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Metroid Prime 3 info

Is there sequence breaking for Prime 2? I was so sure when they were making Prime that there was no way they would be able to do sequence breakable environments in a 3D version of Metroid...then I saw the video of the guy getting through Magmoor Caverns without having the Varia Suit and that all changed.
 
LakeEarth said:
Is there sequence breaking for Prime 2? I was so sure when they were making Prime that there was no way they would be able to do sequence breakable environments in a 3D version of Metroid...then I saw the video of the guy getting through Magmoor Caverns without having the Varia Suit and that all changed.

Oh hell yes. I was just watching this insane speed run (100%, 2:25) from Bartendorsparky where he does all kinds of crazy shit out of order. Very cool.

edit: also, from same page:
We recently learned of an interview in EGM with Game Director Mark Pacini who said he was surprised about people playing the first game and not going for 100%, ie trying to skip stuff for a low%. So they tried real hard to make that impossible this time. Wow, way to alienate your hard core fanbase Mark! Of course, it turns out that it doesn't matter. This run contains three major sequence breaks, the first of which is the only reason I decided to record a run. So the fact that they tried to prevent us from having replay value is what makes the existence of such large breaks so funny.

:D
 
Bluemercury said:
Yeah the soundtrack of the second game was not as good as the first one, but thats because they had to do something diferent i suppose.

speaking of which, was there ever a soundtrack release of the second one?
 
MarkMacD said:
We recently learned of an interview in EGM with Game Director Mark Pacini who said he was surprised about people playing the first game and not going for 100%, ie trying to skip stuff for a low%. So they tried real hard to make that impossible this time. Wow, way to alienate your hard core fanbase Mark! Of course, it turns out that it doesn't matter. This run contains three major sequence breaks, the first of which is the only reason I decided to record a run. So the fact that they tried to prevent us from having replay value is what makes the existence of such large breaks so funny.

:D
Serious question Mark: Do you think this alienates the hard core fanbase, or do you think it provides a greater incentive and drive for the hard core fans to step up to the challenge?
 
Metroid Prime 3 will continue the first-person action adventure the series has become known for, and there are no plans to add a third-person viewpoint outside of the morph ball.
In turn, I will continue not giving a shit about the series and will instead play FPS games on XBox 360. :(

Damn you, Retro! I want to do crazy-ass acrobatics Super-Metroid-style, not watch the ground go away and come back because I hit the "hop" button. GRR!

Send this series to Capcom. It needs repair.
 
terrene said:
In turn, I will continue not giving a shit about the series and will instead play FPS games on XBox 360. :(

Damn you, Retro! I want to do crazy-ass acrobatics Super-Metroid-style, not watch the ground go away and come back because I hit the "hop" button. GRR!

Send this series to Capcom. It needs repair.
What? Both were critically acclaimed games. Granted, some may not like the viewpoint, but the series works. Send it to Capcom. I've always wanted to play a Metroid game with tank controls.
 
Mallrat83 said:
What? Both were critically acclaimed games. Granted, some may not like the viewpoint, but the series works. Send it to Capcom. I've always wanted to play a Metroid game with tank controls.

Prime already has tank controls.
 
Mallrat83 said:
What? Both were critically acclaimed games. Granted, some may not like the viewpoint, but the series works. Send it to Capcom. I've always wanted to play a Metroid game with tank controls.
Capcom is just about the only company in the world that understands how to make a 3D action game that "feels right" and plays fast. Metroid should resemble Devil May Cry and Strider more than fucking Quake.
 
terrene said:
Capcom the only company in the world that understands how to do make an exciting 3D action game, and does so every time. Metroid should resemble Devil May Cry and Strider more than fucking Quake.
Metroid Prime should resemble Metroid. Period.
 
terrene said:
Yeah, well guess what? It doesn't.
But it does! I am so glad they did not make Prime a 3rd person game. 3D games are so ugly, with horrible cameras. FP is the only acceptable solution to Metroid.
 
MarkMacD said:
Oh hell yes. I was just watching this insane speed run (100%, 2:25) from Bartendorsparky where he does all kinds of crazy shit out of order. Very cool.

edit: also, from same page:
We recently learned of an interview in EGM with Game Director Mark Pacini who said he was surprised about people playing the first game and not going for 100%, ie trying to skip stuff for a low%. So they tried real hard to make that impossible this time. Wow, way to alienate your hard core fanbase Mark! Of course, it turns out that it doesn't matter. This run contains three major sequence breaks, the first of which is the only reason I decided to record a run. So the fact that they tried to prevent us from having replay value is what makes the existence of such large breaks so funny.

:D
Damn that site gets addicting!
 
Society said:
But it does! I am so glad they did not make Prime a 3rd person game. 3D games are so ugly, with horrible cameras. FP is the only acceptable solution to Metroid.

But it doesn't! Samus feels like a fucking 10 tonne truck and with no response! What ever happened to the agile bounty hunter we all knew and loved in the 2D games?

OH WAIT THEY FUCKED IT UP.

DIE RETRO.
 
Folks are so bitter...

The only "true" Metroids most of you want are the 2D ones, and Metroid Prime is not taking those away... they would never have made a 2D Metroid on a current home console anyway. You're still getting 2D Metroids on portables, so what is the complaint? Samus is appearing in another kind of game, which many people enjoy -- even Super Metroid fans.

I mean, I can understand your dislike of the 3D Metroids -- I'm a Mario fan, and I'm happy that we're finally getting a REAL Mario game, after those 3D incarnations that didn't really bring in the right feel or gameplay...but I enjoyed them for what they were. Can't you live and let live with those folks who enjoy Metroid Prime?
 
DavidDayton said:
Folks are so bitter...

The only "true" Metroids most of you want are the 2D ones, and Metroid Prime is not taking those away... they would never have made a 2D Metroid on a current home console anyway. You're still getting 2D Metroids on portables, so what is the complaint? Samus is appearing in another kind of game, which many people enjoy -- even Super Metroid fans.

I mean, I can understand your dislike of the 3D Metroids -- I'm a Mario fan, and I'm happy that we're finally getting a REAL Mario game, after those 3D incarnations that didn't really bring in the right feel or gameplay...but I enjoyed them for what they were. Can't you live and let live with those folks who enjoy Metroid Prime?

Sad thing was there was supposedly a 3D Metroid in development... that wasn't FPS, and from NCL. Evidently it was canned after Prime "did so well".

So bitter is probably not a strong enough word.
 
Dragona Akehi said:
But it doesn't! Samus feels like a fucking 10 tonne truck and with no response! What ever happened to the agile bounty hunter we all knew and loved in the 2D games?

OH WAIT THEY FUCKED IT UP.

DIE RETRO.

If that's what you think, then you suck at the controls. Samus has always had some weight to her character, but yes, she's agile despite that. Once you know what you're doing in Prime, you can zip around the levels at high speed with graceful fluidity, especially after getting your more advanced abilities (especially the screw attack in Prime 2). It just takes some effort, practice, and precision--but when did it not? Everyone remembers falling idiotically past all the platforms in Metroid (or Super Metroid) before learning how to maneuver with some skill. Prime is the same. It oozes the feel of Metroid.

It's a masterpiece. Worthy of Super Metroid, and easy contender for Game of the Generation.
 
psycho_snake said:
I was actually hoping that MP3 might have a third person view as well as the first person view and the player will have the choiuce of playing in either, but it doesnt sound like that will happen.

i was really hoping for that as well.

worked for Oddworld 3.
 
Everytime the GA forum is linked to by a major video game news outlet a baby panda dies.

And 100 junior idiots join the ranks of the GA forums.
 
olimario said:
It's like the small minority that objected to Zelda going 3D.
No, Zelda 3D actually *worked* because it didn't go FPS. The N64 Zelda titles are undeniably sweet games. If, however, instead of seeing Link, we saw Link's hand holding a sword? I think it probably would've fucking sucked ass. Kind of like Metroid Prime.
 
terrene said:
No, Zelda 3D actually *worked* because it didn't go FPS. The N64 Zelda titles are undeniably sweet games. If, however, instead of seeing Link, we saw Link's hand holding a sword? I think it probably would've fucking sucked ass. Kind of like Metroid Prime.

Uhh 2D Zelda was not sidescroller, they are overheard 3rd person, it can make the transition to 3D a lot smoother than Metroid.
 
Society said:
Uhh 2D Zelda was not sidescroller, they are overheard 3rd person, it can make the transition to 3D a lot smoother than Metroid.
Whatever, I still say a Devil May Cry / 3D Strider approach would've worked for Metroid FAR better than making "Unreal, but with Metroid-style art direction."
 
terrene said:
Have you ever fucking PLAYED a Metroid game that wasn't 3D?

Metroid Prime is still VERY Metroid. Have you completed Prime? It's so Metroid, but at the same time it's a bold, fresh new take on the franchise that worked beautifully.
 
fuck the haters the MP series is great specially MP1, I don't want Metroid May Cry fuck that I want Metroid to have it's unique place in gaming and MP gives Metroid that uniqueness. I was skeptical at first with a first person Metroid game but after playing MP1 and MP2E, I'm anticipating the third one and I'm glad it is in first person.
 
Ancestor_of_Erdrick said:
Metroid Prime is still VERY Metroid. Have you completed Prime? It's so Metroid, but at the same time it's a bold, fresh new take on the franchise that worked beautifully.
I really guess it comes down to taste. No, I didn't complete it. I rented it -- and it was kind of fun. I put in about 8 hours. I was pretty bored by the end. And I missed 2D Metroid. Sorry. (shrug)
 
terrene said:
Whatever, I still say a Devil May Cry / 3D Strider approach would've worked for Metroid FAR better than making "Unreal, but with Metroid-style art direction."
The viewpoint is not perfect, but it FAR FAR better than 3rd person.
Game still retains the staples of the series, despite what some people will tell you. The game is still free roaming, you can still sequence break, you can do low level speed runs. The only major ommision, IMO, is the 'super' moves. Then again the GBA Metroid did not have those moves either.
 
Society said:
The viewpoint is not perfect, but it FAR FAR better than 3rd person.
Game still retains the staples of the series, despite what some people will tell you. The game is still free roaming, you can still sequence break, you can do low level speed runs. The only major ommision, IMO, is the 'super' moves. Then again the GBA Metroid did not have those moves either.

Are you talking about Speed Booster? That was in Zero Mission. You can also now do it in Morph Ball form. Maybe you were referring to the different beam combinations.
 
Society said:
The viewpoint is not perfect, but it FAR FAR better than 3rd person.
Game still retains the staples of the series, despite what some people will tell you. The game is still free roaming, you can still sequence break, you can do low level speed runs. The only major ommision, IMO, is the 'super' moves. Then again the GBA Metroid did not have those moves either.
Sure they did! The infinite-jump! The double-jump! The dash! Man, Samus was flipping around like a ninja -- and it was all okay because the camera wasn't INSIDE HER HELMET!
 
Ancestor_of_Erdrick said:
Are you talking about Speed Booster? That was in Zero Mission. You can also now do it in Morph Ball form. Maybe you were referring to the different beam combinations.
No, the Crystal Flash.

I forgot the ShineSpark. Which would not have working FP nor 3rd person. :shutter: There is an easy solution for that, just make Metroid 2D from now on.
 
LakeEarth said:
Is there sequence breaking for Prime 2? I was so sure when they were making Prime that there was no way they would be able to do sequence breakable environments in a 3D version of Metroid...then I saw the video of the guy getting through Magmoor Caverns without having the Varia Suit and that all changed.

Yeah, but right now there isn't as much compared to the first game. There is still quite a bit though. As the poster after you answered, there are smaller breaks like
getting grapple without seekers, and getting to Quadraxis without getting any of the Ing Hive Keys
, and bigger, harder breaks like
getting Screw Attack without Spider Ball and early Power Bombs before the main ones
and some that aren't in some runs but others like skipping the Dark Suit, which may make the dark worlds a bit more interesting in a replay.

It's still there, but bigger stuff took a bit longer to figure out. It's still got a ways to go, though.
 
That's cool. I'm saddened that they actually tried to stop sequence breaks since I think that's why I'm not feeling Prime 2 as much as 1. It doesn't feel as open, especially with all the keys you have to collect.

And Prime did feel exactly like Metroid but in 3D. The only real difference was that Samus was slower and didn't jump as high, and yes they overdid the spawning of Space Pirates (that took something like 10X more hits than Super Metroid space pirates), but the open ended puzzles and environments just felt like Metroid. And I own and has beaten every Metroid except the original (not counting Zero Mission). IMO of course, Prime felt more like Metroid than the Metroid Fusion did, and that one's fricken 2D!
 
Small minority
Metroid Prime is a fantastic game that captures very well the feel of Metroid while advancing the series with the FP mechanics.
 
LakeEarth said:
The only real difference was that Samus was slower and didn't jump as high,

Which besides the fucking exploration, IS THE POINT OF METROID.

Prime = Total garbage.

The sooner people realise this, the sooner we get quality console Metroid games again.
 
LakeEarth said:
It doesn't feel as open, especially with all the keys you have to collect.

What's weird is right now, the minimum # of keys to collect in 2 is the same number of artifacts in the first game.

Dragona Akehi said:
Which besides the fucking exploration, IS THE POINT OF METROID.

Prime = Total garbage.

The sooner people realise this, the sooner we get quality console Metroid games again.

Other people need to realize that the last truly amazing, quality 2-D Metroid game was released 11 years ago. The glory days of Super are long over. IMO, I wonder why Prime irks you more than Fusion, Dragona.
 
olimario said:
Small minority
Metroid Prime is a fantastic game that captures very well the feel of Metroid while advancing the series with the FP mechanics.
FP Mechanics = key-collecting-based gameplay a la Unreal, no flipping, no acrobatics, etc.
 
Red Scarlet said:
Other people need to realize that the last truly amazing, quality 2-D Metroid game was released 11 years ago. The glory days of Super are long over. IMO, I wonder why Prime irks you more than Fusion, Dragona.
Maybe because Fusion fucking rocks! I played THE HELL out of that game! No IDEA what you're talking about, my friend. :)
 
Dragona hates how slow Samus is and jumps low in Prime, except that in Fusion, Samus runs slower than she did in Super (same speed, then into shinespark speed), Samus doesn't jump as high/far and wall jumps were nerfed in Fusion, you cannot bomb jump in Fusion, Samus drops like a rock when she morphs in Fusion (compared to Super), but Dragona doesn't seem to mind these in Fusion, a 2-d game, but hates Prime for them. Just seems weird.

I cannot stand anything in Fusion, so our opinions vary greatly, :) .
 
the acrobatics are the only thing thats missing, and in the second game, you get a little of that back with the way the screw attack was implimented... the platforming was still great, especially for a first person game.... it felt just like metroid to me and i think i like it even better than super metroid.

edit// the music, the atmosphere, the game structure... everything was just pure metroid. metroid is my favorite nintendo series, and i think this is my favorite metroid game... hell it might be my favorite game of all time.
 
Red Scarlet said:
Dragona hates how slow Samus is and jumps low in Prime, except that in Fusion, Samus runs slower than she did in Super (same speed, then into shinespark speed), Samus doesn't jump as high/far in Fusion, cannot bomb jump in Fusion, drops like a rock when she morphs in Fusion (compared to Super), but doesn't seem to mind these in Fusion, a 2-d game, but hates Prime for them. Just seems weird.

Our opinions vary greatly, :) .
Forgot linear. :P
 
What the hell? Don't listen to this joker. I'm one of the biggest Metroid whores around and I wholeheartedly believe that both Metroid Prime games are true to the 2D games. The gameplay that makes Metroid games awesome are completely retained in the Prime games. Not only this, but they're two of the best games in the series overall... right behind Super Metroid IMO. Sure, a few things are missing, like wall jumping and the speed boost, but the Prime games have not only added much more to the series, but they've made it more epic at times. Additionally, Metroid Prime 2 tweaked a few things to make the game feel more like Super Metroid (colored doors, screw attack) ... I'm sure Prime 3 will attempt to bring back even more older stuff... I'm hoping for the Speed Boost.
 
First Person Metroid is amazing.

Quit whining, you don't own the Metroid property. Nintendo does, and they can do with it as they please.

They haven't failed yet.
 
this thread made me start MP:2 again. I bought it at launch day during first semester and got about half way till I put it off due to my busy schedule. I started it back up again tonight and I concur with some posts in this thread. MP:2 is not as good as MP:1 =/. To me the biggest problem lies in the fact that purple + black is really, really, unaesthetically pleasing. I don't know why but it turns me off from the game and makes exploration seem like a chore rather than instilling any excitement. I'll still beat it just cause I have a lot of time now...but I hope they make environments for MP:3 like the Chozo ruins from MP:1 instead of the dark art style they opted for in MP2.
 
Lemurnator said:
First Person Metroid is amazing.

Quit whining, you don't own the Metroid property. Nintendo does, and they can do with it as they please.

They haven't failed yet.

OH NO I CANNOT EXPRESS MY DISSENTING OPINION ON A GAMING MESSAGE BOARD. WHATEVER WILL I DO.

Oh I've complained plenty about Fusion, especially concerning things like the Walljump and linearity... so don't even try that tack.
 
Dragona Akehi said:
Which besides the fucking exploration, IS THE POINT OF METROID.

Prime = Total garbage.

The sooner people realise this, the sooner we get quality console Metroid games again.


I sure am glad I live in my world and not yours. I remember being worried that Prime would suck. But it doesn't, it rocks. It might be the best Metroid game of all. Too bad you got stuck in Bizarro World.
 
Dragona Akehi said:
Oh I've complained plenty about Fusion, especially concerning things like the Walljump and linearity... so don't even try that tack.

I honestly don't remember seeing them, my apologies. The way you have been posting in here, you seemed to only have a problem with Prime not being like Super...so don't even try to think I know how you feel on everything. :)
 
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