Metroid Prime 4 (Switch 2) Digital Foundry tech review - Brilliant at both 60hz and 120hz, Amazing HDR

the output signal of what? the Xbox One S can output 4k, but barely runs anything even at 1080p... but I guess you should deliver all the One S users that still hang on to their console that they've been playing 4k Games the whole time!

and why does that matter?
both the console and your TV use essentially the same method to stretch the image to the screen's resolution.
which one does it better is entirely dependent on your TV and how good the console scales. like maybe your TV's internal scaler is better than the Switch 2's... so setting your Switch 2 to 1440p output and letting your TV scale it to 4k could look better 🤷
I am talking about this

"if you watch a DVD on a PS2 FAT from 2001, on a 100" 8K OLED, the movie gets upscaled to 8k"
 
I am talking about this

"if you watch a DVD on a PS2 FAT from 2001, on a 100" 8K OLED, the movie gets upscaled to 8k"

since when does the PS2 output 1080p?
it can do 1080i but not while watching DVDs, where it outputs 480p

still, putting that 480p DVD into a Series X still doesn't make it a 4K movie
 
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Yes i was thinking in the PS3, still those console doesn't output 4K and the upscaler of some tv is bad.

modern TVs have very good scalers. and it still makes no difference which piece of hardware stretches the image... it doesn't make the image 4K, it just makes it stretched to a 4k pixel grid
 
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modern TVs have very good scalers. and it still makes no difference which piece of hardware stretches the image... it doesn't make the image 4K, it just makes it stretched to a 4k pixel grid
In the case of MP4 the HUD is rendered at native 4K which make the image looks better overall according to John.
 
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I mean, it's great that performance and image quality are great, but it's basically a switch game running on a PS4.5-level system. Would a PS3ish game running at 1440p on the PS4 be a technical feat? Metroid Prime 3 was a legit technical masterclass that impressed people, even compared to the best of that gen at the time.
 
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In the case of MP4 the HUD is rendered at native 4K which make the overall image looks better overall according to John.

given how massive the HUD is, sure,
it's still not 4k 60fps.
most games on Series X have a 4k HUD, some PS4 Pro games have 4K HUDs. call it 4k HUD, 1440p 3D render resolution.

direct quote by Blizzard when they released the PS4 Pro update for Overwatch:
"Overwatch players can expect improved performance in 1920x1080 resolution on PlayStation 4 Pro. We've also made several minor improvements that take advantage of the console's capabilities, including better texture filtering and UI enhancements."

notice how they didn't say it runs at 4k 60fps. they didn't even advertise the 4K HUD, just called it "UI enhancements". 1080p with UI enhancements... because they knew saying it's 4k 60fps would not go over well.
 
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I mean, it's great that performance and image quality are great, but it's basically a switch game running on a PS4.5-level system. Would a PS3ish game running at 1440p on the PS4 be a technical feat? Metroid Prime 3 was a legit technical masterclass that impressed people, even compared to the best of that gen at the time.
Its the first time that Nintendo went above FHD, everything ll be seen as a technical feat, they are playing with power now.
 
I wonder what looks better:

1.) the switch 1 version emulated on PC or
2.) the switch 2 version on the actual console.
Since geometry and detail is the same, the emulated SW1 game will look better, except for the textures. The texture assets seem much higher quality in SW2.

Not sure if the newer Switch emulator forks support texture mods.
 
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