PadWarrior
Member
Just got this a few days ago and love it! Really digging the parry.
This is the one game in the series that literally gives you an ability to show you what you can bomb and what you can't bomb. You're actively fighting this game for no good reason.
If you got lost in this game then wow... You might have some issues with general spatial reasoning. This game is pretty straightforward with navigation.
Please stay away from 3d prime games especially 2 because you will not do well haha.
Navigation and exploration simply not your thing. Perhaps you've been acclimated to following waypoints with horrible game design.
As a critique of the game, i didn't like how the bosses and enemies dont communicate that well their harmful not harmful segments. It was basically guesswork in the challenging boss fight
I didn't first play the series until I was around 10/11, and even then I ddin't really have any big issues with finding where to go.So instead of bombing every inch Im running room-to-room and activating my pulse while positioning myself to examine every inch. Same shit.
Honestly you should be banned for this type of condensing bullshit but Ill go ahead and respond before I put you on my ignore list.
Exploratory games are my favorite games. Stuff like Dark Souls, Breath of the Wild, 2D Castlevania, etc. Best games.
This game just does an incredibly shitty job of communicating its next direction. The aha! moment never comes. Im just running around for hours getting agitated by not finding the next route. I didn grow up playing this shit so I have no nostalgia for this shit.
So instead of bombing every inch I'm running room-to-room and activating my pulse while positioning myself to examine every inch. Same shit.
No, you look at the map. The area of effect for the scan is huge. Nothing crucial to progressing requires you to spam every inch. Like I said, you're actively fighting it and now us by being needlessly stand-offish about this instead of just realizing you didn't use the tools you were explicitly given to deal with your problems. Because more than anything, the problem you're being loudest about does not actually exist.
What's your problem? finding Metroids to hunt?I mean you can believe whatever you want, but I've been playing video games for over 25 years now and I've been using everything at my disposal. In the 3rd "level" now and haven't made progress for over 3 hours now. Just running around making no progress. No fucking idea where to go. No open doors on map that I can go through. I'm literally just running around aimlessly.
If I can't figure it out, it's badly designed. Sorry.
What's your problem? finding Metroids to hunt?
You just need to explore a bit, the game can open up to three paths but with the tools available (like Metroid DNA, Scan) i only truly got lost once .So instead of bombing every inch Im running room-to-room and activating my pulse while positioning myself to examine every inch. Same shit.
Honestly you should be banned for this type of condensing bullshit but Ill go ahead and respond before I put you on my ignore list.
Exploratory games are my favorite games. Stuff like Dark Souls, Breath of the Wild, 2D Castlevania, etc. Best games.
This game just does an incredibly shitty job of communicating its next direction. The aha! moment never comes. Im just running around for hours getting agitated by not finding the next route. I didn grow up playing this series so I have no nostalgia for this shit.
If Nintendo wants 2D Metroid to be a thing they should take some pointers from the GBA Castlevanias. Those games were wonderful.
I don't understand, have you cleared all the Metroid in area 3?Finding any new area. Anything I haven't seen before.
And no, I don't want to look up a fucking guide. It's silly for that to be necessary.
I don't understand, have you cleared all the Metroid in area 3?
Ok, I've never used it because I never had a problem however I believe if you jump into the area's shrine the game will tell you where is located the next Metroid.
Ok, I've never used it because I never had a problem however I believe if you jump into the area's shrine the game will tell you where is located the next Metroid.
Mmmh, I have a hard time give you a suggestion without knowing what part of the area you are talking about.Yes, I see the husk. There's no opening around that area. Every wall is "hard" edged. No unexplored area. I must be supposed to get there from some other part of the map, but there are like 4 different connected areas to this level and I have no idea where to look. I'm just running around aimlessly.
Yes, I see the husk. There's no opening around that area. Every wall is "hard" edged. No unexplored area. I must be supposed to get there from some other part of the map, but there are like 4 different connected areas to this level and I have no idea where to look. I'm just running around aimlessly.
Mmmh, I have a hard time give you a suggestion without knowing what part of the area you are talking about.
Any chance you can do a photo of the map where you are supposed to go?
Try the ceiling in front of a sealed door.
Just finished another playthrough, 3:07:22 with 100%. Getting faster and just about there to remembering the items without a map or Scan Pulse--forgot about only two items that required looking at a map. I just find this game to be so addicting.
Yeah, I know, never really could force myself to skip items in Metroid though.There's a way to skip the Scan Pulse
If enemies didn't take so many hits this game would've been great! Up there with Super and Zero Mission.
If I can't figure it out, it's badly designed. Sorry.
If you hear beeping right after using scan pulse it means there is a breakable wall in the current room, within scan range.Yes, I see the husk. There's no opening around that area. Every wall is "hard" edged. No unexplored area. I must be supposed to get there from some other part of the map, but there are like 4 different connected areas to this level and I have no idea where to look. I'm just running around aimlessly.
If you want to proceed expeditely you need to rely on counter + one hit.If enemies didn't take so many hits this game would've been great! Up there with Super and Zero Mission.
If you want to proceed expeditely you need to rely on counter + one hit.
Every normal enemy will last 2-3 seconds at most.
This is the intended way for the developer that's why normal enemies usually have enough health to survive the preemptive shooting and attack you.
A bit disappointed by this
I understand the EDGE review.
I'm going through the motions.
Killing 40 metroids is repetitive, the fights are all similar, the abilities are all old (Except for the aeon abilities but they're not fun to use except rapid fire), the enemies are all identical, the exploration kinda useless most of the time as you need a new ability to get the hidden items, so you save exploration for when you have all the power-ups, the music is mostly a rehash, I don't find the areas very distinctive.
The formula needs a good shape up IMO or I won't buy the next one and I'm a huge fan.
Compared to Zelda and Mario, Metroid hasn't evolved enough.
It's kinda weird that despite agreeing on all those faults, I still think the game is fantastic, huh, never thought about it.
The areas do get more unique as you progress though, some of the endgame ones are both stunning and have great music (I did like the whole soundtrack though).
They're pretty much required. The only one you can pass on is the scan.Was I wrong assuming that the Aeion abilities were optional? I thought I remember hearing the scan one was, so I guess I just thought the other ones were, too. But I just got the third ability and it seems I have to use it to progress, is that correct?
Was I wrong assuming that the Aeion abilities were optional? I thought I remember hearing the scan one was, so I guess I just thought the other ones were, too. But I just got the third ability and it seems I have to use it to progress, is that correct?
Overall, I feel like the weak point with the game is the boss battles. There are a lot of Metroid mini bosses that are pretty tedious to fight; they have a lot of health and don't give you an opportunity to parry very often (or in some cases, more than once ever). The "real" bosses have the same problems but are less repetitive due to their being unique. Samus generally feels too fragile, and repeating boss fights a couple of times to learn patterns (especially on multi-phase bosses) is not much fun here because the boss behaviors are so repetitive.
I think a new boss fight early on, like in Area 2, would've been really good for pacing purposes.
Go away you racist.I think a new boss fight early on, like in Area 2, would've been really good for pacing purposes.
Bosses were formulaic, hit too hard and were spongy. I died a lot, and my patience was tested, but they were fun, and cracking the patterns was gratifying. Not sure how I feel about going back to face hard mode - Samus was squishy enough already... but it's calling me back in.
Area 2 has Arachnus. Area 4 could've used a new boss, though I suppose Diggernaut Chase and Zeta's first appearance makes up for that. So that leaves 3, 5, which are probably the two biggest areas in the game already, or 1, which might've been a bit early.
Im dissapointed there isn,t new Samus Return suitless Samus concept art except for the copypasted Zero Mission/Other M look
Your point on boss battles is contradictory. You only need to repeat the boss battles the first few fights or so, and because they repeat each other you get better at the fights. I understand knocking it down for the repetion of bosses in of itself, but you should have masted the fights by the repeats. Thus I disagree on the unique boss fights, or more specifically on the Diggernaut.Finished this last night ~11 hours with 100% collection rate. Pretty good game; much better than Mercury Steam's 3DS Castlevania game. I don't think I'll be replaying this one; it seems a bit long and linear (withsequential areas) for the genre. I would be curious to see what kind of times speed runners can get with this game. Sub 2 hours feels possible though maybe harder than with games like Super Metroid or Zero Mission.8
Overall, I feel like the weak point with the game is the boss battles. There are a lot of Metroid mini bosses that are pretty tedious to fight; they have a lot of health and don't give you an opportunity to parry very often (or in some cases, more than once ever). The "real" bosses have the same problems but are less repetitive due to their being unique. Samus generally feels too fragile, and repeating boss fights a couple of times to learn patterns (especially on multi-phase bosses) is not much fun here because the boss behaviors are so repetitive.
I'm also not super keen on the parry mechanic being the optimal way to fight most common enemies; that tends to slow down the pace of exploration.
Overall Samus Returns is still quite good. It feels like a real Metroid game, which is not something I expected to play in 2017.
yeah forgot about the Fusion suit, i get this is a small remake but would have been nice to see Samus new look, but thats probably until Prime 4At least one more non-Metroid boss earlier on in the game would have been enough for variety. The size of 3 and 5 also could be argued to be points towards having their own unique bosses from a pacing standpoint rather than being detrimental - tying a boss into the Screw Attack or Gravity Suit acquisition would have functioned well.
I was pleasantly surprised by them integrating the Fusion and Metroid 1 suitless outfits as well, but the use of the stock Zero Suit over something new is probably another side-effect of the game having to re-establish the baseline for Metroid. The Zero Suit is never going away, but future games might be able to include other outfits alongside it, like Other M's military and casual costumes and Zero Mission's orange variant of the Fusion outfit.