Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
Previews:
IGN Nordic
Playing five hours of Metaphor ReFantazio proved what I’d been thinking for years since I fell in love with Persona – that the series foundation could reach new heights if used in a different context. And the context here is a violent political fantasy drama. The daily structure and social sim mechanics built around a turn-based RPG are so familiar but have been revamped in several small yet impactful ways, and it’s shaping up to be a brilliant, synergistic way of exploring an entirely new and fascinating fiction in the comfort of a framework I already know and love.
Aside from the bold new soundtrack from longtime Atlus composer Shoji Meguro (who’s now wielding classical orchestras and a Latin-style choir), Metaphor’s lasting impact will be in how its political storytelling comes together.
The Gamer
- Metaphor: ReFantazio creates a unique experience that blends familiar Atlus elements with fresh mechanics and high fantasy lore.
- The game delves into racial tensions, royal intrigue, and combat strategy with over 40 diverse Archetypes offering unique skills and affinities.
- Boss battles feature horrifying humanoid creations, while the protagonist navigates a fantastical world with ties to a mundane reality.
RPG Fan
I can’t overstate how much I enjoyed my limited time with Metaphor: ReFantazio. Everything felt so polished, like a game I had been waiting for as both an SMT and Persona fan for a long while. The music was also so great to finally get to listen to. Shoji Meguro has created such beautiful pieces for the game that sometimes I just wanted to sit back and listen to them if I had the time. The standard battle track was a real standout, which fits the game’s tone so well. He is still a master of his craft.
I can’t wait to get my hands on the game this October, and I am even more hyped than ever for it.
Metro
Playing through four hours of Metaphor: ReFantazio left us feeling that it will more than live up to the legacy of Persona and Atlus’ other work. In fact, it may be their best game yet. It’s clearly an attempt to bring the Japanese role-playing genre more fully into the mainstream, and it felt like it had the depth of gameplay and personality to achieve that aim.
Plus, it looked fantastic, at times occupying Studio Ghibli territory in visual terms. It has real graphical style and great attention to detail; even the transition screens after battles are a joy to behold. We were only able to scratch the surface of the game’s election mechanics, but they seem intriguing, and the battle and archetype system demonstrated the requisite tactical depth demanded by fans.
Some will deride the turn-based battles as an anachronism, but despite its roots being very clear the game still felt more like a Western role-player than anything else Atlus has ever produced. Given the high fantasy setting, and mainstream pretensions, it provoked obvious comparisons with Final Fantasy 16, but Metaphor: ReFantazio’s game world, from the off, felt much more vibrant, alive and imbued with personality than that of Square Enix’s game.
Like the best role-playing games, it puts you in a world that is enticing and compelling to explore – some achievement since it had been crafted from scratch by a team mostly used only to recreating Tokyo. Of course, we couldn’t tell how well it will hang together as a whole, even after four hours of hands-on play, but it clearly has all the ingredients required to satisfy the most demanding of genre aficionados.
Tech Radar
Another Persona alumni who departed Atlus entirely returns for Metaphor, that being composer Shoji Meguro, and those of you who know these games know that his name being attached automatically sends the game right into best soundtrack of the year contention. And so far, it hasn't disappointed. While it does have the sweeping orchestral sounds you’d expect from the fantasy genre, it’s a fast-paced and epic-feeling soundtrack that keeps the excitement up during battle, plus, its use of chanting helps it stand out from anything the Meguro / Atlus collab has given us before.
Even from the opening minutes, Metaphor: ReFantazio sets up an interesting premise, a well-realized world, and a lovable cast of characters. But you’ll probably have noticed that I haven’t really talked about the gameplay, which is what I alluded to in the ‘unique’ demo comment before.
Push Square
Metaphor: ReFantazio is almost certainly going to be one of the best RPGs of 2024, but this Gamescom demo felt like a misfire. Time is a premium at a video game expo, so it was never going to be realistic to gain three or so hours of access to the Atlus title. However, to simply start a new game and have to button through so much setup and basic tutorials meant we had little time to see how the game actually plays.
What we said having played the game at Summer Game Fest in June can pretty much be reiterated due to the confines of the demo: "Frankly, an hour isn’t enough time to grasp everything Metaphor: ReFantazio is trying to do. It’s brash, bold, and brilliant in many ways, but it’s also a lot to take in – overwhelmingly so. The visuals, while fantastic, can sometimes drown out some of the text during fights. And there are lots of new systems involved that it’ll definitely take a while to ease into combat. But even with all that, Metaphor is truly shaping up to be an incredibly addictive RPG."