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Metal Gear Solid V - PC vs. PS4 screenshot comparison

Nope, since the Fox Engine of MGSV (both parts) is cross gen and has last-gen as basis. Kojima said MGSV won't have that feature but future Fox Engine current-gen only games will have it (P.T, for example must surely have it since I didn't notice any blocky edge there like in GZ and TPP).

Ah, cool, thanks. I guess that's something that can't be shoehorned in to the DX11 renderer for the PC version?
 
Me too to be honest. I expected a 1:1 PS4 port with no improvements at all..
why? it is normal for good developers to add controls that you can enable if you have a faster pc. I dont see whats so difficult or amazing to add more draw distance, better shadows, more aa options etc etc. Any programmer proud of their engine would have fun uprating these things as an option.

or does that narrative spoil the ability to argue the pc is getting somehow short changed by the mere presence in the market of a popular fixed configuration?
 
Ah, cool, thanks. I guess that's something that can't be shoehorned in to the DX11 renderer for the PC version?

I don't know about the Fox Engine version they used in MGSV, but as far as I know, you can't force some features (tessellation here) if the basis structure of it doesn't support from start. You just can't force the injections of DX11 features in Witcher 2 or HL2 for example , that is why they need new engines (Red Engine 3, Source Engine 2). It seems the Fox Engine they sued for MGSV is cross-gen intended so adding such features will require another revision of the engine otherwise you could have seen tessellation on PS4 too (at least to some extent or locations). Though the Fox Engine is very flexible and scalable , so their next game using Fox Engine will have all bells ans whistles that it lacked in MGSV. Just like AC4, it used Anvil Next engine but lacked the extra overhaul features sicne it is cross gen. AC Unity still uses Anvil next but is current-gen only, and they could add all next-gen features they wanted.
 
why? it is normal for good developers to add controls that you can enable if you have a faster pc. I dont see whats so difficult or amazing to add more draw distance, better shadows, more aa options etc etc. Any programmer proud of their engine would have fun uprating these things as an option.

or does that narrative spoil the ability to argue the pc is getting somehow short changed by the mere presence in the market of a popular fixed configuration?

Because I still remeber Dark Souls 1 on my PC (thanks for fixing some of it Durante). DS2 was such a relief. And then there came Watch_Dogs PC with disabled graphical features (e.g. disabled dynamic shadows form headlights) just to make the consoles Version look good. By the way wasn't the FF13 PC port also condemned to 720p (also fixed by Durante)? And that in the year 2014?

So yeah I am still suprised to get some upgrades to a PC port...
 
I think it will highlight how good of a job they've done targeting each specific platform. The PS4 version is already fantastic with a rock solid 60 fps frame-rate while the PC version takes advantage of more powerful hardware to improve upon things in a meaningful way. Even the PS3 and 360 versions of Ground Zeroes are impressive when you consider the hardware.

Sounds like Fox Engine might just be really kickass and easy to use across all platforms. Holy fuck this means PC version of Silent Hills is gonna be amazing.
 
why? it is normal for good developers to add controls that you can enable if you have a faster pc. I dont see whats so difficult or amazing to add more draw distance, better shadows, more aa options etc etc. Any programmer proud of their engine would have fun uprating these things as an option.

or does that narrative spoil the ability to argue the pc is getting somehow short changed by the mere presence in the market of a popular fixed configuration?
Oh please. There's no agenda here.

Porting games isn't about what programmers decide is 'fun' to do. There is limited time and resources and they will generally have directions on what they are supposed to do. It is not some freeform job where you just go around adding things in on a whim.

Lastly, PC ports from Japanese developers are notorious for being very direct ports. There is a history of it. Or, even if there is options, there isn't exactly any new, PC-specific graphical enhancements. I can only guess you're not a PC gamer yourself or this would have been known to you already.
 
For me Kojima productions is the anti Ubisoft:

- No parity bullshit
- Announce and show version differences before release
- Make an (seemingly) excellent PC release with SLI at launch.

Thank you Lord Kojima, I will buy the PC version to reward this.
 
Oh please. There's no agenda here.
Kojima is one of the top few developers in the world and so assuming they would just throw up the console build into the pc space seems needlessly pessimistic.
especially now the gpu and architecture is common.

back in the era of unique console designs and a huge domestic market they had an actual excuse not to care much about the tiny pc revenue. But that isnt quite the same now. It was never a nefarious plot btw it was just economics.
 
For me Kojima productions is the anti Ubisoft:

- No parity bullshit
- Announce and show version differences before release
- Make an (seemingly) excellent PC release with SLI at launch.

Thank you Lord Kojima, I will buy the PC version to reward this.

Some developers take pride in their games, no matter what platform they are on. Kojima Productions is one of them.

He'd probably slap anyone across the face is they brought up microtransactions in a meeting.
 
The sliders really show a huge difference in lighting

Love PC

Interesting that lighting seems to be the main difference, AFAIK, lighting is mainly a CPU intensive process, once again showing the console CPU bottleneck at work with those weedy Jaguar cores.
 
Some developers take pride in their games, no matter what platform they are on. Kojima Productions is one of them.

He'd probably slap anyone across the face is they brought up microtransactions in a meeting.

What? They sold a glorified demo as a retail product.
 
Bit off-topic but does anyone know if The Phantom Pain will be released on the same day as console versions? I mean, they got the engine work all done for PC so I don't see why they wouldn't.

Interesting that lighting seems to be the main difference, AFAIK, lighting is mainly a CPU intensive process, once again showing the console CPU bottleneck at work with those weedy Jaguar cores.

Lighting is most entirely dependent on the GPU.
 
Kojima is one of the top few developers in the world and so assuming they would just throw up the console build into the pc space seems needlessly pessimistic.
especially now the gpu and architecture is common.

back in the era of unique console designs and a huge domestic market they had an actual excuse not to care much about the tiny pc revenue. But that isnt quite the same now. It was never a nefarious plot btw it was just economics.
I can only guess that your specific editing of my quote to only include the agenda part is your arguing that there still *is* some agenda here?

Cuz if so, I'm just going to repeat what I just said. Whether you feel we should have given Kojima the benefit of the doubt or not, there is a history of Japanese developers not going above and beyond on PC, so many would not expect it here. That is reasonable. You can praise Kojima all you want, but none us knew exactly how much they were going to stretch their arms out to the PC guys. You weren't working on any info that we weren't aware of.

Again, no agenda. Just a difference in expectations obviously.
 
For me Kojima productions is the anti Ubisoft:

- No parity bullshit
- Announce and show version differences before release
- Make an (seemingly) excellent PC release with SLI at launch.

Thank you Lord Kojima, I will buy the PC version to reward this.

Well, he seems to take pride in his work, anyone who does would want to show off the best version possible.
 
Good to see better graphics on PC. This game already was one of the best looking games on next gen consoles to begin with.
 
Fuck this thread, it inspired me to read all 55 pages of the cognitive dissonance thread again. It was interesting to see that the faces have changed on the console side of the discussion, but the arguments are still the same and still wrong.
 
For me Kojima productions is the anti Ubisoft:

- No parity bullshit
- Announce and show version differences before release
- Make an (seemingly) excellent PC release with SLI at launch.

Thank you Lord Kojima, I will buy the PC version to reward this.

I like to think CDProjekt are also the anti-Ubisoft.
 
Some developers take pride in their games, no matter what platform they are on. Kojima Productions is one of them.

He'd probably slap anyone across the face is they brought up microtransactions in a meeting.
He's also selling a glorified demo for 39 dollars.
 
No my friend , SSR is not REAL TIME. It is an APPROXIMATIVE approach to get reflections. When sth is approximative it means IT IS NOT REAL TIME.
This is hilarious. Not only are you completely wrong, your argument is also a perfect non-sequitur.

"This banana is yellow, therefore it cannot be a fruit".
 
When does PC version launch?

December 18th. The Steam page is up.
http://store.steampowered.com/app/311340/

Nope, only the final rendering is done on the GPU, the actual calculations that determine which parts of the scene are lit in the correct manner are done on the CPU.

I was under the impression that deferred renderers became so wide spread because they could move most calculations for non-moving light sources to GPU. Correct me if I'm wrong since I'm no expert. Though I still think it's still the GPU that allows better graphics on PC since it doesn't use dx12 or mantle especially since the CPU for min and recommended are the same.
 
IMO, the trailer on the steam page is garbage. It's clear it was not made by Kojima. They should replace it with the original GZ trailer but re-rendered with the latest version of the engine.
 
This is hilarious. Not only are you completely wrong, your argument is also a perfect non-sequitur.

"This banana is yellow, therefore it cannot be a fruit".

Yup. And in general when you approximate stuff it means that you're trying to reduce the computational load (and/or that you want to simplify the problem you're working on to save some valuable development time). Eg. to get stuff running in real time you usually need to make a lot of approximations.
 
Indeed, as evidenced by this one and that one. Stay classy yourself.
I want to remember you are sit in a chair like the others. Not in a throne. I beg to avoid such stupid statement like 'it's all fanboy console'. Don't be surprise if a discussion become a mess, if it's your attitude.
 
I was under the impression that deferred renderers became so wide spread because they could move most calculations for non-moving light sources to GPU.

No, lighting computations are done on the GPU regardless. Deferred rendering just doesn't waste time calculating the lighting for parts of the scene that are invisible in the final image (basically geometry that is occluded by other geometry).
 
No, lighting computations are done on the GPU regardless. Deferred rendering just doesn't waste time calculating the lighting for parts of the scene that are invisible in the final image (basically geometry that is occluded by other geometry).
I think the real point is pc can easily beat the number of light sources seen on ps4, that's it. Not sure how someone can be surprise if ps4 can't handle the same because gpu. pc it's another generation beyond.
 
I think the real point is pc can easily beat the number of light sources seen on ps4, that's it. Not sure how someone can be surprise if ps4 can't handle the same because gpu. pc it's another generation beyond.

The thread was pointing out those eact differences (among many others). Right?

I am not sure why wit was so controversial to make a comprison thread.
 
The thread was pointing out those eact differences (among many others). Right?

I am not sure why wit was so controversial to make a comprison thread.

Especially not since there has been a history of shoddy japanese ports to say the least, letting people that know that this might turn out to be a really good version of the game is informative.
 
What point? I hate when people try to define the other with stupid generalization. No one it's better to others. Straight and simple.

Whether you like, dislike, agree or disagree with a post, there is a civilised way to respond or this sort of churlish stuff that only serves to escalete this behaviour and complaints:

pc fanboy are more artistocrats.

I want to remember you are sit in a chair like the others. Not in a throne.

With such comments you are vindicating that "fanboy" trope.
 
Whether you like, dislike, agree or disagree with a post, there is a civilised way to respond or this sort of churlish stuff that only serves to escalete this behaviour and complaints:





With such comments you are vindicating that "fanboy" trope.

I'm not vindicate. I'm a bit salty. Quite different. But it's quite easy to create factions, because we like to see the enemies in a side and the good guy in the other.
The thread was pointing out those eact differences (among many others). Right?

I am not sure why wit was so controversial to make a comprison thread.
I have just said how someone can't understand a pc can handle a lot more things of the ps4. That's not that tough, without any offense.
 
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