Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
Stop adding real time stuff to turn-based RPGs!
Stop adding real time stuff to turn-based RPGs!
Stop adding real time stuff to turn-based RPGs!
While i agree with the dev choice, i think they should have put an option where you can battle turn-based even with the weakest of enemies.
Many people still want to fight turn-based battles, no matter the enemy.
It's stated in the video that it is 100% optional.
Recently I don't mind with text box, especially with log button.
This is just one way to save development cost lol. I prefer text box with meatier story rather than flashy animation that I can miss because I'm too focused on the animation.
lol yet BG3 had no issue with that.Also its quite unerasonable to expect them to fully animate and turn every dialogue situation into a cutscene.
Oh trust, I don't disagree that they can continue to get away with it, as shit I'm buying this game day 1, merely that someone should be advancing the genre on some technical level. The whole still, cheap cuts gets old and dated and it would be a breath of fresh air to see a developer fully animate.Finally considering the reception, critically and commercially for the likes of P5, I don't think there's a strong case for them to overhaul their general design philosophies yet. These are video games end of the day and not every game needs to be presented like a movie.
I love MOST of what they do...13 Sentinels should have never been full price though lolHow do you feel about Vanillaware?
Interesting. I was just asking this because I figured since Vanillaware are essentially taking what you dislike about this game's presentation to the max, you'd dislike every game they've made so far. But supplementing your opinion with that 13 Sentinels (brilliant game, btw) shouldn't have been full price is conclusive.I love MOST of what they do...13 Sentinels should have never been full price though lol
Interesting. I was just asking this because I figured since Vanillaware are essentially taking what you dislike about this game's presentation to the max, you'd dislike every game they've made so far. But supplementing your opinion with that 13 Sentinels (brilliant game, btw) shouldn't have been full price is conclusive.
DF commented its the lack of aliasing thus far which is impacting the overall look of the game. They noted the resolution appears to be about 1584p or something which is good.I just don't understand why the graphics (the character models) look worse than P3 reload. It's a shame because I love the art direction.
If you are talking about from tech side, I think because the scale of Metaphor is much bigger than Persona 3 Reload, based on the trailer you have bigger town to explore and bigger areas when you on the field.I just don't understand why the graphics (the character models) look worse than P3 reload. It's a shame because I love the art direction.
I don't even know if I can say all that. I don't think a bigger town will hurt anything regarding the character models to a significate degree, but i feel neither game looks better or worse in that area, they merely look equivalent. Like if you told me one them was a character in like Persona 6...fuck am I suppose to say? They look worse? lolIf you are talking about from tech side, I think because the scale of Metaphor is much bigger than Persona 3 Reload, based on the trailer you have bigger town to explore and bigger areas when you on the field.
I would say from colour pallets and some of the UI design Metaphor is going similar vibe as Attack of Titan...I don't even know if I can say all that. I don't think a bigger town will hurt anything regarding the character models to a significate degree, but i feel neither game looks better or worse in that area, they merely look equivalent. Like if you told me one them was a character in like Persona 6...fuck am I suppose to say? They look worse? lol
I think someone really needs a strong side by side for me to believe it looks worse, I simply see them as looking in the ballpark of equivalent.
and Persona 3 remake, remix, HD, NexT GeN edition over 376 days.
Artistically, I don't see a "worse" i simply see a difference in direction.
Ok good, I thought I was smoking crack or something.I would say from colour pallets and some of the UI design Metaphor is going similar vibe as Attack of Titan...
I even felt the UI and font style really remind me of Attack of Titan.Ok good, I thought I was smoking crack or something.
I felt the same way lol
Because of that shows massive influence, I feel it was done on purpose and to show that atmospheric perspective to make that giant thing look bigger in comparison and to show how vast the world is.
The difference in direction is good. I like that aspect. But look at the way the models from each game blend into the environments and the smoothness around the edges of the characters. It's easier to notice seeing games in motion. This obviously is not going to bother everyone, but the other game reminds me of Soul Hackers and how cheap that felt. It just makes me worry that the level design and other areas of the game might be held to the same standard. It's still early so this could just be something that will improve in time as it gets closer to release. I remain cautiously optimistic. My bigger concern how solid the gameplay and story aspects will be, but it's hard to tell until we get closer to release.I don't even know if I can say all that. I don't think a bigger town will hurt anything regarding the character models to a significate degree, but i feel neither game looks better or worse in that area, they merely look equivalent. Like if you told me one them was a character in like Persona 6...fuck am I suppose to say? They look worse? lol
I think someone really needs a strong side by side for me to believe it looks worse, I simply see them as looking in the ballpark of equivalent.
and Persona 3 remake, remix, HD, NexT GeN edition over 376 days.
Artistically, I don't see a "worse" i simply see a difference in direction.
This.he difference in direction is good. I like that aspect. But look at the way the models from each game blend into the environments and the smoothness around the edges of the characters. It's easier to notice seeing games in motion. This obviously is not going to bother everyone, but the other game reminds me of Soul Hackers and how cheap that felt. It just makes me worry that the level design and other areas of the game might be held to the same standard. It's still early so this could just be something that will improve in time as it gets closer to release. I remain cautiously optimistic. My bigger concern how solid the gameplay and story aspects will be, but it's hard to tell until we get closer to release.
But look at the way the models from each game blend into the environments and the smoothness around the edges of the characters
I even felt the UI and font style really remind me of Attack of Titan.
Yeah it kinda feels too flashy. There is such a thing as "too much".
It was ok to do once in Persona 5, but now they're trying to force this fashionism in all games as some sort of "trademark" and it just looks silly.
Each game should have their own visual identity.
Both may feel slightly different as they appear to use different enginesArtistically, I don't see a "worse" i simply see a difference in direction.