotal mission. But once I'm done I'll probably start dabbling in them, maybe use them as a way of getting rid of my less useful soldiers as I start recruiting better dudes.

It wont happen during pivotal missions, only free roam and side ops. (Or so I've heard)
 
The microtransaction options i could imagine for this are nightmarish...

- paying for additional fultons, where the game actually provides you with very little
- paying a premium for those wormhole fultons

That is my concern as well. Everything cost GMP. Even every time you fulton something. Plus there are wait timers for everything, even a new gun. It honestly looks like an otherwise mind blowing game that very well may end up being ruined for many because of all this. I don't want to spend hours micromanaging, waiting and grinding unless I spend more money. Just hell no.
 
What is all that editor/sim shit? I just want to play MGS, dammit.

Can you completely ignore this stuff without crippling yourself too much?
 
What is all that editor/sim shit? I just want to play MGS, dammit.

Can you completely ignore this stuff without crippling yourself too much?

Sounds like you're tied down to it --- and it might just be controlled by freemium mechanics.

God I hope not.
 
ohmygod i hate when games try to differentiate themselves from other sames why isnt this splinter cell absolution tbh

Yeah, when it has like nothing to do with what I like about a series, I probably hate it. Much better controls, crouch walking, faster gameplay in general, vehicles and so on, I can dig all of this, more or less.

Sounds like you're tied down to it --- and it might just be controlled by freemium mechanics.

God I hope not.

My hype is gone for quite a while anyway. Maybe that's good and it will surprise me even more, though.
 
Sounds like you're tied down to it --- and it might just be controlled by freemium mechanics.

God I hope not.

Well, the microtransactions are not there without at least some balancing for them being put in. Make no mistake, Konami wants you to buy them.

Actually, the entire system looks like it could hinge on them from what I see and that is what scares me. I don't want to wait 20 minutes just to get a new revolver (as is shown in the demo) unless I pay in order speed it up. I don't care how amazing the rest of the game is. That shit has no business being in a full retail title.
 
Well, the microtransactions are not there without at least some balancing for them being put in. Make no mistake, Konami wants you to buy them.

Actually, the entire system looks like it could hinge on them from what I see and that is what scares me. I don't want to wait 20 minutes just to get a new revolver (as is shown in the demo) unless I pay in order speed it up. I don't care how amazing the rest of the game is. That shit has no business being in a full retail title.

Can you play MGSV offline?

If so, Cheat Engine, or some kind of system clock shenanigans, may be our only hope here.
 
Sorry I'm really late to the party on this game. Is it full-on open world design or is there a structured campaign in there somewhere ala the first few? It sounds overwhelmingly involved from the few things I just read and I'm worried I won't have the time to sink into this (but love MGS)
It's not full on open world design, it's just that the mission maps are huge as hell. The main hub, the MotherBase, and you can get dropped off the mission areas
 
What is all that editor/sim shit? I just want to play MGS, dammit.

Can you completely ignore this stuff without crippling yourself too much?

You don't have to build a Forward Operating Base if you don't want; those are solely for multiplayer invasion stuff.

You do have to Fulton dudes and do some minor base management stuff with Mother Base, though. The game can auto-assign them for you, so you don't have to spend hours with it or anything, but you can't completely ignore it and just play a traditional, linear MGS1-4 style game.
 
Well, the microtransactions are not there without at least some balancing for them being put in. Make no mistake, Konami wants you to buy them.

Actually, the entire system looks like it could hinge on them from what I see and that is what scares me. I don't want to wait 20 minutes just to get a new revolver (as is shown in the demo) unless I pay in order speed it up. I don't care how amazing the rest of the game is. That shit has no business being in a full retail title.

Is Konami even involved in the game enough to know what balance would encourage MTs? If not, Kojima has zero motivation at this point to do so. Other companies have also had optional microtransactions that weren't really intrusive at all, such as Mass Effect 3's multiplayer.

Regardless, they'll have to balance weapon acquisition in some way. I personally never minded real-time counters, since they actually work to your advantage whenever you aren't playing. And 20 minutes for a new gun doesn't actually sound like a lot to me, but I might feel differently in game.
 
Well, the microtransactions are not there without at least some balancing for them being put in. Make no mistake, Konami wants you to buy them.

Actually, the entire system looks like it could hinge on them from what I see and that is what scares me. I don't want to wait 20 minutes just to get a new revolver (as is shown in the demo) unless I pay in order speed it up. I don't care how amazing the rest of the game is. That shit has no business being in a full retail title.

If it's anything like Peace Walker you won't notice. To use your analogy - set up the R&D for that revolver and go do another mission. When you come back you'll have a new gun to use.
 
If it's anything like Peace Walker you won't notice. To use your analogy - set up the R&D for that revolver and go do another mission. When you come back you'll have a new gun to use.

True, and one more cool thing about this game: it all happens in real time. Meaning that development could be completed DURING a mission and you could have it balloon'd into the field immediately after!
 
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