Bragr
Banned
Metroid Dread was planned as Metroid Fusion's sequel 15 years ago and was destined as the end to the main Metroid arch that concerns Samus versus Metroids.
The Metroid head kingpin, Yoshio Sakamoto, tried to get the game off the ground, but the Nintendo DS struggled to support his vision. Development was canceled several times as the prototypes for Metroid Dread never became what they needed to be, it never become what Sakamoto wanted. Over the following years, rumors of Metroid Dread flew around, speculating that it was either canceled or about to release very soon, folks were jonesing for a new 2D Metroid but it never came to be. Eventually, the name died out and it became just another title that never came to pass.
Fast forward to 2014, MercurySteam, a Spanish developer tasked with making a new Castlevania trilogy for Konami had just released Castlevania: Lords of Shadow 2, the third game in the Lords of Shadow trilogy. The game was mediocre at best and sold like fucking shit. It bombed like hell. It was especially disappointing considering the first two games were well received and liked by fans.
After the failure of Lords of Shadow 2, MercurySteam somehow got into talks with Nintendo to remake Metroid Fusion. However, it didn't fly, Nintendo didn't buy it and they were rejected. But Sakamoto saw their love and passion for Metroid and gave them a chance to work together with Nintendo to develop a remake of Samus returns. In 2017, Samus Returns comes out, it's a big success, people love it. Nintendo's trust in MercurySteam grows, MercurySteam gets the go-ahead to develop the infamous Metroid Dread, the game Nintendo tried to make so many years ago.
And here we are, a few days away from MercurySteam's biggest console title since the original Lords of Shadow, and finally, for Metroid Dread to see the light of day.
The Metroid head kingpin, Yoshio Sakamoto, tried to get the game off the ground, but the Nintendo DS struggled to support his vision. Development was canceled several times as the prototypes for Metroid Dread never became what they needed to be, it never become what Sakamoto wanted. Over the following years, rumors of Metroid Dread flew around, speculating that it was either canceled or about to release very soon, folks were jonesing for a new 2D Metroid but it never came to be. Eventually, the name died out and it became just another title that never came to pass.
Fast forward to 2014, MercurySteam, a Spanish developer tasked with making a new Castlevania trilogy for Konami had just released Castlevania: Lords of Shadow 2, the third game in the Lords of Shadow trilogy. The game was mediocre at best and sold like fucking shit. It bombed like hell. It was especially disappointing considering the first two games were well received and liked by fans.
After the failure of Lords of Shadow 2, MercurySteam somehow got into talks with Nintendo to remake Metroid Fusion. However, it didn't fly, Nintendo didn't buy it and they were rejected. But Sakamoto saw their love and passion for Metroid and gave them a chance to work together with Nintendo to develop a remake of Samus returns. In 2017, Samus Returns comes out, it's a big success, people love it. Nintendo's trust in MercurySteam grows, MercurySteam gets the go-ahead to develop the infamous Metroid Dread, the game Nintendo tried to make so many years ago.
And here we are, a few days away from MercurySteam's biggest console title since the original Lords of Shadow, and finally, for Metroid Dread to see the light of day.