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Following the new information from the Metaphor: ReFantazio end-of-year broadcast that aired last week, publisher ATLUS and developer Studio Zero have released further details and screenshots on the game’s concept, world, tribes, story, and characters.
Get the details below:
■ What is Metaphor? (Proved Creators Come Together)
The creative team behind Persona 5, with over 6.4 million copies sold worldwide. An all-new fantasy RPG from a team of creators with an award-winning track record.
The Persona series, an RPG set in modern-day Japan, takes players through a school-life experience, where life, friendship, and love intersect with confronting occult incidents, mysterious rumors, and urban legends. The playable cast awakens to their “persona” (the “other self” hidden in their hearts) and must grow together to overcome their many hardships. This series has sold a total of 16.8 million copies worldwide with Katsura Hashino acting as director, Shigenori Soejima the character designer, and Shoji Meguro as composer for Persona 3, Persona 4, and Persona 5. The latest mainline title, Persona 5, became the series’ biggest hit, rising to worldwide acclaim and over 6.4 million global units sold.
World-Renowned Artist Collaboration
■ A Unique Work of Story, Art, Sound, and Game Mechanics
Story
A mysterious and exciting story unfolds in a world where people must fight their own anxiety. Join Atlus on an immersive journey that promises hours of captivating exploration and discovery.
—King’s Rock
—The Protagonist and Gallica
Art and Sound
Unique character design populates a vast, beautiful world against a fantastical backdrop. The stylish UI, inspired by Western paintings, creates unique and fun interactions.
The sound design, based on an interpretation of various religious music, combines orchestra, folk music, chorus and sutra in a style players have never experienced.
—Main Menu
—Party Menu
Game Mechanics
A unique battle system that seamlessly combines real time action and turn based commands, players will find exhilaration and strategy at every turn. Party customization through “Archetypes” provides players the freedom to personalize their adventure.
In an evolution of the Persona series’ calendar system, you’ll embark on a journey to change the world in your party’s gauntlet runner, bringing the sensation of travel to life.
—Carnage at the Fort
—Transition to Squad Battle
■ A World Where Fear and Anxiety is Visualized
Where Fantasy Meets Reality
The story takes place in a nation consisting of three countries populated by eight tribes called the United Kingdom of Euchronia. For the player, it is a world of fantasy, but those living in this fantasy world naturally have their own “fantasies.”
“In this world, there is only one tribe. All people accept each other, and no soul is born into discrimination. In such a world, there is no need for sorcery. A megapolis is built through learning and labour. Towers of glass that reach the heavens. Safe nights with no dark shadows. Busy streets well travelled. And in the laws of these emotionally satisfied people, it reads: All lives are equal.”
A fantasy envisioned by people living in a fantasy world, dreaming of a world not so unlike your own. Both the player and the world’s inhabitants think of each other’s worlds as impossible—mere stories.
But is it truly impossible? What is it that makes us think we can’t change that?
“Anxiety:” A simple concept and yet a complex emotion that the game will explore.
—This is a Fantasy
Only Those Who Face Their Fear and Anxiety Have the Power to Awaken
“Magic” is a general term for a phenomenon that consumes “magical power” and causes effects that defy the laws of nature. However, the inhabitants of Euchronia are unable to use magic on their own. Magic requires a special tool called an “igniter,” the possession and use of which requires a license.
The protagonist and his friends awaken and begin to master magical powers that defy this convention and need for “igniters.” An “Archetype” is a primordial secret power that awakens by facing your fear and anxiety. Put another way, it is the awakening of the nature of a hero that lies dormant in people’s hearts.
—The Protagonist Awakens
■ The Eight Tribes
With humanity transcending borders in real life, the game refers to those of distinct personalities and cultures as “tribes” rather than races of a nation or ethnicity.
The people who live in the United Kingdom of Euchronia, where this game is set, are divided by the concept of “tribe.” While they all have different physical characteristics, it is their cultural differences that come into focus within our story. The divisions that separate the tribes are primarily caused by their respective ideologies and beliefs rather than physical differences and appearances. Such beliefs are things where people should be able to find common ground, and yet they live in a reality where their future is influenced by their birth.
Clemar Tribe
The clemar tribe composes the largest population across the allied kingdoms. Their most distinctive features are the horns which grow on both sides of their head.
Clemars have a broad diversity of facial and body types, which has essentially made them average and common.
The Euchronian royal family are clemar, and members of this tribe hold a majority of important positions within the government. As a result, many clemars internalise the belief they are the most preeminent tribe.
Clemars value freedom and dislike illogical restraint. They enjoy cultivating discussion, but do not always consider the situation or appropriateness of doing so, which occasionally leads to conflict.
—Batlin, Sanctist Church Crier
Roussainte Tribe
One of the most populous tribes of the united kingdom, second only to the clemar.
Long, pointed ears are their most distinguishing feature. They often boast excellent physiques, which has given them superior martial prowess. Roussainte women are stronger than most men of other tribes.
Many inevitably work in the military and often hold key offices. They are considered as influential as the clemar, and the two tribes are sometimes called the “prevailing tribes.”
Many roussainte pride themselves on outperforming others in strength. While this can be perceived as a self-disciplined competitiveness, on the flip side, there are many with a belligerent temperament, obsessed with proving superiority in any situation.
—Glodell, Candidate for the Throne
Rhoag Tribe
A tribe whose members have longer lifespans, some living more than twice as long the average of other tribes. They age at the same pace until adolescence, spending the remainder of their lives in middle and old age. Perhaps as a result, the rhoag tribe conjures images of the elderly in many minds.
In a seniority-based society, rhoags often hold high positions due to their longevity. They place great value in eventually passing down their knowledge and purpose, so much so that they’re known to remember favours as well as hold grudges for three generations.
Though many rhoag have unique markings on their face, they are not born with them—they are a form of traditional make-up.
—Sanctifex Forden
Ishkia Tribe
A tribe recognizable by their avian wings, as well as their almond eyes and long eyelashes.
Though the fewest in number of the eight tribes, they have a reputation for their intelligence, giving them a strong presence in bigger cities.
Many find higher status in intellectual labor, such as scholars and sanctors and the like, making it not uncommon for ishkia to be wealthy.
Due in part to their regal stature, the ishkia are commonly admired. However, the act of speaking down on others has been ingrained in their nature for some, making it just as common for them to be resented.
Nidia Tribe
Characterized by their iridescent eyes and hair, members of the nidia tribe lack the conspicuously notable features of other tribes. They are known to be gregarious and talented at flattery. However, this temperament often leads to a reputation of being good with words yet untrustworthy or eccentric.
Paripus Tribe
A tribe recognizable by bestial ears and a tail. There are many variations in their hair and skin colors, including cold-colored skin not seen in other tribes. They are physically adept and often honest with their emotions, giving them a reputation for hedonism, for better or for worse. They are drawn to parties and festivities, and while this happy-go-lucky charm is often to their credit, it can also be seen as recklessness.
Due to this stereotype, they are looked down upon by other tribes which prevents them from securing a foothold in politics despite despite being nearly as populous as the roussainte and clemar tribes. The discrimination against them is especially obvious in large cities.
—Loveless, Candidate for the Throne
Eugief Tribe
A tribe characterized by their bat-like wings and ears. Due to their difference in appearance and abilities compared to the humanoid tribes, they are often seen as creepy and discriminated against. For that reason, the majority live life without wealth and are lower in rank among the other tribes. They are generally mild-mannered and cooperative. However, they are not good at making big decisions and tend to hesitate due to their constant concern for others.
—Lina, Candidate for the Throne
Mustari Tribe
A tribe recognizable by a third eye. They don masks and wear culturally-significant attire, which many among the other tribes find unsettling. Though their population isn’t necessarily low in number, the mustari are hard to come by, as most live in an archipelago in the inland sea.
As they believe in a unique faith, they are often targets of persecution outside of the island, denounced as “pagans.”
■ The Humans
The humans are designed based on the work of Hieronymus Bosch, a fantasy artist from the Renaissance era who is said to be the first artist that drew monsters on a world stage.
Bosch was a mysterious artist with a fantastical and eerie style—players can expect to be surprised (and perhaps horrified) by these foes.
Humans are unknown monsters with bizarre forms who rampage through their surroundings indiscriminately unlike any natural beast . Despite their berserk nature marking little sign of intelligence, they can wield advanced magic beyond the grasp of all sentient beings. Many aspects of their biology and ecology remain a mystery. Given their unnatural physical resilience, large specimens can wipe out entire armies.
Homo Gorleo
A human that attacked a fortress located in the wastelands north of Royal Capital Grand Trad. This fearsome monster singlehandedly drove the fort’s troops to total annihilation.
Homo Avades
A human with an indescribable eggshell-like body.
Even among larger humans, this one is both enormous and extremely dangerous, capable of leveling a city.
The only thing that the strange and irregular appearances of humans have in common is the presence of what appear to be elements resembling body parts in their biology.
Get the details below:
■ What is Metaphor? (Proved Creators Come Together)
The creative team behind Persona 5, with over 6.4 million copies sold worldwide. An all-new fantasy RPG from a team of creators with an award-winning track record.
- Director: Katsura Hashino (Shin Megami Tensei III: Nocturne, Persona 3, 4, and 5)
- Character Designer: Shigenori Soejima (Persona 3, 4, and 5)
- Composer: Shoji Meguro (Shin Megami Tensei III: Nocturne, Persona 3, 4, and 5)
The Persona series, an RPG set in modern-day Japan, takes players through a school-life experience, where life, friendship, and love intersect with confronting occult incidents, mysterious rumors, and urban legends. The playable cast awakens to their “persona” (the “other self” hidden in their hearts) and must grow together to overcome their many hardships. This series has sold a total of 16.8 million copies worldwide with Katsura Hashino acting as director, Shigenori Soejima the character designer, and Shoji Meguro as composer for Persona 3, Persona 4, and Persona 5. The latest mainline title, Persona 5, became the series’ biggest hit, rising to worldwide acclaim and over 6.4 million global units sold.
World-Renowned Artist Collaboration
- Concept Artist: Kazuma Koda (Notable work: NieR: Automata)
- Mechanical Designer: Ikuto Yamashita (Notable work: Neon Genesis Evangelion)
■ A Unique Work of Story, Art, Sound, and Game Mechanics
Story
A mysterious and exciting story unfolds in a world where people must fight their own anxiety. Join Atlus on an immersive journey that promises hours of captivating exploration and discovery.
—King’s Rock
—The Protagonist and Gallica
Art and Sound
Unique character design populates a vast, beautiful world against a fantastical backdrop. The stylish UI, inspired by Western paintings, creates unique and fun interactions.
The sound design, based on an interpretation of various religious music, combines orchestra, folk music, chorus and sutra in a style players have never experienced.
—Main Menu
—Party Menu
Game Mechanics
A unique battle system that seamlessly combines real time action and turn based commands, players will find exhilaration and strategy at every turn. Party customization through “Archetypes” provides players the freedom to personalize their adventure.
In an evolution of the Persona series’ calendar system, you’ll embark on a journey to change the world in your party’s gauntlet runner, bringing the sensation of travel to life.
—Carnage at the Fort
—Transition to Squad Battle
■ A World Where Fear and Anxiety is Visualized
Where Fantasy Meets Reality
The story takes place in a nation consisting of three countries populated by eight tribes called the United Kingdom of Euchronia. For the player, it is a world of fantasy, but those living in this fantasy world naturally have their own “fantasies.”
“In this world, there is only one tribe. All people accept each other, and no soul is born into discrimination. In such a world, there is no need for sorcery. A megapolis is built through learning and labour. Towers of glass that reach the heavens. Safe nights with no dark shadows. Busy streets well travelled. And in the laws of these emotionally satisfied people, it reads: All lives are equal.”
A fantasy envisioned by people living in a fantasy world, dreaming of a world not so unlike your own. Both the player and the world’s inhabitants think of each other’s worlds as impossible—mere stories.
But is it truly impossible? What is it that makes us think we can’t change that?
“Anxiety:” A simple concept and yet a complex emotion that the game will explore.
—This is a Fantasy
Only Those Who Face Their Fear and Anxiety Have the Power to Awaken
“Magic” is a general term for a phenomenon that consumes “magical power” and causes effects that defy the laws of nature. However, the inhabitants of Euchronia are unable to use magic on their own. Magic requires a special tool called an “igniter,” the possession and use of which requires a license.
The protagonist and his friends awaken and begin to master magical powers that defy this convention and need for “igniters.” An “Archetype” is a primordial secret power that awakens by facing your fear and anxiety. Put another way, it is the awakening of the nature of a hero that lies dormant in people’s hearts.
—The Protagonist Awakens
■ The Eight Tribes
With humanity transcending borders in real life, the game refers to those of distinct personalities and cultures as “tribes” rather than races of a nation or ethnicity.
The people who live in the United Kingdom of Euchronia, where this game is set, are divided by the concept of “tribe.” While they all have different physical characteristics, it is their cultural differences that come into focus within our story. The divisions that separate the tribes are primarily caused by their respective ideologies and beliefs rather than physical differences and appearances. Such beliefs are things where people should be able to find common ground, and yet they live in a reality where their future is influenced by their birth.
Clemar Tribe
The clemar tribe composes the largest population across the allied kingdoms. Their most distinctive features are the horns which grow on both sides of their head.
Clemars have a broad diversity of facial and body types, which has essentially made them average and common.
The Euchronian royal family are clemar, and members of this tribe hold a majority of important positions within the government. As a result, many clemars internalise the belief they are the most preeminent tribe.
Clemars value freedom and dislike illogical restraint. They enjoy cultivating discussion, but do not always consider the situation or appropriateness of doing so, which occasionally leads to conflict.
—Batlin, Sanctist Church Crier
Roussainte Tribe
One of the most populous tribes of the united kingdom, second only to the clemar.
Long, pointed ears are their most distinguishing feature. They often boast excellent physiques, which has given them superior martial prowess. Roussainte women are stronger than most men of other tribes.
Many inevitably work in the military and often hold key offices. They are considered as influential as the clemar, and the two tribes are sometimes called the “prevailing tribes.”
Many roussainte pride themselves on outperforming others in strength. While this can be perceived as a self-disciplined competitiveness, on the flip side, there are many with a belligerent temperament, obsessed with proving superiority in any situation.
—Glodell, Candidate for the Throne
Rhoag Tribe
A tribe whose members have longer lifespans, some living more than twice as long the average of other tribes. They age at the same pace until adolescence, spending the remainder of their lives in middle and old age. Perhaps as a result, the rhoag tribe conjures images of the elderly in many minds.
In a seniority-based society, rhoags often hold high positions due to their longevity. They place great value in eventually passing down their knowledge and purpose, so much so that they’re known to remember favours as well as hold grudges for three generations.
Though many rhoag have unique markings on their face, they are not born with them—they are a form of traditional make-up.
—Sanctifex Forden
Ishkia Tribe
A tribe recognizable by their avian wings, as well as their almond eyes and long eyelashes.
Though the fewest in number of the eight tribes, they have a reputation for their intelligence, giving them a strong presence in bigger cities.
Many find higher status in intellectual labor, such as scholars and sanctors and the like, making it not uncommon for ishkia to be wealthy.
Due in part to their regal stature, the ishkia are commonly admired. However, the act of speaking down on others has been ingrained in their nature for some, making it just as common for them to be resented.
Nidia Tribe
Characterized by their iridescent eyes and hair, members of the nidia tribe lack the conspicuously notable features of other tribes. They are known to be gregarious and talented at flattery. However, this temperament often leads to a reputation of being good with words yet untrustworthy or eccentric.
Paripus Tribe
A tribe recognizable by bestial ears and a tail. There are many variations in their hair and skin colors, including cold-colored skin not seen in other tribes. They are physically adept and often honest with their emotions, giving them a reputation for hedonism, for better or for worse. They are drawn to parties and festivities, and while this happy-go-lucky charm is often to their credit, it can also be seen as recklessness.
Due to this stereotype, they are looked down upon by other tribes which prevents them from securing a foothold in politics despite despite being nearly as populous as the roussainte and clemar tribes. The discrimination against them is especially obvious in large cities.
—Loveless, Candidate for the Throne
Eugief Tribe
A tribe characterized by their bat-like wings and ears. Due to their difference in appearance and abilities compared to the humanoid tribes, they are often seen as creepy and discriminated against. For that reason, the majority live life without wealth and are lower in rank among the other tribes. They are generally mild-mannered and cooperative. However, they are not good at making big decisions and tend to hesitate due to their constant concern for others.
—Lina, Candidate for the Throne
Mustari Tribe
A tribe recognizable by a third eye. They don masks and wear culturally-significant attire, which many among the other tribes find unsettling. Though their population isn’t necessarily low in number, the mustari are hard to come by, as most live in an archipelago in the inland sea.
As they believe in a unique faith, they are often targets of persecution outside of the island, denounced as “pagans.”
■ The Humans
The humans are designed based on the work of Hieronymus Bosch, a fantasy artist from the Renaissance era who is said to be the first artist that drew monsters on a world stage.
Bosch was a mysterious artist with a fantastical and eerie style—players can expect to be surprised (and perhaps horrified) by these foes.
Humans are unknown monsters with bizarre forms who rampage through their surroundings indiscriminately unlike any natural beast . Despite their berserk nature marking little sign of intelligence, they can wield advanced magic beyond the grasp of all sentient beings. Many aspects of their biology and ecology remain a mystery. Given their unnatural physical resilience, large specimens can wipe out entire armies.
Homo Gorleo
A human that attacked a fortress located in the wastelands north of Royal Capital Grand Trad. This fearsome monster singlehandedly drove the fort’s troops to total annihilation.
Homo Avades
A human with an indescribable eggshell-like body.
Even among larger humans, this one is both enormous and extremely dangerous, capable of leveling a city.
The only thing that the strange and irregular appearances of humans have in common is the presence of what appear to be elements resembling body parts in their biology.
Metaphor: ReFantazio further details concept, world, tribes, story, and characters
Following the new information from the Metaphor: ReFantazio end-of-year broadcast that aired last week, publisher ATLUS and developer Studio Zero have released further details and screenshots on th…
www.gematsu.com