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Metal Gear Solid V: Gamescom Gameplay Demo

Extracting every solider you knock out would be ridiculously tedious. You'd have to carry them far away enough not to alert the entire base, extract them, go back and then do it all over again. I understand that some people think the Fulton system is too unrealistic (Come on though, this is Metal Gear) but I think it's important to suspend disbelief for these kinds of systems that will make playing the game more entertaining and less of a chore.

But you can load people up in a vehicle, so it wouldn't be quite as tedious as carrying them one at a time.
 
But you can load people up in a vehicle, so it wouldn't be quite as tedious as carrying them one at a time.
Sure, but then you'd still have to carry them one by one to a vehicle located in a safe spot outside the base where you're not going to alert guards - then drive to a spot to call down the helicopter, load them on one by one, then drive back to the base and potentially do it all over again depending how many extractions you wanted to do. Fulton is a convenience they've added to make the game play better.
 
Since soldier slots are limited in Mother base, let's say I fulton all'D's soldiers, and I need space for S soldiers, can we "revoke"soldiers to make space for better ones ?
 
But you can load people up in a vehicle, so it wouldn't be quite as tedious as carrying them one at a time.

Sure, but then you'd still have to carry them one by one to a vehicle located in a safe spot outside the base where you're not going to alert guards - then drive to a spot to call down the helicopter, load them on one by one, then drive back to the base and potentially do it all over again depending how many extractions you wanted to do. Fulton is a convenience they've added to make the game play better.

Like rations! XD

Since soldier slots are limited in Mother base, let's say I fulton all'D's soldiers, and I need space for S soldiers, can we "revoke"soldiers to make space for better ones ?

In PW, you could fire the redundant ones.
 
Sure, but then you'd still have to carry them one by one to a vehicle located in a safe spot outside the base where you're not going to alert guards - then drive to a spot to call down the helicopter, load them on one by one, then drive back to the base and potentially do it all over again depending how many extractions you wanted to do. Fulton is a convenience they've added to make the game play better.

Well yeah, I guess.

I'm glad they've designed scenarios where helicopter/vehicle extraction is necessary. I was concerned that the fulton would remove those entirely.

It's a game design thing, I guess. I never was fond of the 'Gotta catch them all' aspect of Peace Walker, though. The mechanic would be a lot more meaningful if you had to extract certain key staff without fulton rather than pretty much every single soldier with it, IMO. The fulton also makes hiding bodies a lot easier, too.
 
Even if you just don't want to attract any attention you'll have to exfiltrate to a safe location before using the fulton.

It seems a fair bit gimped from the god tool it was in PW. That portal though.
 
Even if you just don't want to attract any attention you'll have to exfiltrate to a safe location before using the fulton.

It seems a fair bit gimped from the god tool it was in PW. That portal though.
From what we've seen in the demos it seems that fulton doesn't attract attention that easily. However if the guards are already in alert status and in the area they will attempt to shoot it down. I may be wrong however.
 
Extracting every solider you knock out would be ridiculously tedious. You'd have to carry them far away enough not to alert the entire base, extract them, go back and then do it all over again. I understand that some people think the Fulton system is too unrealistic (Come on though, this is Metal Gear) but I think it's important to suspend disbelief for these kinds of systems that will make playing the game more entertaining and less of a chore.

Why would someone extract every soldier just because they're not using Fulton? For me, the Fulton isn't pushing just realism boundaries, but I hate how it trivializes the gameplay. Exfiltration gameplay should never equate to just holding the O button for 2 seconds.
 
Why would someone extract every soldier just because they're not using Fulton? For me, the Fulton isn't pushing just realism boundaries, but I hate how it trivializes the gameplay. Exfiltration gameplay should never equate to just holding the O button for 2 seconds.

I'm glad both options exist.
 
Only 11 days now! Must... resist... the... interneeet!

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From what we've seen in the demos it seems that fulton doesn't attract attention that easily. However if the guards are already in alert status and in the area they will attempt to shoot it down. I may be wrong however.

I'm pretty sure in one of the Afghanistan demos a fulton triggers reflex mode and a guard comes to check it out. The base wasn't on alert or anything.

Don't think he shot it down though.
 
Even if you just don't want to attract any attention you'll have to exfiltrate to a safe location before using the fulton.

It seems a fair bit gimped from the god tool it was in PW. That portal though.
We've seen plenty of videos with soldiers and JEEPS getting fultoned in the middle of a base, broad daylight, and no alerts go off.

From what we've seen in the demos it seems that fulton doesn't attract attention that easily. However if the guards are already in alert status and in the area they will attempt to shoot it down. I may be wrong however.
That's what bothered me the most about the fulton. Why is this guy screaming while being shot up into the air not alerting EVERYONE in a quarter mile radius?

I'm not really sure what you're asking here.

"Extracting every solider you knock out would be ridiculously tedious."
You mentioned the tedium of extracting everyone in sight. Why would you do that? I thought players were supposed to only extract highly skilled soldiers. And if you're extracting without using the fulton, you'd be even more picky about who to exfiltrate, choosing the best - not just everyone.
 
We've seen plenty of videos with soldiers and JEEPS getting fultoned in the middle of a base, broad daylight, and no alerts go off.


That's what bothered me the most about the fulton. Why is this guy screaming while being shot up into the air not alerting EVERYONE in a quarter mile radius?



"Extracting every solider you knock out would be ridiculously tedious."
You mentioned the tedium of extracting everyone in sight. Why would you do that? I thought players were supposed to only extract highly skilled soldiers. And if you're extracting without using the fulton, you'd be even more picky about who to exfiltrate, choosing the best - not just everyone.
Sorry, I didn't mean to imply that you'd be extracting every solider just because you're not using the fulton. Just that multiple extractions per mission would become tedious and not conducive to fun gameplay. As it stands both options exist and it is definitely possible for you to ignore the Fulton system and try to play that way if you so wish :)
 
But you can load people up in a vehicle, so it wouldn't be quite as tedious as carrying them one at a time.

Shit, I didn't even think of this.

The possibilities in this game are going to be fucking insane.

Translation of spanish review here, done by /u/faustus666:
http://pastebin.com/gvkBr2YS

This is a good read, despite incomplete/weird translation.

Thanks!

FYI no direct plot/story spoilers, but definitely a couple of structural spoilers in there. Things which I would liked to have not known, but should be easy to forget.
 
We've seen plenty of videos with soldiers and JEEPS getting fultoned in the middle of a base, broad daylight, and no alerts go off.

Which videos were those? I remember a jeep being fultoned outside of a base, one to blow up a chopper with c4 and one inside a base that got spotted while fultoning causing an alarm.

That's what bothered me the most about the fulton. Why is this guy screaming while being shot up into the air not alerting EVERYONE in a quarter mile radius?

gotta give you that one. I think you should assume they're not actually yelling at all. Fultons can be seen but not heard, for some reason.
edit: i think the reason is that their yelling when flying off is more for comedic effect than anything else.
 
Sorry, I didn't mean to imply that you'd be extracting every solider just because you're not using the fulton. Just that multiple extractions per mission would become tedious and not conducive to fun gameplay. As it stands both options exist and it is definitely possible for you to ignore the Fulton system and try to play that way if you so wish :)

I think there's a chicken/egg thing here.

If you weren't able to fulton you probably wouldn't be expected to extract every single soldier who later your Mother Base. Like, game design wise. Extraction would be expected for fewer targets, and perhaps your Mother Base would be populated by other means (such as more volunteers or defectors).

But, as I've said before, as long as their are missions designed around having to actually extract people, I'm good.
 
Will this game have a companion app like GZ???, I really enjoyed using it on my tablet instead of pausing the game

I havent heard anything about it.
 
Will this game have a companion app like GZ???, I really enjoyed using it on my tablet instead of pausing the game

I havent heard anything about it.

Yep, it will (at least we are pretty sure!). There were some pictures of it from the Japanese bootcamp. I asked some people from the LA bootcamp and they said they haven't used it yet though. I hope it works on the PC version this time around.
 


Yep, it will (at least we are pretty sure!). There were some pictures of it from the Japanese bootcamp. I asked some people from the LA bootcamp and they said they haven't used it yet though. I hope it works on the PC version this time around.

Maybe it's behind schedule.
Apparently it won't be on 360 version.

Wow, thanks guys, I really really hope it works on the PC version then :P
 
On the topic of extracting soldiers, it should have been handled in cqc. You ask them or convince them to join, they agree and you tell them to go to a chopper landing site.

For those that need extra convincing, you choke em a bit and try again.
 
Pretty sure the only reason you'd extract all those soldiers is if you could get GMP for it.

And like, selling my C grade soldiers into slavery doesn't seem like a very MSF thing to do yakno

I guess you could put the expendable ones on an FOB, maybe that's it.
 
Fuck it I guess I won't cancel my preorder and try and enjoy the fucking game...

Though I never played Peace Walker (because I play alone and I heard the game is almost impossible to finish or extremely hard for people who don't play coop) and I wonder if it will be a probleme for playing TPP.

I'm not very good at video games and I had no problem finishing Peace Walker.
 
There's a limited amount of Fultons and some soldiers are better to Fulton than others, there are also various items that you might want to Fulton instead. Doesn't seem like you'll be going around fultoning everything.
 
I'm not buying MGSV anyway because I know I won't have enough time to play it, because the story isn't what I wanted it to be ( I don't need to play the game to know that, all 3 reviews that came out said the exact same thing) and I really don't like grinding and repeting missions to unlock content.

TW3 NEVER required you to repeat content.

Holy shit... this post got me worried... this game is a larger, more grindy Peace Walker?? :S
 
There's a limited amount of Fultons and some soldiers are better to Fulton than others, there are also various items that you might want to Fulton instead. Doesn't seem like you'll be going around fultoning everything.
Like Peace Walker (and we've seen this in gameplay demos), you'll be able to upgrade your binoculars to analyse the soldiers and then you'll only fulton A-Rank soldiers.
 
Like Peace Walker (and we've seen this in gameplay demos), you'll be able to upgrade your binoculars to analyse the soldiers and then you'll only fulton A-Rank soldiers.
This is good to hear, I was wondering how you'd be able to tell who's good or bad without just fultoning everything and getting rid of the shit soldiers later.
 
Holy shit... this post got me worried... this game is a larger, more grindy Peace Walker?? :S

this is very, very unlikely.

The only mention of repetition was completing side-objectives in main missions to unlock important side-missions. And in theory you'd only need to complete a mission twice to do this. (Beat it once, it reveals side-objectives. Beat it again and do these side objectives).

We have not heard a single thing that indicates there will be any grinding.
 
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