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Metal Gear Solid V: Gamescom Gameplay Demo

Fuck it I guess I won't cancel my preorder and try and enjoy the fucking game...

Though I never played Peace Walker (because I play alone and I heard the game is almost impossible to finish or extremely hard for people who don't play coop) and I wonder if it will be a probleme for playing TPP.

You can watch the PW summary on Youtube, read the Wikipedia, you'll be fine. Did you play GZ? You're set. PW is a massive waste of time.
 
Fuck it I guess I won't cancel my preorder and try and enjoy the fucking game...

Though I never played Peace Walker (because I play alone and I heard the game is almost impossible to finish or extremely hard for people who don't play coop) and I wonder if it will be a probleme for playing TPP.
Quoting myself:
Peace Walker took a lot of inspiration from Monster Hunter (I'm pretty sure it was also running on a modified Monster Hunter Freedom Unite engine) and the random drops from the bosses are a carry over from that. Although TPP carries over some of the ideas and design principles from PW I don't see any of the Monster Hunter influence remaining in the game design so I wouldn't expect that to be an issue this time around.

I also feel like the bosses being largely giant vehicles is because of the Monster Hunter engine. A lot of the vehicle bosses could have been replaced by monsters and they would fit right at home in a MonHun game.
The 4 player party co-op stuff was a design borrowed from Monster Hunter too. TPP does not play like this.

As for the story. Watch a YouTube compilation of the cinematics or just a summary. Not much happens until towards the end tbh. There are characters introduced there that you should know but that's about it.
 
Fuck it I guess I won't cancel my preorder and try and enjoy the fucking game...

Though I never played Peace Walker (because I play alone and I heard the game is almost impossible to finish or extremely hard for people who don't play coop) and I wonder if it will be a probleme for playing TPP.

Ehhhhhhhhhh.......it's not hard in terms of sneaking (although being a portable title the AI is pretty dumb at times) but the bosses can take quite a while. They scale if you have more people so it's not too bad but the final boss took me a while solo, helped 2 other friends through it in co op :P
 
Thanks for understanding my point.

And your points make sense, though it would be very hard to dilute your playthrough over a year or two. I would be too impatient to see the ending, or I don't even know if I would remember the plot after so long lol.

Fuck it I guess I won't cancel my preorder and try and enjoy the fucking game...

Though I never played Peace Walker (because I play alone and I heard the game is almost impossible to finish or extremely hard for people who don't play coop) and I wonder if it will be a probleme for playing TPP.

No probs, and I think it's going to be worth getting in on anyway. Not playing PW almost certainly won't be a problem – MGSV has been designed from the ground-up to be friendly for people who haven't played any other MGS games. Sure, some of the story stuff might be more confusing (watch a PW youtube video) but in terms of gameplay you'll be fine.

The PW-style stuff, base management, is actually really straightforward anyway. If you've got a little bit of smarts you can work 90% of it out yourself. The main thing is to keep beating side-ops and extra-ops. These will unlock more blueprints for you. It's worth focusing on them for a while whenever the feeling takes you.
 
Fuck it I guess I won't cancel my preorder and try and enjoy the fucking game...

Though I never played Peace Walker (because I play alone and I heard the game is almost impossible to finish or extremely hard for people who don't play coop) and I wonder if it will be a probleme for playing TPP.

That's the spirit!

I don't think there is a Co-op feature in the box, so it shouldn't be an issue.

Definitely very high-end, post-game Easter-Egg-ish stuff, yeah. Still, though, I could do with never seeing anything like that in a Metal Gear game again, especially if it's required for the Platinum Trophy :P

I get that. I quite like that sort of hidden stuff though, like KotRT Materia in FFVII... not that I ever get it T-T

I think you need Tanegashima to platinum PW, don't you? Now I understand the rage! XD
 
No probs, and I think it's going to be worth getting in on anyway. Not playing PW almost certainly won't be a problem – MGSV has been designed from the ground-up to be friendly for people who haven't played any other MGS games. Sure, some of the story stuff might be more confusing (watch a PW youtube video) but in terms of gameplay you'll be fine.

The PW-style stuff, base management, is actually really straightforward anyway. If you've got a little bit of smarts you can work 90% of it out yourself. The main thing is to keep beating side-ops and extra-ops. These will unlock more blueprints for you. It's worth focusing on them for a while whenever the feeling takes you.

.
 
Peace Walker took a lot of inspiration from Monster Hunter (I'm pretty sure it was also running on a modified Monster Hunter Freedom Unite engine) and the random drops from the bosses are a carry over from that. Although TPP carries over some of the ideas and design principles from PW I don't see any of the Monster Hunter influence remaining in the game design so I wouldn't expect that to be an issue this time around.

I also feel like the bosses being largely giant vehicles is because of the Monster Hunter engine. A lot of the vehicle bosses could have been replaced by monsters and they would fit right at home in a MonHun game.
The Peace Walker engine is a development of the MPO engine, which in turn is a port/fork of the MGS3 (Subsistence) engine which itself is based on the MGS2 engine.
 
The Peace Walker engine is a development of the MPO engine, which in turn is a port/fork of the MGS3 (Subsistence) engine which itself is based on the MGS2 engine.
Ah okay, could have sworn I remember reading it was a modified version of MonHun's engine (Made sense to me considering the crossover stuff they did while MG was on the PSP too).
 
Though I never played Peace Walker (because I play alone and I heard the game is almost impossible to finish or extremely hard for people who don't play coop) and I wonder if it will be a probleme for playing TPP.

I wouldn't say it's hard, just tedious and not particularly enjoyable. The bossfights are patently ridiculous, but they all go down to a standard routine of hiding behind cover and firing rockets at weakpoints for any where up to about twenty minutes (calling in for supply drops when you run out, because the game hates you and won't let you carry enough ammo).

I don't think that particular problem will rear its head in TPP, though, because as far as I know the game doesn't actually have a co-op mode. Most of Peace Walker's woes (for me, at least), come from the game being designed around co-op play and not being appropriately balanced when you play it solo; regular stealth gameplay is no harder than any other MGS game (quite a bit easier, in fact), it's just that bosses have ridiculous amounts of health because they're balanced for four players.

If you've played Ground Zeroes, I imagine you've got a pretty good idea of what The Phantom Pain's difficulty level will be.
 
... And the day my new high-end gaming PC arrives, you link me to this?

There goes the next 10 days. Thanks, guy!



That is a bit of a bummer. I'm sure even getting the true-ending won't take 100+ hours, though. If we conject that the main ending is around 45 hours, the complete ending can't be more than 70 hours. Which is similar to games like The Witcher 3... Which was still arguably too long :P

At least TPP's moment-to-moment gameplay will be far more engaging and intense and dynamic.

According to people it's literally a mission that unlocks once you beat mission 50 (final boss), rather than Zadornov
 
Really guys we have to be strict.

Anything from the strategy guide should only be discussed in the spoiler thread, no matter how minor.
 
spoilers spoilers spoilers spoilers spoilers spoilers spoilers spoilers spoilers spoilers spoilers spoilers spoilers spoilers spoilers spoilers spoilers spoilers spoilers spoilers spoilers spoilers spoilers spoiler spoilers spoilers spoilers spoilers spoilers spoilers spoilers

Don't discuss this stuff here, ffs.
 
I put spoiler tags on it so you don't have to click on it ...
"Acoording to the spoilers thread" If anyone in this thread wanted to know what was over there we would just go there, keep that shit out of here, first you bitch and moan about how your not buying the game because it doesnt respect your precious time and now your purposefully bringing end game spoilers into a thread filled with fans who have waited 8 fucking years for this game?

Noone was calling you an asshole before but goddamn it you arent being one now.
 
You guys are borderline assholes ... just saying...

I'm trying to give you the point of view of a gamer who struggles to find the time to play everything he likes, but you guys just belittle me.

And well I'm glad I was able to fully enjoy TW3 over MGSV, I'm pretty sure I made the right choice.

I'm not buying MGSV anyway because I know I won't have enough time to play it, because the story isn't what I wanted it to be ( I don't need to play the game to know that, all 3 reviews that came out said the exact same thing) and I really don't like grinding and repeting missions to unlock content.

TW3 NEVER required you to repeat content.

Sorry jumping in here late I know. I think part of what happened here is just different point of views on what you want out of your game. You claim witcher disbt have you repeat content but MGSV will which is true but I felt (and I feel others did too) that witchery quests were very repetitive. There is not much to the gameplay, combat is not deep, every quest has the same follow the red glowy stuff mechanic, it's simple. MGSV will allow you to approach every mission various ways. You and I can play the same mission and do completely different things, that doesn't happen with witcher.

Now if it's a focus driven game you are looking for theb yeah I can see the issues. But in terms of gameplay content I think MGSV will be a far richer gaming experience.

Again it's up to you in what you want to devote your time to. In this case it's super easy to know if this is something you want to play, just try GZ and if it hooks you get the full game.
 
Basically, it takes a long time to unlock weapons. Instead of just finding a weapon in the field and using it immediately, in Peace Walker (and subsequently MGSV) you find a weapon blueprint which then has to be developed by your R&D team back at Mother Base. At best, you'll be able to develop the weapon immediately, resulting in a wait timer of a certain length (a recent demo showed 18 minutes for a revolver). If you don't meet the requirements for the weapon's development, however, it means recruiting more dudes and leveling up your teams until you do. In Peace Walker, a weapon's development timer was progressed by completing missions, which meant grinding those suckers out by the dozen, and that game did not have enough content to warrant that much repetition.

The 'grindiness' varies from person to person, though. I've seen plenty of people here who feel Peace Walker wasn't grindy at all, whereas I personally felt that game was grind city. I feel that the huge amount of unique content in MGSV will make it feel much like much less of a grind, though, because you aren't going to be repeating the same levels over and over and over again in order to unlock things. Those gigantic levels are going to mean there's always somewhere you haven't explored, some mission you haven't done yet, so I imagine it'll be a much more pleasant experience this time around.

As someone who didn't even want to touch Mother Base, I'm really not sure how much I'll enjoy this game. It's in my Steam library, but we shall see. We shall see. I have enough huge games to play this fall and just wanted a crazy Metal Gear story. Ah well, might be better to play during a lull in releases next year.

Edit: I'm probably going about this the wrong way. I really enjoyed the mechanics of GZ, so I could see myself popping in and out of MGS V for the next few months to do side ops and enjoying that. I should try and get it out of my head that I need to "complete" the game to enjoy it. I can play a dozen or so hours doing side missions, have fun, and be content. Positivity. Positivity. Positivity :)
 
"Acoording to the spoilers thread" If anyone in this thread wanted to know what was over there we would just go there, keep that shit out of here, first you bitch and moan about how your not buying game because it doesnt respect your precious time and now your purposefully bringing end game spoilers into a thread filled with fans who have waited 8 fucking years for this game?

Noone was calling you an asshole before but goddamn it you arent being one now.

Not the case, I want to have a general idea of what is going on there but I sure as hell don't want to go in there. I want spoiler free reports on the General feel of that thread. Are the spoilers exciting people, are people angry? I also want to keep seeing spoiler free impressions. But I agree that absolutely no specifics should he posted here even in spoiler tags.

That said can any one answer how the spoiler thread is reacting,

Also has my previous how many real bosses question been answered yet? Please spoiler the answer. And no I don't want names just a number.
 
lol @ quoting the spoiler


HEY GUYS DONT DO THIS LET ME SHOW YOU
Apologies. When I quoted the initial posts they were not tagged with spoilers (I added the tags myself to the quotes). I've gone back and edited them out completely.
Not the case, I want to have a general idea of what is going on there but I sure as hell don't want to go in there. I want spoiler free reports on the General feel of that thread. Are the spoilers exciting people, are people angry? I also want to keep seeing spoiler free impressions. But I agree that absolutely no specifics should he posted here even in spoiler tags.

That said can any one answer how the spoiler thread is reacting,

Also has my previous how many real bosses question been answered yet? Please spoiler the answer. And no I don't want names just a number.
Stop. I'm sorry but there has to be a hard line drawn here. If you want vague spoilers then I really think you need to find it elsewhere. I've waited a long, long time for this game and I'd like to go in not knowing anything that has leaked - period. At the same time I'd like to use this thread to build hype with other fans leading up to the release.
 

Don't bring anything like this up, please. I didn't mention any names or details or anything remotely story-related. I just mentioned a non-specific unlock criteria for something at some point in the game.

I wish I hadn't read your post and I thought it was clear that I was avoiding story spoilers like the plague.

Edit: can someone put in the OP that spoilers aren't tolerated in this thread even if they're spoiler-tagged?
 
Apologies. When I quoted the initial posts they were not tagged with spoilers (I added the tags myself to the quotes). I've gone back and edited them out completely.
Stop. I'm sorry but there has to be a hard line drawn here. If you want vague spoilers then I really think you need to find it elsewhere. I've waited a long, long time for this game and I'd like to go in not knowing anything that has leaked - period. At the same time I'd like to use this thread to build hype with other fans leading up to the release.

No I want nothing specific at all, the thing I asked someone could pm me. I just want to build hype through that thread. This is basically the impressions thread, part of impressions are reading what people who have played it or at least know what's in it things about it.

So unless there is a general impressions thread I don't know where else to go. Or maybe there should be an absolutely don't discuss anything thread.

EDIT: you know what there was another impressions thread, ill go there. Carry on.
 
The Fulton aspect is still, by far, my biggest gripe with the game. It trivializes the exfiltration process, which was half the gameplay of Ground Zeroes and the most tense parts. I'm considering doing all exfiltration by chopper call-ins for any soldiers that I need to recruit.

That's another thing. Why does exfiltrating soldiers guarantee their allegiance? These men went through months of basic training that involved learning to put your life in the hands of those around you without second thought, memorization of creeds that swear allegiance to their country and codes that demand not to assist an enemy or give them any information.
 
The Fulton aspect is still, by far, my biggest gripe with the game. It trivializes the exfiltration process, which was half the gameplay of Ground Zeroes and the most tense parts. I'm considering doing all exfiltration by chopper call-ins for any soldiers that I need to recruit.

That's another thing. Why does exfiltrating soldiers guarantee their allegiance? These men went through months of basic training that involved learning to put your life in the hands of those around you without second thought, memorization of creeds that swear allegiance to their country and codes that demand not to assist an enemy or give them any information.
Apparently there are VIPs that cannot be fultoned, if they are injured supposedly the fulton trip could potentially kill them so you have to extract them manually ala Ground Zeroes.


Thought that was a clever way to retain the tense extraction gameplay from GZ.
 
No I want nothing specific at all, the thing I asked someone could pm me. I just want to build hype through that thread. This is basically the impressions thread, part of impressions are reading what people who have played it or at least know what's in it things about it.

So unless there is a general impressions thread I don't know where else to go. Or maybe there should be an absolutely don't discuss anything thread.

EDIT: you know what there was another impressions thread, ill go there. Carry on.
I was mainly referring to your question about how many bosses there are.
 
The Fulton aspect is still, by far, my biggest gripe with the game. It trivializes the exfiltration process, which was half the gameplay of Ground Zeroes and the most tense parts. I'm considering doing all exfiltration by chopper call-ins for any soldiers that I need to recruit.

That's another thing. Why does exfiltrating soldiers guarantee their allegiance? These men went through months of basic training that involved learning to put your life in the hands of those around you without second thought, memorization of creeds that swear allegiance to their country and codes that demand not to assist an enemy or give them any information.

yeah you're gonna have a bad time playing like that, sorry.

in pw, fultoned enemies were first placed into the brig until they're "persuaded" to join your army.
 
The Fulton aspect is still, by far, my biggest gripe with the game. It trivializes the exfiltration process, which was half the gameplay of Ground Zeroes and the most tense parts. I'm considering doing all exfiltration by chopper call-ins for any soldiers that I need to recruit.

That's another thing. Why does exfiltrating soldiers guarantee their allegiance? These men went through months of basic training that involved learning to put your life in the hands of those around you without second thought, memorization of creeds that swear allegiance to their country and codes that demand not to assist an enemy or give them any information.


I disagree, while it was indeed tense, it felt a lot like backtracking, and most of the guards you had put to sleep were awake and you just had to do the same thing you did before but in reverse.

Regardless, Im almost sure some valuable POW cant be extracted with the Fulton because it kills them or something.
 
in pw, fultoned enemies were first placed into the brig until they're "persuaded" to join your army.

Yeah, how quickly depended on how high your Heroism (i.e. Reputation) was. In PW's post-game, they would break near instantly. Big Boss' legendary charisma at work.

Exfiltration is such a cool word. I thought it was a Kojimaism, like REVENGENCE.

I'm pretty sure 'Revengence' is a word, just an archaic one that fell out of use. Like guttersnipe.
 
Apparently there are VIPs that cannot be fultoned, if they are injured supposedly the fulton trip could potentially kill them so you have to extract them manually ala Ground Zeroes.


Thought that was a clever way to retain the tense extraction gameplay from GZ.

Yeah I'm happy with certain instances like these.

Still, I wouldn't mind a future play-through where I don't use Fulton outside of stuff like vehicles, containers, stationary shit, etc. and have to use the heli to extract normal soldiers. Player-made challenges like those would be pretty fun at some point. Though it could get annoying/tedious the more you go in.

Absolutely Fulton-ing the shit out of everyone first time through though. :D
 
Extracting every solider you knock out would be ridiculously tedious. You'd have to carry them far away enough not to alert the entire base, extract them, go back and then do it all over again. I understand that some people think the Fulton system is too unrealistic (Come on though, this is Metal Gear) but I think it's important to suspend disbelief for these kinds of systems that will make playing the game more entertaining and less of a chore.
 
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