Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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Seems like it, unless there's another way to get the skill in the game. But if these skills are random, then what are the chances you'd find another one of him in the world?

Oh man, that's definitely too harsh

Gonna have to start firing the troublemakers. Thankfully I just had a couple of them. Can I somehow tell in the field who's a troublemaker and who's not? I think the binoculars tell you they have a skill of some sort, but I don't think it specifies what that skill is.
 
That medical platform shooting side op is strange. I have no idea what the pattern is or where to go. I got like 13 in five minutes.
 
Is there a key or a guide for Mother base management at all?

I barely understand what all the icons mean lol! Maybe I just need to look again properly or something though!
 
The open world definitely seems very divisive. I'm enjoying it more now that I'm further in, but I still feel as a whole it's a bit amateurish and "off". I think even with the way it's laid out they could have done a lot more with it. It's really just one big sandboxish environment which only becomes interesting and relevant when you've triggered a mission or side op and thus limited your actual play space. When you're in these "zones" it's fun, as you're suddenly focused on moving towards an objective or whatever. But without that focus it's pretty damn boring.

It's technically "open world", but I think in overall design it doesn't play much like one, and instead is best played as structured missions and objectives that happen to take place within an "open world". For most part it doesn't feel like the game was actually designed around the landmass entire. If they wanted to aim for that idea they needed to make the design more emergent and dynamic, the ebb and flow of Afghanistan changing, forcing you to adapt and stay responsive to unique set pieces while exploring (that and actually having content worth exploring).

The Far Cry 2 comparisons are definitely apt, but even Far Cry 2 I think played better as an open world thanks to its stricter economy.

I really really like that MGSV's "open world" isn't actually an open world. Most games that attempt to do Open World end up shallow messes because they try to stretch content across some pretty mountains that occupy a needlessly huge continent.

I think for me it's just about balance. I'm so picky with open worlds, and I don't necessarily need them to be filled with content. Witcher 3 is a great example of an open world that, to me, gets almost everything right in terms of having a nice balance of interesting, discoverable content and also a ton of detail in scenery and presentation. It's stupidly huge, but it only took seconds for me to get completely lost and absorbed in the world they created. Meanwhile GTAV managed to accomplish the latter for me, the world acting like a giant 3D interactive space with absurd detail and believability, yet lacked interesting content to keep me hooked.

And I think that's the heart of my issues with MGSV's open world. It isn't built around emergent or changing scenarios, so exploring is always the same. There's little-to-no interesting or gameplay valuable content to discover outside of missions with the exception of grinding, reducing the value of exploration. Visually Afghanistan is extremely drab and (at least to me) repetitive and not particularly believable, the obvious level design bottlenecks for gameplay and hiding streaming painfully obvious, and also making long stretches of travel a bit of a chore as what looks like a logical path is in fact the exact opposite, forcing you to take the exhausting long way around. It's an open world that, outside of specific missions and tasks, fails to justify its existence. Which is fine if you're into that thing, or get into a rhythm of just kinda ignoring the open world aspect (as I am now), but does strike me as a little odd.

It's like MGSV is a game not built for open world that just so happens to take place in an open world.
 
I think the maps in the truest sense of the word are just a sandbox. Its one BIG level. If you want to explore, cool you can look around. The game looks nice at night time, but 100% of the time, while you're exploring, you will find something interesting or valuable that will distract you. In theory this could be a linear game and it would work, but it just isn't because it didn't HAVE to be.

EDIT: SOTC is being brought up and that too, could've been absolutely linear and not had an open world, but it just refused to. Makes it more of a journey than following a story. MC in that game barely talks too now that I think of it

In the end, this is what will make it or break the free roam. I haven't played enough to say myself, but if the open world isn't necessary from a gameplay point of view, then exploration needs to be encouraged in other ways to make use of that big world. Witcher 3, for instance, masterfully made use of it's big world by creating hundreds of interesting and meaningfull things that you would not have found if you didn't explore. So, even if you could access all of the story missions through a menu (which you can't), it would be worth exploring. Can the same be said of MGSV? I don't know yet.

SOTC is a different story. The open world of the game wasn't there for gameplay reasons. The empty world worked because it was small enough to give the right atmosphere and cohesiveness to the narrative whitout being a bore to travel through.
 
I really really like that MGSV's "open world" isn't actually an open world. Most games that attempt to do Open World end up shallow messes because they try to stretch content across some pretty mountains that occupy a needlessly huge continent.

That said, I'm only about 6 hours in right now so maybe it gets more expansive and boring... but the maps I've dropped into so far are just the right mix between pretty to look at and having a diversity of stuff to actually do within reasonable size limits. Screw traditional Open World games, give me more of this.

Dude you just described this game's open world exactly haha. Not sure you were making a joke or not.
 
That medical platform shooting side op is strange. I have no idea what the pattern is or where to go. I got like 13 in five minutes.

I don't think all of the targets appear at once so you kind of have to let the targets guide you around. It was kinda weird but at least the platform isn't a horrible maze like R&D.
 
You have done mission before that wasn't as flawless? In my experience you only get blood on you if you get hit, someone gets shot near you etc., but do flawless stealth run without blood being spilled and you get out all clean.
I did the mandatory side op that led into a mission. Didn't get hit once. So weird.
 
That medical platform shooting side op is strange. I have no idea what the pattern is or where to go. I got like 13 in five minutes.

Just stand in the middle where op begins and you get all targets by just spinning 360 while checking all levels that are visible from that point.
 
The open world definitely seems very divisive. I'm enjoying it more now that I'm further in, but I still feel as a whole it's a bit amateurish and "off". I think even with the way it's laid out they could have done a lot more with it. It's really just one big sandboxish environment which only becomes interesting and relevant when you've triggered a mission or side op and thus limited your actual play space. When you're in these "zones" it's fun, as you're suddenly focused on moving towards an objective or whatever. But without that focus it's pretty damn boring.

It's technically "open world", but I think in overall design it doesn't play much like one, and instead is best played as structured missions and objectives that happen to take place within an "open world". For most part it doesn't feel like the game was actually designed around the landmass entire. If they wanted to aim for that idea they needed to make the design more emergent and dynamic, the ebb and flow of Afghanistan changing, forcing you to adapt and stay responsive to unique set pieces while exploring (that and actually having content worth exploring).

The Far Cry 2 comparisons are definitely apt, but even Far Cry 2 I think played better as an open world thanks to its stricter economy.

That's probably because enemies don't really go outside the bases. So you're basically in big barren areas while traveling between bases with no need to worry about sneaking or setting up. Sure, there's transports but you can ignore those.

I can understand the complaints, but it doesn't bother me that much. What does bother me is the lack of explanation for Konami's online services/servers and the rewards/etc from that.
 
No fucking way you can permanently lose out on upgrades like that. There's just no way. (I hope)

Edit - re:Malak
I mean, I hope so too, but if you can't get him back from redoing the mission then I don't know what else you can do.

Oh man, that's definitely too harsh

Gonna have to start firing the troublemakers. Thankfully I just had a couple of them. Can I somehow tell in the field who's a troublemaker and who's not? I think the binoculars tell you they have a skill of some sort, but I don't think it specifies what that skill is.
I assume it's an upgrade for the scope anyway.
 
I was sitting in the chopper customizing my gear, and my brother came over. So I was showing him how I turned my guns and vehicles and base pink, and then I went into first person mode and said "and look at my silver bikini sniper friend" and as if on cue, moments later she did this.



Got a mini lap dance. This has never happened before, I'm guessing it's related to me having 100 rating with her.
 
So is anyone else pissed off about this Konami online server shit?

I still can't transfer my GZ save and because of the day one issues I didn't get the day one log in bonus.

What the fuck. This complete bullshit.
 
is there a trick to the gun range sideops? I have the support bay range, and I always end up with roughly ten missing.
 
So is anyone else pissed off about this Konami online server shit?

I still can't transfer my GZ save and because of the day one issues I didn't get the day one log in bonus.

What the fuck. This complete bullshit.

Years of playing Pro Evo online, I am quite used to Konami servers being shite.
 
See, people say that, but they do this anyway? They don't point out all the Anti-Air radars and comm towers and hundreds and hundreds of things they encourage you to collect, but its there. And as you iDroid/Intel levels up they're always telling you about more and more filler missions to do. Hope you have the poorly-advertised fast travel or one of the few pre-determined helicopter drop-off points activated or its gonna be a BITCH getting there. Hope you have D-Horse unless you like running 1000m(and then sneaking past another outpost and running into walls cuz mountains EVERYWHERE).

You can just warp to your helicopter from the pause menu and select a new landing zone. I agree that free-roam is flawed, I think free roam isn't really the intended way to play the game anyway. After a few attempts to run 2000m to my next side-op and getting stuck on the wrong side of mountains I just started warping to my chopper and never looked back. I'm still pretty early though I might run into an issue where there are no landing zones near my objectives.
 
How quickly did you people get D-Dog after capturing him? I'm starting to feel my game's bugged, haven't seen him for hours.

Goddamn it

I want to capture bases with my dawg :(
 
Just a heads up about FOBs invasions, if you use a grunt and they get killed they are gone for good.

Just lost an S++ chick because I was killed.

It petrifies me how much is missable/ losable in this game!

Tempted to leave fobs alone as I don't want someone coming into my game and stealing all my stuff!
 
Aw what the fuck!

Mission 12:
I shoved Huey in a truck and drove us away from the Metal Gear. Ended up getting a mission failed because I 'left the mission area', and now I've been dumped back into the open world and checkpointed. Now I have to do the entire mission again.

Bullshit.
 
To all the people saying you need to tranq
Quiet to get her as a buddy
, where does this come from? I
sniped her and she was still there to use as a buddy after a couple of missions
. Or is this talk about some extras I'm missing out on now?

Here's how I did it: (spoilers for mission 11): https://www.youtube.com/watch?v=BNf128AR4Kg S-rank as well, because I'm just that good
I'm not, this is my only S-rank :(
 
How quickly did you people get D-Dog after capturing him? I'm starting to feel my game's bugged, haven't seen him for hours.

Goddamn it

I want to capture bases with my dawg :(

It takes awhile, I'm 9 hours in and he hasn't grown up yet. I've seen a couple random cutscenes involving him when returning to MB though.
 
To all the people saying you need to tranq
Quiet to get her as a buddy
, where does this come from? I
sniped her and she was still there to use as a buddy after a couple of missions
. Or is this talk about some extras I'm missing out on now?

Here's how I did it: (spoilers for mission 11): https://www.youtube.com/watch?v=BNf128AR4Kg S-rank as well, because I'm just that good
I'm not, this is my only S-rank :(

You don't. I shot her with my sniper rifle.
 
Aw what the fuck!

Mission 11:
I shoved Huey in a truck and drove us away from the Metal Gear. Ended up getting a mission failed because I 'left the mission area', and now I've been dumped back into the open world and checkpointed. Now I have to do the entire mission again.

Bullshit.
That's not mission 11 man....
 
There is a little too much land to cover between areas of interest. Definitely not enough cracks to climb to get past obstacles on the map.
 
Aw what the fuck!

Mission 11:
I shoved Huey in a truck and drove us away from the Metal Gear. Ended up getting a mission failed because I 'left the mission area', and now I've been dumped back into the open world and checkpointed. Now I have to do the entire mission again.

Bullshit.

Someone else had something liek that happen to them earlier :(

To be fair it's not like the mission doesn't tell you what to do/what the mission area is.

Did it mission fail automatically or like a "You are leaving hte area" thing? Earlier i did that and i got warned first. IT may have been that mission
 
I was sitting in the chopper customizing my gear, and my brother came over. So I was showing him how I turned my guns and vehicles and base pink, and then I went into first person mode and said "and look at my silver bikini sniper friend" and as if on cue, moments later she did this.



Got a mini lap dance. This has never happened before, I'm guessing it's related to me having 100 rating with her.

Amazing. I love little details like that.
when do you get Quiet anyway? And

How do you change the color of your weapons?
 
Side ops and even most of the main ops are shit and just filler.

Yeah, but they give you various forms of XP to spend on your gear so they're actually good I guess

we're not forced to climb towers, hah

no, just destroy AA radars/comm arrays so you can get reasonable landing zones

The open world definitely seems very divisive. I'm enjoying it more now that I'm further in, but I still feel as a whole it's a bit amateurish and "off". I think even with the way it's laid out they could have done a lot more with it. It's really just one big sandboxish environment which only becomes interesting and relevant when you've triggered a mission or side op and thus limited your actual play space. When you're in these "zones" it's fun, as you're suddenly focused on moving towards an objective or whatever. But without that focus it's pretty damn boring.

It's technically "open world", but I think in overall design it doesn't play much like one, and instead is best played as structured missions and objectives that happen to take place within an "open world". For most part it doesn't feel like the game was actually designed around the landmass entire. If they wanted to aim for that idea they needed to make the design more emergent and dynamic, the ebb and flow of Afghanistan changing, forcing you to adapt and stay responsive to unique set pieces while exploring (that and actually having content worth exploring).

The Far Cry 2 comparisons are definitely apt, but even Far Cry 2 I think played better as an open world thanks to its stricter economy.

The open world is so barren and restricted and BORING, with little in the way of dynamic emergent elements, things to interact with, or content worth exploring outside the hot spots, that it probably would have been better off if they sectioned the damn things off like a big Hitman game. The play areas are the only interesting parts of the world, lets just cut to the chase. Its not like traversing the world is fun, like Arkham City/Knight's gliding-rapelling, or Saints Row variety of cars/flying, or Just Cause's parachuting/wingsuiting/cool ass bionic arm, or platforming/parkour or anything beyond riding your horse several hundred meters through a bunch of walled off barren dusty corridors.
 
I was sitting in the chopper customizing my gear, and my brother came over. So I was showing him how I turned my guns and vehicles and base pink, and then I went into first person mode and said "and look at my silver bikini sniper friend" and as if on cue, moments later she did this.



Got a mini lap dance. This has never happened before, I'm guessing it's related to me having 100 rating with her.
I love how there was supposed to be a super great explanation about why a sniper had to look like a stripper when practically, it turns out it's exactly what it looked like.
She's an amazing buddy and has a couple of cool scenes but she looks like that because Kojima is a total lecher.
mine is gold though.
 
To all the people saying you need to tranq
Quiet to get her as a buddy
, where does this come from? I
sniped her and she was still there to use as a buddy after a couple of missions
. Or is this talk about some extras I'm missing out on now?

Here's how I did it: (spoilers for mission 11): https://www.youtube.com/watch?v=BNf128AR4Kg S-rank as well, because I'm just that good
I'm not, this is my only S-rank :(

I tried several times to sneak up on her, and managed to get a few CQC hits in. In the end, I just used supply drops. It was an excellent battle that truly encouraged me to experiment and think out the box.
 
is there a trick to the gun range sideops? I have the support bay range, and I always end up with roughly ten missing.

From point where it starts fire all targets you can see, that is most of them. Then start to move into the hall in straight line towards opposite wall and rest should be on your right side.
 
If you want to get S rank:

spot her with your binoculars and do a supply drop on her twice. You'll get all the tasks complete in one shot and S-rank

n6Fv2tv.png


Koijima you mad fucking genius
 
Side ops and even most of the main ops are shit and just filler.

Man. I could never disagree more, i actually found myself focusing more on Side Ops than main missions, haha. And i always been very much not into open world games, who would have though good gameplay could make an open world game so much fun! haha.
 
To all the people saying you need to tranq
Quiet to get her as a buddy
, where does this come from? I
sniped her and she was still there to use as a buddy after a couple of missions
. Or is this talk about some extras I'm missing out on now?

Here's how I did it: (spoilers for mission 11): https://www.youtube.com/watch?v=BNf128AR4Kg S-rank as well, because I'm just that good
I'm not, this is my only S-rank :(

How did you switch your primary from your AR to your sniper rifle in this video without bringing up the screen where you have to tilt the right stick to select your BACK weapon?
 
Someone else had something liek that happen to them earlier :(

To be fair it's not like the mission doesn't tell you what to do/what the mission area is.

Did it mission fail automatically or like a "You are leaving hte area" thing? Earlier i did that and i got warned first. IT may have been that mission

It warns you, but only a few metres away from the end of the area, so I was moving too fast in the truck to stop in time. It wouldn't be so annoying if they just sent you back to checkpoint, but you get fully dumped out of the mission. I thought running away all sneaky in my truck would be a good way of clearing the mission :(
 
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