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Metal Gear Solid V - PC vs. PS4 screenshot comparison

These screens are considered what on PC? Medium, high, ultra. Why do these comparisons never mention what kind of PC specs are being used? I don't know if my laptop can run this with this look.

Wait for benchmarks. Marketing screenshots are not going to tell how a game will look or run on your machine.
 
wow the PC screens make PS4 looks like PS3.
Someone should make that comparison btw

wonder when pre-order starts? The good thing I noticed about Japanese games on Steam is the pre-order prices are discounted!

Prettier graphics than PS4
Rock solid 60fps
No monthly fees
Cheaper prices. :D
 
PC always has the best versions, but suggesting even remotely that Konima did all that he could with GZ on consoles when he himself already said that there is a lot of room to spare is just a typical arrogant pc elitist behavior.

If I had to guess, I think people are implying that he got the most out of his game. I do think that he is looking to get the most out of MGSV. But keep in mind that development began almost four-and-a-half years ago. By many, it is considered as a very visually-impressive game. That's saying something.

The game isnt even among the top looking 50 games on next gen concoles libraries, and this is coming from a huge fan.

You gotta write me a list, mate.
 
FFS, if somebody said this about Xbox or Playstation users, they'd be gone in no time.

Dont worry I condemn these behaviors from console fanboys as well.

When I see people stating their opinions using extremes, then I am sorry I will spit out logic.

If someone suggests that next gen consoles are going to "melt" because their "weak" hardware cant cope with a few reflections and better LOD after 1 year of development, then they should as well be gone in no time.

I presented my case fully acknowledging the fact that PC versions always look the best, but at the same time, that some ridiculous statements are just that. Ridiculous. Implying that GZ maxed out the engine potential on next gen consoles and that 1 year of extra polishing wont provide improvements is ridiculous.

This whole comparison is ridiculous.

And a lot of the usual suspects just like to go on about and perpetuate this using extreme statements.
 
I am holding on to this post of yours. And when TPP releases and we are able to revisit camp Omega I am going to do a comparison of these pc screenshots here with the PS4 version.

And we will see if console versions are so maxed out in the original GZ release that cant have a better LOD or reflections...

PC always has the best versions, but suggesting even remotely that Konima did all that he could with GZ on consoles when he himself already said that there is a lot of room to spare is just a typical arrogant pc elitist behavior.

The game isnt even among the top looking 50 games on next gen concoles libraries, and this is coming from a huge fan.

So, see you in a few months.

What the hell? Sorry but this is a really uncalled for comment from what he said. Why does this have to turn into some big defensive thing? As far as the PC version goes, this is mostly LOD related stuff

Edit - ah seem to have skipped over the "underpowered hardware" line. Still don't think this is the right response.
 
I sometimes wonder who these sort of comparisons are aimed at.

PC version looks better on more powerful hardware, that people who own that hardware would almost certainly have bought it there anyway.

PS4 version looks absolutely fine, and infact very good, on that hardware, and anyone who just owns a PS4 will play it there anyway too.

People still treat it like it's some sort of huge news.
 
Some people just want to appreciate the tech gap between PC and console multiplats and couldn't care less if this is considered "fair".

I suppose others are working under the same assumption.

True, the only thing I would say is that there cannot be a battle between PC and PS4 or between PC and Xbox One as you are comparing a fixed platform to something limited in power growth over 5-6 years, average console cycle, by the amount of money you throw at it. Not to mention that in an effort to lower production costs and make the platform easier to develop while staying well below 300 Watts summing all of its components, you cannot throw exotic architectures with super high peak performanceat developers and expect them to figure out how to fully maximize those complex and unique beasts. Once your PC can withstand 300-400+ Watts, it is up to you to lose the performance battle :P.

I can understand console owners getting excited at how a fixed platform developers can optimize to is able to punch above its weight at times more than a PC owner feeling superiors out his combo although knowing what components are powering your PC, their architecture, seeing them evolve, and maybe coding on them a bit too can be exciting ;).

Still, this is a PC thread, celebrating how good MGS V can look on PC if given a powerful enough machine, shitting on consoles by some PC owners is IMHO a bit much sometimes, but anyway nothing to worth dwelling on too much here. As long as people do not get the illusion that just because they buy a game on something called PC it will automatically shit over anything else regardless of the components + drivers combo powering them ;).
 
If I had to guess, I think people are implying that he got the most out of his game. I do think that he is looking to get the most out of MGSV. But keep in mind that development began almost four-and-a-half years ago. By many, it is considered as a very visually-impressive game. That's saying something.

Yes his game I am not stating any different. But even so, 1 extra year of development surely will bring improvement. I am not saying that TPP is going to look better on consoles. But on the other hand, camp Omega in GZ on PS4 as it is now, is not the most he can do. He himself said so. I mean my jaw wont drop if he has fixed the LOD and added some reflections. My jaw will drop actually if the game has no improvement with one extra year.

The game was 4 years in development as far as the engine goes. But the game -as stated also by Kojima- was designed and built with old hardware in mind, mainly PS360. That is why Kojima himself said that there is a lot of room left. This is a cross gen game that was built on old consoles and transfered on to new ones.
 
This is mine on Day 1.

Good to see the PC version of cross-plats continuing to push that "next-gen" quality a couple notches or two beyond the consoles..
 
I sometimes wonder who these sort of comparisons are aimed at.

PC version looks better on more powerful hardware, that people who own that hardware would almost certainly have bought it there anyway.

PS4 version looks absolutely fine, and infact very good, on that hardware, and anyone who just owns a PS4 will play it there anyway too.

People still treat it like it's some sort of huge news.

They're trying to sell a PC version so they want to showcase improvements, it's not that strange. And by comparing it doesn't mean you're shitting on the PS4 (even if some users are)

Some more comparison gifs

15845435975_58f58e6076_o.gif

15659411059_afb8958ddb_o.gif

15657902808_736d684d80_o.gif
 
I think it is perfectly fair to suggest that TPP will have improvements over GZ on -all- platforms. I don't see the outrage or how it is a ridiculous thing to say. Fox Engine is an ongoing work-in-progress, and anything they learn from making the game each day will go into making tomorrow's work better. Ground Zeroes is basically a vertical slice for TPP. If the final game doesn't have various gameplay and technical improvements, that would be more surprising than if it did.

I don't think anyone is saying here that the PS4 version will look like the PC version when it comes out, maybe I missed it if someone did, but it's definitely reasonable to assume that there will be improvements.
 
I hope konami will fix this thing on PC, because the left corner, the muddy way, looks like ass compared to the PS4:
saveusd2l8x.jpg


I'm not sure if you can explain this with the assumption that AF is off.
 
I think it is perfectly fair to suggest that TPP will have improvements over GZ on -all- platforms. I don't see the outrage or how it is a ridiculous thing to say. Fox Engine is an ongoing work-in-progress, and anything they learn from making the game each day will go into making tomorrow's work better. Ground Zeroes is basically a vertical slice for TPP. If the final game doesn't have various gameplay and technical improvements, that would be more surprising than if it did.

I don't think anyone is saying here that the PS4 version will look like the PC version when it comes out, maybe I missed it if someone did, but it's definitely reasonable to assume that there will be improvements.

Well exactly... that is what I am trying to say, but some people here completely disregard this. That the game already could be improved in PS4.

People are treating this as an actual and legit comparison, when in fact we have an engine polished for 1 extra year.

This comparison is not accurate.

As you said, and I said, I will be shocked if camp Omega looks the same for TPP as it did on the original GZ release.

I am expecting improvements after one year of development and Kojima's own statements.

And sorry if I had to come off gunsd blazing in some of my posts, but the whole thing has sparkled some pretty extreme comments that usually flame wars between PC and console users. For no reason.
 
Well, it's an accurate comparison for Ground Zeroes. That's all that matters at this point. When TPP is actually coming out, I'm sure there will be other technical videos showcasing the differences between platforms. There's no reason for them to compare GZ PC with TPP PS4 in development right now for example, since TPP doesn't even have a release date.

It's a comparison of available products in the market now, to inform consumers so they can make a choice.
 
They're trying to sell a PC version so they want to showcase improvements, it's not that strange. And by comparing it doesn't mean you're shitting on the PS4 (even if some users are)

Some more comparison gifs

15845435975_58f58e6076_o.gif

15659411059_afb8958ddb_o.gif

15657902808_736d684d80_o.gif

They have made the game less realistic on PC. How are you supposed to hide with all the extra brightness from the light's. It's supposed to be a stealth game. How can you be stealthy in pretty much daylight, it will make the game to hard I hope you are all pleased with this mess. That's what you get with wanting more with your extra powerful hardware. PC has killed gaming.
 
They're trying to sell a PC version so they want to showcase improvements, it's not that strange. And by comparing it doesn't mean you're shitting on the PS4 (even if some users are)

Some more comparison gifs

15845435975_58f58e6076_o.gif

15659411059_afb8958ddb_o.gif

15657902808_736d684d80_o.gif

just saw this, holy cow what a radical difference. pc love this gen iz gunna be awsum.
 
This is probably the first game I'm gonna pre-order, ever. It looks THAT good and polished and .. loved? By its creators.
 
wow the PC screens make PS4 looks like PS3.
Someone should make that comparison btw

wonder when pre-order starts? The good thing I noticed about Japanese games on Steam is the pre-order prices are discounted!

Prettier graphics than PS4
Rock solid 60fps
No monthly fees
Cheaper prices. :D

Your exagerating quite a bit on these statements...

As said Screen Space Reflection is most visible dif...and less agressive LOD`s

But all this can be remedied if they would choose to implement it on Next Gen consoles!
 
dat 2d shittty looking grass in centre that looks like it shouldnt be there and has shit pop in.
 
I sometimes wonder who these sort of comparisons are aimed at.

PC version looks better on more powerful hardware, that people who own that hardware would almost certainly have bought it there anyway.

PS4 version looks absolutely fine, and infact very good, on that hardware, and anyone who just owns a PS4 will play it there anyway too.

People still treat it like it's some sort of huge news.
I hope you feel the same way whenever a PS4 version looks better than an XB1 version and gets talked about.

Basically, its nice when developers go to extra lengths to add visual niceties to platforms that can handle it. Everybody keeps saying, "Well of course it looks better on PC!", but its not always the case that a developer goes these extra lengths for the PC version. So when it happens to the extent we see here, then yea, its pretty good news.
 
Well, it's an accurate comparison for Ground Zeroes. That's all that matters at this point. When TPP is actually coming out, I'm sure there will be other technical videos showcasing the differences between platforms. There's no reason for them to compare GZ PC with TPP PS4 in development right now for example, since TPP doesn't even have a release date.

It's a comparison of available products in the market now, to inform consumers so they can make a choice.

It is an accurate comparison in the context in which you perfectly describe here and I agree. A lot of people though dont present the comparison as such and instead, expressed themselves along the lines of usual implications that console hardware isnt good enough for better LOD and reflections... when the game at hand doesnt even push any next gen boundaries to begin with. We already have much more demanding games.

And again, I will stress that again, it is not that I am questioning PC dominance when it comes to the best versions for almost every game out there, just the fact that this dominance paves the way for some extreme statements that start pointless wars. I am also to blame for fueling the flames this time indeed but I had to state the obvious.
 
I don't have a PS4 copy of Ground Zeroes to play and compare, but is all that detail actually still there on PS4, and simply only drawn in at closer distances? If so, the people saying the PC screenshots make the environment look too busy are pretty much just spewing bullshit.
 
Well exactly... that is what I am trying to say, but some people here completely disregard this. That the game already could be improved in PS4.

People are treating this as an actual and legit comparison, when in fact we have an engine polished for 1 extra year.

This comparison is not accurate.

As you said, and I said, I will be shocked if camp Omega looks the same for TPP as it did on the original GZ release.



I am expecting improvements after one year of development and Kojima's own statements.

And sorry if I had to come off gunsd blazing in some of my posts, but the whole thing has sparkled some pretty extreme comments that usually flame wars between PC and console users. For no reason.

You freaked out a definitely implied the ps4 could perform as well as a high end pc when I a said the ps4 version of GZ couldn't handle a longer lod distance.

Very a geeky at that. You even spouted something crazy about pc elitists on another post.
 
I think many of you don't understand that Kojima and his studio has built their reputation on Sony, they are like the tech masters of being able to push playstation hardware to the max, this is evident in MGS4 and in the latter games, it's their natural breeding ground and it really does show - I have yet something on PC that can match his standards of visual design.. While the PC version looks okay it does not have the 'Kojima feel' than fans can clearly see, with the PC version it just seems like a rezzed up clinical copy of a game devoid of any soul: just look at this to understand:


diMETEu.jpg



It's quite clear that the PC version has missed some of the elements and cinematography of the game when it was being ported. We don't even know what it will play like if at all on midrange pc's
 
You freaked out a definitely implied the ps4 could perform as well as a high end pc when I a said the ps4 version of GZ couldn't handle a longer lod distance.

Very a geeky at that. You even spouted something crazy about pc elitists on another post.
I dont understand what you are saying now.

Previously you said I have no way of knowing how much time was spent with next gen versions of GZ. I actually given you statement from Kojima himself. He also has said that GZ and MGSV was built with old hardware in mind. Here is the link:

http://www.neogaf.com/forum/showthread.php?t=682385

I think I reasoned my arguments with the necessary proof as back up.
 
They have made the game less realistic on PC. How are you supposed to hide with all the extra brightness from the light's. It's supposed to be a stealth game. How can you be stealthy in pretty much daylight, it will make the game to hard I hope you are all pleased with this mess. That's what you get with wanting more with your extra powerful hardware. PC has killed gaming.
PC-gaming is killing PC-gaming.
 
I think it is perfectly fair to suggest that TPP will have improvements over GZ on -all- platforms. I don't see the outrage or how it is a ridiculous thing to say. Fox Engine is an ongoing work-in-progress, and anything they learn from making the game each day will go into making tomorrow's work better. Ground Zeroes is basically a vertical slice for TPP. If the final game doesn't have various gameplay and technical improvements, that would be more surprising than if it did.

I don't think anyone is saying here that the PS4 version will look like the PC version when it comes out, maybe I missed it if someone did, but it's definitely reasonable to assume that there will be improvements.

exactly. this is just basic logic here. GZ is 1/200th the size of TPP, if GZ is the PS4 at max capability, then TPP would by definition look worse and run worse given the added map size, enemies, AI, animals, etc etc etc

I don't have a PS4 copy of Ground Zeroes to play and compare, but is all that detail actually still there on PS4, and simply only drawn in at closer distances? If so, the people saying the PC screenshots make the environment look too busy are pretty much just spewing bullshit.

hahaha. most of that stuff is absolutely in the PS4 version and pops-in as you move closer. people HAVE to be trolling
 
I'm going to neatly sidestep the predictable reactions of some PS4 fans that can detect "huge" differences from a mile away in PS4/XB1 threads but become blind as bats the minute they step into a PS4/PC thread. What really makes me happy in the case of Metal Gear Solid: Ground Zeroes (and I assume Phantom Pain) is that a series that has been absent for so long from PC (Metal Gear Rising notwithstanding) is back in a really impressive way. Not as a token port but as an apparently well-crafted version with many PC-specific enhancements and graphical effects. I believe this speaks volumes on the current strength of the PC market. Metal Gear Solid's PC success (of which I am sure) will encourage even more japanese devs to bring their games over to PC. These are truly awesome times we live in, my PC gaming brethren.
 
I think many of you don't understand that Kojima and his studio has built their reputation on Sony, they are like the tech masters of being able to push playstation hardware to the max, this is evident in MGS4 and in the latter games, it's their natural breeding ground and it really does show - I have yet something on PC that can match his standards of visual design.. While the PC version looks okay it does not have the 'Kojima feel' than fans can clearly see, with the PC version it just seems like a rezzed up clinical copy of a game devoid of any soul: just look at this to understand:


diMETEu.jpg



It's quite clear that the PC version has missed some of the elements and cinematography of the game when it was being ported. We don't even know what it will play like if at all on midrange pc's

bladeplex.gif


lol
 
I'm going to neatly sidestep the predictable reactions of some PS4 fans that can detect huge differences from a mile away in PS4/XB1 threads but become blind as bats the minute they step into a PS4/PC thread.

This is what makes the opinions of many here worth less than dirt. We JUST had a massive thread on the foliage differences between the PS4 and XB1 differences in GTAV next gen.

Yet somehow, clear, noticeable improvements in the PC version of MGSV GZ are met with suspicion and willful ignorance.

You can't even make this stuff up any more.

The PC sexyness for GTAV is going to be another thread full of laughs and embarrassment, I can assure of that.
 
So it looks like the biggest thing that PC has over current gen is draw distance.

I remember major pop-in on my PS4, things only 40 meters away would pop-in if I look around the map too fast, or if I walked in a straight line without looking away.

Good to see this isn't a limitation of the engine in itself.
 
I think many of you don't understand that Kojima and his studio has built their reputation on Sony, they are like the tech masters of being able to push playstation hardware to the max, this is evident in MGS4 and in the latter games, it's their natural breeding ground and it really does show - I have yet something on PC that can match his standards of visual design.. While the PC version looks okay it does not have the 'Kojima feel' than fans can clearly see, with the PC version it just seems like a rezzed up clinical copy of a game devoid of any soul: just look at this to understand:


http://i.imgur.com/diMETEu.jpg


It's quite clear that the PC version has missed some of the elements and cinematography of the game when it was being ported. We don't even know what it will play like if at all on midrange pc's

PC version doesn't have dat Kojima feel

pls understand
 
http://abload.de/img/untitleda4j6r.gif[/IMG[/QUOTE]

Now that you circled where they are, it [i]is[/i] noticeable. But scrolling up/down between the images? Kinda hard to notice/remember what's in what.
 
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